servatrice/cockatrice/src/playertarget.cpp
ebbit1q 6981cca2ae
use qt round for better cross platform consistency (#4518)
* use qt round for better cross platform consistency

* remove unnecessary casts
2022-01-08 16:01:15 -05:00

169 lines
6.3 KiB
C++

#include "playertarget.h"
#include "pb/serverinfo_user.pb.h"
#include "pixmapgenerator.h"
#include "player.h"
#include <QDebug>
#include <QPainter>
#include <QPixmapCache>
#include <QtMath>
PlayerCounter::PlayerCounter(Player *_player,
int _id,
const QString &_name,
int _value,
QGraphicsItem *parent,
QWidget *game)
: AbstractCounter(_player, _id, _name, false, _value, false, parent, game)
{
}
QRectF PlayerCounter::boundingRect() const
{
return {0, 0, 50, 30};
}
void PlayerCounter::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
const int radius = 8;
const qreal border = 1;
QPainterPath path(QPointF(50 - border / 2, border / 2));
path.lineTo(radius, border / 2);
path.arcTo(border / 2, border / 2, 2 * radius, 2 * radius, 90, 90);
path.lineTo(border / 2, 30 - border / 2);
path.lineTo(50 - border / 2, 30 - border / 2);
path.closeSubpath();
QPen pen(QColor(100, 100, 100));
pen.setWidth(border);
painter->setPen(pen);
painter->setBrush(hovered ? QColor(50, 50, 50, 160) : QColor(0, 0, 0, 160));
painter->drawPath(path);
QRectF translatedRect = path.controlPointRect();
QSize translatedSize = translatedRect.size().toSize();
QFont font("Serif");
font.setWeight(QFont::Bold);
font.setPixelSize(qMax(qRound(translatedSize.height() / 1.3), 9));
painter->setFont(font);
painter->setPen(Qt::white);
painter->drawText(translatedRect, Qt::AlignCenter, QString::number(value));
}
PlayerTarget::PlayerTarget(Player *_owner, QGraphicsItem *parentItem, QWidget *_game)
: ArrowTarget(_owner, parentItem), playerCounter(nullptr), game(_game)
{
setCacheMode(DeviceCoordinateCache);
const std::string &bmp = _owner->getUserInfo()->avatar_bmp();
if (!fullPixmap.loadFromData((const uchar *)bmp.data(), static_cast<uint>(bmp.size()))) {
fullPixmap = QPixmap();
}
}
PlayerTarget::~PlayerTarget()
{
// Explicit deletion is necessary in spite of parent/child relationship
// as we need this object to be alive to receive the destroyed() signal.
delete playerCounter;
}
QRectF PlayerTarget::boundingRect() const
{
return {0, 0, 160, 64};
}
void PlayerTarget::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
const ServerInfo_User *const info = owner->getUserInfo();
const qreal border = 2;
QRectF avatarBoundingRect = boundingRect().adjusted(border, border, -border, -border);
QRectF translatedRect = painter->combinedTransform().mapRect(avatarBoundingRect);
QSize translatedSize = translatedRect.size().toSize();
QPixmap cachedPixmap;
const QString cacheKey = "avatar" + QString::number(translatedSize.width()) + "_" +
QString::number(info->user_level()) + "_" + QString::number(fullPixmap.cacheKey());
if (!QPixmapCache::find(cacheKey, &cachedPixmap)) {
cachedPixmap = QPixmap(translatedSize.width(), translatedSize.height());
QPainter tempPainter(&cachedPixmap);
// pow(foo, 0.5) equals to sqrt(foo), but using sqrt(foo) in this context will produce a compile error with
// MSVC++
QRadialGradient grad(translatedRect.center(), qPow(translatedSize.width() * translatedSize.width() +
translatedSize.height() * translatedSize.height(),
0.5) /
2);
grad.setColorAt(1, Qt::black);
grad.setColorAt(0, QColor(180, 180, 180));
tempPainter.fillRect(QRectF(0, 0, translatedSize.width(), translatedSize.height()), grad);
QPixmap tempPixmap;
if (fullPixmap.isNull())
tempPixmap =
UserLevelPixmapGenerator::generatePixmap(translatedSize.height(), UserLevelFlags(info->user_level()),
false, QString::fromStdString(info->privlevel()));
else
tempPixmap = fullPixmap.scaled(translatedSize, Qt::KeepAspectRatio, Qt::SmoothTransformation);
tempPainter.drawPixmap((translatedSize.width() - tempPixmap.width()) / 2,
(translatedSize.height() - tempPixmap.height()) / 2, tempPixmap);
QPixmapCache::insert(cacheKey, cachedPixmap);
}
painter->save();
resetPainterTransform(painter);
painter->translate((translatedSize.width() - cachedPixmap.width()) / 2.0, 0);
painter->drawPixmap(translatedRect, cachedPixmap, cachedPixmap.rect());
painter->restore();
QRectF nameRect = QRectF(0, boundingRect().height() - 20, 110, 20);
painter->fillRect(nameRect, QColor(0, 0, 0, 160));
QRectF translatedNameRect = painter->combinedTransform().mapRect(nameRect);
painter->save();
resetPainterTransform(painter);
QString name = QString::fromStdString(info->name());
if (name.size() > 13)
name = name.mid(0, 10) + "...";
QFont font;
font.setPixelSize(qMax(qRound(translatedNameRect.height() / 1.5), 9));
painter->setFont(font);
painter->setPen(Qt::white);
painter->drawText(translatedNameRect, Qt::AlignVCenter | Qt::AlignLeft, " " + name);
painter->restore();
QPen pen(QColor(100, 100, 100));
pen.setWidth(border);
pen.setJoinStyle(Qt::RoundJoin);
painter->setPen(pen);
painter->drawRect(boundingRect().adjusted(border / 2, border / 2, -border / 2, -border / 2));
if (getBeingPointedAt())
painter->fillRect(boundingRect(), QBrush(QColor(255, 0, 0, 100)));
}
AbstractCounter *PlayerTarget::addCounter(int _counterId, const QString &_name, int _value)
{
if (playerCounter) {
disconnect(playerCounter, nullptr, this, nullptr);
playerCounter->delCounter();
}
playerCounter = new PlayerCounter(owner, _counterId, _name, _value, this, game);
playerCounter->setPos(boundingRect().width() - playerCounter->boundingRect().width(),
boundingRect().height() - playerCounter->boundingRect().height());
connect(playerCounter, SIGNAL(destroyed()), this, SLOT(counterDeleted()));
return playerCounter;
}
void PlayerTarget::counterDeleted()
{
playerCounter = nullptr;
}