Add lock around deleting arrows for commanding cards Add support for Qt6 w/ Backwards Qt5 Handle Qt5/6 cross compilation better Last cleanups caps matter Fix serv Prevent crash on 6.3.0 Linux & bump to 5.8 min Prevent out of bounds indexing Delete shutdown timer if it exists Fixup ticket comments, remove unneeded guards Try to add support for missing OSes Update .ci/release_template.md Update PR based on comments Update XML name after done and remove Hirsute Address local game crash Address comments from PR (again) Tests don't work on mac, will see if a problem on other OSes make soundengine more consistent across qt versions disable tests on distros that are covered by others Fix Oracle Crash due to bad memory access Update Oracle to use new Qt6 way of adding translations Add support for Qt5/Qt6 compiling of Cockatrice Remove unneeded calls to QtMath/cmath/math.h Update how we handle bitwise comparisons for enums with Tray Icon Change header guards to not duplicate function Leave comment & Fix Path for GHA Qt Update common/server.h Update cockatrice/src/window_main.cpp Rollback change on cmake module path for NSIS check docker image requirements add size limit to ccache put variables in quotes properly set build type on mac avoid names used in cmake fix up cmake module path cmake 3.10 does not recognize prepend Support Tests in FindQtRuntime set ccache size on non debug builds as well immediately return when removing non existing client handle incTxBytes with a signal instead don't set common link libraries in cockatrice/CMakeLists.txt add comments set macos qt version to 6 Try upgrading XCode versions to latest they can be supported on Ensure Qt gets linked add tmate so i can see what's going on Qt6 points two directories further down than Qt5 with regard to the top lib path, so we need to account for this Establish Plugins directory for Qt6 Establish TLS plugins for Qt6 services Minor change for release channel network manager Let windows build in parallel cores Wrong symbols Qt6 patch up for signal add missing qt6 package on deb builds boolean expressions are hard negative indexes should go to the end Intentionally fail cache move size checks to individual zone types Hardcode libs needed for building on Windows, as the regex was annoying Update wording use the --parallel option in all builds clean up the .ci scripts some more tweak fedora build add os parameter to compile.sh I don't really like this but it seems the easiest way I'd prefer if these types of quirks would live in the main configuration file, the yml fixup yml readd appended cache key to vcpkg step fix windows 32 quirk the json hash is already added to the key as well remove os parameter and clean up ci files set name_build.sh to output relative paths set backwards compatible version of xcode and qt on mac set QTDIR for mac builds on qt5 has no effect for qt6 export BUILD_DIR to name_build.sh merge mac build steps merge homebrew steps, set package suffix link qt5 remove brew link set qtdir to qt5 only compile.sh vars need to be empty not 0 fix sets manager search bar on qt 5.12/15 fix oracle subprocess errors being ignored on qt 5 clean up translation loading move en@source translation file so it will not get included in packages NOTE: this needs to be done at transifex as well! Use generator platform over osname Short circuit if not Win defined
562 lines
20 KiB
C++
562 lines
20 KiB
C++
#include "gamesmodel.h"
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#include "pb/serverinfo_game.pb.h"
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#include "pixmapgenerator.h"
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#include "settingscache.h"
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#include "tab_account.h"
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#include "userlist.h"
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#include <QDateTime>
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#include <QDebug>
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#include <QIcon>
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#include <QStringList>
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#include <QTime>
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enum GameListColumn
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{
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ROOM,
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CREATED,
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DESCRIPTION,
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CREATOR,
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GAME_TYPE,
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RESTRICTIONS,
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PLAYERS,
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SPECTATORS
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};
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const bool DEFAULT_SHOW_FULL_GAMES = false;
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const bool DEFAULT_SHOW_GAMES_THAT_STARTED = false;
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const bool DEFAULT_SHOW_PASSWORD_PROTECTED_GAMES = true;
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const bool DEFAULT_SHOW_BUDDIES_ONLY_GAMES = true;
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const bool DEFAULT_HIDE_IGNORED_USER_GAMES = false;
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const bool DEFAULT_SHOW_ONLY_IF_SPECTATORS_CAN_WATCH = false;
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const bool DEFAULT_SHOW_SPECTATOR_PASSWORD_PROTECTED = true;
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const bool DEFAULT_SHOW_ONLY_IF_SPECTATORS_CAN_CHAT = false;
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const bool DEFAULT_SHOW_ONLY_IF_SPECTATORS_CAN_SEE_HANDS = false;
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const int DEFAULT_MAX_PLAYERS_MIN = 1;
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const int DEFAULT_MAX_PLAYERS_MAX = 99;
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constexpr QTime DEFAULT_MAX_GAME_AGE = QTime();
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const QString GamesModel::getGameCreatedString(const int secs)
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{
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static const QTime zeroTime{0, 0};
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static const int halfHourSecs = zeroTime.secsTo(QTime(1, 0)) / 2;
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static const int halfMinSecs = zeroTime.secsTo(QTime(0, 1)) / 2;
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static const int wrapSeconds = zeroTime.secsTo(zeroTime.addSecs(-halfHourSecs)); // round up
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if (secs >= wrapSeconds) { // QTime wraps after a day
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return tr(">1 day");
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}
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QTime total = zeroTime.addSecs(secs);
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QTime totalRounded = total.addSecs(halfMinSecs); // round up
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QString form;
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int amount;
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if (totalRounded.hour()) {
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amount = total.addSecs(halfHourSecs).hour(); // round up separately
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form = tr("%1%2 hr", "short age in hours", amount);
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} else if (total.minute() < 2) { // games are new during their first minute
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return tr("new");
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} else {
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amount = totalRounded.minute();
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form = tr("%1%2 min", "short age in minutes", amount);
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}
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for (int aggregate : {40, 20, 10, 5}) { // floor to values in this list
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if (amount >= aggregate) {
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return form.arg(">").arg(aggregate);
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}
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}
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return form.arg("").arg(amount);
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}
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GamesModel::GamesModel(const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QObject *parent)
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: QAbstractTableModel(parent), rooms(_rooms), gameTypes(_gameTypes)
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{
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}
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QVariant GamesModel::data(const QModelIndex &index, int role) const
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{
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if (!index.isValid())
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return QVariant();
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if (role == Qt::UserRole)
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return index.row();
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if (role != Qt::DisplayRole && role != SORT_ROLE && role != Qt::DecorationRole && role != Qt::TextAlignmentRole)
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return QVariant();
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if ((index.row() >= gameList.size()) || (index.column() >= columnCount()))
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return QVariant();
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const ServerInfo_Game &gameentry = gameList[index.row()];
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switch (index.column()) {
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case ROOM:
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return rooms.value(gameentry.room_id());
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case CREATED: {
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switch (role) {
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case Qt::DisplayRole: {
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QDateTime then = QDateTime::fromSecsSinceEpoch(gameentry.start_time(), Qt::UTC);
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int secs = then.secsTo(QDateTime::currentDateTimeUtc());
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return getGameCreatedString(secs);
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}
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case SORT_ROLE:
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return QVariant(-static_cast<qint64>(gameentry.start_time()));
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case Qt::TextAlignmentRole:
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return Qt::AlignCenter;
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default:
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return QVariant();
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}
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}
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case DESCRIPTION:
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switch (role) {
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case SORT_ROLE:
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case Qt::DisplayRole:
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return QString::fromStdString(gameentry.description());
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case Qt::TextAlignmentRole:
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return Qt::AlignLeft;
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default:
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return QVariant();
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}
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case CREATOR: {
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switch (role) {
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case SORT_ROLE:
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case Qt::DisplayRole:
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return QString::fromStdString(gameentry.creator_info().name());
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case Qt::DecorationRole: {
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QPixmap avatarPixmap = UserLevelPixmapGenerator::generatePixmap(
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13, (UserLevelFlags)gameentry.creator_info().user_level(), false,
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QString::fromStdString(gameentry.creator_info().privlevel()));
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return QIcon(avatarPixmap);
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}
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default:
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return QVariant();
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}
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}
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case GAME_TYPE:
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switch (role) {
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case SORT_ROLE:
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case Qt::DisplayRole: {
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QStringList result;
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GameTypeMap gameTypeMap = gameTypes.value(gameentry.room_id());
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for (int i = gameentry.game_types_size() - 1; i >= 0; --i)
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result.append(gameTypeMap.value(gameentry.game_types(i)));
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return result.join(", ");
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}
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case Qt::TextAlignmentRole:
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return Qt::AlignLeft;
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default:
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return QVariant();
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}
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case RESTRICTIONS:
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switch (role) {
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case SORT_ROLE:
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case Qt::DisplayRole: {
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QStringList result;
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if (gameentry.with_password())
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result.append(tr("password"));
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if (gameentry.only_buddies())
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result.append(tr("buddies only"));
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if (gameentry.only_registered())
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result.append(tr("reg. users only"));
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return result.join(", ");
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}
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case Qt::DecorationRole: {
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return gameentry.with_password() ? QIcon(LockPixmapGenerator::generatePixmap(13)) : QVariant();
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case Qt::TextAlignmentRole:
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return Qt::AlignLeft;
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default:
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return QVariant();
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}
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}
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case PLAYERS:
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switch (role) {
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case SORT_ROLE:
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case Qt::DisplayRole:
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return QString("%1/%2").arg(gameentry.player_count()).arg(gameentry.max_players());
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case Qt::TextAlignmentRole:
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return Qt::AlignCenter;
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default:
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return QVariant();
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}
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case SPECTATORS:
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switch (role) {
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case SORT_ROLE:
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case Qt::DisplayRole: {
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if (gameentry.spectators_allowed()) {
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QString result;
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result.append(QString::number(gameentry.spectators_count()));
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if (gameentry.spectators_can_chat() && gameentry.spectators_omniscient()) {
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result.append(" (")
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.append(tr("can chat"))
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.append(" & ")
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.append(tr("see hands"))
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.append(")");
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} else if (gameentry.spectators_can_chat()) {
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result.append(" (").append(tr("can chat")).append(")");
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} else if (gameentry.spectators_omniscient()) {
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result.append(" (").append(tr("can see hands")).append(")");
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}
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return result;
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}
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return QVariant(tr("not allowed"));
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}
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case Qt::TextAlignmentRole:
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return Qt::AlignLeft;
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default:
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return QVariant();
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}
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default:
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return QVariant();
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}
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}
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QVariant GamesModel::headerData(int section, Qt::Orientation /*orientation*/, int role) const
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{
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if ((role != Qt::DisplayRole) && (role != Qt::TextAlignmentRole))
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return QVariant();
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switch (section) {
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case ROOM:
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return tr("Room");
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case CREATED: {
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switch (role) {
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case Qt::DisplayRole:
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return tr("Age");
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case Qt::TextAlignmentRole:
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return Qt::AlignCenter;
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default:
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return QVariant();
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}
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}
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case DESCRIPTION:
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return tr("Description");
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case CREATOR:
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return tr("Creator");
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case GAME_TYPE:
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return tr("Type");
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case RESTRICTIONS:
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return tr("Restrictions");
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case PLAYERS: {
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switch (role) {
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case Qt::DisplayRole:
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return tr("Players");
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case Qt::TextAlignmentRole:
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return Qt::AlignCenter;
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default:
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return QVariant();
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}
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}
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case SPECTATORS:
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return tr("Spectators");
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default:
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return QVariant();
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}
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}
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const ServerInfo_Game &GamesModel::getGame(int row)
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{
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Q_ASSERT(row < gameList.size());
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return gameList[row];
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}
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void GamesModel::updateGameList(const ServerInfo_Game &game)
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{
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for (int i = 0; i < gameList.size(); i++) {
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if (gameList[i].game_id() == game.game_id()) {
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if (game.closed()) {
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beginRemoveRows(QModelIndex(), i, i);
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gameList.removeAt(i);
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endRemoveRows();
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} else {
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gameList[i].MergeFrom(game);
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emit dataChanged(index(i, 0), index(i, NUM_COLS - 1));
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}
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return;
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}
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}
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beginInsertRows(QModelIndex(), gameList.size(), gameList.size());
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gameList.append(game);
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endInsertRows();
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}
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GamesProxyModel::GamesProxyModel(QObject *parent, const TabSupervisor *_tabSupervisor)
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: QSortFilterProxyModel(parent), ownUserIsRegistered(_tabSupervisor->isOwnUserRegistered()),
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tabSupervisor(_tabSupervisor)
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{
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resetFilterParameters();
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setSortRole(GamesModel::SORT_ROLE);
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setDynamicSortFilter(true);
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}
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void GamesProxyModel::setShowBuddiesOnlyGames(bool _showBuddiesOnlyGames)
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{
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showBuddiesOnlyGames = _showBuddiesOnlyGames;
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invalidateFilter();
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}
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void GamesProxyModel::setHideIgnoredUserGames(bool _hideIgnoredUserGames)
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{
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hideIgnoredUserGames = _hideIgnoredUserGames;
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invalidateFilter();
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}
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void GamesProxyModel::setShowFullGames(bool _showFullGames)
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{
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showFullGames = _showFullGames;
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invalidateFilter();
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}
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void GamesProxyModel::setShowGamesThatStarted(bool _showGamesThatStarted)
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{
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showGamesThatStarted = _showGamesThatStarted;
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invalidateFilter();
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}
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void GamesProxyModel::setShowPasswordProtectedGames(bool _showPasswordProtectedGames)
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{
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showPasswordProtectedGames = _showPasswordProtectedGames;
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invalidateFilter();
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}
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void GamesProxyModel::setGameNameFilter(const QString &_gameNameFilter)
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{
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gameNameFilter = _gameNameFilter;
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invalidateFilter();
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}
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void GamesProxyModel::setCreatorNameFilter(const QString &_creatorNameFilter)
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{
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creatorNameFilter = _creatorNameFilter;
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invalidateFilter();
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}
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void GamesProxyModel::setGameTypeFilter(const QSet<int> &_gameTypeFilter)
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{
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gameTypeFilter = _gameTypeFilter;
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invalidateFilter();
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}
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void GamesProxyModel::setMaxPlayersFilter(int _maxPlayersFilterMin, int _maxPlayersFilterMax)
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{
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maxPlayersFilterMin = _maxPlayersFilterMin;
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maxPlayersFilterMax = _maxPlayersFilterMax;
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invalidateFilter();
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}
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void GamesProxyModel::setMaxGameAge(const QTime &_maxGameAge)
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{
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maxGameAge = _maxGameAge;
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invalidateFilter();
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}
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void GamesProxyModel::setShowOnlyIfSpectatorsCanWatch(bool _showOnlyIfSpectatorsCanWatch)
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{
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showOnlyIfSpectatorsCanWatch = _showOnlyIfSpectatorsCanWatch;
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invalidateFilter();
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}
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void GamesProxyModel::setShowSpectatorPasswordProtected(bool _showSpectatorPasswordProtected)
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{
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showSpectatorPasswordProtected = _showSpectatorPasswordProtected;
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invalidateFilter();
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}
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void GamesProxyModel::setShowOnlyIfSpectatorsCanChat(bool _showOnlyIfSpectatorsCanChat)
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{
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showOnlyIfSpectatorsCanChat = _showOnlyIfSpectatorsCanChat;
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invalidateFilter();
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}
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void GamesProxyModel::setShowOnlyIfSpectatorsCanSeeHands(bool _showOnlyIfSpectatorsCanSeeHands)
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{
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showOnlyIfSpectatorsCanSeeHands = _showOnlyIfSpectatorsCanSeeHands;
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invalidateFilter();
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}
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int GamesProxyModel::getNumFilteredGames() const
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{
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GamesModel *model = qobject_cast<GamesModel *>(sourceModel());
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if (!model)
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return 0;
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int numFilteredGames = 0;
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for (int row = 0; row < model->rowCount(); ++row) {
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if (!filterAcceptsRow(row)) {
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++numFilteredGames;
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}
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}
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return numFilteredGames;
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}
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void GamesProxyModel::resetFilterParameters()
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{
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showFullGames = DEFAULT_SHOW_FULL_GAMES;
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showGamesThatStarted = DEFAULT_SHOW_GAMES_THAT_STARTED;
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showPasswordProtectedGames = DEFAULT_SHOW_PASSWORD_PROTECTED_GAMES;
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showBuddiesOnlyGames = DEFAULT_SHOW_BUDDIES_ONLY_GAMES;
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hideIgnoredUserGames = DEFAULT_HIDE_IGNORED_USER_GAMES;
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gameNameFilter = QString();
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creatorNameFilter = QString();
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gameTypeFilter.clear();
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maxPlayersFilterMin = DEFAULT_MAX_PLAYERS_MIN;
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maxPlayersFilterMax = DEFAULT_MAX_PLAYERS_MAX;
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maxGameAge = DEFAULT_MAX_GAME_AGE;
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showOnlyIfSpectatorsCanWatch = DEFAULT_SHOW_ONLY_IF_SPECTATORS_CAN_WATCH;
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showSpectatorPasswordProtected = DEFAULT_SHOW_SPECTATOR_PASSWORD_PROTECTED;
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showOnlyIfSpectatorsCanChat = DEFAULT_SHOW_ONLY_IF_SPECTATORS_CAN_CHAT;
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showOnlyIfSpectatorsCanSeeHands = DEFAULT_SHOW_ONLY_IF_SPECTATORS_CAN_SEE_HANDS;
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invalidateFilter();
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}
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bool GamesProxyModel::areFilterParametersSetToDefaults() const
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{
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return showFullGames == DEFAULT_SHOW_FULL_GAMES && showGamesThatStarted == DEFAULT_SHOW_GAMES_THAT_STARTED &&
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showPasswordProtectedGames == DEFAULT_SHOW_PASSWORD_PROTECTED_GAMES &&
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showBuddiesOnlyGames == DEFAULT_SHOW_BUDDIES_ONLY_GAMES &&
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hideIgnoredUserGames == DEFAULT_HIDE_IGNORED_USER_GAMES && gameNameFilter.isEmpty() &&
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creatorNameFilter.isEmpty() && gameTypeFilter.isEmpty() && maxPlayersFilterMin == DEFAULT_MAX_PLAYERS_MIN &&
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maxPlayersFilterMax == DEFAULT_MAX_PLAYERS_MAX && maxGameAge == DEFAULT_MAX_GAME_AGE &&
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showOnlyIfSpectatorsCanWatch == DEFAULT_SHOW_ONLY_IF_SPECTATORS_CAN_WATCH &&
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showSpectatorPasswordProtected == DEFAULT_SHOW_SPECTATOR_PASSWORD_PROTECTED &&
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showOnlyIfSpectatorsCanChat == DEFAULT_SHOW_ONLY_IF_SPECTATORS_CAN_CHAT &&
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showOnlyIfSpectatorsCanSeeHands == DEFAULT_SHOW_ONLY_IF_SPECTATORS_CAN_SEE_HANDS;
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}
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void GamesProxyModel::loadFilterParameters(const QMap<int, QString> &allGameTypes)
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{
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GameFiltersSettings &gameFilters = SettingsCache::instance().gameFilters();
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showFullGames = gameFilters.isShowFullGames();
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showGamesThatStarted = gameFilters.isShowGamesThatStarted();
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showPasswordProtectedGames = gameFilters.isShowPasswordProtectedGames();
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hideIgnoredUserGames = gameFilters.isHideIgnoredUserGames();
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showBuddiesOnlyGames = gameFilters.isShowBuddiesOnlyGames();
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gameNameFilter = gameFilters.getGameNameFilter();
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creatorNameFilter = gameFilters.getCreatorNameFilter();
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maxPlayersFilterMin = gameFilters.getMinPlayers();
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maxPlayersFilterMax = gameFilters.getMaxPlayers();
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maxGameAge = gameFilters.getMaxGameAge();
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showOnlyIfSpectatorsCanWatch = gameFilters.isShowOnlyIfSpectatorsCanWatch();
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showSpectatorPasswordProtected = gameFilters.isShowSpectatorPasswordProtected();
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showOnlyIfSpectatorsCanChat = gameFilters.isShowOnlyIfSpectatorsCanChat();
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showOnlyIfSpectatorsCanSeeHands = gameFilters.isShowOnlyIfSpectatorsCanSeeHands();
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QMapIterator<int, QString> gameTypesIterator(allGameTypes);
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while (gameTypesIterator.hasNext()) {
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gameTypesIterator.next();
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if (gameFilters.isGameTypeEnabled(gameTypesIterator.value())) {
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gameTypeFilter.insert(gameTypesIterator.key());
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}
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}
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invalidateFilter();
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}
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void GamesProxyModel::saveFilterParameters(const QMap<int, QString> &allGameTypes)
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{
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|
GameFiltersSettings &gameFilters = SettingsCache::instance().gameFilters();
|
|
gameFilters.setShowBuddiesOnlyGames(showBuddiesOnlyGames);
|
|
gameFilters.setShowFullGames(showFullGames);
|
|
gameFilters.setShowGamesThatStarted(showGamesThatStarted);
|
|
gameFilters.setShowPasswordProtectedGames(showPasswordProtectedGames);
|
|
gameFilters.setHideIgnoredUserGames(hideIgnoredUserGames);
|
|
gameFilters.setGameNameFilter(gameNameFilter);
|
|
gameFilters.setCreatorNameFilter(creatorNameFilter);
|
|
|
|
QMapIterator<int, QString> gameTypeIterator(allGameTypes);
|
|
while (gameTypeIterator.hasNext()) {
|
|
gameTypeIterator.next();
|
|
bool enabled = gameTypeFilter.contains(gameTypeIterator.key());
|
|
gameFilters.setGameTypeEnabled(gameTypeIterator.value(), enabled);
|
|
}
|
|
|
|
gameFilters.setMinPlayers(maxPlayersFilterMin);
|
|
gameFilters.setMaxPlayers(maxPlayersFilterMax);
|
|
gameFilters.setMaxGameAge(maxGameAge);
|
|
|
|
gameFilters.setShowOnlyIfSpectatorsCanWatch(showOnlyIfSpectatorsCanWatch);
|
|
gameFilters.setShowSpectatorPasswordProtected(showSpectatorPasswordProtected);
|
|
gameFilters.setShowOnlyIfSpectatorsCanChat(showOnlyIfSpectatorsCanChat);
|
|
gameFilters.setShowOnlyIfSpectatorsCanSeeHands(showOnlyIfSpectatorsCanSeeHands);
|
|
}
|
|
|
|
bool GamesProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex & /*sourceParent*/) const
|
|
{
|
|
return filterAcceptsRow(sourceRow);
|
|
}
|
|
|
|
bool GamesProxyModel::filterAcceptsRow(int sourceRow) const
|
|
{
|
|
#if (QT_VERSION >= QT_VERSION_CHECK(5, 8, 0))
|
|
static const QDate epochDate = QDateTime::fromSecsSinceEpoch(0, Qt::UTC).date();
|
|
#else
|
|
static const QDate epochDate = QDateTime::fromTime_t(0, Qt::UTC).date();
|
|
#endif
|
|
auto *model = qobject_cast<GamesModel *>(sourceModel());
|
|
if (!model)
|
|
return false;
|
|
|
|
const ServerInfo_Game &game = model->getGame(sourceRow);
|
|
|
|
if (!showBuddiesOnlyGames && game.only_buddies()) {
|
|
return false;
|
|
}
|
|
if (hideIgnoredUserGames && tabSupervisor->getUserListsTab()->getIgnoreList()->getUsers().contains(
|
|
QString::fromStdString(game.creator_info().name()))) {
|
|
return false;
|
|
}
|
|
if (!showFullGames && game.player_count() == game.max_players())
|
|
return false;
|
|
if (!showGamesThatStarted && game.started())
|
|
return false;
|
|
if (!ownUserIsRegistered)
|
|
if (game.only_registered())
|
|
return false;
|
|
if (!showPasswordProtectedGames && game.with_password())
|
|
return false;
|
|
if (!gameNameFilter.isEmpty())
|
|
if (!QString::fromStdString(game.description()).contains(gameNameFilter, Qt::CaseInsensitive))
|
|
return false;
|
|
if (!creatorNameFilter.isEmpty())
|
|
if (!QString::fromStdString(game.creator_info().name()).contains(creatorNameFilter, Qt::CaseInsensitive))
|
|
return false;
|
|
|
|
QSet<int> gameTypes;
|
|
for (int i = 0; i < game.game_types_size(); ++i)
|
|
gameTypes.insert(game.game_types(i));
|
|
if (!gameTypeFilter.isEmpty() && gameTypes.intersect(gameTypeFilter).isEmpty())
|
|
return false;
|
|
|
|
if (game.max_players() < maxPlayersFilterMin)
|
|
return false;
|
|
if (game.max_players() > maxPlayersFilterMax)
|
|
return false;
|
|
|
|
if (maxGameAge.isValid()) {
|
|
QDateTime now = QDateTime::currentDateTimeUtc();
|
|
qint64 signed_start_time = game.start_time(); // cast to 64 bit value to allow signed value
|
|
QDateTime total = now.addSecs(-signed_start_time); // a 32 bit value would wrap at 2038-1-19
|
|
// games shouldn't have negative ages but we'll not filter them
|
|
// because qtime wraps after a day we consider all games older than a day to be too old
|
|
if (total.isValid() && total.date() >= epochDate && (total.date() > epochDate || total.time() > maxGameAge)) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (showOnlyIfSpectatorsCanWatch) {
|
|
if (!game.spectators_allowed())
|
|
return false;
|
|
if (!showSpectatorPasswordProtected && game.spectators_need_password())
|
|
return false;
|
|
if (showOnlyIfSpectatorsCanChat && !game.spectators_can_chat())
|
|
return false;
|
|
if (showOnlyIfSpectatorsCanSeeHands && !game.spectators_omniscient())
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void GamesProxyModel::refresh()
|
|
{
|
|
invalidateFilter();
|
|
}
|