servatrice/cockatrice/src/tablezone.cpp

279 lines
8.1 KiB
C++

#include <QPainter>
#include <QSet>
#include <QGraphicsScene>
#include <math.h>
#include "tablezone.h"
#include "player.h"
#include "protocol_items.h"
#include "settingscache.h"
#include "arrowitem.h"
TableZone::TableZone(Player *_p, QGraphicsItem *parent)
: CardZone(_p, "table", true, false, true, parent), active(false)
{
connect(settingsCache, SIGNAL(tableBgPathChanged()), this, SLOT(updateBgPixmap()));
connect(settingsCache, SIGNAL(economicalGridChanged()), this, SLOT(reorganizeCards()));
connect(settingsCache, SIGNAL(invertVerticalCoordinateChanged()), this, SLOT(reorganizeCards()));
updateBgPixmap();
if (settingsCache->getEconomicalGrid())
height = 2 * boxLineWidth + (int) (11.0 / 3 * CARD_HEIGHT + 2 * paddingY);
else
height = 2 * boxLineWidth + 3 * CARD_HEIGHT + 2 * paddingY;
width = minWidth + 2 * marginX + 2 * boxLineWidth;
currentMinimumWidth = minWidth;
setCacheMode(DeviceCoordinateCache);
setAcceptsHoverEvents(true);
}
void TableZone::updateBgPixmap()
{
QString bgPath = settingsCache->getTableBgPath();
if (!bgPath.isEmpty())
bgPixmap.load(bgPath);
update();
}
QRectF TableZone::boundingRect() const
{
return QRectF(0, 0, width, height);
}
bool TableZone::isInverted() const
{
return ((player->getMirrored() && !settingsCache->getInvertVerticalCoordinate()) || (!player->getMirrored() && settingsCache->getInvertVerticalCoordinate()));
}
void TableZone::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/)
{
if (bgPixmap.isNull())
painter->fillRect(boundingRect(), QColor(0, 0, 100));
else
painter->fillRect(boundingRect(), QBrush(bgPixmap));
painter->setPen(QColor(255, 255, 255, 40));
qreal separatorY = 2 * (CARD_HEIGHT + paddingY) + boxLineWidth - paddingY / 2;
if (isInverted())
separatorY = height - separatorY;
painter->drawLine(QPointF(0, separatorY), QPointF(width, separatorY));
if (active) {
QColor color1(255, 255, 255, 150);
QColor color2(255, 255, 255, 0);
QLinearGradient grad1(0, 0, 0, 1);
grad1.setCoordinateMode(QGradient::ObjectBoundingMode);
grad1.setColorAt(0, color1);
grad1.setColorAt(1, color2);
painter->fillRect(QRectF(0, 0, width, boxLineWidth), QBrush(grad1));
grad1.setFinalStop(1, 0);
painter->fillRect(QRectF(0, 0, boxLineWidth, height), QBrush(grad1));
grad1.setStart(0, 1);
grad1.setFinalStop(0, 0);
painter->fillRect(QRectF(0, height - boxLineWidth, width, boxLineWidth), QBrush(grad1));
grad1.setStart(1, 0);
painter->fillRect(QRectF(width - boxLineWidth, 0, boxLineWidth, height), QBrush(grad1));
}
}
void TableZone::addCardImpl(CardItem *card, int _x, int _y)
{
cards.append(card);
card->setGridPoint(QPoint(_x, _y));
card->setParentItem(this);
card->setVisible(true);
card->update();
}
void TableZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown)
{
handleDropEventByGrid(cardId, startZone, mapToGrid(dropPoint), faceDown);
}
void TableZone::handleDropEventByGrid(int cardId, CardZone *startZone, const QPoint &gridPoint, bool faceDown, bool tapped)
{
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), cardId, getName(), gridPoint.x(), gridPoint.y(), faceDown, tapped));
}
void TableZone::reorganizeCards()
{
QList<ArrowItem *> arrowsToUpdate;
// Calculate table grid distortion so that the mapping functions work properly
gridPointWidth.clear();
for (int i = 0; i < cards.size(); ++i) {
QPoint gridPoint = cards[i]->getGridPos();
if (gridPoint.x() == -1)
continue;
gridPointWidth.insert(gridPoint.x() + gridPoint.y() * 1000, CARD_WIDTH * (1 + cards[i]->getAttachedCards().size() / 3.0));
}
for (int i = 0; i < cards.size(); ++i) {
QPoint gridPoint = cards[i]->getGridPos();
if (gridPoint.x() == -1)
continue;
QPointF mapPoint = mapFromGrid(gridPoint);
qreal x = mapPoint.x();
qreal y = mapPoint.y();
int numberAttachedCards = cards[i]->getAttachedCards().size();
qreal actualX = x + numberAttachedCards * CARD_WIDTH / 3.0;
qreal actualY = y;
if (numberAttachedCards)
actualY += 5;
cards[i]->setPos(actualX, actualY);
cards[i]->setZValue((actualY + CARD_HEIGHT) * 10000000 + (actualX + 1) * 10000);
QListIterator<CardItem *> attachedCardIterator(cards[i]->getAttachedCards());
int j = 0;
while (attachedCardIterator.hasNext()) {
++j;
CardItem *attachedCard = attachedCardIterator.next();
qreal childX = actualX - j * CARD_WIDTH / 3.0;
qreal childY = y - 5;
attachedCard->setPos(childX, childY);
attachedCard->setZValue((childY + CARD_HEIGHT) * 10000000 + (childX + 1) * 10000);
arrowsToUpdate.append(attachedCard->getArrowsFrom());
arrowsToUpdate.append(attachedCard->getArrowsTo());
}
arrowsToUpdate.append(cards[i]->getArrowsFrom());
arrowsToUpdate.append(cards[i]->getArrowsTo());
}
QSetIterator<ArrowItem *> arrowIterator(QSet<ArrowItem *>::fromList(arrowsToUpdate));
while (arrowIterator.hasNext())
arrowIterator.next()->updatePath();
resizeToContents();
update();
}
void TableZone::toggleTapped()
{
QList<QGraphicsItem *> selectedItems = scene()->selectedItems();
bool tapAll = false;
for (int i = 0; i < selectedItems.size(); i++)
if (!qgraphicsitem_cast<CardItem *>(selectedItems[i])->getTapped()) {
tapAll = true;
break;
}
QList<Command *> cmdList;
for (int i = 0; i < selectedItems.size(); i++) {
CardItem *temp = qgraphicsitem_cast<CardItem *>(selectedItems[i]);
if (temp->getTapped() != tapAll)
cmdList.append(new Command_SetCardAttr(-1, name, temp->getId(), "tapped", tapAll ? "1" : "0"));
}
player->sendCommandContainer(new CommandContainer(cmdList));
}
CardItem *TableZone::takeCard(int position, int cardId, bool canResize)
{
CardItem *result = CardZone::takeCard(position, cardId);
if (canResize)
resizeToContents();
return result;
}
void TableZone::resizeToContents()
{
int xMax = 0;
for (int i = 0; i < cards.size(); ++i)
if (cards[i]->pos().x() > xMax)
xMax = (int) cards[i]->pos().x();
xMax += 2 * CARD_WIDTH;
if (xMax < minWidth)
xMax = minWidth;
currentMinimumWidth = xMax + 2 * marginX + 2 * boxLineWidth;
if (currentMinimumWidth != width) {
prepareGeometryChange();
width = currentMinimumWidth;
emit sizeChanged();
}
}
CardItem *TableZone::getCardFromGrid(const QPoint &gridPoint) const
{
for (int i = 0; i < cards.size(); i++)
if (cards.at(i)->getGridPoint() == gridPoint)
return cards.at(i);
return 0;
}
CardItem *TableZone::getCardFromCoords(const QPointF &point) const
{
QPoint gridPoint = mapToGrid(point);
return getCardFromGrid(gridPoint);
}
QPointF TableZone::mapFromGrid(const QPoint &gridPoint) const
{
qreal x, y;
if ((gridPoint.y() == 2) && (settingsCache->getEconomicalGrid())) {
x = marginX + (CARD_WIDTH * gridPoint.x() + CARD_WIDTH * (gridPoint.x() / 3)) / 2;
y = boxLineWidth + (CARD_HEIGHT + paddingY) * gridPoint.y() + (gridPoint.x() % 3 * CARD_HEIGHT) / 3;
} else {
x = marginX + 0.5 * CARD_WIDTH * gridPoint.x();
for (int i = 0; i < gridPoint.x(); ++i)
x += gridPointWidth.value(gridPoint.y() * 1000 + i, CARD_WIDTH);
y = boxLineWidth + (CARD_HEIGHT + paddingY) * gridPoint.y();
}
if (isInverted())
y = height - CARD_HEIGHT - y;
return QPointF(x, y);
}
QPoint TableZone::mapToGrid(const QPointF &mapPoint) const
{
qreal x = mapPoint.x() - marginX;
qreal y = mapPoint.y();
if (isInverted())
y = height - y;
y += paddingY / 2 - boxLineWidth;
if (x < 0)
x = 0;
else if (x > width - CARD_WIDTH - marginX)
x = width - CARD_WIDTH - marginX;
if (y < 0)
y = 0;
else if (y > height - CARD_HEIGHT)
y = height - CARD_HEIGHT;
int resultY = (int) (y / (CARD_HEIGHT + paddingY));
if ((resultY == 2) && (settingsCache->getEconomicalGrid()))
return QPoint(
(int) (x * 2 / CARD_WIDTH - floor(x / (2 * CARD_WIDTH))),
2
);
else {
int resultX = -1;
qreal tempX = 0;
do {
++resultX;
tempX += gridPointWidth.value(resultY * 1000 + resultX, CARD_WIDTH) + 0.5 * CARD_WIDTH;
} while (tempX < x + 1);
return QPoint(resultX, resultY);
}
}
QPointF TableZone::closestGridPoint(const QPointF &point)
{
return mapFromGrid(mapToGrid(point + QPoint(CARD_WIDTH / 2, CARD_HEIGHT / 2)));
}
void TableZone::setWidth(qreal _width)
{
prepareGeometryChange();
width = _width;
}