servatrice/common/server.h
2011-01-03 19:01:49 +01:00

53 lines
1.6 KiB
C++

#ifndef SERVER_H
#define SERVER_H
#include <QObject>
#include <QStringList>
#include <QMap>
class Server_Game;
class Server_Room;
class Server_ProtocolHandler;
class ServerInfo_User;
enum AuthenticationResult { PasswordWrong = 0, PasswordRight = 1, UnknownUser = 2 };
class Server : public QObject
{
Q_OBJECT
signals:
void pingClockTimeout();
private slots:
void gameCreated(Server_Game *game);
void gameClosing(int gameId);
void broadcastRoomUpdate();
public:
Server(QObject *parent = 0);
~Server();
AuthenticationResult loginUser(Server_ProtocolHandler *session, QString &name, const QString &password);
QList<Server_Game *> getGames() const { return games.values(); }
Server_Game *getGame(int gameId) const;
const QMap<int, Server_Room *> &getRooms() { return rooms; }
int getNextGameId() { return nextGameId++; }
const QMap<QString, Server_ProtocolHandler *> &getUsers() const { return users; }
void addClient(Server_ProtocolHandler *player);
void removeClient(Server_ProtocolHandler *player);
virtual QString getLoginMessage() const = 0;
virtual bool getGameShouldPing() const = 0;
virtual int getMaxGameInactivityTime() const = 0;
virtual int getMaxPlayerInactivityTime() const = 0;
protected:
QMap<int, Server_Game *> games;
QList<Server_ProtocolHandler *> clients;
QMap<QString, Server_ProtocolHandler *> users;
QMap<int, Server_Room *> rooms;
virtual AuthenticationResult checkUserPassword(const QString &user, const QString &password) = 0;
virtual ServerInfo_User *getUserData(const QString &name) = 0;
int nextGameId;
void addRoom(Server_Room *newRoom);
};
#endif