servatrice/cockatrice/src/zoneviewzone.cpp
2009-03-25 15:08:36 +01:00

104 lines
2.9 KiB
C++

#include <QtGui>
#include "zoneviewzone.h"
#include "player.h"
#include "client.h"
ZoneViewZone::ZoneViewZone(Player *_p, CardZone *_origZone, int _numberCards, QGraphicsItem *parent)
: CardZone(_p, _origZone->getName(), parent, true), numberCards(_numberCards), origZone(_origZone)
{
cards = new CardList(true);
origZone->addView(this);
}
ZoneViewZone::~ZoneViewZone()
{
qDebug("ZoneViewZone destructor");
origZone->removeView(this);
}
QRectF ZoneViewZone::boundingRect() const
{
return QRectF(0, 0, CARD_WIDTH * 1.75, scene()->sceneRect().height());
}
void ZoneViewZone::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
Q_UNUSED(painter);
Q_UNUSED(option);
Q_UNUSED(widget);
}
bool ZoneViewZone::initializeCards()
{
if (!origZone->contentsKnown())
return false;
CardList *const c = origZone->getCards();
int number = numberCards == 0 ? c->size() : (numberCards < c->size() ? numberCards : c->size());
for (int i = 0; i < number; i++) {
CardItem *card = c->at(i);
addCard(new CardItem(player->getDb(), card->getName(), card->getId(), this), false, i);
}
reorganizeCards();
return true;
}
// Because of boundingRect(), this function must not be called before the zone was added to a scene.
void ZoneViewZone::reorganizeCards()
{
qDebug("reorganizeCards");
if (cards->isEmpty())
return;
int cardCount = cards->size();
qreal totalWidth = boundingRect().width();
qreal totalHeight = boundingRect().height();
qreal cardWidth = cards->at(0)->boundingRect().width();
qreal cardHeight = cards->at(0)->boundingRect().height();
qreal x1 = 0;
qreal x2 = (totalWidth - cardWidth);
for (int i = 0; i < cardCount; i++) {
CardItem *c = cards->at(i);
qreal x = i % 2 ? x2 : x1;
// If the total height of the cards is smaller than the available height,
// the cards do not need to overlap and are displayed in the center of the area.
if (cardHeight * cardCount > totalHeight)
c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1));
else
c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
if (!origZone->contentsKnown())
c->setId(i);
c->setZValue(i);
}
}
void ZoneViewZone::addCard(CardItem *card, bool reorganize, int x, int y)
{
Q_UNUSED(y);
qDebug(QString("ZoneViewZone: inserting '%1' at x=%2").arg(card->getName()).arg(x).toLatin1());
cards->insert(x, card);
card->setParentItem(this);
card->update(card->boundingRect());
if (reorganize)
reorganizeCards();
}
void ZoneViewZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint)
{
Q_UNUSED(dropPoint);
qDebug(QString("handleDropEvent id=%1").arg(cardId).toLatin1());
player->client->moveCard(cardId, startZone->getName(), getName(), 0, 0);
}
void ZoneViewZone::removeCard(int position)
{
if (position >= cards->size())
return;
CardItem *card = cards->at(position);
cards->removeAt(position);
delete card;
reorganizeCards();
}