80 lines
3.3 KiB
C++
80 lines
3.3 KiB
C++
#ifndef MESSAGELOGWIDGET_H
|
|
#define MESSAGELOGWIDGET_H
|
|
|
|
#include <QTextEdit>
|
|
#include <QAbstractSocket>
|
|
#include "translation.h"
|
|
#include "protocol_datastructures.h"
|
|
|
|
class Player;
|
|
class CardZone;
|
|
class QMouseEvent;
|
|
class QEvent;
|
|
class CardInfoWidget;
|
|
|
|
class MessageLogWidget : public QTextEdit {
|
|
Q_OBJECT
|
|
private:
|
|
CardInfoWidget *infoWidget;
|
|
QString sanitizeHtml(QString dirty) const;
|
|
QPair<QString, QString> getFromStr(CardZone *zone, QString cardName, int position) const;
|
|
QString getCardNameUnderMouse(const QPoint &pos) const;
|
|
signals:
|
|
void cardNameHovered(QString cardName);
|
|
void showCardInfoPopup(QPoint pos, QString cardName);
|
|
void deleteCardInfoPopup();
|
|
public slots:
|
|
void logConnecting(QString hostname);
|
|
void logConnected();
|
|
void logDisconnected();
|
|
void logSocketError(const QString &errorString);
|
|
void logServerError(ResponseCode response);
|
|
void logProtocolVersionMismatch(int clientVersion, int serverVersion);
|
|
void logProtocolError();
|
|
void logGameJoined(int gameId);
|
|
void logJoin(Player *player);
|
|
void logLeave(Player *player);
|
|
void logGameClosed();
|
|
void logJoinSpectator(QString name);
|
|
void logLeaveSpectator(QString name);
|
|
void logDeckSelect(Player *player, int deckId);
|
|
void logReadyStart(Player *player);
|
|
void logNotReadyStart(Player *player);
|
|
void logConcede(Player *player);
|
|
void logGameStart();
|
|
void logSay(Player *player, QString message);
|
|
void logSpectatorSay(QString spectatorName, QString message);
|
|
void logShuffle(Player *player);
|
|
void logRollDie(Player *player, int sides, int roll);
|
|
void logDrawCards(Player *player, int number);
|
|
void logUndoDraw(Player *player, QString cardName);
|
|
void logMoveCard(Player *player, QString cardName, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
|
|
void logFlipCard(Player *player, QString cardName, bool faceDown);
|
|
void logDestroyCard(Player *player, QString cardName);
|
|
void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
|
|
void logUnattachCard(Player *player, QString cardName);
|
|
void logCreateToken(Player *player, QString cardName, QString pt);
|
|
void logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard, bool playerTarget);
|
|
void logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue);
|
|
void logSetTapped(Player *player, QString cardName, bool tapped);
|
|
void logSetCounter(Player *player, QString counterName, int value, int oldValue);
|
|
void logSetDoesntUntap(Player *player, QString cardName, bool doesntUntap);
|
|
void logSetPT(Player *player, QString cardName, QString newPT);
|
|
void logSetAnnotation(Player *player, QString cardName, QString newAnnotation);
|
|
void logDumpZone(Player *player, CardZone *zone, int numberCards);
|
|
void logStopDumpZone(Player *player, CardZone *zone);
|
|
void logRevealCards(Player *player, CardZone *zone, int cardId, QString cardName, Player *otherPlayer);
|
|
void logSetActivePlayer(Player *player);
|
|
void logSetActivePhase(int phase);
|
|
public:
|
|
void connectToPlayer(Player *player);
|
|
MessageLogWidget(QWidget *parent = 0);
|
|
protected:
|
|
void enterEvent(QEvent *event);
|
|
void leaveEvent(QEvent *event);
|
|
void mouseMoveEvent(QMouseEvent *event);
|
|
void mousePressEvent(QMouseEvent *event);
|
|
void mouseReleaseEvent(QMouseEvent *event);
|
|
};
|
|
|
|
#endif
|