servatrice/servatrice/src/servatrice.h

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/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef SERVATRICE_H
#define SERVATRICE_H
#include "server.h"
#include <QHostAddress>
#include <QMetaType>
#include <QMutex>
#include <QReadWriteLock>
#include <QSqlDatabase>
#include <QSslCertificate>
#include <QSslKey>
#include <QTcpServer>
#include <QWebSocketServer>
#include <utility>
Q_DECLARE_METATYPE(QSqlDatabase)
class QSqlQuery;
class QTimer;
class GameReplay;
class Servatrice;
class Servatrice_ConnectionPool;
class Servatrice_DatabaseInterface;
class AbstractServerSocketInterface;
class IslInterface;
class FeatureSet;
class Servatrice_GameServer : public QTcpServer
{
Q_OBJECT
private:
Servatrice *server;
QList<Servatrice_ConnectionPool *> connectionPools;
public:
Servatrice_GameServer(Servatrice *_server,
int _numberPools,
const QSqlDatabase &_sqlDatabase,
QObject *parent = nullptr);
~Servatrice_GameServer() override;
protected:
void incomingConnection(qintptr socketDescriptor) override;
Servatrice_ConnectionPool *findLeastUsedConnectionPool();
};
class Servatrice_WebsocketGameServer : public QWebSocketServer
{
Q_OBJECT
private:
Servatrice *server;
QList<Servatrice_ConnectionPool *> connectionPools;
public:
Servatrice_WebsocketGameServer(Servatrice *_server,
int _numberPools,
const QSqlDatabase &_sqlDatabase,
QObject *parent = nullptr);
~Servatrice_WebsocketGameServer() override;
protected:
Servatrice_ConnectionPool *findLeastUsedConnectionPool();
protected slots:
void onNewConnection();
};
class Servatrice_IslServer : public QTcpServer
{
Q_OBJECT
private:
Servatrice *server;
QSslCertificate cert;
QSslKey privateKey;
public:
Servatrice_IslServer(Servatrice *_server,
const QSslCertificate &_cert,
const QSslKey &_privateKey,
QObject *parent = nullptr)
: QTcpServer(parent), server(_server), cert(_cert), privateKey(_privateKey)
{
}
protected:
void incomingConnection(qintptr socketDescriptor) override;
};
class ServerProperties
{
public:
int id;
QSslCertificate cert;
QString hostname;
QHostAddress address;
int gamePort;
int controlPort;
ServerProperties(int _id,
const QSslCertificate &_cert,
QString _hostname,
const QHostAddress &_address,
int _gamePort,
int _controlPort)
: id(_id), cert(_cert), hostname(std::move(_hostname)), address(_address), gamePort(_gamePort),
controlPort(_controlPort)
{
}
};
class Servatrice : public Server
{
Q_OBJECT
public:
enum AuthenticationMethod
{
AuthenticationNone,
AuthenticationSql,
AuthenticationPassword
};
private slots:
void statusUpdate();
void shutdownTimeout();
protected:
void doSendIslMessage(const IslMessage &msg, int serverId) override;
private:
enum DatabaseType
{
DatabaseNone,
DatabaseMySql
};
AuthenticationMethod authenticationMethod;
DatabaseType databaseType;
QTimer *pingClock, *statusUpdateClock;
Servatrice_GameServer *gameServer;
Servatrice_WebsocketGameServer *websocketGameServer;
Servatrice_IslServer *islServer;
mutable QMutex loginMessageMutex;
QString loginMessage;
QString dbPrefix;
QString requiredFeatures;
QMap<QString, bool> serverRequiredFeatureList;
QString officialWarnings;
Servatrice_DatabaseInterface *servatriceDatabaseInterface;
int serverId;
int uptime;
QMutex txBytesMutex, rxBytesMutex;
quint64 txBytes, rxBytes;
QString shutdownReason;
int shutdownMinutes;
int nextShutdownMessageMinutes;
QTimer *shutdownTimer;
bool isFirstShutdownMessage;
mutable QMutex serverListMutex;
QList<ServerProperties> serverList;
void updateServerList();
QMap<int, IslInterface *> islInterfaces;
QString getDBPrefixString() const;
QString getDBHostNameString() const;
QString getDBDatabaseNameString() const;
QString getDBUserNameString() const;
QString getDBPasswordString() const;
QString getRoomsMethodString() const;
QString getISLNetworkSSLCertFile() const;
QString getISLNetworkSSLKeyFile() const;
int getServerStatusUpdateTime() const;
int getNumberOfTCPPools() const;
int getServerTCPPort() const;
int getNumberOfWebSocketPools() const;
int getServerWebSocketPort() const;
int getISLNetworkPort() const;
bool getISLNetworkEnabled() const;
bool getEnableInternalSMTPClient() const;
QHostAddress getServerTCPHost() const;
QHostAddress getServerWebSocketHost() const;
public slots:
void scheduleShutdown(const QString &reason, int minutes);
void updateLoginMessage();
void setRequiredFeatures(QString featureList);
public:
explicit Servatrice(QObject *parent = nullptr);
~Servatrice() override;
bool initServer();
QMap<QString, bool> getServerRequiredFeatureList() const override
{
return serverRequiredFeatureList;
}
QString getOfficialWarningsList() const
{
return officialWarnings;
}
QString getServerName() const;
QString getLoginMessage() const override
{
QMutexLocker locker(&loginMessageMutex);
return loginMessage;
}
QString getRequiredFeatures() const override;
QString getAuthenticationMethodString() const;
QString getDBTypeString() const;
QString getDbPrefix() const
{
return dbPrefix;
}
QString getEmailBlackList() const;
AuthenticationMethod getAuthenticationMethod() const
{
return authenticationMethod;
}
bool permitUnregisteredUsers() const override
{
return authenticationMethod != AuthenticationNone;
}
bool getGameShouldPing() const override
{
return true;
}
bool getClientIDRequiredEnabled() const override;
bool getRegOnlyServerEnabled() const override;
bool getMaxUserLimitEnabled() const override;
bool getStoreReplaysEnabled() const override;
bool getRegistrationEnabled() const;
bool getRequireEmailForRegistrationEnabled() const;
bool getRequireEmailActivationEnabled() const;
bool getEnableLogQuery() const override;
bool getEnableForgotPassword() const;
bool getEnableForgotPasswordChallenge() const;
bool getEnableAudit() const;
bool getEnableRegistrationAudit() const;
bool getEnableForgotPasswordAudit() const;
int getMinPasswordLength() const;
int getIdleClientTimeout() const override;
int getServerID() const override;
int getMaxGameInactivityTime() const override;
int getMaxPlayerInactivityTime() const override;
int getClientKeepAlive() const override;
int getMaxUsersPerAddress() const;
int getMessageCountingInterval() const override;
int getMaxMessageCountPerInterval() const override;
int getMaxMessageSizePerInterval() const override;
int getMaxGamesPerUser() const override;
int getCommandCountingInterval() const override;
int getMaxCommandCountPerInterval() const override;
int getMaxUserTotal() const override;
bool permitCreateGameAsJudge() const override;
int getMaxTcpUserLimit() const;
int getMaxWebSocketUserLimit() const;
int getUsersWithAddress(const QHostAddress &address) const;
int getMaxAccountsPerEmail() const;
int getForgotPasswordTokenLife() const;
QList<AbstractServerSocketInterface *> getUsersWithAddressAsList(const QHostAddress &address) const;
void incTxBytes(quint64 num);
void incRxBytes(quint64 num);
void addDatabaseInterface(QThread *thread, Servatrice_DatabaseInterface *databaseInterface);
bool islConnectionExists(int serverId) const;
void addIslInterface(int serverId, IslInterface *interface);
void removeIslInterface(int serverId);
QReadWriteLock islLock;
QList<ServerProperties> getServerList() const;
};
#endif