servatrice/common
2012-01-29 21:17:32 +01:00
..
pb server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes 2012-01-29 13:36:43 +01:00
sfmt extra files 2010-09-15 21:49:13 +02:00
.directory minor cleanups, server-side deck storage code is working again 2012-01-02 00:11:33 +01:00
CMakeLists.txt Win32 compile fix 2012-01-21 20:38:16 +01:00
color.h PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
decklist.cpp Mac fixes 2012-01-29 21:17:32 +01:00
decklist.h Mac fixes 2012-01-29 21:17:32 +01:00
get_pb_extension.cpp fixed pw loyalty in oracle, PB code working 2012-01-01 18:15:32 +01:00
get_pb_extension.h fixed pw loyalty in oracle, PB code working 2012-01-01 18:15:32 +01:00
rng_abstract.cpp moved call to rng constructor to main() 2010-09-23 15:43:39 +02:00
rng_abstract.h Included SFMT RNG 2010-09-15 21:48:52 +02:00
rng_qt.cpp Included SFMT RNG 2010-09-15 21:48:52 +02:00
rng_qt.h boom 2009-10-29 17:13:37 +01:00
rng_sfmt.cpp extra files 2010-09-15 21:49:13 +02:00
rng_sfmt.h extra files 2010-09-15 21:49:13 +02:00
server.cpp deck storage is fully working again, cleaned up some unnecessarily large messages 2012-01-02 15:46:14 +01:00
server.h display reason for ban to banned user 2012-01-01 19:38:52 +01:00
server_arrow.h PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
server_arrowtarget.h arrows can target players now 2010-06-27 17:56:09 +02:00
server_card.cpp converted SetCardAttr attr_name to enum 2012-01-02 20:20:31 +01:00
server_card.h converted SetCardAttr attr_name to enum 2012-01-02 20:20:31 +01:00
server_cardzone.cpp PB: server compiles again, standalone RemoteClient is able to log in 2011-12-30 21:50:25 +01:00
server_cardzone.h PB: server compiles again, standalone RemoteClient is able to log in 2011-12-30 21:50:25 +01:00
server_counter.h PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
server_game.cpp server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes 2012-01-29 13:36:43 +01:00
server_game.h server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes 2012-01-29 13:36:43 +01:00
server_player.cpp server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes 2012-01-29 13:36:43 +01:00
server_player.h server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes 2012-01-29 13:36:43 +01:00
server_protocolhandler.cpp server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes 2012-01-29 13:36:43 +01:00
server_protocolhandler.h server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes 2012-01-29 13:36:43 +01:00
server_response_containers.cpp server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes 2012-01-29 13:36:43 +01:00
server_response_containers.h server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes 2012-01-29 13:36:43 +01:00
server_room.cpp deck storage is fully working again, cleaned up some unnecessarily large messages 2012-01-02 15:46:14 +01:00
server_room.h deck storage is fully working again, cleaned up some unnecessarily large messages 2012-01-02 15:46:14 +01:00