651 lines
26 KiB
C++
651 lines
26 KiB
C++
#include <QDebug>
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#include <QDateTime>
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#include "server_protocolhandler.h"
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#include "server_database_interface.h"
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#include "server_room.h"
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#include "server_game.h"
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#include "server_player.h"
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#include "get_pb_extension.h"
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#include "pb/commands.pb.h"
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#include "pb/response.pb.h"
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#include "pb/response_login.pb.h"
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#include "pb/response_list_users.pb.h"
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#include "pb/response_get_games_of_user.pb.h"
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#include "pb/response_get_user_info.pb.h"
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#include "pb/response_join_room.pb.h"
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#include "pb/event_list_rooms.pb.h"
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#include "pb/event_server_message.pb.h"
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#include "pb/event_user_message.pb.h"
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#include "pb/event_game_joined.pb.h"
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#include "pb/event_room_say.pb.h"
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#include <google/protobuf/descriptor.h>
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Server_ProtocolHandler::Server_ProtocolHandler(Server *_server, Server_DatabaseInterface *_databaseInterface, QObject *parent)
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: QObject(parent),
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Server_AbstractUserInterface(_server),
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deleted(false),
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databaseInterface(_databaseInterface),
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authState(NotLoggedIn),
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acceptsUserListChanges(false),
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acceptsRoomListChanges(false),
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timeRunning(0),
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lastDataReceived(0)
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{
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connect(server, SIGNAL(pingClockTimeout()), this, SLOT(pingClockTimeout()));
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}
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Server_ProtocolHandler::~Server_ProtocolHandler()
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{
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}
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// This function must only be called from the thread this object lives in.
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// The thread must not hold any server locks when calling this (e.g. clientsLock, roomsLock).
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void Server_ProtocolHandler::prepareDestroy()
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{
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if (deleted)
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return;
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deleted = true;
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QMapIterator<int, Server_Room *> roomIterator(rooms);
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while (roomIterator.hasNext())
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roomIterator.next().value()->removeClient(this);
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QMap<int, QPair<int, int> > tempGames(getGames());
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server->roomsLock.lockForRead();
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QMapIterator<int, QPair<int, int> > gameIterator(tempGames);
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while (gameIterator.hasNext()) {
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gameIterator.next();
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Server_Room *r = server->getRooms().value(gameIterator.value().first);
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if (!r)
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continue;
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r->gamesLock.lockForRead();
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Server_Game *g = r->getGames().value(gameIterator.key());
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if (!g) {
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r->gamesLock.unlock();
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continue;
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}
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g->gameMutex.lock();
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Server_Player *p = g->getPlayers().value(gameIterator.value().second);
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if (!p) {
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g->gameMutex.unlock();
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r->gamesLock.unlock();
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continue;
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}
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p->disconnectClient();
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g->gameMutex.unlock();
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r->gamesLock.unlock();
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}
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server->roomsLock.unlock();
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server->removeClient(this);
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deleteLater();
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}
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void Server_ProtocolHandler::sendProtocolItem(const Response &item)
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{
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ServerMessage msg;
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msg.mutable_response()->CopyFrom(item);
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msg.set_message_type(ServerMessage::RESPONSE);
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transmitProtocolItem(msg);
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}
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void Server_ProtocolHandler::sendProtocolItem(const SessionEvent &item)
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{
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ServerMessage msg;
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msg.mutable_session_event()->CopyFrom(item);
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msg.set_message_type(ServerMessage::SESSION_EVENT);
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transmitProtocolItem(msg);
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}
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void Server_ProtocolHandler::sendProtocolItem(const GameEventContainer &item)
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{
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ServerMessage msg;
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msg.mutable_game_event_container()->CopyFrom(item);
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msg.set_message_type(ServerMessage::GAME_EVENT_CONTAINER);
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transmitProtocolItem(msg);
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}
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void Server_ProtocolHandler::sendProtocolItem(const RoomEvent &item)
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{
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ServerMessage msg;
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msg.mutable_room_event()->CopyFrom(item);
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msg.set_message_type(ServerMessage::ROOM_EVENT);
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transmitProtocolItem(msg);
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}
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Response::ResponseCode Server_ProtocolHandler::processSessionCommandContainer(const CommandContainer &cont, ResponseContainer &rc)
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{
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Response::ResponseCode finalResponseCode = Response::RespOk;
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for (int i = cont.session_command_size() - 1; i >= 0; --i) {
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Response::ResponseCode resp = Response::RespInvalidCommand;
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const SessionCommand &sc = cont.session_command(i);
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const int num = getPbExtension(sc);
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if (num != SessionCommand::PING) { // don't log ping commands
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if (num == SessionCommand::LOGIN) { // log login commands, but hide passwords
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SessionCommand debugSc(sc);
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debugSc.MutableExtension(Command_Login::ext)->clear_password();
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logDebugMessage(QString::fromStdString(debugSc.ShortDebugString()));
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} else if (num == SessionCommand::REGISTER) {
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SessionCommand logSc(sc);
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logSc.MutableExtension(Command_Register::ext)->clear_password();
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logDebugMessage(QString::fromStdString(logSc.ShortDebugString()));
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} else
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logDebugMessage(QString::fromStdString(sc.ShortDebugString()));
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}
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switch ((SessionCommand::SessionCommandType) num) {
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case SessionCommand::PING: resp = cmdPing(sc.GetExtension(Command_Ping::ext), rc); break;
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case SessionCommand::LOGIN: resp = cmdLogin(sc.GetExtension(Command_Login::ext), rc); break;
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case SessionCommand::MESSAGE: resp = cmdMessage(sc.GetExtension(Command_Message::ext), rc); break;
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case SessionCommand::GET_GAMES_OF_USER: resp = cmdGetGamesOfUser(sc.GetExtension(Command_GetGamesOfUser::ext), rc); break;
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case SessionCommand::GET_USER_INFO: resp = cmdGetUserInfo(sc.GetExtension(Command_GetUserInfo::ext), rc); break;
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case SessionCommand::LIST_ROOMS: resp = cmdListRooms(sc.GetExtension(Command_ListRooms::ext), rc); break;
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case SessionCommand::JOIN_ROOM: resp = cmdJoinRoom(sc.GetExtension(Command_JoinRoom::ext), rc); break;
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case SessionCommand::LIST_USERS: resp = cmdListUsers(sc.GetExtension(Command_ListUsers::ext), rc); break;
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default: resp = processExtendedSessionCommand(num, sc, rc);
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}
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if (resp != Response::RespOk)
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finalResponseCode = resp;
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}
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return finalResponseCode;
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}
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Response::ResponseCode Server_ProtocolHandler::processRoomCommandContainer(const CommandContainer &cont, ResponseContainer &rc)
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{
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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QReadLocker locker(&server->roomsLock);
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Server_Room *room = rooms.value(cont.room_id(), 0);
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if (!room)
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return Response::RespNotInRoom;
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Response::ResponseCode finalResponseCode = Response::RespOk;
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for (int i = cont.room_command_size() - 1; i >= 0; --i) {
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Response::ResponseCode resp = Response::RespInvalidCommand;
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const RoomCommand &sc = cont.room_command(i);
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const int num = getPbExtension(sc);
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logDebugMessage(QString::fromStdString(sc.ShortDebugString()));
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switch ((RoomCommand::RoomCommandType) num) {
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case RoomCommand::LEAVE_ROOM: resp = cmdLeaveRoom(sc.GetExtension(Command_LeaveRoom::ext), room, rc); break;
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case RoomCommand::ROOM_SAY: resp = cmdRoomSay(sc.GetExtension(Command_RoomSay::ext), room, rc); break;
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case RoomCommand::CREATE_GAME: resp = cmdCreateGame(sc.GetExtension(Command_CreateGame::ext), room, rc); break;
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case RoomCommand::JOIN_GAME: resp = cmdJoinGame(sc.GetExtension(Command_JoinGame::ext), room, rc); break;
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}
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if (resp != Response::RespOk)
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finalResponseCode = resp;
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}
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return finalResponseCode;
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}
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Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const CommandContainer &cont, ResponseContainer &rc)
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{
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static QList<GameCommand::GameCommandType> antifloodCommandsWhiteList = QList<GameCommand::GameCommandType>()
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// draw/undo card draw (example: drawing 10 cards one by one from the deck)
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<< GameCommand::DRAW_CARDS
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<< GameCommand::UNDO_DRAW
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// create, delete arrows (example: targeting with 10 cards during an attack)
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<< GameCommand::CREATE_ARROW
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<< GameCommand::DELETE_ARROW
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// set card attributes (example: tapping 10 cards at once)
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<< GameCommand::SET_CARD_ATTR
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// increment / decrement counter (example: -10 life points one by one)
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<< GameCommand::INC_COUNTER
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// mulling lots of hands in a row
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<< GameCommand::MULLIGAN
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// allows a user to sideboard without receiving flooding message
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<< GameCommand::MOVE_CARD;
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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QMap<int, QPair<int, int> > gameMap = getGames();
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if (!gameMap.contains(cont.game_id()))
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return Response::RespNotInRoom;
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const QPair<int, int> roomIdAndPlayerId = gameMap.value(cont.game_id());
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QReadLocker roomsLocker(&server->roomsLock);
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Server_Room *room = server->getRooms().value(roomIdAndPlayerId.first);
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if (!room)
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return Response::RespNotInRoom;
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QReadLocker roomGamesLocker(&room->gamesLock);
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Server_Game *game = room->getGames().value(cont.game_id());
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if (!game) {
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if (room->getExternalGames().contains(cont.game_id())) {
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server->sendIsl_GameCommand(cont,
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room->getExternalGames().value(cont.game_id()).server_id(),
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userInfo->session_id(),
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roomIdAndPlayerId.first,
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roomIdAndPlayerId.second
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);
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return Response::RespNothing;
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}
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return Response::RespNotInRoom;
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}
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QMutexLocker gameLocker(&game->gameMutex);
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Server_Player *player = game->getPlayers().value(roomIdAndPlayerId.second);
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if (!player)
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return Response::RespNotInRoom;
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int commandCountingInterval = server->getCommandCountingInterval();
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int maxCommandCountPerInterval = server->getMaxCommandCountPerInterval();
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GameEventStorage ges;
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Response::ResponseCode finalResponseCode = Response::RespOk;
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for (int i = cont.game_command_size() - 1; i >= 0; --i) {
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const GameCommand &sc = cont.game_command(i);
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logDebugMessage(QString("game %1 player %2: ").arg(cont.game_id()).arg(roomIdAndPlayerId.second) + QString::fromStdString(sc.ShortDebugString()));
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if (commandCountingInterval > 0) {
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int totalCount = 0;
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if (commandCountOverTime.isEmpty())
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commandCountOverTime.prepend(0);
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if(!antifloodCommandsWhiteList.contains((GameCommand::GameCommandType) getPbExtension(sc)))
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++commandCountOverTime[0];
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for (int i = 0; i < commandCountOverTime.size(); ++i)
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totalCount += commandCountOverTime[i];
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if (totalCount > maxCommandCountPerInterval)
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return Response::RespChatFlood;
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}
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Response::ResponseCode resp = player->processGameCommand(sc, rc, ges);
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if (resp != Response::RespOk)
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finalResponseCode = resp;
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}
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ges.sendToGame(game);
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return finalResponseCode;
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}
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Response::ResponseCode Server_ProtocolHandler::processModeratorCommandContainer(const CommandContainer &cont, ResponseContainer &rc)
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{
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if (!userInfo)
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return Response::RespLoginNeeded;
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if (!(userInfo->user_level() & ServerInfo_User::IsModerator))
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return Response::RespLoginNeeded;
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Response::ResponseCode finalResponseCode = Response::RespOk;
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for (int i = cont.moderator_command_size() - 1; i >= 0; --i) {
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Response::ResponseCode resp = Response::RespInvalidCommand;
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const ModeratorCommand &sc = cont.moderator_command(i);
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const int num = getPbExtension(sc);
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logDebugMessage(QString::fromStdString(sc.ShortDebugString()));
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resp = processExtendedModeratorCommand(num, sc, rc);
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if (resp != Response::RespOk)
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finalResponseCode = resp;
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}
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return finalResponseCode;
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}
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Response::ResponseCode Server_ProtocolHandler::processAdminCommandContainer(const CommandContainer &cont, ResponseContainer &rc)
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{
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if (!userInfo)
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return Response::RespLoginNeeded;
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if (!(userInfo->user_level() & ServerInfo_User::IsAdmin))
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return Response::RespLoginNeeded;
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Response::ResponseCode finalResponseCode = Response::RespOk;
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for (int i = cont.admin_command_size() - 1; i >= 0; --i) {
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Response::ResponseCode resp = Response::RespInvalidCommand;
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const AdminCommand &sc = cont.admin_command(i);
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const int num = getPbExtension(sc);
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logDebugMessage(QString::fromStdString(sc.ShortDebugString()));
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resp = processExtendedAdminCommand(num, sc, rc);
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if (resp != Response::RespOk)
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finalResponseCode = resp;
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}
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return finalResponseCode;
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}
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void Server_ProtocolHandler::processCommandContainer(const CommandContainer &cont)
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{
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// Command processing must be disabled after prepareDestroy() has been called.
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if (deleted)
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return;
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lastDataReceived = timeRunning;
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ResponseContainer responseContainer(cont.has_cmd_id() ? cont.cmd_id() : -1);
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Response::ResponseCode finalResponseCode;
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if (cont.game_command_size())
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finalResponseCode = processGameCommandContainer(cont, responseContainer);
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else if (cont.room_command_size())
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finalResponseCode = processRoomCommandContainer(cont, responseContainer);
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else if (cont.session_command_size())
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finalResponseCode = processSessionCommandContainer(cont, responseContainer);
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else if (cont.moderator_command_size())
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finalResponseCode = processModeratorCommandContainer(cont, responseContainer);
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else if (cont.admin_command_size())
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finalResponseCode = processAdminCommandContainer(cont, responseContainer);
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else
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finalResponseCode = Response::RespInvalidCommand;
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if ((finalResponseCode != Response::RespNothing))
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sendResponseContainer(responseContainer, finalResponseCode);
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}
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void Server_ProtocolHandler::pingClockTimeout()
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{
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int cmdcountinterval = server->getCommandCountingInterval();
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int msgcountinterval = server->getMessageCountingInterval();
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int pingclockinterval = server->getPingClockInterval();
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int interval = server->getMessageCountingInterval();
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if (interval > 0) {
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if(pingclockinterval > 0) {
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messageSizeOverTime.prepend(0);
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if (messageSizeOverTime.size() > (msgcountinterval / pingclockinterval))
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messageSizeOverTime.removeLast();
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messageCountOverTime.prepend(0);
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if (messageCountOverTime.size() > (msgcountinterval / pingclockinterval))
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messageCountOverTime.removeLast();
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}
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}
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interval = server->getCommandCountingInterval();
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if (interval > 0) {
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if (pingclockinterval > 0) {
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commandCountOverTime.prepend(0);
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if (commandCountOverTime.size() > (cmdcountinterval / pingclockinterval))
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commandCountOverTime.removeLast();
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}
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}
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if (timeRunning - lastDataReceived > server->getMaxPlayerInactivityTime())
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prepareDestroy();
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++timeRunning;
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}
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Response::ResponseCode Server_ProtocolHandler::cmdPing(const Command_Ping & /*cmd*/, ResponseContainer & /*rc*/)
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{
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return Response::RespOk;
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}
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Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd, ResponseContainer &rc)
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{
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QString userName = QString::fromStdString(cmd.user_name()).simplified();
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QString clientId = QString::fromStdString(cmd.clientid()).simplified();
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if (userName.isEmpty() || (userInfo != 0))
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return Response::RespContextError;
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if (clientId.isEmpty())
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return Response::RespContextError;
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QString reasonStr;
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int banSecondsLeft = 0;
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AuthenticationResult res = server->loginUser(this, userName, QString::fromStdString(cmd.password()), reasonStr, banSecondsLeft, clientId);
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switch (res) {
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case UserIsBanned: {
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Response_Login *re = new Response_Login;
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re->set_denied_reason_str(reasonStr.toStdString());
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if (banSecondsLeft != 0)
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re->set_denied_end_time(QDateTime::currentDateTime().addSecs(banSecondsLeft).toTime_t());
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rc.setResponseExtension(re);
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return Response::RespUserIsBanned;
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}
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case NotLoggedIn: return Response::RespWrongPassword;
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case WouldOverwriteOldSession: return Response::RespWouldOverwriteOldSession;
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case UsernameInvalid: {
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Response_Login *re = new Response_Login;
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re->set_denied_reason_str(reasonStr.toStdString());
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rc.setResponseExtension(re);
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return Response::RespUsernameInvalid;
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}
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case RegistrationRequired: return Response::RespRegistrationRequired;
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case UserIsInactive: return Response::RespAccountNotActivated;
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default: authState = res;
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}
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userName = QString::fromStdString(userInfo->name());
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Event_ServerMessage event;
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event.set_message(server->getLoginMessage().toStdString());
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rc.enqueuePostResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event));
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Response_Login *re = new Response_Login;
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re->mutable_user_info()->CopyFrom(copyUserInfo(true));
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if (authState == PasswordRight) {
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QMapIterator<QString, ServerInfo_User> buddyIterator(databaseInterface->getBuddyList(userName));
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while (buddyIterator.hasNext())
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re->add_buddy_list()->CopyFrom(buddyIterator.next().value());
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QMapIterator<QString, ServerInfo_User> ignoreIterator(databaseInterface->getIgnoreList(userName));
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while (ignoreIterator.hasNext())
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re->add_ignore_list()->CopyFrom(ignoreIterator.next().value());
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}
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joinPersistentGames(rc);
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rc.setResponseExtension(re);
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return Response::RespOk;
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}
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Response::ResponseCode Server_ProtocolHandler::cmdMessage(const Command_Message &cmd, ResponseContainer &rc)
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{
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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QReadLocker locker(&server->clientsLock);
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QString receiver = QString::fromStdString(cmd.user_name());
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Server_AbstractUserInterface *userInterface = server->findUser(receiver);
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if (!userInterface)
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return Response::RespNameNotFound;
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if (databaseInterface->isInIgnoreList(receiver, QString::fromStdString(userInfo->name())))
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return Response::RespInIgnoreList;
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Event_UserMessage event;
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event.set_sender_name(userInfo->name());
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event.set_receiver_name(cmd.user_name());
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event.set_message(cmd.message());
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SessionEvent *se = prepareSessionEvent(event);
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userInterface->sendProtocolItem(*se);
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rc.enqueuePreResponseItem(ServerMessage::SESSION_EVENT, se);
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databaseInterface->logMessage(userInfo->id(), QString::fromStdString(userInfo->name()), QString::fromStdString(userInfo->address()), QString::fromStdString(cmd.message()), Server_DatabaseInterface::MessageTargetChat, userInterface->getUserInfo()->id(), receiver);
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return Response::RespOk;
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}
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Response::ResponseCode Server_ProtocolHandler::cmdGetGamesOfUser(const Command_GetGamesOfUser &cmd, ResponseContainer &rc)
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{
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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// We don't need to check whether the user is logged in; persistent games should also work.
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// The client needs to deal with an empty result list.
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|
|
|
Response_GetGamesOfUser *re = new Response_GetGamesOfUser;
|
|
server->roomsLock.lockForRead();
|
|
QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
|
|
while (roomIterator.hasNext()) {
|
|
Server_Room *room = roomIterator.next().value();
|
|
room->gamesLock.lockForRead();
|
|
room->getInfo(*re->add_room_list(), false, true);
|
|
QListIterator<ServerInfo_Game> gameIterator(room->getGamesOfUser(QString::fromStdString(cmd.user_name())));
|
|
while (gameIterator.hasNext())
|
|
re->add_game_list()->CopyFrom(gameIterator.next());
|
|
room->gamesLock.unlock();
|
|
}
|
|
server->roomsLock.unlock();
|
|
|
|
rc.setResponseExtension(re);
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdGetUserInfo(const Command_GetUserInfo &cmd, ResponseContainer &rc)
|
|
{
|
|
if (authState == NotLoggedIn)
|
|
return Response::RespLoginNeeded;
|
|
|
|
QString userName = QString::fromStdString(cmd.user_name());
|
|
Response_GetUserInfo *re = new Response_GetUserInfo;
|
|
if (userName.isEmpty())
|
|
re->mutable_user_info()->CopyFrom(*userInfo);
|
|
else {
|
|
|
|
QReadLocker locker(&server->clientsLock);
|
|
|
|
ServerInfo_User_Container *infoSource = server->findUser(userName);
|
|
if (!infoSource)
|
|
return Response::RespNameNotFound;
|
|
|
|
re->mutable_user_info()->CopyFrom(infoSource->copyUserInfo(true, false, userInfo->user_level() & ServerInfo_User::IsModerator));
|
|
}
|
|
|
|
rc.setResponseExtension(re);
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdListRooms(const Command_ListRooms & /*cmd*/, ResponseContainer &rc)
|
|
{
|
|
if (authState == NotLoggedIn)
|
|
return Response::RespLoginNeeded;
|
|
|
|
Event_ListRooms event;
|
|
QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
|
|
while (roomIterator.hasNext())
|
|
roomIterator.next().value()->getInfo(*event.add_room_list(), false);
|
|
rc.enqueuePreResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event));
|
|
|
|
acceptsRoomListChanges = true;
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdJoinRoom(const Command_JoinRoom &cmd, ResponseContainer &rc)
|
|
{
|
|
if (authState == NotLoggedIn)
|
|
return Response::RespLoginNeeded;
|
|
|
|
if (rooms.contains(cmd.room_id()))
|
|
return Response::RespContextError;
|
|
|
|
QReadLocker serverLocker(&server->roomsLock);
|
|
Server_Room *r = server->getRooms().value(cmd.room_id(), 0);
|
|
if (!r)
|
|
return Response::RespNameNotFound;
|
|
|
|
r->addClient(this);
|
|
rooms.insert(r->getId(), r);
|
|
|
|
Event_RoomSay joinMessageEvent;
|
|
joinMessageEvent.set_message(r->getJoinMessage().toStdString());
|
|
rc.enqueuePostResponseItem(ServerMessage::ROOM_EVENT, r->prepareRoomEvent(joinMessageEvent));
|
|
|
|
Response_JoinRoom *re = new Response_JoinRoom;
|
|
r->getInfo(*re->mutable_room_info(), true);
|
|
|
|
rc.setResponseExtension(re);
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdListUsers(const Command_ListUsers & /*cmd*/, ResponseContainer &rc)
|
|
{
|
|
if (authState == NotLoggedIn)
|
|
return Response::RespLoginNeeded;
|
|
|
|
Response_ListUsers *re = new Response_ListUsers;
|
|
server->clientsLock.lockForRead();
|
|
QMapIterator<QString, Server_ProtocolHandler *> userIterator = server->getUsers();
|
|
while (userIterator.hasNext())
|
|
re->add_user_list()->CopyFrom(userIterator.next().value()->copyUserInfo(false));
|
|
QMapIterator<QString, Server_AbstractUserInterface *> extIterator = server->getExternalUsers();
|
|
while (extIterator.hasNext())
|
|
re->add_user_list()->CopyFrom(extIterator.next().value()->copyUserInfo(false));
|
|
|
|
acceptsUserListChanges = true;
|
|
server->clientsLock.unlock();
|
|
|
|
rc.setResponseExtension(re);
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdLeaveRoom(const Command_LeaveRoom & /*cmd*/, Server_Room *room, ResponseContainer & /*rc*/)
|
|
{
|
|
rooms.remove(room->getId());
|
|
room->removeClient(this);
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdRoomSay(const Command_RoomSay &cmd, Server_Room *room, ResponseContainer & /*rc*/)
|
|
{
|
|
QString msg = QString::fromStdString(cmd.message());
|
|
|
|
if (server->getMessageCountingInterval() > 0) {
|
|
int totalSize = 0, totalCount = 0;
|
|
if (messageSizeOverTime.isEmpty())
|
|
messageSizeOverTime.prepend(0);
|
|
messageSizeOverTime[0] += msg.size();
|
|
for (int i = 0; i < messageSizeOverTime.size(); ++i)
|
|
totalSize += messageSizeOverTime[i];
|
|
|
|
if (messageCountOverTime.isEmpty())
|
|
messageCountOverTime.prepend(0);
|
|
++messageCountOverTime[0];
|
|
for (int i = 0; i < messageCountOverTime.size(); ++i)
|
|
totalCount += messageCountOverTime[i];
|
|
|
|
if ((totalSize > server->getMaxMessageSizePerInterval()) || (totalCount > server->getMaxMessageCountPerInterval()))
|
|
return Response::RespChatFlood;
|
|
}
|
|
msg.replace(QChar('\n'), QChar(' '));
|
|
|
|
room->say(QString::fromStdString(userInfo->name()), msg);
|
|
|
|
databaseInterface->logMessage(userInfo->id(), QString::fromStdString(userInfo->name()), QString::fromStdString(userInfo->address()), msg, Server_DatabaseInterface::MessageTargetRoom, room->getId(), room->getName());
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdCreateGame(const Command_CreateGame &cmd, Server_Room *room, ResponseContainer &rc)
|
|
{
|
|
if (authState == NotLoggedIn)
|
|
return Response::RespLoginNeeded;
|
|
const int gameId = databaseInterface->getNextGameId();
|
|
if (gameId == -1)
|
|
return Response::RespInternalError;
|
|
|
|
if (server->getMaxGamesPerUser() > 0)
|
|
if (room->getGamesCreatedByUser(QString::fromStdString(userInfo->name())) >= server->getMaxGamesPerUser())
|
|
return Response::RespContextError;
|
|
|
|
QList<int> gameTypes;
|
|
for (int i = cmd.game_type_ids_size() - 1; i >= 0; --i)
|
|
gameTypes.append(cmd.game_type_ids(i));
|
|
|
|
QString description = QString::fromStdString(cmd.description());
|
|
if (description.size() > 60)
|
|
description = description.left(60);
|
|
|
|
Server_Game *game = new Server_Game(copyUserInfo(false), gameId, description, QString::fromStdString(cmd.password()), cmd.max_players(), gameTypes, cmd.only_buddies(), cmd.only_registered(), cmd.spectators_allowed(), cmd.spectators_need_password(), cmd.spectators_can_talk(), cmd.spectators_see_everything(), room);
|
|
game->addPlayer(this, rc, false, false);
|
|
room->addGame(game);
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdJoinGame(const Command_JoinGame &cmd, Server_Room *room, ResponseContainer &rc)
|
|
{
|
|
if (authState == NotLoggedIn)
|
|
return Response::RespLoginNeeded;
|
|
|
|
return room->processJoinGameCommand(cmd, rc, this);
|
|
}
|