servatrice/common/server_player.cpp
Basile Clement 42e7a8b423
Better support Double-Faced Cards (#4753)
* Better support Double-Faced Cards

This patch allows cards to be (virtually) transformed into other cards
while preserving their state, essentially implemeting the MTG mechanic
of the same name.

On the server side, this is implemented by allowing cards to be "stashed
away". A card that is stashed away is not in any zone, but is instead
owned by another card. When a token is destroyed due to a zone change,
if it had a card stashed away, that card is placed in the target zone
instead of the token.

On the database side, `attach="transform"` is used on `<reverse>` and
`<reverse-related>` to indicate that the created token should be
transformed this way.

Old servers ignore the new field in `Command_CreateToken` and will
perform a regular attachment, as currently.

* Address review comments

* Prevent tokens from being stashed

* format.sh
2023-03-03 16:54:51 +01:00

2282 lines
77 KiB
C++

#include "server_player.h"
#include "color.h"
#include "decklist.h"
#include "get_pb_extension.h"
#include "pb/command_attach_card.pb.h"
#include "pb/command_change_zone_properties.pb.h"
#include "pb/command_concede.pb.h"
#include "pb/command_create_arrow.pb.h"
#include "pb/command_create_counter.pb.h"
#include "pb/command_create_token.pb.h"
#include "pb/command_deck_select.pb.h"
#include "pb/command_del_counter.pb.h"
#include "pb/command_delete_arrow.pb.h"
#include "pb/command_draw_cards.pb.h"
#include "pb/command_dump_zone.pb.h"
#include "pb/command_flip_card.pb.h"
#include "pb/command_game_say.pb.h"
#include "pb/command_inc_card_counter.pb.h"
#include "pb/command_inc_counter.pb.h"
#include "pb/command_kick_from_game.pb.h"
#include "pb/command_leave_game.pb.h"
#include "pb/command_move_card.pb.h"
#include "pb/command_mulligan.pb.h"
#include "pb/command_next_turn.pb.h"
#include "pb/command_ready_start.pb.h"
#include "pb/command_reveal_cards.pb.h"
#include "pb/command_reverse_turn.pb.h"
#include "pb/command_roll_die.pb.h"
#include "pb/command_set_active_phase.pb.h"
#include "pb/command_set_card_attr.pb.h"
#include "pb/command_set_card_counter.pb.h"
#include "pb/command_set_counter.pb.h"
#include "pb/command_set_sideboard_lock.pb.h"
#include "pb/command_set_sideboard_plan.pb.h"
#include "pb/command_shuffle.pb.h"
#include "pb/command_undo_draw.pb.h"
#include "pb/context_concede.pb.h"
#include "pb/context_connection_state_changed.pb.h"
#include "pb/context_deck_select.pb.h"
#include "pb/context_move_card.pb.h"
#include "pb/context_mulligan.pb.h"
#include "pb/context_ready_start.pb.h"
#include "pb/context_set_sideboard_lock.pb.h"
#include "pb/context_undo_draw.pb.h"
#include "pb/event_attach_card.pb.h"
#include "pb/event_change_zone_properties.pb.h"
#include "pb/event_create_arrow.pb.h"
#include "pb/event_create_counter.pb.h"
#include "pb/event_create_token.pb.h"
#include "pb/event_del_counter.pb.h"
#include "pb/event_delete_arrow.pb.h"
#include "pb/event_destroy_card.pb.h"
#include "pb/event_draw_cards.pb.h"
#include "pb/event_dump_zone.pb.h"
#include "pb/event_flip_card.pb.h"
#include "pb/event_game_say.pb.h"
#include "pb/event_move_card.pb.h"
#include "pb/event_player_properties_changed.pb.h"
#include "pb/event_reveal_cards.pb.h"
#include "pb/event_reverse_turn.pb.h"
#include "pb/event_roll_die.pb.h"
#include "pb/event_set_card_attr.pb.h"
#include "pb/event_set_card_counter.pb.h"
#include "pb/event_set_counter.pb.h"
#include "pb/event_shuffle.pb.h"
#include "pb/response.pb.h"
#include "pb/response_deck_download.pb.h"
#include "pb/response_dump_zone.pb.h"
#include "pb/serverinfo_player.pb.h"
#include "pb/serverinfo_user.pb.h"
#include "rng_abstract.h"
#include "server.h"
#include "server_abstractuserinterface.h"
#include "server_arrow.h"
#include "server_card.h"
#include "server_cardzone.h"
#include "server_counter.h"
#include "server_database_interface.h"
#include "server_game.h"
#include "server_room.h"
#include "stringsizes.h"
#include <QDebug>
#include <algorithm>
struct MoveCardStruct
{
Server_Card *card;
int position;
const CardToMove *cardToMove;
int xCoord, yCoord;
MoveCardStruct(Server_Card *_card, int _position, const CardToMove *_cardToMove)
: card(_card), position(_position), cardToMove(_cardToMove), xCoord(_card->getX()), yCoord(_card->getY())
{
}
bool operator<(const MoveCardStruct &other) const
{
return (yCoord == other.yCoord &&
((xCoord == other.xCoord && position < other.position) || xCoord < other.xCoord)) ||
yCoord < other.yCoord;
}
};
Server_Player::Server_Player(Server_Game *_game,
int _playerId,
const ServerInfo_User &_userInfo,
bool _spectator,
bool _judge,
Server_AbstractUserInterface *_userInterface)
: ServerInfo_User_Container(_userInfo), game(_game), userInterface(_userInterface), deck(nullptr), pingTime(0),
playerId(_playerId), spectator(_spectator), judge(_judge), nextCardId(0), readyStart(false), conceded(false),
sideboardLocked(true)
{
}
Server_Player::~Server_Player() = default;
void Server_Player::prepareDestroy()
{
delete deck;
deck = nullptr;
playerMutex.lock();
if (userInterface) {
userInterface->playerRemovedFromGame(game);
}
playerMutex.unlock();
clearZones();
deleteLater();
}
int Server_Player::newCardId()
{
return nextCardId++;
}
int Server_Player::newCounterId() const
{
int id = 0;
QMapIterator<int, Server_Counter *> i(counters);
while (i.hasNext()) {
Server_Counter *c = i.next().value();
if (c->getId() > id) {
id = c->getId();
}
}
return id + 1;
}
int Server_Player::newArrowId() const
{
int id = 0;
for (Server_Arrow *a : arrows) {
if (a->getId() > id) {
id = a->getId();
}
}
return id + 1;
}
void Server_Player::setupZones()
{
// This may need to be customized according to the game rules.
// ------------------------------------------------------------------
// Create zones
auto *deckZone = new Server_CardZone(this, "deck", false, ServerInfo_Zone::HiddenZone);
addZone(deckZone);
auto *sbZone = new Server_CardZone(this, "sb", false, ServerInfo_Zone::HiddenZone);
addZone(sbZone);
addZone(new Server_CardZone(this, "table", true, ServerInfo_Zone::PublicZone));
addZone(new Server_CardZone(this, "hand", false, ServerInfo_Zone::PrivateZone));
addZone(new Server_CardZone(this, "stack", false, ServerInfo_Zone::PublicZone));
addZone(new Server_CardZone(this, "grave", false, ServerInfo_Zone::PublicZone));
addZone(new Server_CardZone(this, "rfg", false, ServerInfo_Zone::PublicZone));
addCounter(new Server_Counter(0, "life", makeColor(255, 255, 255), 25, 20));
addCounter(new Server_Counter(1, "w", makeColor(255, 255, 150), 20, 0));
addCounter(new Server_Counter(2, "u", makeColor(150, 150, 255), 20, 0));
addCounter(new Server_Counter(3, "b", makeColor(150, 150, 150), 20, 0));
addCounter(new Server_Counter(4, "r", makeColor(250, 150, 150), 20, 0));
addCounter(new Server_Counter(5, "g", makeColor(150, 255, 150), 20, 0));
addCounter(new Server_Counter(6, "x", makeColor(255, 255, 255), 20, 0));
addCounter(new Server_Counter(7, "storm", makeColor(255, 150, 30), 20, 0));
// ------------------------------------------------------------------
// Assign card ids and create deck from deck list
InnerDecklistNode *listRoot = deck->getRoot();
nextCardId = 0;
for (int i = 0; i < listRoot->size(); ++i) {
auto *currentZone = dynamic_cast<InnerDecklistNode *>(listRoot->at(i));
Server_CardZone *z;
if (currentZone->getName() == DECK_ZONE_MAIN) {
z = deckZone;
} else if (currentZone->getName() == DECK_ZONE_SIDE) {
z = sbZone;
} else {
continue;
}
for (int j = 0; j < currentZone->size(); ++j) {
auto *currentCard = dynamic_cast<DecklistCardNode *>(currentZone->at(j));
if (!currentCard) {
continue;
}
for (int k = 0; k < currentCard->getNumber(); ++k) {
z->insertCard(new Server_Card(currentCard->getName(), nextCardId++, 0, 0, z), -1, 0);
}
}
}
const QList<MoveCard_ToZone> &sideboardPlan = deck->getCurrentSideboardPlan();
for (const auto &m : sideboardPlan) {
const QString startZone = nameFromStdString(m.start_zone());
const QString targetZone = nameFromStdString(m.target_zone());
Server_CardZone *start, *target;
if (startZone == DECK_ZONE_MAIN) {
start = deckZone;
} else if (startZone == DECK_ZONE_SIDE) {
start = sbZone;
} else {
continue;
}
if (targetZone == DECK_ZONE_MAIN) {
target = deckZone;
} else if (targetZone == DECK_ZONE_SIDE) {
target = sbZone;
} else {
continue;
}
for (int j = 0; j < start->getCards().size(); ++j) {
if (start->getCards()[j]->getName() == nameFromStdString(m.card_name())) {
Server_Card *card = start->getCard(j, nullptr, true);
target->insertCard(card, -1, 0);
break;
}
}
}
deckZone->shuffle();
}
void Server_Player::clearZones()
{
for (Server_CardZone *zone : zones) {
delete zone;
}
zones.clear();
for (Server_Counter *counter : counters) {
delete counter;
}
counters.clear();
for (Server_Arrow *arrow : arrows) {
delete arrow;
}
arrows.clear();
lastDrawList.clear();
}
void Server_Player::getProperties(ServerInfo_PlayerProperties &result, bool withUserInfo)
{
result.set_player_id(playerId);
if (withUserInfo) {
copyUserInfo(*(result.mutable_user_info()), true);
}
result.set_spectator(spectator);
if (!spectator) {
result.set_conceded(conceded);
result.set_sideboard_locked(sideboardLocked);
result.set_ready_start(readyStart);
}
result.set_judge(judge);
if (deck) {
result.set_deck_hash(deck->getDeckHash().toStdString());
}
result.set_ping_seconds(pingTime);
}
void Server_Player::addZone(Server_CardZone *zone)
{
zones.insert(zone->getName(), zone);
}
void Server_Player::addArrow(Server_Arrow *arrow)
{
arrows.insert(arrow->getId(), arrow);
}
bool Server_Player::deleteArrow(int arrowId)
{
Server_Arrow *arrow = arrows.value(arrowId, 0);
if (!arrow) {
return false;
}
arrows.remove(arrowId);
delete arrow;
return true;
}
void Server_Player::addCounter(Server_Counter *counter)
{
counters.insert(counter->getId(), counter);
}
Response::ResponseCode Server_Player::drawCards(GameEventStorage &ges, int number)
{
Server_CardZone *deckZone = zones.value("deck");
Server_CardZone *handZone = zones.value("hand");
if (deckZone->getCards().size() < number) {
number = deckZone->getCards().size();
}
Event_DrawCards eventOthers;
eventOthers.set_number(number);
Event_DrawCards eventPrivate(eventOthers);
for (int i = 0; i < number; ++i) {
Server_Card *card = deckZone->getCard(0, nullptr, true);
handZone->insertCard(card, -1, 0);
lastDrawList.append(card->getId());
ServerInfo_Card *cardInfo = eventPrivate.add_cards();
cardInfo->set_id(card->getId());
cardInfo->set_name(card->getName().toStdString());
}
ges.enqueueGameEvent(eventPrivate, playerId, GameEventStorageItem::SendToPrivate, playerId);
ges.enqueueGameEvent(eventOthers, playerId, GameEventStorageItem::SendToOthers);
if (number > 0) {
revealTopCardIfNeeded(deckZone, ges);
int currentKnownCards = deckZone->getCardsBeingLookedAt();
deckZone->setCardsBeingLookedAt(currentKnownCards - number);
}
return Response::RespOk;
}
void Server_Player::revealTopCardIfNeeded(Server_CardZone *zone, GameEventStorage &ges)
{
if (zone->getCards().isEmpty()) {
return;
}
if (zone->getAlwaysRevealTopCard()) {
Event_RevealCards revealEvent;
revealEvent.set_zone_name(zone->getName().toStdString());
revealEvent.add_card_id(0);
zone->getCards().first()->getInfo(revealEvent.add_cards());
ges.enqueueGameEvent(revealEvent, playerId);
return;
}
if (zone->getAlwaysLookAtTopCard()) {
Event_DumpZone dumpEvent;
dumpEvent.set_zone_owner_id(playerId);
dumpEvent.set_zone_name(zone->getName().toStdString());
dumpEvent.set_number_cards(1);
ges.enqueueGameEvent(dumpEvent, playerId, GameEventStorageItem::SendToOthers);
Event_RevealCards revealEvent;
revealEvent.set_zone_name(zone->getName().toStdString());
revealEvent.set_number_of_cards(1);
revealEvent.add_card_id(0);
zone->getCards().first()->getInfo(revealEvent.add_cards());
ges.enqueueGameEvent(revealEvent, playerId, GameEventStorageItem::SendToPrivate, playerId);
}
}
static Event_CreateToken makeCreateTokenEvent(Server_CardZone *zone, Server_Card *card, int xCoord, int yCoord)
{
Event_CreateToken event;
event.set_zone_name(zone->getName().toStdString());
event.set_card_id(card->getId());
event.set_card_name(card->getName().toStdString());
event.set_color(card->getColor().toStdString());
event.set_pt(card->getPT().toStdString());
event.set_annotation(card->getAnnotation().toStdString());
event.set_destroy_on_zone_change(card->getDestroyOnZoneChange());
event.set_x(xCoord);
event.set_y(yCoord);
return event;
}
static Event_AttachCard makeAttachCardEvent(Server_Card *attachedCard, Server_Card *parentCard = nullptr)
{
Event_AttachCard event;
event.set_start_zone(attachedCard->getZone()->getName().toStdString());
event.set_card_id(attachedCard->getId());
if (parentCard) {
event.set_target_player_id(parentCard->getZone()->getPlayer()->getPlayerId());
event.set_target_zone(parentCard->getZone()->getName().toStdString());
event.set_target_card_id(parentCard->getId());
}
return event;
}
Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges,
Server_CardZone *startzone,
const QList<const CardToMove *> &_cards,
Server_CardZone *targetzone,
int xCoord,
int yCoord,
bool fixFreeSpaces,
bool undoingDraw)
{
// Disallow controller change to other zones than the table.
if (((targetzone->getType() != ServerInfo_Zone::PublicZone) || !targetzone->hasCoords()) &&
(startzone->getPlayer() != targetzone->getPlayer()) && !judge) {
return Response::RespContextError;
}
if (!targetzone->hasCoords() && (xCoord <= -1)) {
xCoord = targetzone->getCards().size();
}
std::set<MoveCardStruct> cardsToMove;
QSet<int> cardIdsToMove;
for (auto _card : _cards) {
// The same card being moved twice would lead to undefined behaviour.
if (cardIdsToMove.contains(_card->card_id())) {
continue;
}
cardIdsToMove.insert(_card->card_id());
// Consistency checks. In case the command contains illegal moves, try to resolve the legal ones still.
int position;
Server_Card *card = startzone->getCard(_card->card_id(), &position);
if (!card) {
return Response::RespNameNotFound;
}
if (card->getParentCard()) {
continue;
}
if (!card->getAttachedCards().isEmpty() && !targetzone->isColumnEmpty(xCoord, yCoord)) {
continue;
}
cardsToMove.insert(MoveCardStruct{card, position, _card});
}
// In case all moves were filtered out, abort.
if (cardsToMove.empty()) {
return Response::RespContextError;
}
int xIndex = -1;
bool revealTopStart = false;
bool revealTopTarget = false;
for (auto cardStruct : cardsToMove) {
Server_Card *card = cardStruct.card;
const CardToMove *thisCardProperties = cardStruct.cardToMove;
int originalPosition = cardStruct.position;
bool faceDown = targetzone->hasCoords() &&
(thisCardProperties->has_face_down() ? thisCardProperties->face_down() : card->getFaceDown());
bool sourceBeingLookedAt;
int position = startzone->removeCard(card, sourceBeingLookedAt);
// "Undo draw" should only remain valid if the just-drawn card stays within the user's hand (e.g., they only
// reorder their hand). If a just-drawn card leaves the hand then remove cards before it from the list
// (Ignore the case where the card is currently being un-drawn.)
if (startzone->getName() == "hand" && targetzone->getName() != "hand" && !undoingDraw) {
int index = lastDrawList.lastIndexOf(card->getId());
if (index != -1) {
lastDrawList.erase(lastDrawList.begin(), lastDrawList.begin() + index);
}
}
// Attachment relationships can be retained when moving a card onto the opponent's table
if (startzone->getName() != targetzone->getName()) {
// Delete all attachment relationships
if (card->getParentCard()) {
card->setParentCard(nullptr);
}
// Make a copy of the list because the original one gets modified during the loop
QList<Server_Card *> attachedCards = card->getAttachedCards();
for (auto &attachedCard : attachedCards) {
attachedCard->getZone()->getPlayer()->unattachCard(ges, attachedCard);
}
}
if (startzone != targetzone) {
// Delete all arrows from and to the card
const QList<Server_Player *> &players = game->getPlayers().values();
for (auto player : players) {
QList<int> arrowsToDelete;
QMapIterator<int, Server_Arrow *> arrowIterator(player->getArrows());
while (arrowIterator.hasNext()) {
Server_Arrow *arrow = arrowIterator.next().value();
if ((arrow->getStartCard() == card) || (arrow->getTargetItem() == card))
arrowsToDelete.append(arrow->getId());
}
for (int j : arrowsToDelete) {
player->deleteArrow(j);
}
}
}
if (card->getDestroyOnZoneChange() && (startzone->getName() != targetzone->getName())) {
Event_DestroyCard event;
event.set_zone_name(startzone->getName().toStdString());
event.set_card_id(static_cast<google::protobuf::uint32>(card->getId()));
ges.enqueueGameEvent(event, playerId);
if (Server_Card *stashedCard = card->takeStashedCard()) {
stashedCard->setId(newCardId());
ges.enqueueGameEvent(makeCreateTokenEvent(startzone, stashedCard, card->getX(), card->getY()),
playerId);
card->deleteLater();
card = stashedCard;
} else {
card->deleteLater();
card = nullptr;
}
}
if (card) {
++xIndex;
int newX = xCoord + xIndex;
if (targetzone->hasCoords()) {
newX = targetzone->getFreeGridColumn(newX, yCoord, card->getName(), faceDown);
} else {
yCoord = 0;
card->resetState();
}
targetzone->insertCard(card, newX, yCoord);
int targetLookedCards = targetzone->getCardsBeingLookedAt();
bool sourceKnownToPlayer = sourceBeingLookedAt && !card->getFaceDown();
if (targetzone->getType() == ServerInfo_Zone::HiddenZone && targetLookedCards >= newX) {
if (sourceKnownToPlayer) {
targetLookedCards += 1;
} else {
targetLookedCards = newX;
}
targetzone->setCardsBeingLookedAt(targetLookedCards);
}
bool targetHiddenToOthers = faceDown || (targetzone->getType() != ServerInfo_Zone::PublicZone);
bool sourceHiddenToOthers = card->getFaceDown() || (startzone->getType() != ServerInfo_Zone::PublicZone);
int oldCardId = card->getId();
if ((faceDown && (startzone != targetzone)) || (targetzone->getPlayer() != startzone->getPlayer())) {
card->setId(targetzone->getPlayer()->newCardId());
}
card->setFaceDown(faceDown);
Event_MoveCard eventOthers;
eventOthers.set_start_player_id(startzone->getPlayer()->getPlayerId());
eventOthers.set_start_zone(startzone->getName().toStdString());
eventOthers.set_target_player_id(targetzone->getPlayer()->getPlayerId());
if (startzone != targetzone) {
eventOthers.set_target_zone(targetzone->getName().toStdString());
}
eventOthers.set_y(yCoord);
eventOthers.set_face_down(faceDown);
Event_MoveCard eventPrivate(eventOthers);
if (sourceBeingLookedAt || targetzone->getType() != ServerInfo_Zone::HiddenZone ||
startzone->getType() != ServerInfo_Zone::HiddenZone) {
eventPrivate.set_card_id(oldCardId);
eventPrivate.set_new_card_id(card->getId());
} else {
eventPrivate.set_card_id(-1);
eventPrivate.set_new_card_id(-1);
}
if (sourceKnownToPlayer || !(faceDown || targetzone->getType() == ServerInfo_Zone::HiddenZone)) {
QString privateCardName = card->getName();
eventPrivate.set_card_name(privateCardName.toStdString());
}
if (startzone->getType() == ServerInfo_Zone::HiddenZone) {
eventPrivate.set_position(position);
} else {
eventPrivate.set_position(-1);
}
eventPrivate.set_x(newX);
// Other players do not get to see the start and/or target position of the card if the respective
// part of the zone is being looked at. The information is not needed anyway because in hidden zones,
// all cards are equal.
if (((startzone->getType() == ServerInfo_Zone::HiddenZone) &&
((startzone->getCardsBeingLookedAt() > position) || (startzone->getCardsBeingLookedAt() == -1))) ||
(startzone->getType() == ServerInfo_Zone::PublicZone)) {
eventOthers.set_position(-1);
} else {
eventOthers.set_position(position);
}
if ((targetzone->getType() == ServerInfo_Zone::HiddenZone) &&
((targetzone->getCardsBeingLookedAt() > newX) || (targetzone->getCardsBeingLookedAt() == -1))) {
eventOthers.set_x(-1);
} else {
eventOthers.set_x(newX);
}
if ((startzone->getType() == ServerInfo_Zone::PublicZone) ||
(targetzone->getType() == ServerInfo_Zone::PublicZone)) {
eventOthers.set_card_id(oldCardId);
if (!(sourceHiddenToOthers && targetHiddenToOthers)) {
QString publicCardName = card->getName();
eventOthers.set_card_name(publicCardName.toStdString());
}
eventOthers.set_new_card_id(card->getId());
}
ges.enqueueGameEvent(eventPrivate, playerId, GameEventStorageItem::SendToPrivate, playerId);
ges.enqueueGameEvent(eventOthers, playerId, GameEventStorageItem::SendToOthers);
if (thisCardProperties->tapped()) {
setCardAttrHelper(ges, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), card->getId(),
AttrTapped, "1");
}
QString ptString = QString::fromStdString(thisCardProperties->pt());
if (!ptString.isEmpty()) {
setCardAttrHelper(ges, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), card->getId(),
AttrPT, ptString);
}
if (originalPosition == 0) {
revealTopStart = true;
}
if (newX == 0) {
revealTopTarget = true;
}
}
}
if (revealTopStart) {
revealTopCardIfNeeded(startzone, ges);
}
if (targetzone != startzone && revealTopTarget) {
revealTopCardIfNeeded(targetzone, ges);
}
if (undoingDraw) {
ges.setGameEventContext(Context_UndoDraw());
} else {
ges.setGameEventContext(Context_MoveCard());
}
if (startzone->hasCoords() && fixFreeSpaces) {
startzone->fixFreeSpaces(ges);
}
return Response::RespOk;
}
void Server_Player::unattachCard(GameEventStorage &ges, Server_Card *card)
{
Server_CardZone *zone = card->getZone();
Server_Card *parentCard = card->getParentCard();
card->setParentCard(nullptr);
ges.enqueueGameEvent(makeAttachCardEvent(card), playerId);
auto *cardToMove = new CardToMove;
cardToMove->set_card_id(card->getId());
moveCard(ges, zone, QList<const CardToMove *>() << cardToMove, zone, -1, card->getY(), card->getFaceDown());
delete cardToMove;
if (parentCard->getZone()) {
parentCard->getZone()->updateCardCoordinates(parentCard, parentCard->getX(), parentCard->getY());
}
}
Response::ResponseCode Server_Player::setCardAttrHelper(GameEventStorage &ges,
int targetPlayerId,
const QString &zoneName,
int cardId,
CardAttribute attribute,
const QString &attrValue)
{
Server_CardZone *zone = getZones().value(zoneName);
if (!zone) {
return Response::RespNameNotFound;
}
if (!zone->hasCoords()) {
return Response::RespContextError;
}
QString result;
if (cardId == -1) {
QListIterator<Server_Card *> CardIterator(zone->getCards());
while (CardIterator.hasNext()) {
result = CardIterator.next()->setAttribute(attribute, attrValue, true);
if (result.isNull()) {
return Response::RespInvalidCommand;
}
}
} else {
Server_Card *card = zone->getCard(cardId);
if (!card) {
return Response::RespNameNotFound;
}
result = card->setAttribute(attribute, attrValue, false);
if (result.isNull()) {
return Response::RespInvalidCommand;
}
}
Event_SetCardAttr event;
event.set_zone_name(zone->getName().toStdString());
if (cardId != -1) {
event.set_card_id(cardId);
}
event.set_attribute(attribute);
event.set_attr_value(result.toStdString());
ges.enqueueGameEvent(event, targetPlayerId);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdLeaveGame(const Command_LeaveGame & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage & /*ges*/)
{
game->removePlayer(this, Event_Leave::USER_LEFT);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdKickFromGame(const Command_KickFromGame &cmd, ResponseContainer & /*rc*/, GameEventStorage & /*ges*/)
{
if ((game->getHostId() != playerId) && !(userInfo->user_level() & ServerInfo_User::IsModerator)) {
return Response::RespFunctionNotAllowed;
}
if (!game->kickPlayer(cmd.player_id())) {
return Response::RespNameNotFound;
}
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdDeckSelect(const Command_DeckSelect &cmd, ResponseContainer &rc, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
DeckList *newDeck;
if (cmd.has_deck_id()) {
try {
newDeck = game->getRoom()->getServer()->getDatabaseInterface()->getDeckFromDatabase(cmd.deck_id(),
userInfo->id());
} catch (Response::ResponseCode &r) {
return r;
}
} else {
newDeck = new DeckList(fileFromStdString(cmd.deck()));
}
if (!newDeck) {
return Response::RespInternalError;
}
delete deck;
deck = newDeck;
sideboardLocked = true;
Event_PlayerPropertiesChanged event;
event.mutable_player_properties()->set_sideboard_locked(true);
event.mutable_player_properties()->set_deck_hash(deck->getDeckHash().toStdString());
ges.enqueueGameEvent(event, playerId);
Context_DeckSelect context;
context.set_deck_hash(deck->getDeckHash().toStdString());
context.set_sideboard_size(deck->getSideboardSize());
ges.setGameEventContext(context);
auto *re = new Response_DeckDownload;
re->set_deck(deck->writeToString_Native().toStdString());
rc.setResponseExtension(re);
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdSetSideboardPlan(const Command_SetSideboardPlan &cmd,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (readyStart) {
return Response::RespContextError;
}
if (!deck) {
return Response::RespContextError;
}
if (sideboardLocked) {
return Response::RespContextError;
}
QList<MoveCard_ToZone> sideboardPlan;
for (int i = 0; i < cmd.move_list_size(); ++i) {
sideboardPlan.append(cmd.move_list(i));
}
deck->setCurrentSideboardPlan(sideboardPlan);
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdSetSideboardLock(const Command_SetSideboardLock &cmd,
ResponseContainer & /*rc*/,
GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (readyStart) {
return Response::RespContextError;
}
if (!deck) {
return Response::RespContextError;
}
if (sideboardLocked == cmd.locked()) {
return Response::RespContextError;
}
sideboardLocked = cmd.locked();
if (sideboardLocked) {
deck->setCurrentSideboardPlan(QList<MoveCard_ToZone>());
}
Event_PlayerPropertiesChanged event;
event.mutable_player_properties()->set_sideboard_locked(sideboardLocked);
ges.enqueueGameEvent(event, playerId);
ges.setGameEventContext(Context_SetSideboardLock());
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdConcede(const Command_Concede & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
setConceded(true);
game->removeArrowsRelatedToPlayer(ges, this);
game->unattachCards(ges, this);
clearZones();
Event_PlayerPropertiesChanged event;
event.mutable_player_properties()->set_conceded(true);
ges.enqueueGameEvent(event, playerId);
ges.setGameEventContext(Context_Concede());
game->stopGameIfFinished();
if (game->getGameStarted() && (game->getActivePlayer() == playerId)) {
game->nextTurn();
}
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdUnconcede(const Command_Unconcede & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (!conceded) {
return Response::RespContextError;
}
setConceded(false);
Event_PlayerPropertiesChanged event;
event.mutable_player_properties()->set_conceded(false);
ges.enqueueGameEvent(event, playerId);
ges.setGameEventContext(Context_Unconcede());
setupZones();
game->sendGameStateToPlayers();
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdJudge(const Command_Judge &cmd, ResponseContainer &rc, GameEventStorage &ges)
{
if (!judge)
return Response::RespFunctionNotAllowed;
Server_Player *player = this->game->getPlayers().value(cmd.target_id());
ges.setForcedByJudge(playerId);
if (player == nullptr)
return Response::RespContextError;
for (int i = 0; i < cmd.game_command_size(); ++i) {
player->processGameCommand(cmd.game_command(i), rc, ges);
}
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdReadyStart(const Command_ReadyStart &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!deck || game->getGameStarted()) {
return Response::RespContextError;
}
if (readyStart == cmd.ready()) {
return Response::RespContextError;
}
setReadyStart(cmd.ready());
Event_PlayerPropertiesChanged event;
event.mutable_player_properties()->set_ready_start(cmd.ready());
ges.enqueueGameEvent(event, playerId);
ges.setGameEventContext(Context_ReadyStart());
if (cmd.ready()) {
game->startGameIfReady();
}
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdGameSay(const Command_GameSay &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
/* Spectators can only talk if:
* (a) the game creator allows it
* (b) the spectator is a moderator/administrator
* (c) the spectator is a judge
*/
bool isModOrJudge = (userInfo->user_level() & (ServerInfo_User::IsModerator | ServerInfo_User::IsJudge));
if (!isModOrJudge && !game->getSpectatorsCanTalk()) {
return Response::RespFunctionNotAllowed;
}
}
if (!userInterface->addSaidMessageSize(cmd.message().size())) {
return Response::RespChatFlood;
}
Event_GameSay event;
event.set_message(cmd.message());
ges.enqueueGameEvent(event, playerId);
game->getRoom()->getServer()->getDatabaseInterface()->logMessage(
userInfo->id(), QString::fromStdString(userInfo->name()), QString::fromStdString(userInfo->address()),
textFromStdString(cmd.message()), Server_DatabaseInterface::MessageTargetGame, game->getGameId(),
game->getDescription());
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdShuffle(const Command_Shuffle &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
if (cmd.has_zone_name() && cmd.zone_name() != "deck") {
return Response::RespFunctionNotAllowed;
}
Server_CardZone *zone = zones.value("deck");
if (!zone) {
return Response::RespNameNotFound;
}
zone->shuffle(cmd.start(), cmd.end());
Event_Shuffle event;
event.set_zone_name(zone->getName().toStdString());
event.set_start(cmd.start());
event.set_end(cmd.end());
ges.enqueueGameEvent(event, playerId);
revealTopCardIfNeeded(zone, ges);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdMulligan(const Command_Mulligan &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
Server_CardZone *hand = zones.value("hand");
Server_CardZone *deck = zones.value("deck");
int number = cmd.number();
if (!hand->getCards().isEmpty()) {
auto cardsToMove = QList<const CardToMove *>();
for (auto &card : hand->getCards()) {
auto *cardToMove = new CardToMove;
cardToMove->set_card_id(card->getId());
cardsToMove.append(cardToMove);
}
moveCard(ges, hand, cardsToMove, deck, -1, 0, false);
qDeleteAll(cardsToMove);
}
deck->shuffle();
ges.enqueueGameEvent(Event_Shuffle(), playerId);
drawCards(ges, number);
Context_Mulligan context;
context.set_number(static_cast<google::protobuf::uint32>(hand->getCards().size()));
ges.setGameEventContext(context);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdRollDie(const Command_RollDie &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (conceded) {
return Response::RespContextError;
}
Event_RollDie event;
event.set_sides(cmd.sides());
event.set_value(rng->rand(1, cmd.sides()));
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdDrawCards(const Command_DrawCards &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
return drawCards(ges, cmd.number());
}
Response::ResponseCode
Server_Player::cmdUndoDraw(const Command_UndoDraw & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
if (lastDrawList.isEmpty()) {
return Response::RespContextError;
}
Response::ResponseCode retVal;
auto *cardToMove = new CardToMove;
cardToMove->set_card_id(lastDrawList.takeLast());
retVal = moveCard(ges, zones.value("hand"), QList<const CardToMove *>() << cardToMove, zones.value("deck"), 0, 0,
false, true);
delete cardToMove;
return retVal;
}
Response::ResponseCode
Server_Player::cmdMoveCard(const Command_MoveCard &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
Server_Player *startPlayer = game->getPlayers().value(cmd.has_start_player_id() ? cmd.start_player_id() : playerId);
if (!startPlayer) {
return Response::RespNameNotFound;
}
Server_CardZone *startZone = startPlayer->getZones().value(nameFromStdString(cmd.start_zone()));
if (!startZone) {
return Response::RespNameNotFound;
}
if ((startPlayer != this) && (!startZone->getPlayersWithWritePermission().contains(playerId)) && !judge) {
return Response::RespContextError;
}
Server_Player *targetPlayer = game->getPlayers().value(cmd.target_player_id());
if (!targetPlayer) {
return Response::RespNameNotFound;
}
Server_CardZone *targetZone = targetPlayer->getZones().value(nameFromStdString(cmd.target_zone()));
if (!targetZone) {
return Response::RespNameNotFound;
}
if ((startPlayer != this) && (targetPlayer != this) && !judge) {
return Response::RespContextError;
}
QList<const CardToMove *> cardsToMove;
for (int i = 0; i < cmd.cards_to_move().card_size(); ++i) {
cardsToMove.append(&cmd.cards_to_move().card(i));
}
return moveCard(ges, startZone, cardsToMove, targetZone, cmd.x(), cmd.y());
}
Response::ResponseCode
Server_Player::cmdFlipCard(const Command_FlipCard &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
Server_CardZone *zone = zones.value(nameFromStdString(cmd.zone()));
if (!zone) {
return Response::RespNameNotFound;
}
if (!zone->hasCoords()) {
return Response::RespContextError;
}
Server_Card *card = zone->getCard(cmd.card_id());
if (!card) {
return Response::RespNameNotFound;
}
const bool faceDown = cmd.face_down();
if (faceDown == card->getFaceDown()) {
return Response::RespContextError;
}
card->setFaceDown(faceDown);
Event_FlipCard event;
event.set_zone_name(zone->getName().toStdString());
event.set_card_id(card->getId());
if (!faceDown) {
event.set_card_name(card->getName().toStdString());
}
event.set_face_down(faceDown);
ges.enqueueGameEvent(event, playerId);
QString ptString = nameFromStdString(cmd.pt());
if (!ptString.isEmpty() && !faceDown) {
setCardAttrHelper(ges, playerId, zone->getName(), card->getId(), AttrPT, ptString);
}
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
Server_CardZone *startzone = zones.value(nameFromStdString(cmd.start_zone()));
if (!startzone) {
return Response::RespNameNotFound;
}
Server_Card *card = startzone->getCard(cmd.card_id());
if (!card) {
return Response::RespNameNotFound;
}
Server_Player *targetPlayer = nullptr;
Server_CardZone *targetzone = nullptr;
Server_Card *targetCard = nullptr;
if (cmd.has_target_player_id()) {
targetPlayer = game->getPlayers().value(cmd.target_player_id());
if (!targetPlayer) {
return Response::RespNameNotFound;
}
} else if (!card->getParentCard()) {
return Response::RespContextError;
}
if (targetPlayer) {
targetzone = targetPlayer->getZones().value(nameFromStdString(cmd.target_zone()));
}
if (targetzone) {
// This is currently enough to make sure cards don't get attached to a card that is not on the table.
// Possibly a flag will have to be introduced for this sometime.
if (!targetzone->hasCoords()) {
return Response::RespContextError;
}
if (cmd.has_target_card_id()) {
targetCard = targetzone->getCard(cmd.target_card_id());
}
if (targetCard) {
if (targetCard->getParentCard()) {
return Response::RespContextError;
}
} else {
return Response::RespNameNotFound;
}
}
if (!startzone->hasCoords()) {
return Response::RespContextError;
}
QMapIterator<int, Server_Player *> playerIterator(game->getPlayers());
while (playerIterator.hasNext()) {
Server_Player *p = playerIterator.next().value();
QList<Server_Arrow *> arrows = p->getArrows().values();
QList<Server_Arrow *> toDelete;
for (auto a : arrows) {
auto *tCard = qobject_cast<Server_Card *>(a->getTargetItem());
if ((tCard == card) || (a->getStartCard() == card)) {
toDelete.append(a);
}
}
for (auto &i : toDelete) {
Event_DeleteArrow event;
event.set_arrow_id(i->getId());
ges.enqueueGameEvent(event, p->getPlayerId());
p->deleteArrow(i->getId());
}
}
if (targetCard) {
// Unattach all cards attached to the card being attached.
// Make a copy of the list because its contents change during the loop otherwise.
QList<Server_Card *> attachedList = card->getAttachedCards();
for (const auto &i : attachedList) {
i->getZone()->getPlayer()->unattachCard(ges, i);
}
card->setParentCard(targetCard);
const int oldX = card->getX();
card->setCoords(-1, card->getY());
startzone->updateCardCoordinates(card, oldX, card->getY());
if (targetzone->isColumnStacked(targetCard->getX(), targetCard->getY())) {
auto *cardToMove = new CardToMove;
cardToMove->set_card_id(targetCard->getId());
targetPlayer->moveCard(ges, targetzone, QList<const CardToMove *>() << cardToMove, targetzone,
targetzone->getFreeGridColumn(-2, targetCard->getY(), targetCard->getName(), false),
targetCard->getY(), targetCard->getFaceDown());
delete cardToMove;
}
ges.enqueueGameEvent(makeAttachCardEvent(card, targetCard), playerId);
startzone->fixFreeSpaces(ges);
} else {
unattachCard(ges, card);
}
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdCreateToken(const Command_CreateToken &cmd, ResponseContainer &rc, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
Server_CardZone *zone = zones.value(nameFromStdString(cmd.zone()));
if (!zone) {
return Response::RespNameNotFound;
}
int xCoord = cmd.x();
int yCoord = cmd.y();
Server_Card *targetCard = nullptr;
if (cmd.has_target_card_id()) {
Server_CardZone *targetZone = zones.value(nameFromStdString(cmd.target_zone()));
if (targetZone) {
targetCard = targetZone->getCard(cmd.target_card_id());
if (targetCard && cmd.target_mode() == Command_CreateToken::TRANSFORM_INTO) {
if (targetCard->getParentCard()) {
ges.enqueueGameEvent(makeAttachCardEvent(targetCard), playerId);
}
for (Server_Card *attachedCard : targetCard->getAttachedCards()) {
ges.enqueueGameEvent(makeAttachCardEvent(attachedCard),
attachedCard->getZone()->getPlayer()->getPlayerId());
}
if (zone->hasCoords() && zone == targetZone) {
xCoord = targetCard->getX();
yCoord = targetCard->getY();
}
targetZone->removeCard(targetCard);
Event_DestroyCard event;
event.set_zone_name(targetZone->getName().toStdString());
event.set_card_id(static_cast<::google::protobuf::uint32>(cmd.target_card_id()));
ges.enqueueGameEvent(event, playerId);
}
}
}
QString cardName = nameFromStdString(cmd.card_name());
if (zone->hasCoords()) {
xCoord = zone->getFreeGridColumn(xCoord, yCoord, cardName, false);
}
if (xCoord < 0) {
xCoord = 0;
}
if (yCoord < 0) {
yCoord = 0;
}
auto *card = new Server_Card(cardName, newCardId(), xCoord, yCoord);
card->moveToThread(thread());
card->setPT(nameFromStdString(cmd.pt()));
card->setColor(nameFromStdString(cmd.color()));
card->setAnnotation(nameFromStdString(cmd.annotation()));
card->setDestroyOnZoneChange(cmd.destroy_on_zone_change());
zone->insertCard(card, xCoord, yCoord);
ges.enqueueGameEvent(makeCreateTokenEvent(zone, card, xCoord, yCoord), playerId);
// check if the token is a replacement for an existing card
if (!targetCard) {
return Response::RespOk;
}
switch (cmd.target_mode()) {
case Command_CreateToken::ATTACH_TO: {
Command_AttachCard cmd2;
cmd2.set_start_zone(cmd.target_zone());
cmd2.set_card_id(cmd.target_card_id());
cmd2.set_target_player_id(zone->getPlayer()->getPlayerId());
cmd2.set_target_zone(cmd.zone());
cmd2.set_target_card_id(card->getId());
return cmdAttachCard(cmd2, rc, ges);
}
case Command_CreateToken::TRANSFORM_INTO: {
// Copy attributes that are not present in the CreateToken event
Event_SetCardAttr event;
event.set_zone_name(card->getZone()->getName().toStdString());
event.set_card_id(card->getId());
if (card->getTapped() != targetCard->getTapped()) {
card->setAttribute(AttrTapped, QVariant(targetCard->getTapped()).toString(), &event);
ges.enqueueGameEvent(event, playerId);
}
if (card->getAttacking() != targetCard->getAttacking()) {
card->setAttribute(AttrAttacking, QVariant(targetCard->getAttacking()).toString(), &event);
ges.enqueueGameEvent(event, playerId);
}
if (card->getFaceDown() != targetCard->getFaceDown()) {
card->setAttribute(AttrFaceDown, QVariant(targetCard->getFaceDown()).toString(), &event);
ges.enqueueGameEvent(event, playerId);
}
if (card->getDoesntUntap() != targetCard->getDoesntUntap()) {
card->setAttribute(AttrDoesntUntap, QVariant(targetCard->getDoesntUntap()).toString(), &event);
ges.enqueueGameEvent(event, playerId);
}
// Copy counters
QMapIterator<int, int> i(targetCard->getCounters());
while (i.hasNext()) {
i.next();
Event_SetCardCounter event;
event.set_zone_name(card->getZone()->getName().toStdString());
event.set_card_id(card->getId());
card->setCounter(i.key(), i.value(), &event);
ges.enqueueGameEvent(event, playerId);
}
// Copy parent card
if (Server_Card *parentCard = targetCard->getParentCard()) {
targetCard->setParentCard(nullptr);
card->setParentCard(parentCard);
ges.enqueueGameEvent(makeAttachCardEvent(card, parentCard), playerId);
}
// Copy attachments
while (!targetCard->getAttachedCards().isEmpty()) {
Server_Card *attachedCard = targetCard->getAttachedCards().last();
attachedCard->setParentCard(card);
ges.enqueueGameEvent(makeAttachCardEvent(attachedCard, card),
attachedCard->getZone()->getPlayer()->getPlayerId());
}
targetCard->resetState();
card->setStashedCard(targetCard);
break;
}
}
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdCreateArrow(const Command_CreateArrow &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
Server_Player *startPlayer = game->getPlayers().value(cmd.start_player_id());
Server_Player *targetPlayer = game->getPlayers().value(cmd.target_player_id());
if (!startPlayer || !targetPlayer) {
return Response::RespNameNotFound;
}
QString startZoneName = nameFromStdString(cmd.start_zone());
Server_CardZone *startZone = startPlayer->getZones().value(startZoneName);
bool playerTarget = !cmd.has_target_zone();
Server_CardZone *targetZone = nullptr;
if (!playerTarget) {
targetZone = targetPlayer->getZones().value(nameFromStdString(cmd.target_zone()));
}
if (!startZone || (!targetZone && !playerTarget)) {
return Response::RespNameNotFound;
}
if (startZone->getType() != ServerInfo_Zone::PublicZone) {
return Response::RespContextError;
}
Server_Card *startCard = startZone->getCard(cmd.start_card_id());
if (!startCard) {
return Response::RespNameNotFound;
}
Server_Card *targetCard = nullptr;
if (!playerTarget) {
if (targetZone->getType() != ServerInfo_Zone::PublicZone) {
return Response::RespContextError;
}
targetCard = targetZone->getCard(cmd.target_card_id());
}
Server_ArrowTarget *targetItem;
if (playerTarget) {
targetItem = targetPlayer;
} else {
targetItem = targetCard;
}
if (!targetItem) {
return Response::RespNameNotFound;
}
QMapIterator<int, Server_Arrow *> arrowIterator(arrows);
while (arrowIterator.hasNext()) {
Server_Arrow *temp = arrowIterator.next().value();
if ((temp->getStartCard() == startCard) && (temp->getTargetItem() == targetItem)) {
return Response::RespContextError;
}
}
auto arrow = new Server_Arrow(newArrowId(), startCard, targetItem, cmd.arrow_color());
addArrow(arrow);
Event_CreateArrow event;
ServerInfo_Arrow *arrowInfo = event.mutable_arrow_info();
arrowInfo->set_id(arrow->getId());
arrowInfo->set_start_player_id(startPlayer->getPlayerId());
arrowInfo->set_start_zone(startZoneName.toStdString());
arrowInfo->set_start_card_id(startCard->getId());
arrowInfo->set_target_player_id(targetPlayer->getPlayerId());
if (!playerTarget) {
arrowInfo->set_target_zone(cmd.target_zone());
arrowInfo->set_target_card_id(cmd.target_card_id());
}
arrowInfo->mutable_arrow_color()->CopyFrom(cmd.arrow_color());
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdDeleteArrow(const Command_DeleteArrow &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
if (!deleteArrow(cmd.arrow_id())) {
return Response::RespNameNotFound;
}
Event_DeleteArrow event;
event.set_arrow_id(cmd.arrow_id());
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdSetCardAttr(const Command_SetCardAttr &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
return setCardAttrHelper(ges, playerId, nameFromStdString(cmd.zone()), cmd.card_id(), cmd.attribute(),
nameFromStdString(cmd.attr_value()));
}
Response::ResponseCode
Server_Player::cmdSetCardCounter(const Command_SetCardCounter &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
Server_CardZone *zone = zones.value(nameFromStdString(cmd.zone()));
if (!zone) {
return Response::RespNameNotFound;
}
if (!zone->hasCoords()) {
return Response::RespContextError;
}
Server_Card *card = zone->getCard(cmd.card_id());
if (!card) {
return Response::RespNameNotFound;
}
Event_SetCardCounter event;
event.set_zone_name(zone->getName().toStdString());
event.set_card_id(card->getId());
card->setCounter(cmd.counter_id(), cmd.counter_value(), &event);
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdIncCardCounter(const Command_IncCardCounter &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
Server_CardZone *zone = zones.value(nameFromStdString(cmd.zone()));
if (!zone) {
return Response::RespNameNotFound;
}
if (!zone->hasCoords()) {
return Response::RespContextError;
}
Server_Card *card = zone->getCard(cmd.card_id());
if (!card) {
return Response::RespNameNotFound;
}
int newValue = card->getCounter(cmd.counter_id()) + cmd.counter_delta();
card->setCounter(cmd.counter_id(), newValue);
Event_SetCardCounter event;
event.set_zone_name(zone->getName().toStdString());
event.set_card_id(card->getId());
event.set_counter_id(cmd.counter_id());
event.set_counter_value(newValue);
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdIncCounter(const Command_IncCounter &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
Server_Counter *c = counters.value(cmd.counter_id(), 0);
if (!c) {
return Response::RespNameNotFound;
}
c->setCount(c->getCount() + cmd.delta());
Event_SetCounter event;
event.set_counter_id(c->getId());
event.set_value(c->getCount());
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdCreateCounter(const Command_CreateCounter &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
auto *c = new Server_Counter(newCounterId(), nameFromStdString(cmd.counter_name()), cmd.counter_color(),
cmd.radius(), cmd.value());
addCounter(c);
Event_CreateCounter event;
ServerInfo_Counter *counterInfo = event.mutable_counter_info();
counterInfo->set_id(c->getId());
counterInfo->set_name(c->getName().toStdString());
counterInfo->mutable_counter_color()->CopyFrom(cmd.counter_color());
counterInfo->set_radius(c->getRadius());
counterInfo->set_count(c->getCount());
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdSetCounter(const Command_SetCounter &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
Server_Counter *c = counters.value(cmd.counter_id(), 0);
if (!c) {
return Response::RespNameNotFound;
}
c->setCount(cmd.value());
Event_SetCounter event;
event.set_counter_id(c->getId());
event.set_value(c->getCount());
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdDelCounter(const Command_DelCounter &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
Server_Counter *counter = counters.value(cmd.counter_id(), 0);
if (!counter) {
return Response::RespNameNotFound;
}
counters.remove(cmd.counter_id());
delete counter;
Event_DelCounter event;
event.set_counter_id(cmd.counter_id());
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdNextTurn(const Command_NextTurn & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage & /*ges*/)
{
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (!judge) {
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (conceded) {
return Response::RespContextError;
}
}
game->nextTurn();
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdSetActivePhase(const Command_SetActivePhase &cmd,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (!judge) {
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (conceded) {
return Response::RespContextError;
}
if (game->getActivePlayer() != playerId) {
return Response::RespContextError;
}
}
game->setActivePhase(cmd.phase());
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdDumpZone(const Command_DumpZone &cmd, ResponseContainer &rc, GameEventStorage &ges)
{
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
Server_Player *otherPlayer = game->getPlayers().value(cmd.player_id());
if (!otherPlayer) {
return Response::RespNameNotFound;
}
Server_CardZone *zone = otherPlayer->getZones().value(nameFromStdString(cmd.zone_name()));
if (!zone) {
return Response::RespNameNotFound;
}
if (!((zone->getType() == ServerInfo_Zone::PublicZone) || (this == otherPlayer))) {
return Response::RespContextError;
}
int numberCards = cmd.number_cards();
const QList<Server_Card *> &cards = zone->getCards();
auto *re = new Response_DumpZone;
ServerInfo_Zone *zoneInfo = re->mutable_zone_info();
zoneInfo->set_name(zone->getName().toStdString());
zoneInfo->set_type(zone->getType());
zoneInfo->set_with_coords(zone->hasCoords());
zoneInfo->set_card_count(numberCards < cards.size() ? cards.size() : numberCards);
for (int i = 0; (i < cards.size()) && (i < numberCards || numberCards == -1); ++i) {
Server_Card *card = cards[i];
QString displayedName = card->getFaceDown() ? QString() : card->getName();
ServerInfo_Card *cardInfo = zoneInfo->add_card_list();
cardInfo->set_name(displayedName.toStdString());
if (zone->getType() == ServerInfo_Zone::HiddenZone) {
cardInfo->set_id(i);
} else {
cardInfo->set_id(card->getId());
cardInfo->set_x(card->getX());
cardInfo->set_y(card->getY());
cardInfo->set_face_down(card->getFaceDown());
cardInfo->set_tapped(card->getTapped());
cardInfo->set_attacking(card->getAttacking());
cardInfo->set_color(card->getColor().toStdString());
cardInfo->set_pt(card->getPT().toStdString());
cardInfo->set_annotation(card->getAnnotation().toStdString());
cardInfo->set_destroy_on_zone_change(card->getDestroyOnZoneChange());
cardInfo->set_doesnt_untap(card->getDoesntUntap());
QMapIterator<int, int> cardCounterIterator(card->getCounters());
while (cardCounterIterator.hasNext()) {
cardCounterIterator.next();
ServerInfo_CardCounter *counterInfo = cardInfo->add_counter_list();
counterInfo->set_id(cardCounterIterator.key());
counterInfo->set_value(cardCounterIterator.value());
}
if (card->getParentCard()) {
cardInfo->set_attach_player_id(card->getParentCard()->getZone()->getPlayer()->getPlayerId());
cardInfo->set_attach_zone(card->getParentCard()->getZone()->getName().toStdString());
cardInfo->set_attach_card_id(card->getParentCard()->getId());
}
}
}
if (zone->getType() == ServerInfo_Zone::HiddenZone) {
zone->setCardsBeingLookedAt(numberCards);
Event_DumpZone event;
event.set_zone_owner_id(otherPlayer->getPlayerId());
event.set_zone_name(zone->getName().toStdString());
event.set_number_cards(numberCards);
ges.enqueueGameEvent(event, playerId);
}
rc.setResponseExtension(re);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
if (cmd.has_player_id()) {
Server_Player *otherPlayer = game->getPlayers().value(cmd.player_id());
if (!otherPlayer)
return Response::RespNameNotFound;
}
Server_CardZone *zone = zones.value(nameFromStdString(cmd.zone_name()));
if (!zone) {
return Response::RespNameNotFound;
}
QList<Server_Card *> cardsToReveal;
if (cmd.top_cards() != -1) {
for (int i = 0; i < cmd.top_cards(); i++) {
Server_Card *card = zone->getCard(i);
if (!card) {
return Response::RespNameNotFound;
}
cardsToReveal.append(card);
}
} else if (cmd.card_id_size() == 0) {
cardsToReveal = zone->getCards();
} else if (cmd.card_id_size() == 1 && cmd.card_id(0) == -2) {
// If there is a single card_id with value -2 (ie
// Player::RANDOM_CARD_FROM_ZONE), pick a random card.
//
// This is to be compatible with clients supporting a single card_id
// value, which send value -2 to request a random card.
if (zone->getCards().isEmpty()) {
return Response::RespContextError;
}
cardsToReveal.append(zone->getCards().at(rng->rand(0, zone->getCards().size() - 1)));
} else {
for (auto cardId : cmd.card_id()) {
Server_Card *card = zone->getCard(cardId);
if (!card) {
return Response::RespNameNotFound;
}
cardsToReveal.append(card);
}
}
Event_RevealCards eventOthers;
eventOthers.set_grant_write_access(cmd.grant_write_access());
eventOthers.set_zone_name(zone->getName().toStdString());
eventOthers.set_number_of_cards(cardsToReveal.size());
for (auto cardId : cmd.card_id()) {
eventOthers.add_card_id(cardId);
}
if (cmd.has_player_id()) {
eventOthers.set_other_player_id(cmd.player_id());
}
Event_RevealCards eventPrivate(eventOthers);
for (auto card : cardsToReveal) {
ServerInfo_Card *cardInfo = eventPrivate.add_cards();
cardInfo->set_id(card->getId());
cardInfo->set_name(card->getName().toStdString());
cardInfo->set_x(card->getX());
cardInfo->set_y(card->getY());
cardInfo->set_face_down(card->getFaceDown());
cardInfo->set_tapped(card->getTapped());
cardInfo->set_attacking(card->getAttacking());
cardInfo->set_color(card->getColor().toStdString());
cardInfo->set_pt(card->getPT().toStdString());
cardInfo->set_annotation(card->getAnnotation().toStdString());
cardInfo->set_destroy_on_zone_change(card->getDestroyOnZoneChange());
cardInfo->set_doesnt_untap(card->getDoesntUntap());
QMapIterator<int, int> cardCounterIterator(card->getCounters());
while (cardCounterIterator.hasNext()) {
cardCounterIterator.next();
ServerInfo_CardCounter *counterInfo = cardInfo->add_counter_list();
counterInfo->set_id(cardCounterIterator.key());
counterInfo->set_value(cardCounterIterator.value());
}
if (card->getParentCard()) {
cardInfo->set_attach_player_id(card->getParentCard()->getZone()->getPlayer()->getPlayerId());
cardInfo->set_attach_zone(card->getParentCard()->getZone()->getName().toStdString());
cardInfo->set_attach_card_id(card->getParentCard()->getId());
}
}
if (cmd.has_player_id()) {
if (cmd.grant_write_access()) {
zone->addWritePermission(cmd.player_id());
}
ges.enqueueGameEvent(eventPrivate, playerId, GameEventStorageItem::SendToPrivate, cmd.player_id());
ges.enqueueGameEvent(eventOthers, playerId, GameEventStorageItem::SendToOthers);
} else {
if (cmd.grant_write_access()) {
const QList<int> &playerIds = game->getPlayers().keys();
for (int playerId : playerIds) {
zone->addWritePermission(playerId);
}
}
ges.enqueueGameEvent(eventPrivate, playerId);
}
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdChangeZoneProperties(const Command_ChangeZoneProperties &cmd,
ResponseContainer & /* rc */,
GameEventStorage &ges)
{
Server_CardZone *zone = zones.value(nameFromStdString(cmd.zone_name()));
if (!zone) {
return Response::RespNameNotFound;
}
Event_ChangeZoneProperties event;
event.set_zone_name(cmd.zone_name());
// Neither value set -> error.
if (!cmd.has_always_look_at_top_card() && !cmd.has_always_reveal_top_card()) {
return Response::RespContextError;
}
// Neither value changed -> error.
bool alwaysRevealChanged =
cmd.has_always_reveal_top_card() && zone->getAlwaysRevealTopCard() != cmd.always_reveal_top_card();
bool alwaysLookAtTopChanged =
cmd.has_always_look_at_top_card() && zone->getAlwaysLookAtTopCard() != cmd.always_look_at_top_card();
if (!alwaysRevealChanged && !alwaysLookAtTopChanged) {
return Response::RespContextError;
}
if (cmd.has_always_reveal_top_card()) {
zone->setAlwaysRevealTopCard(cmd.always_reveal_top_card());
event.set_always_reveal_top_card(cmd.always_reveal_top_card());
}
if (cmd.has_always_look_at_top_card()) {
zone->setAlwaysLookAtTopCard(cmd.always_look_at_top_card());
event.set_always_look_at_top_card(cmd.always_look_at_top_card());
}
ges.enqueueGameEvent(event, playerId);
revealTopCardIfNeeded(zone, ges);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdReverseTurn(const Command_ReverseTurn & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
bool reversedTurn = game->reverseTurnOrder();
Event_ReverseTurn event;
event.set_reversed(reversedTurn);
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::processGameCommand(const GameCommand &command, ResponseContainer &rc, GameEventStorage &ges)
{
switch ((GameCommand::GameCommandType)getPbExtension(command)) {
case GameCommand::KICK_FROM_GAME:
return cmdKickFromGame(command.GetExtension(Command_KickFromGame::ext), rc, ges);
break;
case GameCommand::LEAVE_GAME:
return cmdLeaveGame(command.GetExtension(Command_LeaveGame::ext), rc, ges);
break;
case GameCommand::GAME_SAY:
return cmdGameSay(command.GetExtension(Command_GameSay::ext), rc, ges);
break;
case GameCommand::SHUFFLE:
return cmdShuffle(command.GetExtension(Command_Shuffle::ext), rc, ges);
break;
case GameCommand::MULLIGAN:
return cmdMulligan(command.GetExtension(Command_Mulligan::ext), rc, ges);
break;
case GameCommand::ROLL_DIE:
return cmdRollDie(command.GetExtension(Command_RollDie::ext), rc, ges);
break;
case GameCommand::DRAW_CARDS:
return cmdDrawCards(command.GetExtension(Command_DrawCards::ext), rc, ges);
break;
case GameCommand::UNDO_DRAW:
return cmdUndoDraw(command.GetExtension(Command_UndoDraw::ext), rc, ges);
break;
case GameCommand::FLIP_CARD:
return cmdFlipCard(command.GetExtension(Command_FlipCard::ext), rc, ges);
break;
case GameCommand::ATTACH_CARD:
return cmdAttachCard(command.GetExtension(Command_AttachCard::ext), rc, ges);
break;
case GameCommand::CREATE_TOKEN:
return cmdCreateToken(command.GetExtension(Command_CreateToken::ext), rc, ges);
break;
case GameCommand::CREATE_ARROW:
return cmdCreateArrow(command.GetExtension(Command_CreateArrow::ext), rc, ges);
break;
case GameCommand::DELETE_ARROW:
return cmdDeleteArrow(command.GetExtension(Command_DeleteArrow::ext), rc, ges);
break;
case GameCommand::SET_CARD_ATTR:
return cmdSetCardAttr(command.GetExtension(Command_SetCardAttr::ext), rc, ges);
break;
case GameCommand::SET_CARD_COUNTER:
return cmdSetCardCounter(command.GetExtension(Command_SetCardCounter::ext), rc, ges);
break;
case GameCommand::INC_CARD_COUNTER:
return cmdIncCardCounter(command.GetExtension(Command_IncCardCounter::ext), rc, ges);
break;
case GameCommand::READY_START:
return cmdReadyStart(command.GetExtension(Command_ReadyStart::ext), rc, ges);
break;
case GameCommand::CONCEDE:
return cmdConcede(command.GetExtension(Command_Concede::ext), rc, ges);
break;
case GameCommand::INC_COUNTER:
return cmdIncCounter(command.GetExtension(Command_IncCounter::ext), rc, ges);
break;
case GameCommand::CREATE_COUNTER:
return cmdCreateCounter(command.GetExtension(Command_CreateCounter::ext), rc, ges);
break;
case GameCommand::SET_COUNTER:
return cmdSetCounter(command.GetExtension(Command_SetCounter::ext), rc, ges);
break;
case GameCommand::DEL_COUNTER:
return cmdDelCounter(command.GetExtension(Command_DelCounter::ext), rc, ges);
break;
case GameCommand::NEXT_TURN:
return cmdNextTurn(command.GetExtension(Command_NextTurn::ext), rc, ges);
break;
case GameCommand::SET_ACTIVE_PHASE:
return cmdSetActivePhase(command.GetExtension(Command_SetActivePhase::ext), rc, ges);
break;
case GameCommand::DUMP_ZONE:
return cmdDumpZone(command.GetExtension(Command_DumpZone::ext), rc, ges);
break;
case GameCommand::REVEAL_CARDS:
return cmdRevealCards(command.GetExtension(Command_RevealCards::ext), rc, ges);
break;
case GameCommand::MOVE_CARD:
return cmdMoveCard(command.GetExtension(Command_MoveCard::ext), rc, ges);
break;
case GameCommand::SET_SIDEBOARD_PLAN:
return cmdSetSideboardPlan(command.GetExtension(Command_SetSideboardPlan::ext), rc, ges);
break;
case GameCommand::DECK_SELECT:
return cmdDeckSelect(command.GetExtension(Command_DeckSelect::ext), rc, ges);
break;
case GameCommand::SET_SIDEBOARD_LOCK:
return cmdSetSideboardLock(command.GetExtension(Command_SetSideboardLock::ext), rc, ges);
break;
case GameCommand::CHANGE_ZONE_PROPERTIES:
return cmdChangeZoneProperties(command.GetExtension(Command_ChangeZoneProperties::ext), rc, ges);
break;
case GameCommand::UNCONCEDE:
return cmdUnconcede(command.GetExtension(Command_Unconcede::ext), rc, ges);
break;
case GameCommand::JUDGE:
return cmdJudge(command.GetExtension(Command_Judge::ext), rc, ges);
break;
case GameCommand::REVERSE_TURN:
return cmdReverseTurn(command.GetExtension(Command_ReverseTurn::ext), rc, ges);
break;
default:
return Response::RespInvalidCommand;
}
}
void Server_Player::sendGameEvent(const GameEventContainer &cont)
{
QMutexLocker locker(&playerMutex);
if (userInterface) {
userInterface->sendProtocolItem(cont);
}
}
void Server_Player::setUserInterface(Server_AbstractUserInterface *_userInterface)
{
playerMutex.lock();
userInterface = _userInterface;
playerMutex.unlock();
pingTime = _userInterface ? 0 : -1;
Event_PlayerPropertiesChanged event;
event.mutable_player_properties()->set_ping_seconds(pingTime);
GameEventStorage ges;
ges.setGameEventContext(Context_ConnectionStateChanged());
ges.enqueueGameEvent(event, playerId);
ges.sendToGame(game);
}
void Server_Player::disconnectClient()
{
if (!(userInfo->user_level() & ServerInfo_User::IsRegistered) || spectator) {
game->removePlayer(this, Event_Leave::USER_DISCONNECTED);
} else {
setUserInterface(nullptr);
}
}
void Server_Player::getInfo(ServerInfo_Player *info,
Server_Player *playerWhosAsking,
bool omniscient,
bool withUserInfo)
{
getProperties(*info->mutable_properties(), withUserInfo);
if (playerWhosAsking == this) {
if (deck) {
info->set_deck_list(deck->writeToString_Native().toStdString());
}
}
for (Server_Arrow *arrow : arrows) {
arrow->getInfo(info->add_arrow_list());
}
for (Server_Counter *counter : counters) {
counter->getInfo(info->add_counter_list());
}
for (Server_CardZone *zone : zones) {
zone->getInfo(info->add_zone_list(), playerWhosAsking, omniscient);
}
}