servatrice/common/server_player.cpp

1576 lines
53 KiB
C++

#include "server_player.h"
#include "server_card.h"
#include "server_counter.h"
#include "server_arrow.h"
#include "server_cardzone.h"
#include "server_game.h"
#include "server_room.h"
#include "server_protocolhandler.h"
#include "decklist.h"
#include "color.h"
#include "rng_abstract.h"
#include "get_pb_extension.h"
#include "pb/response.pb.h"
#include "pb/response_deck_download.pb.h"
#include "pb/response_dump_zone.pb.h"
#include "pb/command_attach_card.pb.h"
#include "pb/command_concede.pb.h"
#include "pb/command_create_arrow.pb.h"
#include "pb/command_create_counter.pb.h"
#include "pb/command_create_token.pb.h"
#include "pb/command_deck_select.pb.h"
#include "pb/command_del_counter.pb.h"
#include "pb/command_delete_arrow.pb.h"
#include "pb/command_draw_cards.pb.h"
#include "pb/command_dump_zone.pb.h"
#include "pb/command_flip_card.pb.h"
#include "pb/command_game_say.pb.h"
#include "pb/command_inc_card_counter.pb.h"
#include "pb/command_inc_counter.pb.h"
#include "pb/command_kick_from_game.pb.h"
#include "pb/command_leave_game.pb.h"
#include "pb/command_move_card.pb.h"
#include "pb/command_mulligan.pb.h"
#include "pb/command_next_turn.pb.h"
#include "pb/command_ready_start.pb.h"
#include "pb/command_reveal_cards.pb.h"
#include "pb/command_roll_die.pb.h"
#include "pb/command_set_active_phase.pb.h"
#include "pb/command_set_card_attr.pb.h"
#include "pb/command_set_card_counter.pb.h"
#include "pb/command_set_counter.pb.h"
#include "pb/command_set_sideboard_plan.pb.h"
#include "pb/command_shuffle.pb.h"
#include "pb/command_stop_dump_zone.pb.h"
#include "pb/command_undo_draw.pb.h"
#include "pb/serverinfo_user.pb.h"
#include "pb/event_attach_card.pb.h"
#include "pb/event_create_arrow.pb.h"
#include "pb/event_create_counter.pb.h"
#include "pb/event_create_token.pb.h"
#include "pb/event_delete_arrow.pb.h"
#include "pb/event_del_counter.pb.h"
#include "pb/event_draw_cards.pb.h"
#include "pb/event_destroy_card.pb.h"
#include "pb/event_dump_zone.pb.h"
#include "pb/event_flip_card.pb.h"
#include "pb/event_game_say.pb.h"
#include "pb/event_move_card.pb.h"
#include "pb/event_player_properties_changed.pb.h"
#include "pb/event_set_card_attr.pb.h"
#include "pb/event_shuffle.pb.h"
#include "pb/event_roll_die.pb.h"
#include "pb/event_set_card_counter.pb.h"
#include "pb/event_set_counter.pb.h"
#include "pb/event_stop_dump_zone.pb.h"
#include "pb/event_reveal_cards.pb.h"
#include "pb/context_connection_state_changed.pb.h"
#include "pb/context_concede.pb.h"
#include "pb/context_deck_select.pb.h"
#include "pb/context_move_card.pb.h"
#include "pb/context_mulligan.pb.h"
#include "pb/context_undo_draw.pb.h"
#include "pb/context_ready_start.pb.h"
#include <QDebug>
Server_Player::Server_Player(Server_Game *_game, int _playerId, const ServerInfo_User &_userInfo, bool _spectator, Server_ProtocolHandler *_handler)
: game(_game), handler(_handler), userInfo(new ServerInfo_User(_userInfo)), deck(0), pingTime(0), playerId(_playerId), spectator(_spectator), nextCardId(0), readyStart(false), conceded(false)
{
}
Server_Player::~Server_Player()
{
}
void Server_Player::prepareDestroy()
{
QMutexLocker locker(&game->gameMutex);
delete deck;
playerMutex.lock();
if (handler)
handler->playerRemovedFromGame(game);
playerMutex.unlock();
delete userInfo;
userInfo = 0;
clearZones();
deleteLater();
}
int Server_Player::newCardId()
{
QMutexLocker locker(&game->gameMutex);
return nextCardId++;
}
int Server_Player::newCounterId() const
{
QMutexLocker locker(&game->gameMutex);
int id = 0;
QMapIterator<int, Server_Counter *> i(counters);
while (i.hasNext()) {
Server_Counter *c = i.next().value();
if (c->getId() > id)
id = c->getId();
}
return id + 1;
}
int Server_Player::newArrowId() const
{
QMutexLocker locker(&game->gameMutex);
int id = 0;
QMapIterator<int, Server_Arrow *> i(arrows);
while (i.hasNext()) {
Server_Arrow *a = i.next().value();
if (a->getId() > id)
id = a->getId();
}
return id + 1;
}
void Server_Player::setupZones()
{
QMutexLocker locker(&game->gameMutex);
// This may need to be customized according to the game rules.
// ------------------------------------------------------------------
// Create zones
Server_CardZone *deckZone = new Server_CardZone(this, "deck", false, ServerInfo_Zone::HiddenZone);
addZone(deckZone);
Server_CardZone *sbZone = new Server_CardZone(this, "sb", false, ServerInfo_Zone::HiddenZone);
addZone(sbZone);
addZone(new Server_CardZone(this, "table", true, ServerInfo_Zone::PublicZone));
addZone(new Server_CardZone(this, "hand", false, ServerInfo_Zone::PrivateZone));
addZone(new Server_CardZone(this, "stack", false, ServerInfo_Zone::PublicZone));
addZone(new Server_CardZone(this, "grave", false, ServerInfo_Zone::PublicZone));
addZone(new Server_CardZone(this, "rfg", false, ServerInfo_Zone::PublicZone));
addCounter(new Server_Counter(0, "life", makeColor(255, 255, 255), 25, 20));
addCounter(new Server_Counter(1, "w", makeColor(255, 255, 150), 20, 0));
addCounter(new Server_Counter(2, "u", makeColor(150, 150, 255), 20, 0));
addCounter(new Server_Counter(3, "b", makeColor(150, 150, 150), 20, 0));
addCounter(new Server_Counter(4, "r", makeColor(250, 150, 150), 20, 0));
addCounter(new Server_Counter(5, "g", makeColor(150, 255, 150), 20, 0));
addCounter(new Server_Counter(6, "x", makeColor(255, 255, 255), 20, 0));
addCounter(new Server_Counter(7, "storm", makeColor(255, 255, 255), 20, 0));
initialCards = 7;
// ------------------------------------------------------------------
// Assign card ids and create deck from decklist
InnerDecklistNode *listRoot = deck->getRoot();
nextCardId = 0;
for (int i = 0; i < listRoot->size(); ++i) {
InnerDecklistNode *currentZone = dynamic_cast<InnerDecklistNode *>(listRoot->at(i));
Server_CardZone *z;
if (currentZone->getName() == "main")
z = deckZone;
else if (currentZone->getName() == "side")
z = sbZone;
else
continue;
for (int j = 0; j < currentZone->size(); ++j) {
DecklistCardNode *currentCard = dynamic_cast<DecklistCardNode *>(currentZone->at(j));
if (!currentCard)
continue;
for (int k = 0; k < currentCard->getNumber(); ++k)
z->cards.append(new Server_Card(currentCard->getName(), nextCardId++, 0, 0, z));
}
}
const QList<MoveCard_ToZone> &sideboardPlan = deck->getCurrentSideboardPlan();
for (int i = 0; i < sideboardPlan.size(); ++i) {
const MoveCard_ToZone &m = sideboardPlan[i];
const QString startZone = QString::fromStdString(m.start_zone());
const QString targetZone = QString::fromStdString(m.target_zone());
Server_CardZone *start, *target;
if (startZone == "main")
start = deckZone;
else if (startZone == "side")
start = sbZone;
else
continue;
if (targetZone == "main")
target = deckZone;
else if (targetZone == "side")
target = sbZone;
else
continue;
for (int j = 0; j < start->cards.size(); ++j)
if (start->cards[j]->getName() == QString::fromStdString(m.card_name())) {
Server_Card *card = start->cards[j];
start->cards.removeAt(j);
target->cards.append(card);
break;
}
}
deckZone->shuffle();
}
void Server_Player::clearZones()
{
QMutexLocker locker(&game->gameMutex);
QMapIterator<QString, Server_CardZone *> zoneIterator(zones);
while (zoneIterator.hasNext())
delete zoneIterator.next().value();
zones.clear();
QMapIterator<int, Server_Counter *> counterIterator(counters);
while (counterIterator.hasNext())
delete counterIterator.next().value();
counters.clear();
QMapIterator<int, Server_Arrow *> arrowIterator(arrows);
while (arrowIterator.hasNext())
delete arrowIterator.next().value();
arrows.clear();
lastDrawList.clear();
}
ServerInfo_PlayerProperties Server_Player::getProperties(bool withUserInfo)
{
QMutexLocker locker(&game->gameMutex);
ServerInfo_PlayerProperties result;
result.set_player_id(playerId);
if (withUserInfo)
result.mutable_user_info()->CopyFrom(*userInfo);
result.set_spectator(spectator);
result.set_conceded(conceded);
result.set_ready_start(readyStart);
if (deck)
result.set_deck_hash(deck->getDeckHash().toStdString());
result.set_ping_seconds(pingTime);
return result;
}
void Server_Player::addZone(Server_CardZone *zone)
{
QMutexLocker locker(&game->gameMutex);
zones.insert(zone->getName(), zone);
}
void Server_Player::addArrow(Server_Arrow *arrow)
{
QMutexLocker locker(&game->gameMutex);
arrows.insert(arrow->getId(), arrow);
}
bool Server_Player::deleteArrow(int arrowId)
{
QMutexLocker locker(&game->gameMutex);
Server_Arrow *arrow = arrows.value(arrowId, 0);
if (!arrow)
return false;
arrows.remove(arrowId);
delete arrow;
return true;
}
void Server_Player::addCounter(Server_Counter *counter)
{
QMutexLocker locker(&game->gameMutex);
counters.insert(counter->getId(), counter);
}
Response::ResponseCode Server_Player::drawCards(GameEventStorage &ges, int number)
{
QMutexLocker locker(&game->gameMutex);
Server_CardZone *deckZone = zones.value("deck");
Server_CardZone *handZone = zones.value("hand");
if (deckZone->cards.size() < number)
number = deckZone->cards.size();
Event_DrawCards eventOthers;
eventOthers.set_number(number);
Event_DrawCards eventPrivate(eventOthers);
for (int i = 0; i < number; ++i) {
Server_Card *card = deckZone->cards.takeFirst();
handZone->cards.append(card);
lastDrawList.append(card->getId());
ServerInfo_Card *cardInfo = eventPrivate.add_cards();
cardInfo->set_id(card->getId());
cardInfo->set_name(card->getName().toStdString());
}
ges.enqueueGameEvent(eventPrivate, playerId, GameEventStorageItem::SendToPrivate, playerId);
ges.enqueueGameEvent(eventOthers, playerId, GameEventStorageItem::SendToOthers);
return Response::RespOk;
}
Response::ResponseCode Server_Player::undoDraw(GameEventStorage &ges)
{
QMutexLocker locker(&game->gameMutex);
if (lastDrawList.isEmpty())
return Response::RespContextError;
Response::ResponseCode retVal;
CardToMove *cardToMove = new CardToMove;
cardToMove->set_card_id(lastDrawList.takeLast());
retVal = moveCard(ges, zones.value("hand"), QList<const CardToMove *>() << cardToMove, zones.value("deck"), 0, 0, false, true);
delete cardToMove;
return retVal;
}
Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges, const QString &_startZone, const QList<const CardToMove *> &_cards, int targetPlayerId, const QString &_targetZone, int x, int y)
{
QMutexLocker locker(&game->gameMutex);
Server_CardZone *startzone = getZones().value(_startZone);
Server_Player *targetPlayer = game->getPlayers().value(targetPlayerId);
if (!targetPlayer)
return Response::RespNameNotFound;
Server_CardZone *targetzone = targetPlayer->getZones().value(_targetZone);
if ((!startzone) || (!targetzone))
return Response::RespNameNotFound;
return moveCard(ges, startzone, _cards, targetzone, x, y);
}
class Server_Player::MoveCardCompareFunctor {
private:
int x;
public:
MoveCardCompareFunctor(int _x) : x(_x) { }
inline bool operator()(QPair<Server_Card *, int> a, QPair<Server_Card *, int> b)
{
if (a.second < x) {
if (b.second >= x)
return false;
else
return (a.second > b.second);
} else {
if (b.second < x)
return true;
else
return (a.second < b.second);
}
}
};
Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges, Server_CardZone *startzone, const QList<const CardToMove *> &_cards, Server_CardZone *targetzone, int x, int y, bool fixFreeSpaces, bool undoingDraw)
{
QMutexLocker locker(&game->gameMutex);
// Disallow controller change to other zones than the table.
if (((targetzone->getType() != ServerInfo_Zone::PublicZone) || !targetzone->hasCoords()) && (startzone->getPlayer() != targetzone->getPlayer()))
return Response::RespContextError;
if (!targetzone->hasCoords() && (x == -1))
x = targetzone->cards.size();
QList<QPair<Server_Card *, int> > cardsToMove;
QMap<Server_Card *, const CardToMove *> cardProperties;
for (int i = 0; i < _cards.size(); ++i) {
int position;
Server_Card *card = startzone->getCard(_cards[i]->card_id(), &position);
if (!card)
return Response::RespNameNotFound;
if (!card->getAttachedCards().isEmpty() && !targetzone->isColumnEmpty(x, y))
return Response::RespContextError;
cardsToMove.append(QPair<Server_Card *, int>(card, position));
cardProperties.insert(card, _cards[i]);
}
MoveCardCompareFunctor cmp(startzone == targetzone ? -1 : x);
qSort(cardsToMove.begin(), cardsToMove.end(), cmp);
bool secondHalf = false;
int xIndex = -1;
for (int cardIndex = 0; cardIndex < cardsToMove.size(); ++cardIndex) {
Server_Card *card = cardsToMove[cardIndex].first;
const CardToMove *thisCardProperties = cardProperties.value(card);
int originalPosition = cardsToMove[cardIndex].second;
int position = startzone->removeCard(card);
if (startzone->getName() == "hand") {
if (undoingDraw)
lastDrawList.removeAt(lastDrawList.indexOf(card->getId()));
else if (lastDrawList.contains(card->getId()))
lastDrawList.clear();
}
if ((startzone == targetzone) && !startzone->hasCoords()) {
if (!secondHalf && (originalPosition < x)) {
xIndex = -1;
secondHalf = true;
} else if (secondHalf)
--xIndex;
else
++xIndex;
} else
++xIndex;
int newX = x + xIndex;
// Attachment relationships can be retained when moving a card onto the opponent's table
if (startzone->getName() != targetzone->getName()) {
// Delete all attachment relationships
if (card->getParentCard())
card->setParentCard(0);
// Make a copy of the list because the original one gets modified during the loop
QList<Server_Card *> attachedCards = card->getAttachedCards();
for (int i = 0; i < attachedCards.size(); ++i)
attachedCards[i]->getZone()->getPlayer()->unattachCard(ges, attachedCards[i]);
}
if (startzone != targetzone) {
// Delete all arrows from and to the card
const QList<Server_Player *> &players = game->getPlayers().values();
for (int i = 0; i < players.size(); ++i) {
QList<int> arrowsToDelete;
QMapIterator<int, Server_Arrow *> arrowIterator(players[i]->getArrows());
while (arrowIterator.hasNext()) {
Server_Arrow *arrow = arrowIterator.next().value();
if ((arrow->getStartCard() == card) || (arrow->getTargetItem() == card))
arrowsToDelete.append(arrow->getId());
}
for (int j = 0; j < arrowsToDelete.size(); ++j)
players[i]->deleteArrow(arrowsToDelete[j]);
}
}
if (card->getDestroyOnZoneChange() && (startzone->getName() != targetzone->getName())) {
Event_DestroyCard event;
event.set_zone_name(startzone->getName().toStdString());
event.set_card_id(card->getId());
ges.enqueueGameEvent(event, playerId);
card->deleteLater();
} else {
if (!targetzone->hasCoords()) {
y = 0;
card->resetState();
} else
newX = targetzone->getFreeGridColumn(newX, y, card->getName());
targetzone->insertCard(card, newX, y);
bool targetBeingLookedAt = (targetzone->getType() != ServerInfo_Zone::HiddenZone) || (targetzone->getCardsBeingLookedAt() > newX) || (targetzone->getCardsBeingLookedAt() == -1);
bool sourceBeingLookedAt = (startzone->getType() != ServerInfo_Zone::HiddenZone) || (startzone->getCardsBeingLookedAt() > position) || (startzone->getCardsBeingLookedAt() == -1);
bool targetHiddenToPlayer = thisCardProperties->face_down() || !targetBeingLookedAt;
bool targetHiddenToOthers = thisCardProperties->face_down() || (targetzone->getType() != ServerInfo_Zone::PublicZone);
bool sourceHiddenToPlayer = card->getFaceDown() || !sourceBeingLookedAt;
bool sourceHiddenToOthers = card->getFaceDown() || (startzone->getType() != ServerInfo_Zone::PublicZone);
QString privateCardName, publicCardName;
if (!(sourceHiddenToPlayer && targetHiddenToPlayer))
privateCardName = card->getName();
if (!(sourceHiddenToOthers && targetHiddenToOthers))
publicCardName = card->getName();
int oldCardId = card->getId();
if (thisCardProperties->face_down() || (targetzone->getPlayer() != startzone->getPlayer()))
card->setId(targetzone->getPlayer()->newCardId());
card->setFaceDown(thisCardProperties->face_down());
// The player does not get to see which card he moved if it moves between two parts of hidden zones which
// are not being looked at.
int privateNewCardId = card->getId();
int privateOldCardId = oldCardId;
if (!targetBeingLookedAt && !sourceBeingLookedAt) {
privateOldCardId = -1;
privateNewCardId = -1;
privateCardName = QString();
}
int privatePosition = -1;
if (startzone->getType() == ServerInfo_Zone::HiddenZone)
privatePosition = position;
Event_MoveCard eventOthers;
eventOthers.set_start_zone(startzone->getName().toStdString());
eventOthers.set_target_player_id(targetzone->getPlayer()->getPlayerId());
if (startzone != targetzone)
eventOthers.set_target_zone(targetzone->getName().toStdString());
eventOthers.set_x(newX);
eventOthers.set_y(y);
eventOthers.set_face_down(thisCardProperties->face_down());
Event_MoveCard eventPrivate(eventOthers);
eventPrivate.set_card_id(privateOldCardId);
eventPrivate.set_card_name(privateCardName.toStdString());
eventPrivate.set_position(privatePosition);
eventPrivate.set_new_card_id(privateNewCardId);
// Other players do not get to see the start and/or target position of the card if the respective
// part of the zone is being looked at. The information is not needed anyway because in hidden zones,
// all cards are equal.
if (
((startzone->getType() == ServerInfo_Zone::HiddenZone) && ((startzone->getCardsBeingLookedAt() > position) || (startzone->getCardsBeingLookedAt() == -1)))
|| (startzone->getType() == ServerInfo_Zone::PublicZone)
)
position = -1;
if ((targetzone->getType() == ServerInfo_Zone::HiddenZone) && ((targetzone->getCardsBeingLookedAt() > newX) || (targetzone->getCardsBeingLookedAt() == -1)))
newX = -1;
eventOthers.set_position(position);
if ((startzone->getType() == ServerInfo_Zone::PublicZone) || (targetzone->getType() == ServerInfo_Zone::PublicZone)) {
eventOthers.set_card_id(oldCardId);
eventOthers.set_card_name(publicCardName.toStdString());
eventOthers.set_new_card_id(card->getId());
}
ges.enqueueGameEvent(eventPrivate, playerId, GameEventStorageItem::SendToPrivate, playerId);
ges.enqueueGameEvent(eventOthers, playerId, GameEventStorageItem::SendToOthers);
if (thisCardProperties->tapped())
setCardAttrHelper(ges, targetzone->getName(), card->getId(), AttrTapped, "1");
QString ptString = QString::fromStdString(thisCardProperties->pt());
if (!ptString.isEmpty() && !thisCardProperties->face_down())
setCardAttrHelper(ges, targetzone->getName(), card->getId(), AttrPT, ptString);
}
}
if (undoingDraw)
ges.setGameEventContext(Context_UndoDraw());
else
ges.setGameEventContext(Context_MoveCard());
if (startzone->hasCoords() && fixFreeSpaces)
startzone->fixFreeSpaces(ges);
return Response::RespOk;
}
void Server_Player::unattachCard(GameEventStorage &ges, Server_Card *card)
{
QMutexLocker locker(&game->gameMutex);
Server_CardZone *zone = card->getZone();
card->setParentCard(0);
Event_AttachCard event;
event.set_start_zone(zone->getName().toStdString());
event.set_card_id(card->getId());
ges.enqueueGameEvent(event, playerId);
CardToMove *cardToMove = new CardToMove;
cardToMove->set_card_id(card->getId());
moveCard(ges, zone, QList<const CardToMove *>() << cardToMove, zone, -1, card->getY(), card->getFaceDown());
delete cardToMove;
}
Response::ResponseCode Server_Player::setCardAttrHelper(GameEventStorage &ges, const QString &zoneName, int cardId, CardAttribute attribute, const QString &attrValue)
{
QMutexLocker locker(&game->gameMutex);
Server_CardZone *zone = getZones().value(zoneName);
if (!zone)
return Response::RespNameNotFound;
if (!zone->hasCoords())
return Response::RespContextError;
QString result;
if (cardId == -1) {
QListIterator<Server_Card *> CardIterator(zone->cards);
while (CardIterator.hasNext()) {
result = CardIterator.next()->setAttribute(attribute, attrValue, true);
if (result.isNull())
return Response::RespInvalidCommand;
}
} else {
Server_Card *card = zone->getCard(cardId);
if (!card)
return Response::RespNameNotFound;
result = card->setAttribute(attribute, attrValue, false);
if (result.isNull())
return Response::RespInvalidCommand;
}
Event_SetCardAttr event;
event.set_zone_name(zone->getName().toStdString());
if (cardId != -1)
event.set_card_id(cardId);
event.set_attribute(attribute);
event.set_attr_value(result.toStdString());
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdLeaveGame(const Command_LeaveGame & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage & /*ges*/)
{
game->removePlayer(this);
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdKickFromGame(const Command_KickFromGame &cmd, ResponseContainer & /*rc*/, GameEventStorage & /*ges*/)
{
if ((game->getHostId() != playerId) && !(userInfo->user_level() & ServerInfo_User::IsModerator))
return Response::RespFunctionNotAllowed;
if (!game->kickPlayer(cmd.player_id()))
return Response::RespNameNotFound;
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdDeckSelect(const Command_DeckSelect &cmd, ResponseContainer &rc, GameEventStorage &ges)
{
if (spectator)
return Response::RespFunctionNotAllowed;
DeckList *newDeck;
if (cmd.has_deck_id()) {
try {
newDeck = game->getRoom()->getServer()->getDeckFromDatabase(cmd.deck_id(), QString::fromStdString(userInfo->name()));
} catch(Response::ResponseCode r) {
return r;
}
} else
newDeck = new DeckList(QString::fromStdString(cmd.deck()));
delete deck;
deck = newDeck;
Event_PlayerPropertiesChanged event;
event.mutable_player_properties()->set_deck_hash(deck->getDeckHash().toStdString());
ges.enqueueGameEvent(event, playerId);
Context_DeckSelect context;
context.set_deck_hash(deck->getDeckHash().toStdString());
ges.setGameEventContext(context);
Response_DeckDownload *re = new Response_DeckDownload;
re->set_deck(deck->writeToString_Native().toStdString());
rc.setResponseExtension(re);
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdSetSideboardPlan(const Command_SetSideboardPlan &cmd, ResponseContainer & /*rc*/, GameEventStorage & /*ges*/)
{
if (spectator)
return Response::RespFunctionNotAllowed;
if (readyStart)
return Response::RespContextError;
if (!deck)
return Response::RespContextError;
QList<MoveCard_ToZone> sideboardPlan;
for (int i = 0; i < cmd.move_list_size(); ++i)
sideboardPlan.append(cmd.move_list(i));
deck->setCurrentSideboardPlan(sideboardPlan);
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdConcede(const Command_Concede & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator)
return Response::RespFunctionNotAllowed;
if (!game->getGameStarted())
return Response::RespGameNotStarted;
if (conceded)
return Response::RespContextError;
setConceded(true);
game->removeArrowsToPlayer(ges, this);
game->unattachCards(ges, this);
clearZones();
Event_PlayerPropertiesChanged event;
event.mutable_player_properties()->set_conceded(true);
ges.enqueueGameEvent(event, playerId);
ges.setGameEventContext(Context_Concede());
game->stopGameIfFinished();
if (game->getGameStarted() && (game->getActivePlayer() == playerId))
game->nextTurn();
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdReadyStart(const Command_ReadyStart &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator)
return Response::RespFunctionNotAllowed;
if (!deck || game->getGameStarted())
return Response::RespContextError;
if (readyStart == cmd.ready())
return Response::RespContextError;
setReadyStart(cmd.ready());
Event_PlayerPropertiesChanged event;
event.mutable_player_properties()->set_ready_start(cmd.ready());
ges.enqueueGameEvent(event, playerId);
ges.setGameEventContext(Context_ReadyStart());
if (cmd.ready())
game->startGameIfReady();
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdGameSay(const Command_GameSay &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator && !game->getSpectatorsCanTalk() && !(userInfo->user_level() & ServerInfo_User::IsModerator))
return Response::RespFunctionNotAllowed;
Event_GameSay event;
event.set_message(cmd.message());
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdShuffle(const Command_Shuffle & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator)
return Response::RespFunctionNotAllowed;
if (!game->getGameStarted())
return Response::RespGameNotStarted;
if (conceded)
return Response::RespContextError;
zones.value("deck")->shuffle();
Event_Shuffle event;
event.set_zone_name("deck");
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdMulligan(const Command_Mulligan & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator)
return Response::RespFunctionNotAllowed;
if (!game->getGameStarted())
return Response::RespGameNotStarted;
if (conceded)
return Response::RespContextError;
Server_CardZone *hand = zones.value("hand");
int number = (hand->cards.size() <= 1) ? initialCards : hand->cards.size() - 1;
Server_CardZone *deck = zones.value("deck");
while (!hand->cards.isEmpty()) {
CardToMove *cardToMove = new CardToMove;
cardToMove->set_card_id(hand->cards.first()->getId());
moveCard(ges, hand, QList<const CardToMove *>() << cardToMove, deck, 0, 0, false);
delete cardToMove;
}
deck->shuffle();
ges.enqueueGameEvent(Event_Shuffle(), playerId);
drawCards(ges, number);
if (number == initialCards)
number = -1;
Context_Mulligan context;
context.set_number(number);
ges.setGameEventContext(context);
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdRollDie(const Command_RollDie &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator)
return Response::RespFunctionNotAllowed;
if (conceded)
return Response::RespContextError;
Event_RollDie event;
event.set_sides(cmd.sides());
event.set_value(rng->getNumber(1, cmd.sides()));
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdDrawCards(const Command_DrawCards &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator)
return Response::RespFunctionNotAllowed;
if (!game->getGameStarted())
return Response::RespGameNotStarted;
if (conceded)
return Response::RespContextError;
return drawCards(ges, cmd.number());
}
Response::ResponseCode Server_Player::cmdUndoDraw(const Command_UndoDraw & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator)
return Response::RespFunctionNotAllowed;
if (!game->getGameStarted())
return Response::RespGameNotStarted;
if (conceded)
return Response::RespContextError;
return undoDraw(ges);
}
Response::ResponseCode Server_Player::cmdMoveCard(const Command_MoveCard &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator)
return Response::RespFunctionNotAllowed;
if (!game->getGameStarted())
return Response::RespGameNotStarted;
if (conceded)
return Response::RespContextError;
QList<const CardToMove *> cardsToMove;
for (int i = 0; i < cmd.cards_to_move().card_size(); ++i)
cardsToMove.append(&cmd.cards_to_move().card(i));
return moveCard(ges, QString::fromStdString(cmd.start_zone()), cardsToMove, cmd.target_player_id(), QString::fromStdString(cmd.target_zone()), cmd.x(), cmd.y());
}
Response::ResponseCode Server_Player::cmdFlipCard(const Command_FlipCard &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator)
return Response::RespFunctionNotAllowed;
if (!game->getGameStarted())
return Response::RespGameNotStarted;
if (conceded)
return Response::RespContextError;
Server_CardZone *zone = zones.value(QString::fromStdString(cmd.zone()));
if (!zone)
return Response::RespNameNotFound;
if (!zone->hasCoords())
return Response::RespContextError;
Server_Card *card = zone->getCard(cmd.card_id());
if (!card)
return Response::RespNameNotFound;
const bool faceDown = cmd.face_down();
if (faceDown == card->getFaceDown())
return Response::RespContextError;
card->setFaceDown(faceDown);
Event_FlipCard event;
event.set_zone_name(zone->getName().toStdString());
event.set_card_id(card->getId());
event.set_card_name(card->getName().toStdString());
event.set_face_down(faceDown);
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator)
return Response::RespFunctionNotAllowed;
if (!game->getGameStarted())
return Response::RespGameNotStarted;
if (conceded)
return Response::RespContextError;
Server_CardZone *startzone = zones.value(QString::fromStdString(cmd.start_zone()));
if (!startzone)
return Response::RespNameNotFound;
Server_Card *card = startzone->getCard(cmd.card_id());
if (!card)
return Response::RespNameNotFound;
Server_Player *targetPlayer = 0;
Server_CardZone *targetzone = 0;
Server_Card *targetCard = 0;
if (cmd.has_target_player_id()) {
targetPlayer = game->getPlayer(cmd.target_player_id());
if (!targetPlayer)
return Response::RespNameNotFound;
} else if (!card->getParentCard())
return Response::RespContextError;
if (targetPlayer)
targetzone = targetPlayer->getZones().value(QString::fromStdString(cmd.target_zone()));
if (targetzone) {
// This is currently enough to make sure cards don't get attached to a card that is not on the table.
// Possibly a flag will have to be introduced for this sometime.
if (!targetzone->hasCoords())
return Response::RespContextError;
if (cmd.has_target_card_id())
targetCard = targetzone->getCard(cmd.target_card_id());
if (targetCard)
if (targetCard->getParentCard())
return Response::RespContextError;
}
if (!startzone->hasCoords())
return Response::RespContextError;
// Get all arrows pointing to or originating from the card being attached and delete them.
QMapIterator<int, Server_Player *> playerIterator(game->getPlayers());
while (playerIterator.hasNext()) {
Server_Player *p = playerIterator.next().value();
QList<Server_Arrow *> arrows = p->getArrows().values();
QList<Server_Arrow *> toDelete;
for (int i = 0; i < arrows.size(); ++i) {
Server_Arrow *a = arrows[i];
Server_Card *tCard = qobject_cast<Server_Card *>(a->getTargetItem());
if ((tCard == card) || (a->getStartCard() == card))
toDelete.append(a);
}
for (int i = 0; i < toDelete.size(); ++i) {
Event_DeleteArrow event;
event.set_arrow_id(toDelete[i]->getId());
ges.enqueueGameEvent(event, p->getPlayerId());
p->deleteArrow(toDelete[i]->getId());
}
}
if (targetCard) {
// Unattach all cards attached to the card being attached.
// Make a copy of the list because its contents change during the loop otherwise.
QList<Server_Card *> attachedList = card->getAttachedCards();
for (int i = 0; i < attachedList.size(); ++i)
attachedList[i]->getZone()->getPlayer()->unattachCard(ges, attachedList[i]);
if (targetzone->isColumnStacked(targetCard->getX(), targetCard->getY())) {
CardToMove *cardToMove = new CardToMove;
cardToMove->set_card_id(targetCard->getId());
targetPlayer->moveCard(ges, targetzone, QList<const CardToMove *>() << cardToMove, targetzone, targetzone->getFreeGridColumn(-2, targetCard->getY(), targetCard->getName()), targetCard->getY(), targetCard->getFaceDown());
delete cardToMove;
}
card->setParentCard(targetCard);
card->setCoords(-1, card->getY());
Event_AttachCard event;
event.set_start_zone(startzone->getName().toStdString());
event.set_card_id(card->getId());
event.set_target_player_id(targetPlayer->getPlayerId());
event.set_target_zone(targetzone->getName().toStdString());
event.set_target_card_id(targetCard->getId());
ges.enqueueGameEvent(event, playerId);
startzone->fixFreeSpaces(ges);
} else
unattachCard(ges, card);
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdCreateToken(const Command_CreateToken &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator)
return Response::RespFunctionNotAllowed;
if (!game->getGameStarted())
return Response::RespGameNotStarted;
if (conceded)
return Response::RespContextError;
Server_CardZone *zone = zones.value(QString::fromStdString(cmd.zone()));
if (!zone)
return Response::RespNameNotFound;
QString cardName = QString::fromStdString(cmd.card_name());
int x = cmd.x();
int y = cmd.y();
if (zone->hasCoords())
x = zone->getFreeGridColumn(x, y, cardName);
if (x < 0)
x = 0;
if (y < 0)
y = 0;
Server_Card *card = new Server_Card(cardName, newCardId(), x, y);
card->moveToThread(thread());
card->setPT(QString::fromStdString(cmd.pt()));
card->setColor(QString::fromStdString(cmd.color()));
card->setAnnotation(QString::fromStdString(cmd.annotation()));
card->setDestroyOnZoneChange(cmd.destroy_on_zone_change());
zone->insertCard(card, x, y);
Event_CreateToken event;
event.set_zone_name(zone->getName().toStdString());
event.set_card_id(card->getId());
event.set_card_name(card->getName().toStdString());
event.set_color(card->getColor().toStdString());
event.set_pt(card->getPT().toStdString());
event.set_annotation(card->getAnnotation().toStdString());
event.set_destroy_on_zone_change(card->getDestroyOnZoneChange());
event.set_x(x);
event.set_y(y);
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdCreateArrow(const Command_CreateArrow &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator)
return Response::RespFunctionNotAllowed;
if (!game->getGameStarted())
return Response::RespGameNotStarted;
if (conceded)
return Response::RespContextError;
Server_Player *startPlayer = game->getPlayer(cmd.start_player_id());
Server_Player *targetPlayer = game->getPlayer(cmd.target_player_id());
if (!startPlayer || !targetPlayer)
return Response::RespNameNotFound;
QString startZoneName = QString::fromStdString(cmd.start_zone());
Server_CardZone *startZone = startPlayer->getZones().value(startZoneName);
bool playerTarget = !cmd.has_target_zone();
Server_CardZone *targetZone = 0;
if (!playerTarget)
targetZone = targetPlayer->getZones().value(QString::fromStdString(cmd.target_zone()));
if (!startZone || (!targetZone && !playerTarget))
return Response::RespNameNotFound;
if (startZone->getType() != ServerInfo_Zone::PublicZone)
return Response::RespContextError;
Server_Card *startCard = startZone->getCard(cmd.start_card_id());
if (!startCard)
return Response::RespNameNotFound;
Server_Card *targetCard = 0;
if (!playerTarget) {
if (targetZone->getType() != ServerInfo_Zone::PublicZone)
return Response::RespContextError;
targetCard = targetZone->getCard(cmd.target_card_id());
}
Server_ArrowTarget *targetItem;
if (playerTarget)
targetItem = targetPlayer;
else
targetItem = targetCard;
if (!targetItem)
return Response::RespNameNotFound;
QMapIterator<int, Server_Arrow *> arrowIterator(arrows);
while (arrowIterator.hasNext()) {
Server_Arrow *temp = arrowIterator.next().value();
if ((temp->getStartCard() == startCard) && (temp->getTargetItem() == targetItem))
return Response::RespContextError;
}
Server_Arrow *arrow = new Server_Arrow(newArrowId(), startCard, targetItem, cmd.arrow_color());
addArrow(arrow);
Event_CreateArrow event;
ServerInfo_Arrow *arrowInfo = event.mutable_arrow_info();
arrowInfo->set_id(arrow->getId());
arrowInfo->set_start_player_id(startPlayer->getPlayerId());
arrowInfo->set_start_zone(startZoneName.toStdString());
arrowInfo->set_start_card_id(startCard->getId());
arrowInfo->set_target_player_id(targetPlayer->getPlayerId());
if (!playerTarget) {
arrowInfo->set_target_zone(cmd.target_zone());
arrowInfo->set_target_card_id(cmd.target_card_id());
}
arrowInfo->mutable_arrow_color()->CopyFrom(cmd.arrow_color());
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdDeleteArrow(const Command_DeleteArrow &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator)
return Response::RespFunctionNotAllowed;
if (!game->getGameStarted())
return Response::RespGameNotStarted;
if (conceded)
return Response::RespContextError;
if (!deleteArrow(cmd.arrow_id()))
return Response::RespNameNotFound;
Event_DeleteArrow event;
event.set_arrow_id(cmd.arrow_id());
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdSetCardAttr(const Command_SetCardAttr &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator)
return Response::RespFunctionNotAllowed;
if (!game->getGameStarted())
return Response::RespGameNotStarted;
if (conceded)
return Response::RespContextError;
return setCardAttrHelper(ges, QString::fromStdString(cmd.zone()), cmd.card_id(), cmd.attribute(), QString::fromStdString(cmd.attr_value()));
}
Response::ResponseCode Server_Player::cmdSetCardCounter(const Command_SetCardCounter &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator)
return Response::RespFunctionNotAllowed;
if (!game->getGameStarted())
return Response::RespGameNotStarted;
if (conceded)
return Response::RespContextError;
Server_CardZone *zone = zones.value(QString::fromStdString(cmd.zone()));
if (!zone)
return Response::RespNameNotFound;
if (!zone->hasCoords())
return Response::RespContextError;
Server_Card *card = zone->getCard(cmd.card_id());
if (!card)
return Response::RespNameNotFound;
card->setCounter(cmd.counter_id(), cmd.counter_value());
Event_SetCardCounter event;
event.set_zone_name(zone->getName().toStdString());
event.set_card_id(card->getId());
event.set_counter_id(cmd.counter_id());
event.set_counter_value(cmd.counter_value());
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdIncCardCounter(const Command_IncCardCounter &cmd, ResponseContainer &/*rc*/, GameEventStorage &ges)
{
if (spectator)
return Response::RespFunctionNotAllowed;
if (!game->getGameStarted())
return Response::RespGameNotStarted;
if (conceded)
return Response::RespContextError;
Server_CardZone *zone = zones.value(QString::fromStdString(cmd.zone()));
if (!zone)
return Response::RespNameNotFound;
if (!zone->hasCoords())
return Response::RespContextError;
Server_Card *card = zone->getCard(cmd.card_id());
if (!card)
return Response::RespNameNotFound;
int newValue = card->getCounter(cmd.counter_id()) + cmd.counter_delta();
card->setCounter(cmd.counter_id(), newValue);
Event_SetCardCounter event;
event.set_zone_name(zone->getName().toStdString());
event.set_card_id(card->getId());
event.set_counter_id(cmd.counter_id());
event.set_counter_value(newValue);
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdIncCounter(const Command_IncCounter &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator)
return Response::RespFunctionNotAllowed;
if (!game->getGameStarted())
return Response::RespGameNotStarted;
if (conceded)
return Response::RespContextError;
Server_Counter *c = counters.value(cmd.counter_id(), 0);
if (!c)
return Response::RespNameNotFound;
c->setCount(c->getCount() + cmd.delta());
Event_SetCounter event;
event.set_counter_id(c->getId());
event.set_value(c->getCount());
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdCreateCounter(const Command_CreateCounter &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator)
return Response::RespFunctionNotAllowed;
if (!game->getGameStarted())
return Response::RespGameNotStarted;
if (conceded)
return Response::RespContextError;
Server_Counter *c = new Server_Counter(newCounterId(), QString::fromStdString(cmd.counter_name()), cmd.counter_color(), cmd.radius(), cmd.value());
addCounter(c);
Event_CreateCounter event;
ServerInfo_Counter *counterInfo = event.mutable_counter_info();
counterInfo->set_id(c->getId());
counterInfo->set_name(c->getName().toStdString());
counterInfo->mutable_counter_color()->CopyFrom(cmd.counter_color());
counterInfo->set_radius(c->getRadius());
counterInfo->set_count(c->getCount());
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdSetCounter(const Command_SetCounter &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator)
return Response::RespFunctionNotAllowed;
if (!game->getGameStarted())
return Response::RespGameNotStarted;
if (conceded)
return Response::RespContextError;
Server_Counter *c = counters.value(cmd.counter_id(), 0);;
if (!c)
return Response::RespNameNotFound;
c->setCount(cmd.value());
Event_SetCounter event;
event.set_counter_id(c->getId());
event.set_value(c->getCount());
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdDelCounter(const Command_DelCounter &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator)
return Response::RespFunctionNotAllowed;
if (!game->getGameStarted())
return Response::RespGameNotStarted;
if (conceded)
return Response::RespContextError;
Server_Counter *counter = counters.value(cmd.counter_id(), 0);
if (!counter)
return Response::RespNameNotFound;
counters.remove(cmd.counter_id());
delete counter;
Event_DelCounter event;
event.set_counter_id(cmd.counter_id());
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdNextTurn(const Command_NextTurn & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage & /*ges*/)
{
if (spectator)
return Response::RespFunctionNotAllowed;
if (!game->getGameStarted())
return Response::RespGameNotStarted;
if (conceded)
return Response::RespContextError;
game->nextTurn();
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdSetActivePhase(const Command_SetActivePhase &cmd, ResponseContainer & /*rc*/, GameEventStorage & /*ges*/)
{
if (spectator)
return Response::RespFunctionNotAllowed;
if (!game->getGameStarted())
return Response::RespGameNotStarted;
if (conceded)
return Response::RespContextError;
if (game->getActivePlayer() != playerId)
return Response::RespContextError;
game->setActivePhase(cmd.phase());
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdDumpZone(const Command_DumpZone &cmd, ResponseContainer &rc, GameEventStorage &ges)
{
if (!game->getGameStarted())
return Response::RespGameNotStarted;
Server_Player *otherPlayer = game->getPlayer(cmd.player_id());
if (!otherPlayer)
return Response::RespNameNotFound;
Server_CardZone *zone = otherPlayer->getZones().value(QString::fromStdString(cmd.zone_name()));
if (!zone)
return Response::RespNameNotFound;
if (!((zone->getType() == ServerInfo_Zone::PublicZone) || (this == otherPlayer)))
return Response::RespContextError;
int numberCards = cmd.number_cards();
Response_DumpZone *re = new Response_DumpZone;
ServerInfo_Zone *zoneInfo = re->mutable_zone_info();
zoneInfo->set_name(zone->getName().toStdString());
zoneInfo->set_type(zone->getType());
zoneInfo->set_with_coords(zone->hasCoords());
zoneInfo->set_card_count(numberCards < zone->cards.size() ? zone->cards.size() : numberCards);
for (int i = 0; (i < zone->cards.size()) && (i < numberCards || numberCards == -1); ++i) {
Server_Card *card = zone->cards[i];
QString displayedName = card->getFaceDown() ? QString() : card->getName();
ServerInfo_Card *cardInfo = zoneInfo->add_card_list();
cardInfo->set_name(displayedName.toStdString());
if (zone->getType() == ServerInfo_Zone::HiddenZone)
cardInfo->set_id(i);
else {
cardInfo->set_id(card->getId());
cardInfo->set_x(card->getX());
cardInfo->set_y(card->getY());
cardInfo->set_face_down(card->getFaceDown());
cardInfo->set_tapped(card->getTapped());
cardInfo->set_attacking(card->getAttacking());
cardInfo->set_color(card->getColor().toStdString());
cardInfo->set_pt(card->getPT().toStdString());
cardInfo->set_annotation(card->getAnnotation().toStdString());
cardInfo->set_destroy_on_zone_change(card->getDestroyOnZoneChange());
cardInfo->set_doesnt_untap(card->getDoesntUntap());
QMapIterator<int, int> cardCounterIterator(card->getCounters());
while (cardCounterIterator.hasNext()) {
cardCounterIterator.next();
ServerInfo_CardCounter *counterInfo = cardInfo->add_counter_list();
counterInfo->set_id(cardCounterIterator.key());
counterInfo->set_value(cardCounterIterator.value());
}
if (card->getParentCard()) {
cardInfo->set_attach_player_id(card->getParentCard()->getZone()->getPlayer()->getPlayerId());
cardInfo->set_attach_zone(card->getParentCard()->getZone()->getName().toStdString());
cardInfo->set_attach_card_id(card->getParentCard()->getId());
}
}
}
if (zone->getType() == ServerInfo_Zone::HiddenZone) {
zone->setCardsBeingLookedAt(numberCards);
Event_DumpZone event;
event.set_zone_owner_id(otherPlayer->getPlayerId());
event.set_zone_name(zone->getName().toStdString());
event.set_number_cards(numberCards);
ges.enqueueGameEvent(event, playerId);
}
rc.setResponseExtension(re);
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdStopDumpZone(const Command_StopDumpZone &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (!game->getGameStarted())
return Response::RespGameNotStarted;
if (conceded)
return Response::RespContextError;
Server_Player *otherPlayer = game->getPlayer(cmd.player_id());
if (!otherPlayer)
return Response::RespNameNotFound;
Server_CardZone *zone = otherPlayer->getZones().value(QString::fromStdString(cmd.zone_name()));
if (!zone)
return Response::RespNameNotFound;
if (zone->getType() == ServerInfo_Zone::HiddenZone) {
zone->setCardsBeingLookedAt(0);
Event_StopDumpZone event;
event.set_zone_owner_id(cmd.player_id());
event.set_zone_name(zone->getName().toStdString());
ges.enqueueGameEvent(event, playerId);
}
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator)
return Response::RespFunctionNotAllowed;
if (!game->getGameStarted())
return Response::RespGameNotStarted;
if (conceded)
return Response::RespContextError;
Server_Player *otherPlayer = 0;
if (cmd.has_player_id()) {
otherPlayer = game->getPlayer(cmd.player_id());
if (!otherPlayer)
return Response::RespNameNotFound;
}
Server_CardZone *zone = zones.value(QString::fromStdString(cmd.zone_name()));
if (!zone)
return Response::RespNameNotFound;
QList<Server_Card *> cardsToReveal;
if (!cmd.has_card_id())
cardsToReveal = zone->cards;
else if (cmd.card_id() == -2) {
if (zone->cards.isEmpty())
return Response::RespContextError;
cardsToReveal.append(zone->cards.at(rng->getNumber(0, zone->cards.size() - 1)));
} else {
Server_Card *card = zone->getCard(cmd.card_id());
if (!card)
return Response::RespNameNotFound;
cardsToReveal.append(card);
}
Event_RevealCards eventOthers;
eventOthers.set_zone_name(zone->getName().toStdString());
if (cmd.has_card_id())
eventOthers.set_card_id(cmd.card_id());
if (cmd.has_player_id())
eventOthers.set_other_player_id(cmd.player_id());
Event_RevealCards eventPrivate(eventOthers);
for (int i = 0; i < cardsToReveal.size(); ++i) {
Server_Card *card = cardsToReveal[i];
ServerInfo_Card *cardInfo = eventPrivate.add_cards();
cardInfo->set_id(card->getId());
cardInfo->set_name(card->getName().toStdString());
cardInfo->set_x(card->getX());
cardInfo->set_y(card->getY());
cardInfo->set_face_down(card->getFaceDown());
cardInfo->set_tapped(card->getTapped());
cardInfo->set_attacking(card->getAttacking());
cardInfo->set_color(card->getColor().toStdString());
cardInfo->set_pt(card->getPT().toStdString());
cardInfo->set_annotation(card->getAnnotation().toStdString());
cardInfo->set_destroy_on_zone_change(card->getDestroyOnZoneChange());
cardInfo->set_doesnt_untap(card->getDoesntUntap());
QMapIterator<int, int> cardCounterIterator(card->getCounters());
while (cardCounterIterator.hasNext()) {
cardCounterIterator.next();
ServerInfo_CardCounter *counterInfo = cardInfo->add_counter_list();
counterInfo->set_id(cardCounterIterator.key());
counterInfo->set_value(cardCounterIterator.value());
}
if (card->getParentCard()) {
cardInfo->set_attach_player_id(card->getParentCard()->getZone()->getPlayer()->getPlayerId());
cardInfo->set_attach_zone(card->getParentCard()->getZone()->getName().toStdString());
cardInfo->set_attach_card_id(card->getParentCard()->getId());
}
}
if (cmd.has_player_id()) {
ges.enqueueGameEvent(eventPrivate, playerId, GameEventStorageItem::SendToPrivate, cmd.player_id());
ges.enqueueGameEvent(eventOthers, playerId, GameEventStorageItem::SendToOthers);
} else
ges.enqueueGameEvent(eventPrivate, playerId);
return Response::RespOk;
}
Response::ResponseCode Server_Player::processGameCommand(const GameCommand &command, ResponseContainer &rc, GameEventStorage &ges)
{
switch ((GameCommand::GameCommandType) getPbExtension(command)) {
case GameCommand::KICK_FROM_GAME: return cmdKickFromGame(command.GetExtension(Command_KickFromGame::ext), rc, ges); break;
case GameCommand::LEAVE_GAME: return cmdLeaveGame(command.GetExtension(Command_LeaveGame::ext), rc, ges); break;
case GameCommand::GAME_SAY: return cmdGameSay(command.GetExtension(Command_GameSay::ext), rc, ges); break;
case GameCommand::SHUFFLE: return cmdShuffle(command.GetExtension(Command_Shuffle::ext), rc, ges); break;
case GameCommand::MULLIGAN: return cmdMulligan(command.GetExtension(Command_Mulligan::ext), rc, ges); break;
case GameCommand::ROLL_DIE: return cmdRollDie(command.GetExtension(Command_RollDie::ext), rc, ges); break;
case GameCommand::DRAW_CARDS: return cmdDrawCards(command.GetExtension(Command_DrawCards::ext), rc, ges); break;
case GameCommand::UNDO_DRAW: return cmdUndoDraw(command.GetExtension(Command_UndoDraw::ext), rc, ges); break;
case GameCommand::FLIP_CARD: return cmdFlipCard(command.GetExtension(Command_FlipCard::ext), rc, ges); break;
case GameCommand::ATTACH_CARD: return cmdAttachCard(command.GetExtension(Command_AttachCard::ext), rc, ges); break;
case GameCommand::CREATE_TOKEN: return cmdCreateToken(command.GetExtension(Command_CreateToken::ext), rc, ges); break;
case GameCommand::CREATE_ARROW: return cmdCreateArrow(command.GetExtension(Command_CreateArrow::ext), rc, ges); break;
case GameCommand::DELETE_ARROW: return cmdDeleteArrow(command.GetExtension(Command_DeleteArrow::ext), rc, ges); break;
case GameCommand::SET_CARD_ATTR: return cmdSetCardAttr(command.GetExtension(Command_SetCardAttr::ext), rc, ges); break;
case GameCommand::SET_CARD_COUNTER: return cmdSetCardCounter(command.GetExtension(Command_SetCardCounter::ext), rc, ges); break;
case GameCommand::INC_CARD_COUNTER: return cmdIncCardCounter(command.GetExtension(Command_IncCardCounter::ext), rc, ges); break;
case GameCommand::READY_START: return cmdReadyStart(command.GetExtension(Command_ReadyStart::ext), rc, ges); break;
case GameCommand::CONCEDE: return cmdConcede(command.GetExtension(Command_Concede::ext), rc, ges); break;
case GameCommand::INC_COUNTER: return cmdIncCounter(command.GetExtension(Command_IncCounter::ext), rc, ges); break;
case GameCommand::CREATE_COUNTER: return cmdCreateCounter(command.GetExtension(Command_CreateCounter::ext), rc, ges); break;
case GameCommand::SET_COUNTER: return cmdSetCounter(command.GetExtension(Command_SetCounter::ext), rc, ges); break;
case GameCommand::DEL_COUNTER: return cmdDelCounter(command.GetExtension(Command_DelCounter::ext), rc, ges); break;
case GameCommand::NEXT_TURN: return cmdNextTurn(command.GetExtension(Command_NextTurn::ext), rc, ges); break;
case GameCommand::SET_ACTIVE_PHASE: return cmdSetActivePhase(command.GetExtension(Command_SetActivePhase::ext), rc, ges); break;
case GameCommand::DUMP_ZONE: return cmdDumpZone(command.GetExtension(Command_DumpZone::ext), rc, ges); break;
case GameCommand::STOP_DUMP_ZONE: return cmdStopDumpZone(command.GetExtension(Command_StopDumpZone::ext), rc, ges); break;
case GameCommand::REVEAL_CARDS: return cmdRevealCards(command.GetExtension(Command_RevealCards::ext), rc, ges); break;
case GameCommand::MOVE_CARD: return cmdMoveCard(command.GetExtension(Command_MoveCard::ext), rc, ges); break;
case GameCommand::SET_SIDEBOARD_PLAN: return cmdSetSideboardPlan(command.GetExtension(Command_SetSideboardPlan::ext), rc, ges); break;
case GameCommand::DECK_SELECT: return cmdDeckSelect(command.GetExtension(Command_DeckSelect::ext), rc, ges); break;
default: return Response::RespInvalidCommand;
}
}
void Server_Player::sendGameEvent(const GameEventContainer &cont)
{
QMutexLocker locker(&playerMutex);
if (handler)
handler->sendProtocolItem(cont);
}
void Server_Player::setProtocolHandler(Server_ProtocolHandler *_handler)
{
playerMutex.lock();
handler = _handler;
playerMutex.unlock();
pingTime = _handler ? 0 : -1;
Event_PlayerPropertiesChanged event;
event.mutable_player_properties()->set_ping_seconds(pingTime);
GameEventStorage ges;
ges.setGameEventContext(Context_ConnectionStateChanged());
ges.enqueueGameEvent(event, playerId);
ges.sendToGame(game);
}