servatrice/cockatrice/src/player.h
2009-06-30 20:50:16 +02:00

74 lines
2.2 KiB
C++

#ifndef PLAYER_H
#define PLAYER_H
#include <QInputDialog>
#include <QPoint>
#include "zonelist.h"
#include "servereventdata.h"
class Client;
class CardDatabase;
class QMenu;
class QAction;
class PlayerArea;
class ZoneViewZone;
class Game;
class Player : public QObject {
Q_OBJECT
signals:
void moveCard(int cardId, QString startZone, QString targetZone, int x, int y);
void hoverCard(QString name);
void closeZoneView(ZoneViewZone *zone);
void toggleZoneView(Player *player, QString zoneName, int number);
void sigShowCardMenu(QPoint p);
// Log events
void logMoveCard(QString playerName, QString cardName, QString startZone, QString targetZone);
void logCreateToken(QString playerName, QString cardName);
void logSetCardCounters(QString playerName, QString cardName, int value, int oldValue);
void logSetTapped(QString playerName, QString cardName, bool tapped);
void logSetCounter(QString playerName, QString counterName, int value, int oldValue);
void logSetDoesntUntap(QString playerName, QString cardName, bool doesntUntap);
private slots:
void actMoveHandToTopLibrary();
void actMoveHandToBottomLibrary();
void actViewLibrary();
void actViewTopCards();
void actViewGraveyard();
void actViewRfg();
void actViewSideboard();
private:
QMenu *playerMenu;
QAction *aMoveHandToTopLibrary, *aMoveHandToBottomLibrary,
*aViewLibrary, *aViewTopCards, *aViewGraveyard, *aViewRfg, *aViewSideboard;
int defaultNumberTopCards;
QString name;
int id;
QPointF base;
bool local;
ZoneList zones;
CardDatabase *db;
void setCardAttrHelper(CardItem *card, const QString &aname, const QString &avalue, bool allCards);
public:
PlayerArea *area;
Client *client;
void addZone(CardZone *z);
Player(const QString &_name, int _id, QPointF _base, bool _local, CardDatabase *_db, Client *_client, QGraphicsScene *_scene, Game *_parent);
~Player();
QMenu *getPlayerMenu() const { return playerMenu; }
int getId() const { return id; }
QString getName() const { return name; }
bool getLocal() const { return local; }
const ZoneList *getZones() const { return &zones; }
void gameEvent(const ServerEventData &event);
void hoverCardEvent(CardItem *card);
CardDatabase *getDb() const { return db; }
void showCardMenu(const QPoint &p);
};
#endif