servatrice/cockatrice/src/messagelogwidget.h
2019-01-27 12:50:41 -05:00

120 lines
4.5 KiB
C++

#ifndef MESSAGELOGWIDGET_H
#define MESSAGELOGWIDGET_H
#include "chatview/chatview.h"
#include "translation.h"
#include "user_level.h"
class Player;
class CardZone;
class GameEventContext;
class CardItem;
struct LogMoveCard
{
Player *player;
CardItem *card;
QString cardName;
CardZone *startZone;
int oldX;
CardZone *targetZone;
int newX;
};
class MessageLogWidget : public ChatView
{
Q_OBJECT
private:
enum MessageContext
{
MessageContext_None,
MessageContext_MoveCard,
MessageContext_Mulligan
};
int mulliganNumber;
Player *mulliganPlayer;
MessageContext currentContext;
QList<LogMoveCard> moveCardQueue;
QMap<CardItem *, QString> moveCardPT;
QMap<CardItem *, bool> moveCardTapped;
const QString tableConstant() const;
const QString graveyardConstant() const;
const QString exileConstant() const;
const QString handConstant() const;
const QString deckConstant() const;
const QString sideboardConstant() const;
const QString stackConstant() const;
QString sanitizeHtml(QString dirty) const;
QString cardLink(QString cardName) const;
QPair<QString, QString> getFromStr(CardZone *zone, QString cardName, int position, bool ownerChange) const;
public slots:
void containerProcessingDone();
void containerProcessingStarted(const GameEventContext &context);
void logAlwaysRevealTopCard(Player *player, CardZone *zone, bool reveal);
void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
void logConcede(Player *player);
void logUnconcede(Player *player);
void logConnectionStateChanged(Player *player, bool connectionState);
void logCreateArrow(Player *player,
Player *startPlayer,
QString startCard,
Player *targetPlayer,
QString targetCard,
bool playerTarget);
void logCreateToken(Player *player, QString cardName, QString pt);
void logDeckSelect(Player *player, QString deckHash, int sideboardSize);
void logDestroyCard(Player *player, QString cardName);
void logDoMoveCard(LogMoveCard &lmc);
void logDrawCards(Player *player, int number);
void logDumpZone(Player *player, CardZone *zone, int numberCards);
void logFlipCard(Player *player, QString cardName, bool faceDown);
void logGameClosed();
void logGameStart();
void logJoin(Player *player);
void logJoinSpectator(QString name);
void logKicked();
void logLeave(Player *player, QString reason);
void logLeaveSpectator(QString name, QString reason);
void logNotReadyStart(Player *player);
void logMoveCard(Player *player, CardItem *card, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
void logMulligan(Player *player, int number);
void logReplayStarted(int gameId);
void logReadyStart(Player *player);
void logRevealCards(Player *player,
CardZone *zone,
int cardId,
QString cardName,
Player *otherPlayer,
bool faceDown,
int amount);
void logRollDie(Player *player, int sides, int roll);
void logSay(Player *player, QString message);
void logSetActivePhase(int phase);
void logSetActivePlayer(Player *player);
void logSetAnnotation(Player *player, CardItem *card, QString newAnnotation);
void logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue);
void logSetCounter(Player *player, QString counterName, int value, int oldValue);
void logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap);
void logSetPT(Player *player, CardItem *card, QString newPT);
void logSetSideboardLock(Player *player, bool locked);
void logSetTapped(Player *player, CardItem *card, bool tapped);
void logShuffle(Player *player, CardZone *zone);
void
logSpectatorSay(QString spectatorName, UserLevelFlags spectatorUserLevel, QString userPrivLevel, QString message);
void logStopDumpZone(Player *player, CardZone *zone);
void logUnattachCard(Player *player, QString cardName);
void logUndoDraw(Player *player, QString cardName);
public:
void connectToPlayer(Player *player);
MessageLogWidget(const TabSupervisor *_tabSupervisor,
const UserlistProxy *_userlistProxy,
TabGame *_game,
QWidget *parent = nullptr);
};
#endif