* Fix #3957: Properly set filters to defaults on initial load and disable "Clear filters" button if filters are set to defaults * Reuse resetFilterParameters() in GamesProxyModel constructor, and remove "off" designation for player min/max (as a default of 1/99 is enforced by the UI).
145 lines
4.2 KiB
C++
145 lines
4.2 KiB
C++
#ifndef GAMESMODEL_H
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#define GAMESMODEL_H
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#include "gametypemap.h"
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#include "pb/serverinfo_game.pb.h"
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#include "tab_supervisor.h"
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#include <QAbstractTableModel>
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#include <QList>
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#include <QSet>
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#include <QSortFilterProxyModel>
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class GamesModel : public QAbstractTableModel
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{
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Q_OBJECT
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private:
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QList<ServerInfo_Game> gameList;
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QMap<int, QString> rooms;
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QMap<int, GameTypeMap> gameTypes;
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static const int NUM_COLS = 8;
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static const int SECS_PER_MIN = 60;
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static const int SECS_PER_TEN_MIN = 600;
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static const int SECS_PER_HOUR = 3600;
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public:
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static const int SORT_ROLE = Qt::UserRole + 1;
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GamesModel(const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QObject *parent = nullptr);
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int rowCount(const QModelIndex &parent = QModelIndex()) const
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{
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return parent.isValid() ? 0 : gameList.size();
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}
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int columnCount(const QModelIndex & /*parent*/ = QModelIndex()) const
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{
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return NUM_COLS;
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}
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QVariant data(const QModelIndex &index, int role) const;
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QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
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const QString getGameCreatedString(const int secs) const;
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const ServerInfo_Game &getGame(int row);
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/**
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* Update game list with a (possibly new) game.
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*/
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void updateGameList(const ServerInfo_Game &game);
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int roomColIndex()
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{
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return 0;
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}
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int startTimeColIndex()
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{
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return 1;
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}
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const QMap<int, GameTypeMap> &getGameTypes()
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{
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return gameTypes;
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}
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};
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class ServerInfo_User;
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class GamesProxyModel : public QSortFilterProxyModel
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{
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Q_OBJECT
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private:
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bool ownUserIsRegistered;
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const TabSupervisor *tabSupervisor;
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bool showBuddiesOnlyGames;
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bool hideIgnoredUserGames;
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bool unavailableGamesVisible;
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bool showPasswordProtectedGames;
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QString gameNameFilter, creatorNameFilter;
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QSet<int> gameTypeFilter;
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int maxPlayersFilterMin, maxPlayersFilterMax;
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static const bool DEFAULT_UNAVAILABLE_GAMES_VISIBLE = false;
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static const bool DEFAULT_SHOW_PASSWORD_PROTECTED_GAMES = true;
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static const bool DEFAULT_SHOW_BUDDIES_ONLY_GAMES = true;
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static const bool DEFAULT_HIDE_IGNORED_USER_GAMES = false;
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static const int DEFAULT_MAX_PLAYERS_MIN = 1;
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static const int DEFAULT_MAX_PLAYERS_MAX = 99;
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public:
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GamesProxyModel(QObject *parent = nullptr, const TabSupervisor *_tabSupervisor = nullptr);
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bool getShowBuddiesOnlyGames() const
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{
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return showBuddiesOnlyGames;
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}
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void setShowBuddiesOnlyGames(bool _showBuddiesOnlyGames);
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bool getHideIgnoredUserGames() const
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{
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return hideIgnoredUserGames;
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}
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void setHideIgnoredUserGames(bool _hideIgnoredUserGames);
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bool getUnavailableGamesVisible() const
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{
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return unavailableGamesVisible;
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}
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void setUnavailableGamesVisible(bool _unavailableGamesVisible);
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bool getShowPasswordProtectedGames() const
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{
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return showPasswordProtectedGames;
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}
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void setShowPasswordProtectedGames(bool _showPasswordProtectedGames);
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QString getGameNameFilter() const
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{
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return gameNameFilter;
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}
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void setGameNameFilter(const QString &_gameNameFilter);
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QString getCreatorNameFilter() const
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{
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return creatorNameFilter;
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}
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void setCreatorNameFilter(const QString &_creatorNameFilter);
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QSet<int> getGameTypeFilter() const
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{
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return gameTypeFilter;
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}
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void setGameTypeFilter(const QSet<int> &_gameTypeFilter);
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int getMaxPlayersFilterMin() const
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{
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return maxPlayersFilterMin;
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}
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int getMaxPlayersFilterMax() const
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{
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return maxPlayersFilterMax;
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}
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void setMaxPlayersFilter(int _maxPlayersFilterMin, int _maxPlayersFilterMax);
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int getNumFilteredGames() const;
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void resetFilterParameters();
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bool areFilterParametersSetToDefaults() const;
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void loadFilterParameters(const QMap<int, QString> &allGameTypes);
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void saveFilterParameters(const QMap<int, QString> &allGameTypes);
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void refresh();
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protected:
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bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const;
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bool filterAcceptsRow(int sourceRow) const;
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};
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#endif
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