servatrice/cockatrice/src/cardzone.cpp
2010-10-28 18:44:32 +02:00

175 lines
5.7 KiB
C++

#include <QMenu>
#include <QAction>
#include <QGraphicsSceneMouseEvent>
#include <QDebug>
#include "cardzone.h"
#include "carditem.h"
#include "player.h"
#include "zoneviewzone.h"
#include "protocol_items.h"
CardZone::CardZone(Player *_p, const QString &_name, bool _hasCardAttr, bool _isShufflable, bool _contentsKnown, QGraphicsItem *parent, bool isView)
: AbstractGraphicsItem(parent), player(_p), name(_name), cards(_contentsKnown), view(NULL), menu(NULL), doubleClickAction(0), hasCardAttr(_hasCardAttr), isShufflable(_isShufflable)
{
if (!isView)
player->addZone(this);
}
CardZone::~CardZone()
{
qDebug() << "CardZone destructor: " << name;
delete view;
clearContents();
}
void CardZone::retranslateUi()
{
for (int i = 0; i < cards.size(); ++i)
cards[i]->retranslateUi();
}
void CardZone::clearContents()
{
for (int i = 0; i < cards.size(); i++) {
// If an incorrectly implemented server doesn't return attached cards to whom they belong before dropping a player,
// we have to return them to avoid a crash.
const QList<CardItem *> &attachedCards = cards[i]->getAttachedCards();
for (int j = 0; j < attachedCards.size(); ++j)
attachedCards[j]->setParentItem(attachedCards[j]->getZone());
player->deleteCard(cards.at(i));
}
cards.clear();
emit cardCountChanged();
}
QString CardZone::getTranslatedName(bool hisOwn, GrammaticalCase gc) const
{
QString ownerName = player->getName();
if (name == "hand")
switch (gc) {
case CaseNominative: return hisOwn ? tr("his hand", "nominative") : tr("%1's hand", "nominative").arg(ownerName);
case CaseGenitive: return hisOwn ? tr("of his hand", "genitive") : tr("of %1's hand", "genitive").arg(ownerName);
case CaseAccusative: return hisOwn ? tr("his hand", "accusative") : tr("%1's hand", "accusative").arg(ownerName);
}
else if (name == "deck")
switch (gc) {
case CaseNominative: return hisOwn ? tr("his library", "nominative") : tr("%1's library", "nominative").arg(ownerName);
case CaseGenitive: return hisOwn ? tr("of his library", "genitive") : tr("of %1's library", "genitive").arg(ownerName);
case CaseAccusative: return hisOwn ? tr("his library", "accusative") : tr("%1's library", "accusative").arg(ownerName);
}
else if (name == "grave")
switch (gc) {
case CaseNominative: return hisOwn ? tr("his graveyard", "nominative") : tr("%1's graveyard", "nominative").arg(ownerName);
case CaseGenitive: return hisOwn ? tr("of his graveyard", "genitive") : tr("of %1's graveyard", "genitive").arg(ownerName);
case CaseAccusative: return hisOwn ? tr("his graveyard", "accusative") : tr("%1's graveyard", "accusative").arg(ownerName);
}
else if (name == "rfg")
switch (gc) {
case CaseNominative: return hisOwn ? tr("his exile", "nominative") : tr("%1's exile", "nominative").arg(ownerName);
case CaseGenitive: return hisOwn ? tr("of his exile", "genitive") : tr("of %1's exile", "genitive").arg(ownerName);
case CaseAccusative: return hisOwn ? tr("his exile", "accusative") : tr("%1's exile", "accusative").arg(ownerName);
}
else if (name == "sb")
switch (gc) {
case CaseNominative: return hisOwn ? tr("his sideboard", "nominative") : tr("%1's sideboard", "nominative").arg(ownerName);
case CaseGenitive: return hisOwn ? tr("of his sideboard", "genitive") : tr("of %1's sideboard", "genitive").arg(ownerName);
case CaseAccusative: return hisOwn ? tr("his sideboard", "accusative") : tr("%1's sideboard", "accusative").arg(ownerName);
}
return QString();
}
void CardZone::mouseDoubleClickEvent(QGraphicsSceneMouseEvent */*event*/)
{
if (doubleClickAction)
doubleClickAction->trigger();
}
void CardZone::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::RightButton) {
if (menu) {
menu->exec(event->screenPos());
event->accept();
} else
event->ignore();
} else
event->ignore();
}
void CardZone::addCard(CardItem *card, bool reorganize, int x, int y)
{
if (view)
if ((x <= view->getCards().size()) || (view->getNumberCards() == -1))
view->addCard(new CardItem(player, card->getName(), card->getId()), reorganize, x, y);
card->setZone(this);
addCardImpl(card, x, y);
if (reorganize)
reorganizeCards();
emit cardCountChanged();
}
CardItem *CardZone::getCard(int cardId, const QString &cardName)
{
CardItem *c = cards.findCard(cardId, false);
if (!c) {
qDebug() << "CardZone::getCard: card id=" << cardId << "not found";
return 0;
}
// If the card's id is -1, this zone is invisible,
// so we need to give the card an id and a name as it comes out.
// It can be assumed that in an invisible zone, all cards are equal.
if ((c->getId() == -1) || (c->getName().isEmpty())) {
c->setId(cardId);
c->setName(cardName);
}
return c;
}
CardItem *CardZone::takeCard(int position, int cardId, bool /*canResize*/)
{
if (position == -1) {
// position == -1 means either that the zone is indexed by card id
// or that it doesn't matter which card you take.
for (int i = 0; i < cards.size(); ++i)
if (cards[i]->getId() == cardId) {
position = i;
break;
}
if (position == -1)
position = 0;
}
if (position >= cards.size())
return 0;
CardItem *c = cards.takeAt(position);
if (view)
view->removeCard(position);
c->setId(cardId);
reorganizeCards();
emit cardCountChanged();
return c;
}
void CardZone::moveAllToZone()
{
QList<QVariant> data = static_cast<QAction *>(sender())->data().toList();
QString targetZone = data[0].toString();
int targetX = data[1].toInt();
// Cards need to be moved in reverse order so that the other
// cards' list index doesn't change
for (int i = cards.size() - 1; i >= 0; i--)
player->sendGameCommand(new Command_MoveCard(-1, getName(), cards.at(i)->getId(), targetZone, targetX));
}
QPointF CardZone::closestGridPoint(const QPointF &point)
{
return point;
}