servatrice/cockatrice/src/user_context_menu.cpp
Fabio Bas 31635d2ae8 Remove "talking to" prefix from private chats
Additionally, use the same name for “private chat“ in all menus (we had
“personal talk” and “direct chat“ before)
2015-03-19 16:32:59 +01:00

200 lines
8 KiB
C++

#include <QAction>
#include <QMenu>
#include "user_context_menu.h"
#include "tab_supervisor.h"
#include "tab_userlists.h"
#include "tab_game.h"
#include "userlist.h"
#include "abstractclient.h"
#include "userinfobox.h"
#include "gameselector.h"
#include "pending_command.h"
#include "pb/commands.pb.h"
#include "pb/session_commands.pb.h"
#include "pb/moderator_commands.pb.h"
#include "pb/command_kick_from_game.pb.h"
#include "pb/response_get_games_of_user.pb.h"
#include "pb/response_get_user_info.pb.h"
UserContextMenu::UserContextMenu(const TabSupervisor *_tabSupervisor, QWidget *parent, TabGame *_game)
: QObject(parent), client(_tabSupervisor->getClient()), tabSupervisor(_tabSupervisor), game(_game)
{
aUserName = new QAction(QString(), this);
aUserName->setEnabled(false);
aDetails = new QAction(QString(), this);
aChat = new QAction(QString(), this);
aShowGames = new QAction(QString(), this);
aAddToBuddyList = new QAction(QString(), this);
aRemoveFromBuddyList = new QAction(QString(), this);
aAddToIgnoreList = new QAction(QString(), this);
aRemoveFromIgnoreList = new QAction(QString(), this);
aKick = new QAction(QString(), this);
aBan = new QAction(QString(), this);
retranslateUi();
}
void UserContextMenu::retranslateUi()
{
aDetails->setText(tr("User &details"));
aChat->setText(tr("Private &chat"));
aShowGames->setText(tr("Show this user's &games"));
aAddToBuddyList->setText(tr("Add to &buddy list"));
aRemoveFromBuddyList->setText(tr("Remove from &buddy list"));
aAddToIgnoreList->setText(tr("Add to &ignore list"));
aRemoveFromIgnoreList->setText(tr("Remove from &ignore list"));
aKick->setText(tr("Kick from &game"));
aBan->setText(tr("Ban from &server"));
}
void UserContextMenu::gamesOfUserReceived(const Response &resp, const CommandContainer &commandContainer)
{
const Response_GetGamesOfUser &response = resp.GetExtension(Response_GetGamesOfUser::ext);
const Command_GetGamesOfUser &cmd = commandContainer.session_command(0).GetExtension(Command_GetGamesOfUser::ext);
QMap<int, GameTypeMap> gameTypeMap;
QMap<int, QString> roomMap;
const int roomListSize = response.room_list_size();
for (int i = 0; i < roomListSize; ++i) {
const ServerInfo_Room &roomInfo = response.room_list(i);
roomMap.insert(roomInfo.room_id(), QString::fromStdString(roomInfo.name()));
GameTypeMap tempMap;
const int gameTypeListSize = roomInfo.gametype_list_size();
for (int j = 0; j < gameTypeListSize; ++j) {
const ServerInfo_GameType &gameTypeInfo = roomInfo.gametype_list(j);
tempMap.insert(gameTypeInfo.game_type_id(), QString::fromStdString(gameTypeInfo.description()));
}
gameTypeMap.insert(roomInfo.room_id(), tempMap);
}
GameSelector *selector = new GameSelector(client, tabSupervisor, 0, roomMap, gameTypeMap, false, false);
const int gameListSize = response.game_list_size();
for (int i = 0; i < gameListSize; ++i)
selector->processGameInfo(response.game_list(i));
selector->setWindowTitle(tr("%1's games").arg(QString::fromStdString(cmd.user_name())));
selector->setMinimumWidth(800);
selector->setAttribute(Qt::WA_DeleteOnClose);
selector->show();
}
void UserContextMenu::banUser_processUserInfoResponse(const Response &r)
{
const Response_GetUserInfo &response = r.GetExtension(Response_GetUserInfo::ext);
// The dialog needs to be non-modal in order to not block the event queue of the client.
BanDialog *dlg = new BanDialog(response.user_info(), static_cast<QWidget *>(parent()));
connect(dlg, SIGNAL(accepted()), this, SLOT(banUser_dialogFinished()));
dlg->show();
}
void UserContextMenu::banUser_dialogFinished()
{
BanDialog *dlg = static_cast<BanDialog *>(sender());
Command_BanFromServer cmd;
cmd.set_user_name(dlg->getBanName().toStdString());
cmd.set_address(dlg->getBanIP().toStdString());
cmd.set_minutes(dlg->getMinutes());
cmd.set_reason(dlg->getReason().toStdString());
cmd.set_visible_reason(dlg->getVisibleReason().toStdString());
client->sendCommand(client->prepareModeratorCommand(cmd));
}
void UserContextMenu::showContextMenu(const QPoint &pos, const QString &userName, UserLevelFlags userLevel, bool online, int playerId)
{
aUserName->setText(userName);
QMenu *menu = new QMenu(static_cast<QWidget *>(parent()));
menu->addAction(aUserName);
menu->addSeparator();
menu->addAction(aDetails);
menu->addAction(aShowGames);
menu->addAction(aChat);
if (userLevel.testFlag(ServerInfo_User::IsRegistered) && (tabSupervisor->getUserInfo()->user_level() & ServerInfo_User::IsRegistered)) {
menu->addSeparator();
if (tabSupervisor->getUserListsTab()->getBuddyList()->getUsers().contains(userName))
menu->addAction(aRemoveFromBuddyList);
else
menu->addAction(aAddToBuddyList);
if (tabSupervisor->getUserListsTab()->getIgnoreList()->getUsers().contains(userName))
menu->addAction(aRemoveFromIgnoreList);
else
menu->addAction(aAddToIgnoreList);
}
if (game && (game->isHost() || !tabSupervisor->getAdminLocked())) {
menu->addSeparator();
menu->addAction(aKick);
}
if (!tabSupervisor->getAdminLocked()) {
menu->addSeparator();
menu->addAction(aBan);
}
bool anotherUser = userName != QString::fromStdString(tabSupervisor->getUserInfo()->name());
aDetails->setEnabled(online);
aChat->setEnabled(anotherUser && online);
aShowGames->setEnabled(anotherUser);
aAddToBuddyList->setEnabled(anotherUser);
aRemoveFromBuddyList->setEnabled(anotherUser);
aAddToIgnoreList->setEnabled(anotherUser);
aRemoveFromIgnoreList->setEnabled(anotherUser);
aKick->setEnabled(anotherUser);
aBan->setEnabled(anotherUser);
QAction *actionClicked = menu->exec(pos);
if (actionClicked == aDetails) {
UserInfoBox *infoWidget = new UserInfoBox(client, true, static_cast<QWidget *>(parent()), Qt::Dialog | Qt::WindowTitleHint | Qt::CustomizeWindowHint | Qt::WindowCloseButtonHint);
infoWidget->setAttribute(Qt::WA_DeleteOnClose);
infoWidget->updateInfo(userName);
} else if (actionClicked == aChat)
emit openMessageDialog(userName, true);
else if (actionClicked == aShowGames) {
Command_GetGamesOfUser cmd;
cmd.set_user_name(userName.toStdString());
PendingCommand *pend = client->prepareSessionCommand(cmd);
connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(gamesOfUserReceived(Response, CommandContainer)));
client->sendCommand(pend);
} else if (actionClicked == aAddToBuddyList) {
Command_AddToList cmd;
cmd.set_list("buddy");
cmd.set_user_name(userName.toStdString());
client->sendCommand(client->prepareSessionCommand(cmd));
} else if (actionClicked == aRemoveFromBuddyList) {
Command_RemoveFromList cmd;
cmd.set_list("buddy");
cmd.set_user_name(userName.toStdString());
client->sendCommand(client->prepareSessionCommand(cmd));
} else if (actionClicked == aAddToIgnoreList) {
Command_AddToList cmd;
cmd.set_list("ignore");
cmd.set_user_name(userName.toStdString());
client->sendCommand(client->prepareSessionCommand(cmd));
} else if (actionClicked == aRemoveFromIgnoreList) {
Command_RemoveFromList cmd;
cmd.set_list("ignore");
cmd.set_user_name(userName.toStdString());
client->sendCommand(client->prepareSessionCommand(cmd));
} else if (actionClicked == aKick) {
Command_KickFromGame cmd;
cmd.set_player_id(playerId);
game->sendGameCommand(cmd);
} else if (actionClicked == aBan) {
Command_GetUserInfo cmd;
cmd.set_user_name(userName.toStdString());
PendingCommand *pend = client->prepareSessionCommand(cmd);
connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(banUser_processUserInfoResponse(Response)));
client->sendCommand(pend);
}
delete menu;
}