1590 lines
54 KiB
C++
1590 lines
54 KiB
C++
#include "server.h"
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#include "server_player.h"
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#include "server_card.h"
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#include "server_counter.h"
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#include "server_arrow.h"
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#include "server_cardzone.h"
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#include "server_game.h"
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#include "server_room.h"
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#include "server_abstractuserinterface.h"
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#include "decklist.h"
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#include "color.h"
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#include "rng_abstract.h"
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#include "get_pb_extension.h"
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#include "pb/response.pb.h"
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#include "pb/response_deck_download.pb.h"
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#include "pb/response_dump_zone.pb.h"
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#include "pb/command_attach_card.pb.h"
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#include "pb/command_concede.pb.h"
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#include "pb/command_create_arrow.pb.h"
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#include "pb/command_create_counter.pb.h"
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#include "pb/command_create_token.pb.h"
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#include "pb/command_deck_select.pb.h"
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#include "pb/command_del_counter.pb.h"
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#include "pb/command_delete_arrow.pb.h"
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#include "pb/command_draw_cards.pb.h"
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#include "pb/command_dump_zone.pb.h"
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#include "pb/command_flip_card.pb.h"
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#include "pb/command_game_say.pb.h"
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#include "pb/command_inc_card_counter.pb.h"
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#include "pb/command_inc_counter.pb.h"
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#include "pb/command_kick_from_game.pb.h"
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#include "pb/command_leave_game.pb.h"
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#include "pb/command_move_card.pb.h"
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#include "pb/command_mulligan.pb.h"
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#include "pb/command_next_turn.pb.h"
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#include "pb/command_ready_start.pb.h"
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#include "pb/command_reveal_cards.pb.h"
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#include "pb/command_roll_die.pb.h"
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#include "pb/command_set_active_phase.pb.h"
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#include "pb/command_set_card_attr.pb.h"
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#include "pb/command_set_card_counter.pb.h"
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#include "pb/command_set_counter.pb.h"
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#include "pb/command_set_sideboard_plan.pb.h"
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#include "pb/command_shuffle.pb.h"
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#include "pb/command_stop_dump_zone.pb.h"
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#include "pb/command_undo_draw.pb.h"
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#include "pb/serverinfo_user.pb.h"
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#include "pb/event_attach_card.pb.h"
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#include "pb/event_create_arrow.pb.h"
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#include "pb/event_create_counter.pb.h"
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#include "pb/event_create_token.pb.h"
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#include "pb/event_delete_arrow.pb.h"
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#include "pb/event_del_counter.pb.h"
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#include "pb/event_draw_cards.pb.h"
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#include "pb/event_destroy_card.pb.h"
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#include "pb/event_dump_zone.pb.h"
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#include "pb/event_flip_card.pb.h"
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#include "pb/event_game_say.pb.h"
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#include "pb/event_move_card.pb.h"
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#include "pb/event_player_properties_changed.pb.h"
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#include "pb/event_set_card_attr.pb.h"
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#include "pb/event_shuffle.pb.h"
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#include "pb/event_roll_die.pb.h"
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#include "pb/event_set_card_counter.pb.h"
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#include "pb/event_set_counter.pb.h"
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#include "pb/event_stop_dump_zone.pb.h"
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#include "pb/event_reveal_cards.pb.h"
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#include "pb/context_connection_state_changed.pb.h"
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#include "pb/context_concede.pb.h"
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#include "pb/context_deck_select.pb.h"
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#include "pb/context_move_card.pb.h"
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#include "pb/context_mulligan.pb.h"
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#include "pb/context_undo_draw.pb.h"
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#include "pb/context_ready_start.pb.h"
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#include <QDebug>
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Server_Player::Server_Player(Server_Game *_game, int _playerId, const ServerInfo_User &_userInfo, bool _spectator, Server_AbstractUserInterface *_userInterface)
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: game(_game), userInterface(_userInterface), userInfo(new ServerInfo_User(_userInfo)), deck(0), pingTime(0), playerId(_playerId), spectator(_spectator), nextCardId(0), readyStart(false), conceded(false)
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{
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}
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Server_Player::~Server_Player()
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{
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}
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void Server_Player::prepareDestroy()
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{
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QMutexLocker locker(&game->gameMutex);
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delete deck;
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playerMutex.lock();
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if (userInterface)
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userInterface->playerRemovedFromGame(game);
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playerMutex.unlock();
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delete userInfo;
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userInfo = 0;
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clearZones();
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deleteLater();
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}
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int Server_Player::newCardId()
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{
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QMutexLocker locker(&game->gameMutex);
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return nextCardId++;
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}
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int Server_Player::newCounterId() const
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{
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QMutexLocker locker(&game->gameMutex);
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int id = 0;
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QMapIterator<int, Server_Counter *> i(counters);
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while (i.hasNext()) {
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Server_Counter *c = i.next().value();
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if (c->getId() > id)
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id = c->getId();
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}
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return id + 1;
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}
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int Server_Player::newArrowId() const
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{
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QMutexLocker locker(&game->gameMutex);
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int id = 0;
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QMapIterator<int, Server_Arrow *> i(arrows);
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while (i.hasNext()) {
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Server_Arrow *a = i.next().value();
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if (a->getId() > id)
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id = a->getId();
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}
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return id + 1;
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}
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void Server_Player::setupZones()
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{
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QMutexLocker locker(&game->gameMutex);
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// This may need to be customized according to the game rules.
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// ------------------------------------------------------------------
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// Create zones
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Server_CardZone *deckZone = new Server_CardZone(this, "deck", false, ServerInfo_Zone::HiddenZone);
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addZone(deckZone);
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Server_CardZone *sbZone = new Server_CardZone(this, "sb", false, ServerInfo_Zone::HiddenZone);
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addZone(sbZone);
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addZone(new Server_CardZone(this, "table", true, ServerInfo_Zone::PublicZone));
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addZone(new Server_CardZone(this, "hand", false, ServerInfo_Zone::PrivateZone));
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addZone(new Server_CardZone(this, "stack", false, ServerInfo_Zone::PublicZone));
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addZone(new Server_CardZone(this, "grave", false, ServerInfo_Zone::PublicZone));
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addZone(new Server_CardZone(this, "rfg", false, ServerInfo_Zone::PublicZone));
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addCounter(new Server_Counter(0, "life", makeColor(255, 255, 255), 25, 20));
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addCounter(new Server_Counter(1, "w", makeColor(255, 255, 150), 20, 0));
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addCounter(new Server_Counter(2, "u", makeColor(150, 150, 255), 20, 0));
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addCounter(new Server_Counter(3, "b", makeColor(150, 150, 150), 20, 0));
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addCounter(new Server_Counter(4, "r", makeColor(250, 150, 150), 20, 0));
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addCounter(new Server_Counter(5, "g", makeColor(150, 255, 150), 20, 0));
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addCounter(new Server_Counter(6, "x", makeColor(255, 255, 255), 20, 0));
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addCounter(new Server_Counter(7, "storm", makeColor(255, 255, 255), 20, 0));
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initialCards = 7;
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// ------------------------------------------------------------------
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// Assign card ids and create deck from decklist
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InnerDecklistNode *listRoot = deck->getRoot();
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nextCardId = 0;
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for (int i = 0; i < listRoot->size(); ++i) {
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InnerDecklistNode *currentZone = dynamic_cast<InnerDecklistNode *>(listRoot->at(i));
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Server_CardZone *z;
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if (currentZone->getName() == "main")
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z = deckZone;
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else if (currentZone->getName() == "side")
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z = sbZone;
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else
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continue;
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for (int j = 0; j < currentZone->size(); ++j) {
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DecklistCardNode *currentCard = dynamic_cast<DecklistCardNode *>(currentZone->at(j));
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if (!currentCard)
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continue;
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for (int k = 0; k < currentCard->getNumber(); ++k)
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z->cards.append(new Server_Card(currentCard->getName(), nextCardId++, 0, 0, z));
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}
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}
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const QList<MoveCard_ToZone> &sideboardPlan = deck->getCurrentSideboardPlan();
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for (int i = 0; i < sideboardPlan.size(); ++i) {
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const MoveCard_ToZone &m = sideboardPlan[i];
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const QString startZone = QString::fromStdString(m.start_zone());
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const QString targetZone = QString::fromStdString(m.target_zone());
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Server_CardZone *start, *target;
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if (startZone == "main")
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start = deckZone;
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else if (startZone == "side")
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start = sbZone;
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else
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continue;
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if (targetZone == "main")
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target = deckZone;
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else if (targetZone == "side")
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target = sbZone;
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else
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continue;
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for (int j = 0; j < start->cards.size(); ++j)
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if (start->cards[j]->getName() == QString::fromStdString(m.card_name())) {
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Server_Card *card = start->cards[j];
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start->cards.removeAt(j);
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target->cards.append(card);
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break;
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}
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}
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deckZone->shuffle();
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}
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void Server_Player::clearZones()
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{
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QMutexLocker locker(&game->gameMutex);
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QMapIterator<QString, Server_CardZone *> zoneIterator(zones);
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while (zoneIterator.hasNext())
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delete zoneIterator.next().value();
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zones.clear();
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QMapIterator<int, Server_Counter *> counterIterator(counters);
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while (counterIterator.hasNext())
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delete counterIterator.next().value();
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counters.clear();
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QMapIterator<int, Server_Arrow *> arrowIterator(arrows);
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while (arrowIterator.hasNext())
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delete arrowIterator.next().value();
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arrows.clear();
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lastDrawList.clear();
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}
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ServerInfo_PlayerProperties Server_Player::getProperties(bool withUserInfo)
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{
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QMutexLocker locker(&game->gameMutex);
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ServerInfo_PlayerProperties result;
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result.set_player_id(playerId);
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if (withUserInfo)
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result.mutable_user_info()->CopyFrom(*userInfo);
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result.set_spectator(spectator);
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result.set_conceded(conceded);
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result.set_ready_start(readyStart);
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if (deck)
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result.set_deck_hash(deck->getDeckHash().toStdString());
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result.set_ping_seconds(pingTime);
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return result;
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}
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void Server_Player::addZone(Server_CardZone *zone)
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{
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QMutexLocker locker(&game->gameMutex);
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zones.insert(zone->getName(), zone);
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}
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void Server_Player::addArrow(Server_Arrow *arrow)
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{
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QMutexLocker locker(&game->gameMutex);
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arrows.insert(arrow->getId(), arrow);
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}
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bool Server_Player::deleteArrow(int arrowId)
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{
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QMutexLocker locker(&game->gameMutex);
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Server_Arrow *arrow = arrows.value(arrowId, 0);
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if (!arrow)
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return false;
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arrows.remove(arrowId);
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delete arrow;
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return true;
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}
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void Server_Player::addCounter(Server_Counter *counter)
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{
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QMutexLocker locker(&game->gameMutex);
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counters.insert(counter->getId(), counter);
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}
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Response::ResponseCode Server_Player::drawCards(GameEventStorage &ges, int number)
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{
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QMutexLocker locker(&game->gameMutex);
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Server_CardZone *deckZone = zones.value("deck");
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Server_CardZone *handZone = zones.value("hand");
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if (deckZone->cards.size() < number)
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number = deckZone->cards.size();
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Event_DrawCards eventOthers;
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eventOthers.set_number(number);
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Event_DrawCards eventPrivate(eventOthers);
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for (int i = 0; i < number; ++i) {
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Server_Card *card = deckZone->cards.takeFirst();
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handZone->cards.append(card);
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lastDrawList.append(card->getId());
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ServerInfo_Card *cardInfo = eventPrivate.add_cards();
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cardInfo->set_id(card->getId());
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cardInfo->set_name(card->getName().toStdString());
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}
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ges.enqueueGameEvent(eventPrivate, playerId, GameEventStorageItem::SendToPrivate, playerId);
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ges.enqueueGameEvent(eventOthers, playerId, GameEventStorageItem::SendToOthers);
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return Response::RespOk;
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}
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Response::ResponseCode Server_Player::undoDraw(GameEventStorage &ges)
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{
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QMutexLocker locker(&game->gameMutex);
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if (lastDrawList.isEmpty())
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return Response::RespContextError;
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Response::ResponseCode retVal;
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CardToMove *cardToMove = new CardToMove;
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cardToMove->set_card_id(lastDrawList.takeLast());
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retVal = moveCard(ges, zones.value("hand"), QList<const CardToMove *>() << cardToMove, zones.value("deck"), 0, 0, false, true);
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delete cardToMove;
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return retVal;
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}
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Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges, const QString &_startZone, const QList<const CardToMove *> &_cards, int targetPlayerId, const QString &_targetZone, int x, int y)
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{
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QMutexLocker locker(&game->gameMutex);
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Server_CardZone *startzone = getZones().value(_startZone);
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Server_Player *targetPlayer = game->getPlayers().value(targetPlayerId);
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if (!targetPlayer)
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return Response::RespNameNotFound;
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Server_CardZone *targetzone = targetPlayer->getZones().value(_targetZone);
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if ((!startzone) || (!targetzone))
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return Response::RespNameNotFound;
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return moveCard(ges, startzone, _cards, targetzone, x, y);
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}
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class Server_Player::MoveCardCompareFunctor {
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private:
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int x;
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public:
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MoveCardCompareFunctor(int _x) : x(_x) { }
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inline bool operator()(QPair<Server_Card *, int> a, QPair<Server_Card *, int> b)
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{
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if (a.second < x) {
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if (b.second >= x)
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return false;
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else
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return (a.second > b.second);
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} else {
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if (b.second < x)
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return true;
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else
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return (a.second < b.second);
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}
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}
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};
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Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges, Server_CardZone *startzone, const QList<const CardToMove *> &_cards, Server_CardZone *targetzone, int x, int y, bool fixFreeSpaces, bool undoingDraw)
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{
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QMutexLocker locker(&game->gameMutex);
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// Disallow controller change to other zones than the table.
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if (((targetzone->getType() != ServerInfo_Zone::PublicZone) || !targetzone->hasCoords()) && (startzone->getPlayer() != targetzone->getPlayer()))
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return Response::RespContextError;
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if (!targetzone->hasCoords() && (x == -1))
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x = targetzone->cards.size();
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QList<QPair<Server_Card *, int> > cardsToMove;
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QMap<Server_Card *, const CardToMove *> cardProperties;
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for (int i = 0; i < _cards.size(); ++i) {
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int position;
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Server_Card *card = startzone->getCard(_cards[i]->card_id(), &position);
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if (!card)
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return Response::RespNameNotFound;
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if (!card->getAttachedCards().isEmpty() && !targetzone->isColumnEmpty(x, y))
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return Response::RespContextError;
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cardsToMove.append(QPair<Server_Card *, int>(card, position));
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cardProperties.insert(card, _cards[i]);
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}
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MoveCardCompareFunctor cmp(startzone == targetzone ? -1 : x);
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qSort(cardsToMove.begin(), cardsToMove.end(), cmp);
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bool secondHalf = false;
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int xIndex = -1;
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for (int cardIndex = 0; cardIndex < cardsToMove.size(); ++cardIndex) {
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Server_Card *card = cardsToMove[cardIndex].first;
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const CardToMove *thisCardProperties = cardProperties.value(card);
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bool faceDown = thisCardProperties->has_face_down() ? thisCardProperties->face_down() : card->getFaceDown();
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int originalPosition = cardsToMove[cardIndex].second;
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int position = startzone->removeCard(card);
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if (startzone->getName() == "hand") {
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if (undoingDraw)
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lastDrawList.removeAt(lastDrawList.indexOf(card->getId()));
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else if (lastDrawList.contains(card->getId()))
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lastDrawList.clear();
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}
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if ((startzone == targetzone) && !startzone->hasCoords()) {
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if (!secondHalf && (originalPosition < x)) {
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xIndex = -1;
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secondHalf = true;
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} else if (secondHalf)
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--xIndex;
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else
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++xIndex;
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} else
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++xIndex;
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int newX = x + xIndex;
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// Attachment relationships can be retained when moving a card onto the opponent's table
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if (startzone->getName() != targetzone->getName()) {
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// Delete all attachment relationships
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if (card->getParentCard())
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card->setParentCard(0);
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// Make a copy of the list because the original one gets modified during the loop
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QList<Server_Card *> attachedCards = card->getAttachedCards();
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for (int i = 0; i < attachedCards.size(); ++i)
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attachedCards[i]->getZone()->getPlayer()->unattachCard(ges, attachedCards[i]);
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}
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if (startzone != targetzone) {
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// Delete all arrows from and to the card
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const QList<Server_Player *> &players = game->getPlayers().values();
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for (int i = 0; i < players.size(); ++i) {
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QList<int> arrowsToDelete;
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QMapIterator<int, Server_Arrow *> arrowIterator(players[i]->getArrows());
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while (arrowIterator.hasNext()) {
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Server_Arrow *arrow = arrowIterator.next().value();
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if ((arrow->getStartCard() == card) || (arrow->getTargetItem() == card))
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arrowsToDelete.append(arrow->getId());
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}
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for (int j = 0; j < arrowsToDelete.size(); ++j)
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players[i]->deleteArrow(arrowsToDelete[j]);
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}
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}
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if (card->getDestroyOnZoneChange() && (startzone->getName() != targetzone->getName())) {
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Event_DestroyCard event;
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event.set_zone_name(startzone->getName().toStdString());
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event.set_card_id(card->getId());
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ges.enqueueGameEvent(event, playerId);
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card->deleteLater();
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} else {
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if (!targetzone->hasCoords()) {
|
|
y = 0;
|
|
card->resetState();
|
|
} else
|
|
newX = targetzone->getFreeGridColumn(newX, y, card->getName());
|
|
|
|
targetzone->insertCard(card, newX, y);
|
|
|
|
bool targetBeingLookedAt = (targetzone->getType() != ServerInfo_Zone::HiddenZone) || (targetzone->getCardsBeingLookedAt() > newX) || (targetzone->getCardsBeingLookedAt() == -1);
|
|
bool sourceBeingLookedAt = (startzone->getType() != ServerInfo_Zone::HiddenZone) || (startzone->getCardsBeingLookedAt() > position) || (startzone->getCardsBeingLookedAt() == -1);
|
|
|
|
bool targetHiddenToPlayer = faceDown || !targetBeingLookedAt;
|
|
bool targetHiddenToOthers = faceDown || (targetzone->getType() != ServerInfo_Zone::PublicZone);
|
|
bool sourceHiddenToPlayer = card->getFaceDown() || !sourceBeingLookedAt;
|
|
bool sourceHiddenToOthers = card->getFaceDown() || (startzone->getType() != ServerInfo_Zone::PublicZone);
|
|
|
|
QString privateCardName, publicCardName;
|
|
if (!(sourceHiddenToPlayer && targetHiddenToPlayer))
|
|
privateCardName = card->getName();
|
|
if (!(sourceHiddenToOthers && targetHiddenToOthers))
|
|
publicCardName = card->getName();
|
|
|
|
int oldCardId = card->getId();
|
|
if (faceDown || (targetzone->getPlayer() != startzone->getPlayer()))
|
|
card->setId(targetzone->getPlayer()->newCardId());
|
|
card->setFaceDown(faceDown);
|
|
|
|
// The player does not get to see which card he moved if it moves between two parts of hidden zones which
|
|
// are not being looked at.
|
|
int privateNewCardId = card->getId();
|
|
int privateOldCardId = oldCardId;
|
|
if (!targetBeingLookedAt && !sourceBeingLookedAt) {
|
|
privateOldCardId = -1;
|
|
privateNewCardId = -1;
|
|
privateCardName = QString();
|
|
}
|
|
int privatePosition = -1;
|
|
if (startzone->getType() == ServerInfo_Zone::HiddenZone)
|
|
privatePosition = position;
|
|
|
|
Event_MoveCard eventOthers;
|
|
eventOthers.set_start_zone(startzone->getName().toStdString());
|
|
eventOthers.set_target_player_id(targetzone->getPlayer()->getPlayerId());
|
|
if (startzone != targetzone)
|
|
eventOthers.set_target_zone(targetzone->getName().toStdString());
|
|
eventOthers.set_x(newX);
|
|
eventOthers.set_y(y);
|
|
eventOthers.set_face_down(faceDown);
|
|
|
|
Event_MoveCard eventPrivate(eventOthers);
|
|
eventPrivate.set_card_id(privateOldCardId);
|
|
eventPrivate.set_card_name(privateCardName.toStdString());
|
|
eventPrivate.set_position(privatePosition);
|
|
eventPrivate.set_new_card_id(privateNewCardId);
|
|
|
|
// Other players do not get to see the start and/or target position of the card if the respective
|
|
// part of the zone is being looked at. The information is not needed anyway because in hidden zones,
|
|
// all cards are equal.
|
|
if (
|
|
((startzone->getType() == ServerInfo_Zone::HiddenZone) && ((startzone->getCardsBeingLookedAt() > position) || (startzone->getCardsBeingLookedAt() == -1)))
|
|
|| (startzone->getType() == ServerInfo_Zone::PublicZone)
|
|
)
|
|
position = -1;
|
|
if ((targetzone->getType() == ServerInfo_Zone::HiddenZone) && ((targetzone->getCardsBeingLookedAt() > newX) || (targetzone->getCardsBeingLookedAt() == -1)))
|
|
newX = -1;
|
|
|
|
eventOthers.set_position(position);
|
|
if ((startzone->getType() == ServerInfo_Zone::PublicZone) || (targetzone->getType() == ServerInfo_Zone::PublicZone)) {
|
|
eventOthers.set_card_id(oldCardId);
|
|
eventOthers.set_card_name(publicCardName.toStdString());
|
|
eventOthers.set_new_card_id(card->getId());
|
|
}
|
|
|
|
ges.enqueueGameEvent(eventPrivate, playerId, GameEventStorageItem::SendToPrivate, playerId);
|
|
ges.enqueueGameEvent(eventOthers, playerId, GameEventStorageItem::SendToOthers);
|
|
|
|
if (thisCardProperties->tapped())
|
|
setCardAttrHelper(ges, targetzone->getName(), card->getId(), AttrTapped, "1");
|
|
QString ptString = QString::fromStdString(thisCardProperties->pt());
|
|
if (!ptString.isEmpty() && !faceDown)
|
|
setCardAttrHelper(ges, targetzone->getName(), card->getId(), AttrPT, ptString);
|
|
}
|
|
}
|
|
if (undoingDraw)
|
|
ges.setGameEventContext(Context_UndoDraw());
|
|
else
|
|
ges.setGameEventContext(Context_MoveCard());
|
|
|
|
if (startzone->hasCoords() && fixFreeSpaces)
|
|
startzone->fixFreeSpaces(ges);
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
void Server_Player::unattachCard(GameEventStorage &ges, Server_Card *card)
|
|
{
|
|
QMutexLocker locker(&game->gameMutex);
|
|
|
|
Server_CardZone *zone = card->getZone();
|
|
|
|
card->setParentCard(0);
|
|
|
|
Event_AttachCard event;
|
|
event.set_start_zone(zone->getName().toStdString());
|
|
event.set_card_id(card->getId());
|
|
ges.enqueueGameEvent(event, playerId);
|
|
|
|
CardToMove *cardToMove = new CardToMove;
|
|
cardToMove->set_card_id(card->getId());
|
|
moveCard(ges, zone, QList<const CardToMove *>() << cardToMove, zone, -1, card->getY(), card->getFaceDown());
|
|
delete cardToMove;
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::setCardAttrHelper(GameEventStorage &ges, const QString &zoneName, int cardId, CardAttribute attribute, const QString &attrValue)
|
|
{
|
|
QMutexLocker locker(&game->gameMutex);
|
|
|
|
Server_CardZone *zone = getZones().value(zoneName);
|
|
if (!zone)
|
|
return Response::RespNameNotFound;
|
|
if (!zone->hasCoords())
|
|
return Response::RespContextError;
|
|
|
|
QString result;
|
|
if (cardId == -1) {
|
|
QListIterator<Server_Card *> CardIterator(zone->cards);
|
|
while (CardIterator.hasNext()) {
|
|
result = CardIterator.next()->setAttribute(attribute, attrValue, true);
|
|
if (result.isNull())
|
|
return Response::RespInvalidCommand;
|
|
}
|
|
} else {
|
|
Server_Card *card = zone->getCard(cardId);
|
|
if (!card)
|
|
return Response::RespNameNotFound;
|
|
result = card->setAttribute(attribute, attrValue, false);
|
|
if (result.isNull())
|
|
return Response::RespInvalidCommand;
|
|
}
|
|
|
|
Event_SetCardAttr event;
|
|
event.set_zone_name(zone->getName().toStdString());
|
|
if (cardId != -1)
|
|
event.set_card_id(cardId);
|
|
event.set_attribute(attribute);
|
|
event.set_attr_value(result.toStdString());
|
|
ges.enqueueGameEvent(event, playerId);
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::cmdLeaveGame(const Command_LeaveGame & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage & /*ges*/)
|
|
{
|
|
game->removePlayer(this);
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::cmdKickFromGame(const Command_KickFromGame &cmd, ResponseContainer & /*rc*/, GameEventStorage & /*ges*/)
|
|
{
|
|
if ((game->getHostId() != playerId) && !(userInfo->user_level() & ServerInfo_User::IsModerator))
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->kickPlayer(cmd.player_id()))
|
|
return Response::RespNameNotFound;
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::cmdDeckSelect(const Command_DeckSelect &cmd, ResponseContainer &rc, GameEventStorage &ges)
|
|
{
|
|
if (spectator)
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
DeckList *newDeck;
|
|
if (cmd.has_deck_id()) {
|
|
try {
|
|
newDeck = game->getRoom()->getServer()->getDeckFromDatabase(cmd.deck_id(), QString::fromStdString(userInfo->name()));
|
|
} catch(Response::ResponseCode r) {
|
|
return r;
|
|
}
|
|
} else
|
|
newDeck = new DeckList(QString::fromStdString(cmd.deck()));
|
|
|
|
if (!newDeck)
|
|
return Response::RespInternalError;
|
|
|
|
delete deck;
|
|
deck = newDeck;
|
|
|
|
Event_PlayerPropertiesChanged event;
|
|
event.mutable_player_properties()->set_deck_hash(deck->getDeckHash().toStdString());
|
|
ges.enqueueGameEvent(event, playerId);
|
|
|
|
Context_DeckSelect context;
|
|
context.set_deck_hash(deck->getDeckHash().toStdString());
|
|
ges.setGameEventContext(context);
|
|
|
|
Response_DeckDownload *re = new Response_DeckDownload;
|
|
re->set_deck(deck->writeToString_Native().toStdString());
|
|
|
|
rc.setResponseExtension(re);
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::cmdSetSideboardPlan(const Command_SetSideboardPlan &cmd, ResponseContainer & /*rc*/, GameEventStorage & /*ges*/)
|
|
{
|
|
if (spectator)
|
|
return Response::RespFunctionNotAllowed;
|
|
if (readyStart)
|
|
return Response::RespContextError;
|
|
if (!deck)
|
|
return Response::RespContextError;
|
|
|
|
QList<MoveCard_ToZone> sideboardPlan;
|
|
for (int i = 0; i < cmd.move_list_size(); ++i)
|
|
sideboardPlan.append(cmd.move_list(i));
|
|
deck->setCurrentSideboardPlan(sideboardPlan);
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::cmdConcede(const Command_Concede & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (spectator)
|
|
return Response::RespFunctionNotAllowed;
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (conceded)
|
|
return Response::RespContextError;
|
|
|
|
setConceded(true);
|
|
game->removeArrowsToPlayer(ges, this);
|
|
game->unattachCards(ges, this);
|
|
clearZones();
|
|
|
|
Event_PlayerPropertiesChanged event;
|
|
event.mutable_player_properties()->set_conceded(true);
|
|
ges.enqueueGameEvent(event, playerId);
|
|
ges.setGameEventContext(Context_Concede());
|
|
|
|
game->stopGameIfFinished();
|
|
if (game->getGameStarted() && (game->getActivePlayer() == playerId))
|
|
game->nextTurn();
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::cmdReadyStart(const Command_ReadyStart &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (spectator)
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!deck || game->getGameStarted())
|
|
return Response::RespContextError;
|
|
|
|
if (readyStart == cmd.ready())
|
|
return Response::RespContextError;
|
|
|
|
setReadyStart(cmd.ready());
|
|
|
|
Event_PlayerPropertiesChanged event;
|
|
event.mutable_player_properties()->set_ready_start(cmd.ready());
|
|
ges.enqueueGameEvent(event, playerId);
|
|
ges.setGameEventContext(Context_ReadyStart());
|
|
|
|
if (cmd.ready())
|
|
game->startGameIfReady();
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::cmdGameSay(const Command_GameSay &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (spectator && !game->getSpectatorsCanTalk() && !(userInfo->user_level() & ServerInfo_User::IsModerator))
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
Event_GameSay event;
|
|
event.set_message(cmd.message());
|
|
ges.enqueueGameEvent(event, playerId);
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::cmdShuffle(const Command_Shuffle & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (spectator)
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (conceded)
|
|
return Response::RespContextError;
|
|
|
|
zones.value("deck")->shuffle();
|
|
|
|
Event_Shuffle event;
|
|
event.set_zone_name("deck");
|
|
ges.enqueueGameEvent(event, playerId);
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::cmdMulligan(const Command_Mulligan & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (spectator)
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (conceded)
|
|
return Response::RespContextError;
|
|
|
|
Server_CardZone *hand = zones.value("hand");
|
|
int number = (hand->cards.size() <= 1) ? initialCards : hand->cards.size() - 1;
|
|
|
|
Server_CardZone *deck = zones.value("deck");
|
|
while (!hand->cards.isEmpty()) {
|
|
CardToMove *cardToMove = new CardToMove;
|
|
cardToMove->set_card_id(hand->cards.first()->getId());
|
|
moveCard(ges, hand, QList<const CardToMove *>() << cardToMove, deck, 0, 0, false);
|
|
delete cardToMove;
|
|
}
|
|
|
|
deck->shuffle();
|
|
ges.enqueueGameEvent(Event_Shuffle(), playerId);
|
|
|
|
drawCards(ges, number);
|
|
|
|
if (number == initialCards)
|
|
number = -1;
|
|
|
|
Context_Mulligan context;
|
|
context.set_number(number);
|
|
ges.setGameEventContext(context);
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::cmdRollDie(const Command_RollDie &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (spectator)
|
|
return Response::RespFunctionNotAllowed;
|
|
if (conceded)
|
|
return Response::RespContextError;
|
|
|
|
Event_RollDie event;
|
|
event.set_sides(cmd.sides());
|
|
event.set_value(rng->getNumber(1, cmd.sides()));
|
|
ges.enqueueGameEvent(event, playerId);
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::cmdDrawCards(const Command_DrawCards &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (spectator)
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (conceded)
|
|
return Response::RespContextError;
|
|
|
|
return drawCards(ges, cmd.number());
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::cmdUndoDraw(const Command_UndoDraw & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (spectator)
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (conceded)
|
|
return Response::RespContextError;
|
|
|
|
return undoDraw(ges);
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::cmdMoveCard(const Command_MoveCard &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (spectator)
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (conceded)
|
|
return Response::RespContextError;
|
|
|
|
QList<const CardToMove *> cardsToMove;
|
|
for (int i = 0; i < cmd.cards_to_move().card_size(); ++i)
|
|
cardsToMove.append(&cmd.cards_to_move().card(i));
|
|
|
|
return moveCard(ges, QString::fromStdString(cmd.start_zone()), cardsToMove, cmd.target_player_id(), QString::fromStdString(cmd.target_zone()), cmd.x(), cmd.y());
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::cmdFlipCard(const Command_FlipCard &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (spectator)
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (conceded)
|
|
return Response::RespContextError;
|
|
|
|
Server_CardZone *zone = zones.value(QString::fromStdString(cmd.zone()));
|
|
if (!zone)
|
|
return Response::RespNameNotFound;
|
|
if (!zone->hasCoords())
|
|
return Response::RespContextError;
|
|
|
|
Server_Card *card = zone->getCard(cmd.card_id());
|
|
if (!card)
|
|
return Response::RespNameNotFound;
|
|
|
|
const bool faceDown = cmd.face_down();
|
|
if (faceDown == card->getFaceDown())
|
|
return Response::RespContextError;
|
|
|
|
card->setFaceDown(faceDown);
|
|
|
|
Event_FlipCard event;
|
|
event.set_zone_name(zone->getName().toStdString());
|
|
event.set_card_id(card->getId());
|
|
event.set_card_name(card->getName().toStdString());
|
|
event.set_face_down(faceDown);
|
|
ges.enqueueGameEvent(event, playerId);
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (spectator)
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (conceded)
|
|
return Response::RespContextError;
|
|
|
|
Server_CardZone *startzone = zones.value(QString::fromStdString(cmd.start_zone()));
|
|
if (!startzone)
|
|
return Response::RespNameNotFound;
|
|
|
|
Server_Card *card = startzone->getCard(cmd.card_id());
|
|
if (!card)
|
|
return Response::RespNameNotFound;
|
|
|
|
Server_Player *targetPlayer = 0;
|
|
Server_CardZone *targetzone = 0;
|
|
Server_Card *targetCard = 0;
|
|
|
|
if (cmd.has_target_player_id()) {
|
|
targetPlayer = game->getPlayer(cmd.target_player_id());
|
|
if (!targetPlayer)
|
|
return Response::RespNameNotFound;
|
|
} else if (!card->getParentCard())
|
|
return Response::RespContextError;
|
|
if (targetPlayer)
|
|
targetzone = targetPlayer->getZones().value(QString::fromStdString(cmd.target_zone()));
|
|
if (targetzone) {
|
|
// This is currently enough to make sure cards don't get attached to a card that is not on the table.
|
|
// Possibly a flag will have to be introduced for this sometime.
|
|
if (!targetzone->hasCoords())
|
|
return Response::RespContextError;
|
|
if (cmd.has_target_card_id())
|
|
targetCard = targetzone->getCard(cmd.target_card_id());
|
|
if (targetCard)
|
|
if (targetCard->getParentCard())
|
|
return Response::RespContextError;
|
|
}
|
|
if (!startzone->hasCoords())
|
|
return Response::RespContextError;
|
|
|
|
// Get all arrows pointing to or originating from the card being attached and delete them.
|
|
QMapIterator<int, Server_Player *> playerIterator(game->getPlayers());
|
|
while (playerIterator.hasNext()) {
|
|
Server_Player *p = playerIterator.next().value();
|
|
QList<Server_Arrow *> arrows = p->getArrows().values();
|
|
QList<Server_Arrow *> toDelete;
|
|
for (int i = 0; i < arrows.size(); ++i) {
|
|
Server_Arrow *a = arrows[i];
|
|
Server_Card *tCard = qobject_cast<Server_Card *>(a->getTargetItem());
|
|
if ((tCard == card) || (a->getStartCard() == card))
|
|
toDelete.append(a);
|
|
}
|
|
for (int i = 0; i < toDelete.size(); ++i) {
|
|
Event_DeleteArrow event;
|
|
event.set_arrow_id(toDelete[i]->getId());
|
|
ges.enqueueGameEvent(event, p->getPlayerId());
|
|
p->deleteArrow(toDelete[i]->getId());
|
|
}
|
|
}
|
|
|
|
if (targetCard) {
|
|
// Unattach all cards attached to the card being attached.
|
|
// Make a copy of the list because its contents change during the loop otherwise.
|
|
QList<Server_Card *> attachedList = card->getAttachedCards();
|
|
for (int i = 0; i < attachedList.size(); ++i)
|
|
attachedList[i]->getZone()->getPlayer()->unattachCard(ges, attachedList[i]);
|
|
|
|
if (targetzone->isColumnStacked(targetCard->getX(), targetCard->getY())) {
|
|
CardToMove *cardToMove = new CardToMove;
|
|
cardToMove->set_card_id(targetCard->getId());
|
|
targetPlayer->moveCard(ges, targetzone, QList<const CardToMove *>() << cardToMove, targetzone, targetzone->getFreeGridColumn(-2, targetCard->getY(), targetCard->getName()), targetCard->getY(), targetCard->getFaceDown());
|
|
delete cardToMove;
|
|
}
|
|
|
|
card->setParentCard(targetCard);
|
|
card->setCoords(-1, card->getY());
|
|
|
|
Event_AttachCard event;
|
|
event.set_start_zone(startzone->getName().toStdString());
|
|
event.set_card_id(card->getId());
|
|
event.set_target_player_id(targetPlayer->getPlayerId());
|
|
event.set_target_zone(targetzone->getName().toStdString());
|
|
event.set_target_card_id(targetCard->getId());
|
|
ges.enqueueGameEvent(event, playerId);
|
|
|
|
startzone->fixFreeSpaces(ges);
|
|
} else
|
|
unattachCard(ges, card);
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::cmdCreateToken(const Command_CreateToken &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (spectator)
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (conceded)
|
|
return Response::RespContextError;
|
|
|
|
Server_CardZone *zone = zones.value(QString::fromStdString(cmd.zone()));
|
|
if (!zone)
|
|
return Response::RespNameNotFound;
|
|
|
|
QString cardName = QString::fromStdString(cmd.card_name());
|
|
int x = cmd.x();
|
|
int y = cmd.y();
|
|
if (zone->hasCoords())
|
|
x = zone->getFreeGridColumn(x, y, cardName);
|
|
if (x < 0)
|
|
x = 0;
|
|
if (y < 0)
|
|
y = 0;
|
|
|
|
Server_Card *card = new Server_Card(cardName, newCardId(), x, y);
|
|
card->moveToThread(thread());
|
|
card->setPT(QString::fromStdString(cmd.pt()));
|
|
card->setColor(QString::fromStdString(cmd.color()));
|
|
card->setAnnotation(QString::fromStdString(cmd.annotation()));
|
|
card->setDestroyOnZoneChange(cmd.destroy_on_zone_change());
|
|
|
|
zone->insertCard(card, x, y);
|
|
|
|
Event_CreateToken event;
|
|
event.set_zone_name(zone->getName().toStdString());
|
|
event.set_card_id(card->getId());
|
|
event.set_card_name(card->getName().toStdString());
|
|
event.set_color(card->getColor().toStdString());
|
|
event.set_pt(card->getPT().toStdString());
|
|
event.set_annotation(card->getAnnotation().toStdString());
|
|
event.set_destroy_on_zone_change(card->getDestroyOnZoneChange());
|
|
event.set_x(x);
|
|
event.set_y(y);
|
|
ges.enqueueGameEvent(event, playerId);
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::cmdCreateArrow(const Command_CreateArrow &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (spectator)
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (conceded)
|
|
return Response::RespContextError;
|
|
|
|
Server_Player *startPlayer = game->getPlayer(cmd.start_player_id());
|
|
Server_Player *targetPlayer = game->getPlayer(cmd.target_player_id());
|
|
if (!startPlayer || !targetPlayer)
|
|
return Response::RespNameNotFound;
|
|
QString startZoneName = QString::fromStdString(cmd.start_zone());
|
|
Server_CardZone *startZone = startPlayer->getZones().value(startZoneName);
|
|
bool playerTarget = !cmd.has_target_zone();
|
|
Server_CardZone *targetZone = 0;
|
|
if (!playerTarget)
|
|
targetZone = targetPlayer->getZones().value(QString::fromStdString(cmd.target_zone()));
|
|
if (!startZone || (!targetZone && !playerTarget))
|
|
return Response::RespNameNotFound;
|
|
if (startZone->getType() != ServerInfo_Zone::PublicZone)
|
|
return Response::RespContextError;
|
|
Server_Card *startCard = startZone->getCard(cmd.start_card_id());
|
|
if (!startCard)
|
|
return Response::RespNameNotFound;
|
|
Server_Card *targetCard = 0;
|
|
if (!playerTarget) {
|
|
if (targetZone->getType() != ServerInfo_Zone::PublicZone)
|
|
return Response::RespContextError;
|
|
targetCard = targetZone->getCard(cmd.target_card_id());
|
|
}
|
|
|
|
Server_ArrowTarget *targetItem;
|
|
if (playerTarget)
|
|
targetItem = targetPlayer;
|
|
else
|
|
targetItem = targetCard;
|
|
if (!targetItem)
|
|
return Response::RespNameNotFound;
|
|
|
|
QMapIterator<int, Server_Arrow *> arrowIterator(arrows);
|
|
while (arrowIterator.hasNext()) {
|
|
Server_Arrow *temp = arrowIterator.next().value();
|
|
if ((temp->getStartCard() == startCard) && (temp->getTargetItem() == targetItem))
|
|
return Response::RespContextError;
|
|
}
|
|
|
|
Server_Arrow *arrow = new Server_Arrow(newArrowId(), startCard, targetItem, cmd.arrow_color());
|
|
addArrow(arrow);
|
|
|
|
Event_CreateArrow event;
|
|
ServerInfo_Arrow *arrowInfo = event.mutable_arrow_info();
|
|
arrowInfo->set_id(arrow->getId());
|
|
arrowInfo->set_start_player_id(startPlayer->getPlayerId());
|
|
arrowInfo->set_start_zone(startZoneName.toStdString());
|
|
arrowInfo->set_start_card_id(startCard->getId());
|
|
arrowInfo->set_target_player_id(targetPlayer->getPlayerId());
|
|
if (!playerTarget) {
|
|
arrowInfo->set_target_zone(cmd.target_zone());
|
|
arrowInfo->set_target_card_id(cmd.target_card_id());
|
|
}
|
|
arrowInfo->mutable_arrow_color()->CopyFrom(cmd.arrow_color());
|
|
ges.enqueueGameEvent(event, playerId);
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::cmdDeleteArrow(const Command_DeleteArrow &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (spectator)
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (conceded)
|
|
return Response::RespContextError;
|
|
|
|
if (!deleteArrow(cmd.arrow_id()))
|
|
return Response::RespNameNotFound;
|
|
|
|
Event_DeleteArrow event;
|
|
event.set_arrow_id(cmd.arrow_id());
|
|
ges.enqueueGameEvent(event, playerId);
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::cmdSetCardAttr(const Command_SetCardAttr &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (spectator)
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (conceded)
|
|
return Response::RespContextError;
|
|
|
|
return setCardAttrHelper(ges, QString::fromStdString(cmd.zone()), cmd.card_id(), cmd.attribute(), QString::fromStdString(cmd.attr_value()));
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::cmdSetCardCounter(const Command_SetCardCounter &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (spectator)
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (conceded)
|
|
return Response::RespContextError;
|
|
|
|
Server_CardZone *zone = zones.value(QString::fromStdString(cmd.zone()));
|
|
if (!zone)
|
|
return Response::RespNameNotFound;
|
|
if (!zone->hasCoords())
|
|
return Response::RespContextError;
|
|
|
|
Server_Card *card = zone->getCard(cmd.card_id());
|
|
if (!card)
|
|
return Response::RespNameNotFound;
|
|
|
|
card->setCounter(cmd.counter_id(), cmd.counter_value());
|
|
|
|
Event_SetCardCounter event;
|
|
event.set_zone_name(zone->getName().toStdString());
|
|
event.set_card_id(card->getId());
|
|
event.set_counter_id(cmd.counter_id());
|
|
event.set_counter_value(cmd.counter_value());
|
|
ges.enqueueGameEvent(event, playerId);
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::cmdIncCardCounter(const Command_IncCardCounter &cmd, ResponseContainer &/*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (spectator)
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (conceded)
|
|
return Response::RespContextError;
|
|
|
|
Server_CardZone *zone = zones.value(QString::fromStdString(cmd.zone()));
|
|
if (!zone)
|
|
return Response::RespNameNotFound;
|
|
if (!zone->hasCoords())
|
|
return Response::RespContextError;
|
|
|
|
Server_Card *card = zone->getCard(cmd.card_id());
|
|
if (!card)
|
|
return Response::RespNameNotFound;
|
|
|
|
int newValue = card->getCounter(cmd.counter_id()) + cmd.counter_delta();
|
|
card->setCounter(cmd.counter_id(), newValue);
|
|
|
|
Event_SetCardCounter event;
|
|
event.set_zone_name(zone->getName().toStdString());
|
|
event.set_card_id(card->getId());
|
|
event.set_counter_id(cmd.counter_id());
|
|
event.set_counter_value(newValue);
|
|
ges.enqueueGameEvent(event, playerId);
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::cmdIncCounter(const Command_IncCounter &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (spectator)
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (conceded)
|
|
return Response::RespContextError;
|
|
|
|
Server_Counter *c = counters.value(cmd.counter_id(), 0);
|
|
if (!c)
|
|
return Response::RespNameNotFound;
|
|
|
|
c->setCount(c->getCount() + cmd.delta());
|
|
|
|
Event_SetCounter event;
|
|
event.set_counter_id(c->getId());
|
|
event.set_value(c->getCount());
|
|
ges.enqueueGameEvent(event, playerId);
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::cmdCreateCounter(const Command_CreateCounter &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (spectator)
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (conceded)
|
|
return Response::RespContextError;
|
|
|
|
Server_Counter *c = new Server_Counter(newCounterId(), QString::fromStdString(cmd.counter_name()), cmd.counter_color(), cmd.radius(), cmd.value());
|
|
addCounter(c);
|
|
|
|
Event_CreateCounter event;
|
|
ServerInfo_Counter *counterInfo = event.mutable_counter_info();
|
|
counterInfo->set_id(c->getId());
|
|
counterInfo->set_name(c->getName().toStdString());
|
|
counterInfo->mutable_counter_color()->CopyFrom(cmd.counter_color());
|
|
counterInfo->set_radius(c->getRadius());
|
|
counterInfo->set_count(c->getCount());
|
|
ges.enqueueGameEvent(event, playerId);
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::cmdSetCounter(const Command_SetCounter &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (spectator)
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (conceded)
|
|
return Response::RespContextError;
|
|
|
|
Server_Counter *c = counters.value(cmd.counter_id(), 0);;
|
|
if (!c)
|
|
return Response::RespNameNotFound;
|
|
|
|
c->setCount(cmd.value());
|
|
|
|
Event_SetCounter event;
|
|
event.set_counter_id(c->getId());
|
|
event.set_value(c->getCount());
|
|
ges.enqueueGameEvent(event, playerId);
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::cmdDelCounter(const Command_DelCounter &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (spectator)
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (conceded)
|
|
return Response::RespContextError;
|
|
|
|
Server_Counter *counter = counters.value(cmd.counter_id(), 0);
|
|
if (!counter)
|
|
return Response::RespNameNotFound;
|
|
counters.remove(cmd.counter_id());
|
|
delete counter;
|
|
|
|
Event_DelCounter event;
|
|
event.set_counter_id(cmd.counter_id());
|
|
ges.enqueueGameEvent(event, playerId);
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::cmdNextTurn(const Command_NextTurn & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage & /*ges*/)
|
|
{
|
|
if (spectator)
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (conceded)
|
|
return Response::RespContextError;
|
|
|
|
game->nextTurn();
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::cmdSetActivePhase(const Command_SetActivePhase &cmd, ResponseContainer & /*rc*/, GameEventStorage & /*ges*/)
|
|
{
|
|
if (spectator)
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (conceded)
|
|
return Response::RespContextError;
|
|
|
|
if (game->getActivePlayer() != playerId)
|
|
return Response::RespContextError;
|
|
game->setActivePhase(cmd.phase());
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::cmdDumpZone(const Command_DumpZone &cmd, ResponseContainer &rc, GameEventStorage &ges)
|
|
{
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
|
|
Server_Player *otherPlayer = game->getPlayer(cmd.player_id());
|
|
if (!otherPlayer)
|
|
return Response::RespNameNotFound;
|
|
Server_CardZone *zone = otherPlayer->getZones().value(QString::fromStdString(cmd.zone_name()));
|
|
if (!zone)
|
|
return Response::RespNameNotFound;
|
|
if (!((zone->getType() == ServerInfo_Zone::PublicZone) || (this == otherPlayer)))
|
|
return Response::RespContextError;
|
|
|
|
int numberCards = cmd.number_cards();
|
|
|
|
Response_DumpZone *re = new Response_DumpZone;
|
|
ServerInfo_Zone *zoneInfo = re->mutable_zone_info();
|
|
zoneInfo->set_name(zone->getName().toStdString());
|
|
zoneInfo->set_type(zone->getType());
|
|
zoneInfo->set_with_coords(zone->hasCoords());
|
|
zoneInfo->set_card_count(numberCards < zone->cards.size() ? zone->cards.size() : numberCards);
|
|
|
|
for (int i = 0; (i < zone->cards.size()) && (i < numberCards || numberCards == -1); ++i) {
|
|
Server_Card *card = zone->cards[i];
|
|
QString displayedName = card->getFaceDown() ? QString() : card->getName();
|
|
ServerInfo_Card *cardInfo = zoneInfo->add_card_list();
|
|
cardInfo->set_name(displayedName.toStdString());
|
|
if (zone->getType() == ServerInfo_Zone::HiddenZone)
|
|
cardInfo->set_id(i);
|
|
else {
|
|
cardInfo->set_id(card->getId());
|
|
cardInfo->set_x(card->getX());
|
|
cardInfo->set_y(card->getY());
|
|
cardInfo->set_face_down(card->getFaceDown());
|
|
cardInfo->set_tapped(card->getTapped());
|
|
cardInfo->set_attacking(card->getAttacking());
|
|
cardInfo->set_color(card->getColor().toStdString());
|
|
cardInfo->set_pt(card->getPT().toStdString());
|
|
cardInfo->set_annotation(card->getAnnotation().toStdString());
|
|
cardInfo->set_destroy_on_zone_change(card->getDestroyOnZoneChange());
|
|
cardInfo->set_doesnt_untap(card->getDoesntUntap());
|
|
|
|
QMapIterator<int, int> cardCounterIterator(card->getCounters());
|
|
while (cardCounterIterator.hasNext()) {
|
|
cardCounterIterator.next();
|
|
ServerInfo_CardCounter *counterInfo = cardInfo->add_counter_list();
|
|
counterInfo->set_id(cardCounterIterator.key());
|
|
counterInfo->set_value(cardCounterIterator.value());
|
|
}
|
|
|
|
if (card->getParentCard()) {
|
|
cardInfo->set_attach_player_id(card->getParentCard()->getZone()->getPlayer()->getPlayerId());
|
|
cardInfo->set_attach_zone(card->getParentCard()->getZone()->getName().toStdString());
|
|
cardInfo->set_attach_card_id(card->getParentCard()->getId());
|
|
}
|
|
}
|
|
}
|
|
if (zone->getType() == ServerInfo_Zone::HiddenZone) {
|
|
zone->setCardsBeingLookedAt(numberCards);
|
|
|
|
Event_DumpZone event;
|
|
event.set_zone_owner_id(otherPlayer->getPlayerId());
|
|
event.set_zone_name(zone->getName().toStdString());
|
|
event.set_number_cards(numberCards);
|
|
ges.enqueueGameEvent(event, playerId);
|
|
}
|
|
rc.setResponseExtension(re);
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::cmdStopDumpZone(const Command_StopDumpZone &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (conceded)
|
|
return Response::RespContextError;
|
|
|
|
Server_Player *otherPlayer = game->getPlayer(cmd.player_id());
|
|
if (!otherPlayer)
|
|
return Response::RespNameNotFound;
|
|
Server_CardZone *zone = otherPlayer->getZones().value(QString::fromStdString(cmd.zone_name()));
|
|
if (!zone)
|
|
return Response::RespNameNotFound;
|
|
|
|
if (zone->getType() == ServerInfo_Zone::HiddenZone) {
|
|
zone->setCardsBeingLookedAt(0);
|
|
|
|
Event_StopDumpZone event;
|
|
event.set_zone_owner_id(cmd.player_id());
|
|
event.set_zone_name(zone->getName().toStdString());
|
|
ges.enqueueGameEvent(event, playerId);
|
|
}
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (spectator)
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (conceded)
|
|
return Response::RespContextError;
|
|
|
|
Server_Player *otherPlayer = 0;
|
|
if (cmd.has_player_id()) {
|
|
otherPlayer = game->getPlayer(cmd.player_id());
|
|
if (!otherPlayer)
|
|
return Response::RespNameNotFound;
|
|
}
|
|
Server_CardZone *zone = zones.value(QString::fromStdString(cmd.zone_name()));
|
|
if (!zone)
|
|
return Response::RespNameNotFound;
|
|
|
|
QList<Server_Card *> cardsToReveal;
|
|
if (!cmd.has_card_id())
|
|
cardsToReveal = zone->cards;
|
|
else if (cmd.card_id() == -2) {
|
|
if (zone->cards.isEmpty())
|
|
return Response::RespContextError;
|
|
cardsToReveal.append(zone->cards.at(rng->getNumber(0, zone->cards.size() - 1)));
|
|
} else {
|
|
Server_Card *card = zone->getCard(cmd.card_id());
|
|
if (!card)
|
|
return Response::RespNameNotFound;
|
|
cardsToReveal.append(card);
|
|
}
|
|
|
|
Event_RevealCards eventOthers;
|
|
eventOthers.set_zone_name(zone->getName().toStdString());
|
|
if (cmd.has_card_id())
|
|
eventOthers.set_card_id(cmd.card_id());
|
|
if (cmd.has_player_id())
|
|
eventOthers.set_other_player_id(cmd.player_id());
|
|
|
|
Event_RevealCards eventPrivate(eventOthers);
|
|
|
|
for (int i = 0; i < cardsToReveal.size(); ++i) {
|
|
Server_Card *card = cardsToReveal[i];
|
|
ServerInfo_Card *cardInfo = eventPrivate.add_cards();
|
|
|
|
cardInfo->set_id(card->getId());
|
|
cardInfo->set_name(card->getName().toStdString());
|
|
cardInfo->set_x(card->getX());
|
|
cardInfo->set_y(card->getY());
|
|
cardInfo->set_face_down(card->getFaceDown());
|
|
cardInfo->set_tapped(card->getTapped());
|
|
cardInfo->set_attacking(card->getAttacking());
|
|
cardInfo->set_color(card->getColor().toStdString());
|
|
cardInfo->set_pt(card->getPT().toStdString());
|
|
cardInfo->set_annotation(card->getAnnotation().toStdString());
|
|
cardInfo->set_destroy_on_zone_change(card->getDestroyOnZoneChange());
|
|
cardInfo->set_doesnt_untap(card->getDoesntUntap());
|
|
|
|
QMapIterator<int, int> cardCounterIterator(card->getCounters());
|
|
while (cardCounterIterator.hasNext()) {
|
|
cardCounterIterator.next();
|
|
ServerInfo_CardCounter *counterInfo = cardInfo->add_counter_list();
|
|
counterInfo->set_id(cardCounterIterator.key());
|
|
counterInfo->set_value(cardCounterIterator.value());
|
|
}
|
|
|
|
if (card->getParentCard()) {
|
|
cardInfo->set_attach_player_id(card->getParentCard()->getZone()->getPlayer()->getPlayerId());
|
|
cardInfo->set_attach_zone(card->getParentCard()->getZone()->getName().toStdString());
|
|
cardInfo->set_attach_card_id(card->getParentCard()->getId());
|
|
}
|
|
}
|
|
|
|
if (cmd.has_player_id()) {
|
|
ges.enqueueGameEvent(eventPrivate, playerId, GameEventStorageItem::SendToPrivate, cmd.player_id());
|
|
ges.enqueueGameEvent(eventOthers, playerId, GameEventStorageItem::SendToOthers);
|
|
} else
|
|
ges.enqueueGameEvent(eventPrivate, playerId);
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_Player::processGameCommand(const GameCommand &command, ResponseContainer &rc, GameEventStorage &ges)
|
|
{
|
|
switch ((GameCommand::GameCommandType) getPbExtension(command)) {
|
|
case GameCommand::KICK_FROM_GAME: return cmdKickFromGame(command.GetExtension(Command_KickFromGame::ext), rc, ges); break;
|
|
case GameCommand::LEAVE_GAME: return cmdLeaveGame(command.GetExtension(Command_LeaveGame::ext), rc, ges); break;
|
|
case GameCommand::GAME_SAY: return cmdGameSay(command.GetExtension(Command_GameSay::ext), rc, ges); break;
|
|
case GameCommand::SHUFFLE: return cmdShuffle(command.GetExtension(Command_Shuffle::ext), rc, ges); break;
|
|
case GameCommand::MULLIGAN: return cmdMulligan(command.GetExtension(Command_Mulligan::ext), rc, ges); break;
|
|
case GameCommand::ROLL_DIE: return cmdRollDie(command.GetExtension(Command_RollDie::ext), rc, ges); break;
|
|
case GameCommand::DRAW_CARDS: return cmdDrawCards(command.GetExtension(Command_DrawCards::ext), rc, ges); break;
|
|
case GameCommand::UNDO_DRAW: return cmdUndoDraw(command.GetExtension(Command_UndoDraw::ext), rc, ges); break;
|
|
case GameCommand::FLIP_CARD: return cmdFlipCard(command.GetExtension(Command_FlipCard::ext), rc, ges); break;
|
|
case GameCommand::ATTACH_CARD: return cmdAttachCard(command.GetExtension(Command_AttachCard::ext), rc, ges); break;
|
|
case GameCommand::CREATE_TOKEN: return cmdCreateToken(command.GetExtension(Command_CreateToken::ext), rc, ges); break;
|
|
case GameCommand::CREATE_ARROW: return cmdCreateArrow(command.GetExtension(Command_CreateArrow::ext), rc, ges); break;
|
|
case GameCommand::DELETE_ARROW: return cmdDeleteArrow(command.GetExtension(Command_DeleteArrow::ext), rc, ges); break;
|
|
case GameCommand::SET_CARD_ATTR: return cmdSetCardAttr(command.GetExtension(Command_SetCardAttr::ext), rc, ges); break;
|
|
case GameCommand::SET_CARD_COUNTER: return cmdSetCardCounter(command.GetExtension(Command_SetCardCounter::ext), rc, ges); break;
|
|
case GameCommand::INC_CARD_COUNTER: return cmdIncCardCounter(command.GetExtension(Command_IncCardCounter::ext), rc, ges); break;
|
|
case GameCommand::READY_START: return cmdReadyStart(command.GetExtension(Command_ReadyStart::ext), rc, ges); break;
|
|
case GameCommand::CONCEDE: return cmdConcede(command.GetExtension(Command_Concede::ext), rc, ges); break;
|
|
case GameCommand::INC_COUNTER: return cmdIncCounter(command.GetExtension(Command_IncCounter::ext), rc, ges); break;
|
|
case GameCommand::CREATE_COUNTER: return cmdCreateCounter(command.GetExtension(Command_CreateCounter::ext), rc, ges); break;
|
|
case GameCommand::SET_COUNTER: return cmdSetCounter(command.GetExtension(Command_SetCounter::ext), rc, ges); break;
|
|
case GameCommand::DEL_COUNTER: return cmdDelCounter(command.GetExtension(Command_DelCounter::ext), rc, ges); break;
|
|
case GameCommand::NEXT_TURN: return cmdNextTurn(command.GetExtension(Command_NextTurn::ext), rc, ges); break;
|
|
case GameCommand::SET_ACTIVE_PHASE: return cmdSetActivePhase(command.GetExtension(Command_SetActivePhase::ext), rc, ges); break;
|
|
case GameCommand::DUMP_ZONE: return cmdDumpZone(command.GetExtension(Command_DumpZone::ext), rc, ges); break;
|
|
case GameCommand::STOP_DUMP_ZONE: return cmdStopDumpZone(command.GetExtension(Command_StopDumpZone::ext), rc, ges); break;
|
|
case GameCommand::REVEAL_CARDS: return cmdRevealCards(command.GetExtension(Command_RevealCards::ext), rc, ges); break;
|
|
case GameCommand::MOVE_CARD: return cmdMoveCard(command.GetExtension(Command_MoveCard::ext), rc, ges); break;
|
|
case GameCommand::SET_SIDEBOARD_PLAN: return cmdSetSideboardPlan(command.GetExtension(Command_SetSideboardPlan::ext), rc, ges); break;
|
|
case GameCommand::DECK_SELECT: return cmdDeckSelect(command.GetExtension(Command_DeckSelect::ext), rc, ges); break;
|
|
default: return Response::RespInvalidCommand;
|
|
}
|
|
}
|
|
|
|
void Server_Player::sendGameEvent(const GameEventContainer &cont)
|
|
{
|
|
QMutexLocker locker(&playerMutex);
|
|
|
|
if (userInterface)
|
|
userInterface->sendProtocolItem(cont);
|
|
}
|
|
|
|
void Server_Player::setUserInterface(Server_AbstractUserInterface *_userInterface)
|
|
{
|
|
playerMutex.lock();
|
|
userInterface = _userInterface;
|
|
playerMutex.unlock();
|
|
|
|
pingTime = _userInterface ? 0 : -1;
|
|
|
|
Event_PlayerPropertiesChanged event;
|
|
event.mutable_player_properties()->set_ping_seconds(pingTime);
|
|
|
|
GameEventStorage ges;
|
|
ges.setGameEventContext(Context_ConnectionStateChanged());
|
|
ges.enqueueGameEvent(event, playerId);
|
|
ges.sendToGame(game);
|
|
}
|
|
|
|
void Server_Player::disconnectClient()
|
|
{
|
|
if (!(userInfo->user_level() & ServerInfo_User::IsRegistered) || spectator)
|
|
game->removePlayer(this);
|
|
else
|
|
setUserInterface(0);
|
|
}
|