36 lines
1.4 KiB
C++
36 lines
1.4 KiB
C++
#ifndef SERVER_DATABASE_INTERFACE_H
|
|
#define SERVER_DATABASE_INTERFACE_H
|
|
|
|
#include <QObject>
|
|
|
|
#include "server.h"
|
|
|
|
class Server_DatabaseInterface : public QObject {
|
|
Q_OBJECT
|
|
private:
|
|
int nextGameId, nextReplayId;
|
|
public:
|
|
Server_DatabaseInterface();
|
|
|
|
virtual AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, QString &reasonStr, int &secondsLeft) = 0;
|
|
virtual bool userExists(const QString &user) { return false; }
|
|
virtual QMap<QString, ServerInfo_User> getBuddyList(const QString &name) { return QMap<QString, ServerInfo_User>(); }
|
|
virtual QMap<QString, ServerInfo_User> getIgnoreList(const QString &name) { return QMap<QString, ServerInfo_User>(); }
|
|
virtual bool isInBuddyList(const QString &whoseList, const QString &who) { return false; }
|
|
virtual bool isInIgnoreList(const QString &whoseList, const QString &who) { return false; }
|
|
virtual ServerInfo_User getUserData(const QString &name, bool withId = false) = 0;
|
|
|
|
virtual qint64 startSession(const QString &userName, const QString &address) { return 0; }
|
|
public slots:
|
|
virtual void endSession(qint64 sessionId) { }
|
|
public:
|
|
virtual int getNextGameId() { return nextGameId++; }
|
|
virtual int getNextReplayId() { return nextReplayId++; }
|
|
|
|
virtual void clearSessionTables() { }
|
|
virtual void lockSessionTables() { }
|
|
virtual void unlockSessionTables() { }
|
|
virtual bool userSessionExists(const QString &userName) { return false; }
|
|
};
|
|
|
|
#endif
|