653 lines
24 KiB
C++
653 lines
24 KiB
C++
#include "protocol.h"
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#include "protocol_items.h"
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Command_Ping::Command_Ping()
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: Command("ping")
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{
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}
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Command_Login::Command_Login(const QString &_username, const QString &_password)
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: Command("login"), username(_username), password(_password)
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{
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setParameter("username", username);
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setParameter("password", password);
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}
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void Command_Login::extractParameters()
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{
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Command::extractParameters();
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username = parameters["username"];
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password = parameters["password"];
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}
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Command_ChatListChannels::Command_ChatListChannels()
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: Command("chat_list_channels")
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{
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}
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Command_ChatJoinChannel::Command_ChatJoinChannel(const QString &_channel)
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: Command("chat_join_channel"), channel(_channel)
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{
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setParameter("channel", channel);
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}
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void Command_ChatJoinChannel::extractParameters()
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{
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Command::extractParameters();
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channel = parameters["channel"];
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}
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Command_ChatLeaveChannel::Command_ChatLeaveChannel(const QString &_channel)
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: ChatCommand("chat_leave_channel", _channel)
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{
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}
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Command_ChatSay::Command_ChatSay(const QString &_channel, const QString &_message)
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: ChatCommand("chat_say", _channel), message(_message)
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{
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setParameter("message", message);
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}
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void Command_ChatSay::extractParameters()
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{
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ChatCommand::extractParameters();
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message = parameters["message"];
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}
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Command_ListGames::Command_ListGames()
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: Command("list_games")
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{
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}
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Command_CreateGame::Command_CreateGame(const QString &_description, const QString &_password, int _maxPlayers, bool _spectatorsAllowed)
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: Command("create_game"), description(_description), password(_password), maxPlayers(_maxPlayers), spectatorsAllowed(_spectatorsAllowed)
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{
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setParameter("description", description);
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setParameter("password", password);
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setParameter("max_players", maxPlayers);
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setParameter("spectators_allowed", spectatorsAllowed);
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}
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void Command_CreateGame::extractParameters()
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{
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Command::extractParameters();
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description = parameters["description"];
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password = parameters["password"];
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maxPlayers = parameters["max_players"].toInt();
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spectatorsAllowed = (parameters["spectators_allowed"] == "1");
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}
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Command_JoinGame::Command_JoinGame(int _gameId, const QString &_password, bool _spectator)
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: Command("join_game"), gameId(_gameId), password(_password), spectator(_spectator)
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{
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setParameter("game_id", gameId);
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setParameter("password", password);
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setParameter("spectator", spectator);
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}
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void Command_JoinGame::extractParameters()
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{
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Command::extractParameters();
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gameId = parameters["game_id"].toInt();
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password = parameters["password"];
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spectator = (parameters["spectator"] == "1");
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}
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Command_LeaveGame::Command_LeaveGame(int _gameId)
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: GameCommand("leave_game", _gameId)
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{
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}
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Command_Say::Command_Say(int _gameId, const QString &_message)
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: GameCommand("say", _gameId), message(_message)
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{
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setParameter("message", message);
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}
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void Command_Say::extractParameters()
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{
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GameCommand::extractParameters();
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message = parameters["message"];
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}
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Command_Shuffle::Command_Shuffle(int _gameId)
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: GameCommand("shuffle", _gameId)
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{
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}
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Command_RollDie::Command_RollDie(int _gameId, int _sides)
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: GameCommand("roll_die", _gameId), sides(_sides)
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{
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setParameter("sides", sides);
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}
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void Command_RollDie::extractParameters()
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{
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GameCommand::extractParameters();
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sides = parameters["sides"].toInt();
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}
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Command_DrawCards::Command_DrawCards(int _gameId, int _number)
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: GameCommand("draw_cards", _gameId), number(_number)
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{
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setParameter("number", number);
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}
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void Command_DrawCards::extractParameters()
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{
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GameCommand::extractParameters();
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number = parameters["number"].toInt();
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}
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Command_MoveCard::Command_MoveCard(int _gameId, const QString &_startZone, int _cardId, const QString &_targetZone, int _x, int _y, bool _faceDown)
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: GameCommand("move_card", _gameId), startZone(_startZone), cardId(_cardId), targetZone(_targetZone), x(_x), y(_y), faceDown(_faceDown)
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{
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setParameter("start_zone", startZone);
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setParameter("card_id", cardId);
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setParameter("target_zone", targetZone);
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setParameter("x", x);
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setParameter("y", y);
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setParameter("face_down", faceDown);
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}
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void Command_MoveCard::extractParameters()
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{
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GameCommand::extractParameters();
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startZone = parameters["start_zone"];
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cardId = parameters["card_id"].toInt();
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targetZone = parameters["target_zone"];
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x = parameters["x"].toInt();
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y = parameters["y"].toInt();
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faceDown = (parameters["face_down"] == "1");
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}
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Command_CreateToken::Command_CreateToken(int _gameId, const QString &_zone, const QString &_cardName, const QString &_pt, int _x, int _y)
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: GameCommand("create_token", _gameId), zone(_zone), cardName(_cardName), pt(_pt), x(_x), y(_y)
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{
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setParameter("zone", zone);
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setParameter("card_name", cardName);
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setParameter("pt", pt);
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setParameter("x", x);
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setParameter("y", y);
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}
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void Command_CreateToken::extractParameters()
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{
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GameCommand::extractParameters();
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zone = parameters["zone"];
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cardName = parameters["card_name"];
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pt = parameters["pt"];
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x = parameters["x"].toInt();
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y = parameters["y"].toInt();
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}
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Command_CreateArrow::Command_CreateArrow(int _gameId, int _startPlayerId, const QString &_startZone, int _startCardId, int _targetPlayerId, const QString &_targetZone, int _targetCardId, int _color)
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: GameCommand("create_arrow", _gameId), startPlayerId(_startPlayerId), startZone(_startZone), startCardId(_startCardId), targetPlayerId(_targetPlayerId), targetZone(_targetZone), targetCardId(_targetCardId), color(_color)
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{
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setParameter("start_player_id", startPlayerId);
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setParameter("start_zone", startZone);
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setParameter("start_card_id", startCardId);
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setParameter("target_player_id", targetPlayerId);
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setParameter("target_zone", targetZone);
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setParameter("target_card_id", targetCardId);
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setParameter("color", color);
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}
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void Command_CreateArrow::extractParameters()
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{
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GameCommand::extractParameters();
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startPlayerId = parameters["start_player_id"].toInt();
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startZone = parameters["start_zone"];
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startCardId = parameters["start_card_id"].toInt();
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targetPlayerId = parameters["target_player_id"].toInt();
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targetZone = parameters["target_zone"];
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targetCardId = parameters["target_card_id"].toInt();
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color = parameters["color"].toInt();
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}
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Command_DeleteArrow::Command_DeleteArrow(int _gameId, int _arrowId)
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: GameCommand("delete_arrow", _gameId), arrowId(_arrowId)
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{
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setParameter("arrow_id", arrowId);
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}
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void Command_DeleteArrow::extractParameters()
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{
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GameCommand::extractParameters();
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arrowId = parameters["arrow_id"].toInt();
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}
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Command_SetCardAttr::Command_SetCardAttr(int _gameId, const QString &_zone, int _cardId, const QString &_attrName, const QString &_attrValue)
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: GameCommand("set_card_attr", _gameId), zone(_zone), cardId(_cardId), attrName(_attrName), attrValue(_attrValue)
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{
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setParameter("zone", zone);
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setParameter("card_id", cardId);
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setParameter("attr_name", attrName);
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setParameter("attr_value", attrValue);
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}
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void Command_SetCardAttr::extractParameters()
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{
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GameCommand::extractParameters();
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zone = parameters["zone"];
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cardId = parameters["card_id"].toInt();
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attrName = parameters["attr_name"];
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attrValue = parameters["attr_value"];
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}
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Command_ReadyStart::Command_ReadyStart(int _gameId)
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: GameCommand("ready_start", _gameId)
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{
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}
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Command_IncCounter::Command_IncCounter(int _gameId, int _counterId, int _delta)
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: GameCommand("inc_counter", _gameId), counterId(_counterId), delta(_delta)
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{
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setParameter("counter_id", counterId);
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setParameter("delta", delta);
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}
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void Command_IncCounter::extractParameters()
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{
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GameCommand::extractParameters();
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counterId = parameters["counter_id"].toInt();
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delta = parameters["delta"].toInt();
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}
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Command_AddCounter::Command_AddCounter(int _gameId, const QString &_counterName, int _color, int _radius, int _value)
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: GameCommand("add_counter", _gameId), counterName(_counterName), color(_color), radius(_radius), value(_value)
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{
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setParameter("counter_name", counterName);
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setParameter("color", color);
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setParameter("radius", radius);
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setParameter("value", value);
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}
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void Command_AddCounter::extractParameters()
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{
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GameCommand::extractParameters();
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counterName = parameters["counter_name"];
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color = parameters["color"].toInt();
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radius = parameters["radius"].toInt();
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value = parameters["value"].toInt();
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}
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Command_SetCounter::Command_SetCounter(int _gameId, int _counterId, int _value)
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: GameCommand("set_counter", _gameId), counterId(_counterId), value(_value)
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{
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setParameter("counter_id", counterId);
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setParameter("value", value);
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}
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void Command_SetCounter::extractParameters()
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{
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GameCommand::extractParameters();
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counterId = parameters["counter_id"].toInt();
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value = parameters["value"].toInt();
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}
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Command_DelCounter::Command_DelCounter(int _gameId, int _counterId)
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: GameCommand("del_counter", _gameId), counterId(_counterId)
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{
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setParameter("counter_id", counterId);
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}
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void Command_DelCounter::extractParameters()
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{
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GameCommand::extractParameters();
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counterId = parameters["counter_id"].toInt();
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}
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Command_NextTurn::Command_NextTurn(int _gameId)
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: GameCommand("next_turn", _gameId)
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{
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}
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Command_SetActivePhase::Command_SetActivePhase(int _gameId, int _phase)
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: GameCommand("set_active_phase", _gameId), phase(_phase)
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{
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setParameter("phase", phase);
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}
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void Command_SetActivePhase::extractParameters()
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{
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GameCommand::extractParameters();
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phase = parameters["phase"].toInt();
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}
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Command_DumpZone::Command_DumpZone(int _gameId, int _playerId, const QString &_zoneName, int _numberCards)
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: GameCommand("dump_zone", _gameId), playerId(_playerId), zoneName(_zoneName), numberCards(_numberCards)
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{
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setParameter("player_id", playerId);
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setParameter("zone_name", zoneName);
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setParameter("number_cards", numberCards);
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}
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void Command_DumpZone::extractParameters()
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{
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GameCommand::extractParameters();
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playerId = parameters["player_id"].toInt();
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zoneName = parameters["zone_name"];
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numberCards = parameters["number_cards"].toInt();
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}
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Command_StopDumpZone::Command_StopDumpZone(int _gameId, int _playerId, const QString &_zoneName)
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: GameCommand("stop_dump_zone", _gameId), playerId(_playerId), zoneName(_zoneName)
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{
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setParameter("player_id", playerId);
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setParameter("zone_name", zoneName);
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}
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void Command_StopDumpZone::extractParameters()
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{
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GameCommand::extractParameters();
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playerId = parameters["player_id"].toInt();
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zoneName = parameters["zone_name"];
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}
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Command_DumpAll::Command_DumpAll(int _gameId)
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: GameCommand("dump_all", _gameId)
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{
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}
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Command_SubmitDeck::Command_SubmitDeck(int _gameId)
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: GameCommand("submit_deck", _gameId)
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{
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}
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Event_Say::Event_Say(int _gameId, int _playerId, const QString &_message)
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: GameEvent("say", _gameId, _playerId), message(_message)
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{
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setParameter("message", message);
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}
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void Event_Say::extractParameters()
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{
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GameEvent::extractParameters();
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message = parameters["message"];
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}
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Event_Join::Event_Join(int _gameId, int _playerId, const QString &_playerName, bool _spectator)
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: GameEvent("join", _gameId, _playerId), playerName(_playerName), spectator(_spectator)
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{
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setParameter("player_name", playerName);
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setParameter("spectator", spectator);
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}
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void Event_Join::extractParameters()
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{
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GameEvent::extractParameters();
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playerName = parameters["player_name"];
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spectator = (parameters["spectator"] == "1");
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}
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Event_Leave::Event_Leave(int _gameId, int _playerId)
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: GameEvent("leave", _gameId, _playerId)
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{
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}
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Event_GameClosed::Event_GameClosed(int _gameId, int _playerId)
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: GameEvent("game_closed", _gameId, _playerId)
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{
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}
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Event_ReadyStart::Event_ReadyStart(int _gameId, int _playerId)
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: GameEvent("ready_start", _gameId, _playerId)
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{
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}
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Event_SetupZones::Event_SetupZones(int _gameId, int _playerId, int _deckSize, int _sbSize)
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: GameEvent("setup_zones", _gameId, _playerId), deckSize(_deckSize), sbSize(_sbSize)
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{
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setParameter("deck_size", deckSize);
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setParameter("sb_size", sbSize);
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}
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void Event_SetupZones::extractParameters()
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{
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GameEvent::extractParameters();
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deckSize = parameters["deck_size"].toInt();
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sbSize = parameters["sb_size"].toInt();
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}
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Event_GameStart::Event_GameStart(int _gameId, int _playerId)
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: GameEvent("game_start", _gameId, _playerId)
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{
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}
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Event_Shuffle::Event_Shuffle(int _gameId, int _playerId)
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: GameEvent("shuffle", _gameId, _playerId)
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{
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}
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Event_RollDie::Event_RollDie(int _gameId, int _playerId, int _sides, int _value)
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: GameEvent("roll_die", _gameId, _playerId), sides(_sides), value(_value)
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{
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setParameter("sides", sides);
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setParameter("value", value);
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}
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void Event_RollDie::extractParameters()
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{
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GameEvent::extractParameters();
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sides = parameters["sides"].toInt();
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value = parameters["value"].toInt();
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}
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Event_MoveCard::Event_MoveCard(int _gameId, int _playerId, int _cardId, const QString &_cardName, const QString &_startZone, int _position, const QString &_targetZone, int _x, int _y, bool _faceDown)
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: GameEvent("move_card", _gameId, _playerId), cardId(_cardId), cardName(_cardName), startZone(_startZone), position(_position), targetZone(_targetZone), x(_x), y(_y), faceDown(_faceDown)
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{
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setParameter("card_id", cardId);
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setParameter("card_name", cardName);
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setParameter("start_zone", startZone);
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setParameter("position", position);
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setParameter("target_zone", targetZone);
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setParameter("x", x);
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setParameter("y", y);
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setParameter("face_down", faceDown);
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}
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void Event_MoveCard::extractParameters()
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{
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GameEvent::extractParameters();
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cardId = parameters["card_id"].toInt();
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cardName = parameters["card_name"];
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startZone = parameters["start_zone"];
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position = parameters["position"].toInt();
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targetZone = parameters["target_zone"];
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x = parameters["x"].toInt();
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y = parameters["y"].toInt();
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faceDown = (parameters["face_down"] == "1");
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}
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Event_CreateToken::Event_CreateToken(int _gameId, int _playerId, const QString &_zone, int _cardId, const QString &_cardName, const QString &_pt, int _x, int _y)
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: GameEvent("create_token", _gameId, _playerId), zone(_zone), cardId(_cardId), cardName(_cardName), pt(_pt), x(_x), y(_y)
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{
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setParameter("zone", zone);
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setParameter("card_id", cardId);
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setParameter("card_name", cardName);
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setParameter("pt", pt);
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setParameter("x", x);
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setParameter("y", y);
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}
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void Event_CreateToken::extractParameters()
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{
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GameEvent::extractParameters();
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zone = parameters["zone"];
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cardId = parameters["card_id"].toInt();
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cardName = parameters["card_name"];
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pt = parameters["pt"];
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x = parameters["x"].toInt();
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y = parameters["y"].toInt();
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}
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Event_CreateArrow::Event_CreateArrow(int _gameId, int _playerId, int _arrowId, int _startPlayerId, const QString &_startZone, int _startCardId, int _targetPlayerId, const QString &_targetZone, int _targetCardId, int _color)
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: GameEvent("create_arrow", _gameId, _playerId), arrowId(_arrowId), startPlayerId(_startPlayerId), startZone(_startZone), startCardId(_startCardId), targetPlayerId(_targetPlayerId), targetZone(_targetZone), targetCardId(_targetCardId), color(_color)
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{
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setParameter("arrow_id", arrowId);
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setParameter("start_player_id", startPlayerId);
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setParameter("start_zone", startZone);
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setParameter("start_card_id", startCardId);
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setParameter("target_player_id", targetPlayerId);
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setParameter("target_zone", targetZone);
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setParameter("target_card_id", targetCardId);
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setParameter("color", color);
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}
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void Event_CreateArrow::extractParameters()
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{
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GameEvent::extractParameters();
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arrowId = parameters["arrow_id"].toInt();
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startPlayerId = parameters["start_player_id"].toInt();
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startZone = parameters["start_zone"];
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startCardId = parameters["start_card_id"].toInt();
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targetPlayerId = parameters["target_player_id"].toInt();
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targetZone = parameters["target_zone"];
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targetCardId = parameters["target_card_id"].toInt();
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color = parameters["color"].toInt();
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}
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Event_DeleteArrow::Event_DeleteArrow(int _gameId, int _playerId, int _arrowId)
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: GameEvent("delete_arrow", _gameId, _playerId), arrowId(_arrowId)
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{
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setParameter("arrow_id", arrowId);
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}
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void Event_DeleteArrow::extractParameters()
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{
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GameEvent::extractParameters();
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arrowId = parameters["arrow_id"].toInt();
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}
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Event_SetCardAttr::Event_SetCardAttr(int _gameId, int _playerId, const QString &_zone, int _cardId, const QString &_attrName, const QString &_attrValue)
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: GameEvent("set_card_attr", _gameId, _playerId), zone(_zone), cardId(_cardId), attrName(_attrName), attrValue(_attrValue)
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{
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setParameter("zone", zone);
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setParameter("card_id", cardId);
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setParameter("attr_name", attrName);
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setParameter("attr_value", attrValue);
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}
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void Event_SetCardAttr::extractParameters()
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{
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GameEvent::extractParameters();
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zone = parameters["zone"];
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cardId = parameters["card_id"].toInt();
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attrName = parameters["attr_name"];
|
|
attrValue = parameters["attr_value"];
|
|
}
|
|
Event_AddCounter::Event_AddCounter(int _gameId, int _playerId, int _counterId, const QString &_counterName, int _color, int _radius, int _value)
|
|
: GameEvent("add_counter", _gameId, _playerId), counterId(_counterId), counterName(_counterName), color(_color), radius(_radius), value(_value)
|
|
{
|
|
setParameter("counter_id", counterId);
|
|
setParameter("counter_name", counterName);
|
|
setParameter("color", color);
|
|
setParameter("radius", radius);
|
|
setParameter("value", value);
|
|
}
|
|
void Event_AddCounter::extractParameters()
|
|
{
|
|
GameEvent::extractParameters();
|
|
counterId = parameters["counter_id"].toInt();
|
|
counterName = parameters["counter_name"];
|
|
color = parameters["color"].toInt();
|
|
radius = parameters["radius"].toInt();
|
|
value = parameters["value"].toInt();
|
|
}
|
|
Event_SetCounter::Event_SetCounter(int _gameId, int _playerId, int _counterId, int _value)
|
|
: GameEvent("set_counter", _gameId, _playerId), counterId(_counterId), value(_value)
|
|
{
|
|
setParameter("counter_id", counterId);
|
|
setParameter("value", value);
|
|
}
|
|
void Event_SetCounter::extractParameters()
|
|
{
|
|
GameEvent::extractParameters();
|
|
counterId = parameters["counter_id"].toInt();
|
|
value = parameters["value"].toInt();
|
|
}
|
|
Event_DelCounter::Event_DelCounter(int _gameId, int _playerId, int _counterId)
|
|
: GameEvent("del_counter", _gameId, _playerId), counterId(_counterId)
|
|
{
|
|
setParameter("counter_id", counterId);
|
|
}
|
|
void Event_DelCounter::extractParameters()
|
|
{
|
|
GameEvent::extractParameters();
|
|
counterId = parameters["counter_id"].toInt();
|
|
}
|
|
Event_SetActivePlayer::Event_SetActivePlayer(int _gameId, int _playerId, int _activePlayerId)
|
|
: GameEvent("set_active_player", _gameId, _playerId), activePlayerId(_activePlayerId)
|
|
{
|
|
setParameter("active_player_id", activePlayerId);
|
|
}
|
|
void Event_SetActivePlayer::extractParameters()
|
|
{
|
|
GameEvent::extractParameters();
|
|
activePlayerId = parameters["active_player_id"].toInt();
|
|
}
|
|
Event_SetActivePhase::Event_SetActivePhase(int _gameId, int _playerId, int _phase)
|
|
: GameEvent("set_active_phase", _gameId, _playerId), phase(_phase)
|
|
{
|
|
setParameter("phase", phase);
|
|
}
|
|
void Event_SetActivePhase::extractParameters()
|
|
{
|
|
GameEvent::extractParameters();
|
|
phase = parameters["phase"].toInt();
|
|
}
|
|
Event_DumpZone::Event_DumpZone(int _gameId, int _playerId, int _zoneOwnerId, const QString &_zone, int _numberCards)
|
|
: GameEvent("dump_zone", _gameId, _playerId), zoneOwnerId(_zoneOwnerId), zone(_zone), numberCards(_numberCards)
|
|
{
|
|
setParameter("zone_owner_id", zoneOwnerId);
|
|
setParameter("zone", zone);
|
|
setParameter("number_cards", numberCards);
|
|
}
|
|
void Event_DumpZone::extractParameters()
|
|
{
|
|
GameEvent::extractParameters();
|
|
zoneOwnerId = parameters["zone_owner_id"].toInt();
|
|
zone = parameters["zone"];
|
|
numberCards = parameters["number_cards"].toInt();
|
|
}
|
|
Event_StopDumpZone::Event_StopDumpZone(int _gameId, int _playerId, int _zoneOwnerId, const QString &_zone)
|
|
: GameEvent("stop_dump_zone", _gameId, _playerId), zoneOwnerId(_zoneOwnerId), zone(_zone)
|
|
{
|
|
setParameter("zone_owner_id", zoneOwnerId);
|
|
setParameter("zone", zone);
|
|
}
|
|
void Event_StopDumpZone::extractParameters()
|
|
{
|
|
GameEvent::extractParameters();
|
|
zoneOwnerId = parameters["zone_owner_id"].toInt();
|
|
zone = parameters["zone"];
|
|
}
|
|
Event_ChatServerMessage::Event_ChatServerMessage(const QString &_channel, const QString &_message)
|
|
: ChatEvent("chat_server_message", _channel), message(_message)
|
|
{
|
|
setParameter("message", message);
|
|
}
|
|
void Event_ChatServerMessage::extractParameters()
|
|
{
|
|
ChatEvent::extractParameters();
|
|
message = parameters["message"];
|
|
}
|
|
Event_ChatJoinChannel::Event_ChatJoinChannel(const QString &_channel, const QString &_playerName)
|
|
: ChatEvent("chat_join_channel", _channel), playerName(_playerName)
|
|
{
|
|
setParameter("player_name", playerName);
|
|
}
|
|
void Event_ChatJoinChannel::extractParameters()
|
|
{
|
|
ChatEvent::extractParameters();
|
|
playerName = parameters["player_name"];
|
|
}
|
|
Event_ChatLeaveChannel::Event_ChatLeaveChannel(const QString &_channel, const QString &_playerName)
|
|
: ChatEvent("chat_leave_channel", _channel), playerName(_playerName)
|
|
{
|
|
setParameter("player_name", playerName);
|
|
}
|
|
void Event_ChatLeaveChannel::extractParameters()
|
|
{
|
|
ChatEvent::extractParameters();
|
|
playerName = parameters["player_name"];
|
|
}
|
|
Event_ChatSay::Event_ChatSay(const QString &_channel, const QString &_playerName, const QString &_message)
|
|
: ChatEvent("chat_say", _channel), playerName(_playerName), message(_message)
|
|
{
|
|
setParameter("player_name", playerName);
|
|
setParameter("message", message);
|
|
}
|
|
void Event_ChatSay::extractParameters()
|
|
{
|
|
ChatEvent::extractParameters();
|
|
playerName = parameters["player_name"];
|
|
message = parameters["message"];
|
|
}
|
|
void ProtocolItem::initializeHashAuto()
|
|
{
|
|
itemNameHash.insert("cmdping", Command_Ping::newItem);
|
|
itemNameHash.insert("cmdlogin", Command_Login::newItem);
|
|
itemNameHash.insert("cmdchat_list_channels", Command_ChatListChannels::newItem);
|
|
itemNameHash.insert("cmdchat_join_channel", Command_ChatJoinChannel::newItem);
|
|
itemNameHash.insert("cmdchat_leave_channel", Command_ChatLeaveChannel::newItem);
|
|
itemNameHash.insert("cmdchat_say", Command_ChatSay::newItem);
|
|
itemNameHash.insert("cmdlist_games", Command_ListGames::newItem);
|
|
itemNameHash.insert("cmdcreate_game", Command_CreateGame::newItem);
|
|
itemNameHash.insert("cmdjoin_game", Command_JoinGame::newItem);
|
|
itemNameHash.insert("cmdleave_game", Command_LeaveGame::newItem);
|
|
itemNameHash.insert("cmdsay", Command_Say::newItem);
|
|
itemNameHash.insert("cmdshuffle", Command_Shuffle::newItem);
|
|
itemNameHash.insert("cmdroll_die", Command_RollDie::newItem);
|
|
itemNameHash.insert("cmddraw_cards", Command_DrawCards::newItem);
|
|
itemNameHash.insert("cmdmove_card", Command_MoveCard::newItem);
|
|
itemNameHash.insert("cmdcreate_token", Command_CreateToken::newItem);
|
|
itemNameHash.insert("cmdcreate_arrow", Command_CreateArrow::newItem);
|
|
itemNameHash.insert("cmddelete_arrow", Command_DeleteArrow::newItem);
|
|
itemNameHash.insert("cmdset_card_attr", Command_SetCardAttr::newItem);
|
|
itemNameHash.insert("cmdready_start", Command_ReadyStart::newItem);
|
|
itemNameHash.insert("cmdinc_counter", Command_IncCounter::newItem);
|
|
itemNameHash.insert("cmdadd_counter", Command_AddCounter::newItem);
|
|
itemNameHash.insert("cmdset_counter", Command_SetCounter::newItem);
|
|
itemNameHash.insert("cmddel_counter", Command_DelCounter::newItem);
|
|
itemNameHash.insert("cmdnext_turn", Command_NextTurn::newItem);
|
|
itemNameHash.insert("cmdset_active_phase", Command_SetActivePhase::newItem);
|
|
itemNameHash.insert("cmddump_zone", Command_DumpZone::newItem);
|
|
itemNameHash.insert("cmdstop_dump_zone", Command_StopDumpZone::newItem);
|
|
itemNameHash.insert("cmddump_all", Command_DumpAll::newItem);
|
|
itemNameHash.insert("cmdsubmit_deck", Command_SubmitDeck::newItem);
|
|
itemNameHash.insert("game_eventsay", Event_Say::newItem);
|
|
itemNameHash.insert("game_eventjoin", Event_Join::newItem);
|
|
itemNameHash.insert("game_eventleave", Event_Leave::newItem);
|
|
itemNameHash.insert("game_eventgame_closed", Event_GameClosed::newItem);
|
|
itemNameHash.insert("game_eventready_start", Event_ReadyStart::newItem);
|
|
itemNameHash.insert("game_eventsetup_zones", Event_SetupZones::newItem);
|
|
itemNameHash.insert("game_eventgame_start", Event_GameStart::newItem);
|
|
itemNameHash.insert("game_eventshuffle", Event_Shuffle::newItem);
|
|
itemNameHash.insert("game_eventroll_die", Event_RollDie::newItem);
|
|
itemNameHash.insert("game_eventmove_card", Event_MoveCard::newItem);
|
|
itemNameHash.insert("game_eventcreate_token", Event_CreateToken::newItem);
|
|
itemNameHash.insert("game_eventcreate_arrow", Event_CreateArrow::newItem);
|
|
itemNameHash.insert("game_eventdelete_arrow", Event_DeleteArrow::newItem);
|
|
itemNameHash.insert("game_eventset_card_attr", Event_SetCardAttr::newItem);
|
|
itemNameHash.insert("game_eventadd_counter", Event_AddCounter::newItem);
|
|
itemNameHash.insert("game_eventset_counter", Event_SetCounter::newItem);
|
|
itemNameHash.insert("game_eventdel_counter", Event_DelCounter::newItem);
|
|
itemNameHash.insert("game_eventset_active_player", Event_SetActivePlayer::newItem);
|
|
itemNameHash.insert("game_eventset_active_phase", Event_SetActivePhase::newItem);
|
|
itemNameHash.insert("game_eventdump_zone", Event_DumpZone::newItem);
|
|
itemNameHash.insert("game_eventstop_dump_zone", Event_StopDumpZone::newItem);
|
|
itemNameHash.insert("chat_eventchat_server_message", Event_ChatServerMessage::newItem);
|
|
itemNameHash.insert("chat_eventchat_join_channel", Event_ChatJoinChannel::newItem);
|
|
itemNameHash.insert("chat_eventchat_leave_channel", Event_ChatLeaveChannel::newItem);
|
|
itemNameHash.insert("chat_eventchat_say", Event_ChatSay::newItem);
|
|
}
|