116 lines
5.2 KiB
C++
116 lines
5.2 KiB
C++
#ifndef SERVER_H
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#define SERVER_H
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#include <QObject>
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#include <QStringList>
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#include <QMap>
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#include <QMultiMap>
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#include <QMutex>
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#include <QReadWriteLock>
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#include "pb/serverinfo_user.pb.h"
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#include "server_player_reference.h"
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class Server_DatabaseInterface;
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class Server_Game;
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class Server_Room;
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class Server_ProtocolHandler;
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class Server_AbstractUserInterface;
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class GameReplay;
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class IslMessage;
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class SessionEvent;
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class RoomEvent;
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class DeckList;
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class ServerInfo_Game;
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class ServerInfo_Room;
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class Response;
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class GameEventContainer;
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class CommandContainer;
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class Command_JoinGame;
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enum AuthenticationResult { NotLoggedIn = 0, PasswordRight = 1, UnknownUser = 2, WouldOverwriteOldSession = 3, UserIsBanned = 4 };
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class Server : public QObject
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{
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Q_OBJECT
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signals:
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void pingClockTimeout();
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void sigSendIslMessage(const IslMessage &message, int serverId);
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void endSession(qint64 sessionId);
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private slots:
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void broadcastRoomUpdate(const ServerInfo_Room &roomInfo, bool sendToIsl = false);
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public:
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mutable QReadWriteLock clientsLock, roomsLock; // locking order: roomsLock before clientsLock
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Server(bool _threaded, QObject *parent = 0);
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~Server();
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AuthenticationResult loginUser(Server_ProtocolHandler *session, QString &name, const QString &password, QString &reason, int &secondsLeft);
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const QMap<int, Server_Room *> &getRooms() { return rooms; }
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const QMap<QString, Server_ProtocolHandler *> &getUsers() const { return users; }
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const QMap<qint64, Server_ProtocolHandler *> &getUsersBySessionId() const { return usersBySessionId; }
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void addClient(Server_ProtocolHandler *player);
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void removeClient(Server_ProtocolHandler *player);
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virtual QString getLoginMessage() const { return QString(); }
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virtual bool getGameShouldPing() const { return false; }
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virtual int getMaxGameInactivityTime() const { return 9999999; }
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virtual int getMaxPlayerInactivityTime() const { return 9999999; }
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virtual int getMessageCountingInterval() const { return 0; }
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virtual int getMaxMessageCountPerInterval() const { return 0; }
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virtual int getMaxMessageSizePerInterval() const { return 0; }
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virtual int getMaxGamesPerUser() const { return 0; }
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virtual bool getThreaded() const { return false; }
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Server_DatabaseInterface *getDatabaseInterface() const;
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int getNextLocalGameId() { QMutexLocker locker(&nextLocalGameIdMutex); return ++nextLocalGameId; }
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virtual void storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replays) { }
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void sendIsl_Response(const Response &item, int serverId = -1, qint64 sessionId = -1);
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void sendIsl_SessionEvent(const SessionEvent &item, int serverId = -1, qint64 sessionId = -1);
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void sendIsl_GameEventContainer(const GameEventContainer &item, int serverId = -1, qint64 sessionId = -1);
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void sendIsl_RoomEvent(const RoomEvent &item, int serverId = -1, qint64 sessionId = -1);
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void sendIsl_GameCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId, int playerId);
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void sendIsl_RoomCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId);
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void addExternalUser(const ServerInfo_User &userInfo);
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void removeExternalUser(const QString &userName);
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const QMap<QString, Server_AbstractUserInterface *> &getExternalUsers() const { return externalUsers; }
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void addPersistentPlayer(const QString &userName, int roomId, int gameId, int playerId);
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void removePersistentPlayer(const QString &userName, int roomId, int gameId, int playerId);
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QList<PlayerReference> getPersistentPlayerReferences(const QString &userName) const;
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private:
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bool threaded;
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QMultiMap<QString, PlayerReference> persistentPlayers;
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mutable QReadWriteLock persistentPlayersLock;
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int nextLocalGameId;
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QMutex nextLocalGameIdMutex;
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protected slots:
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void externalUserJoined(const ServerInfo_User &userInfo);
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void externalUserLeft(const QString &userName);
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void externalRoomUserJoined(int roomId, const ServerInfo_User &userInfo);
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void externalRoomUserLeft(int roomId, const QString &userName);
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void externalRoomSay(int roomId, const QString &userName, const QString &message);
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void externalRoomGameListChanged(int roomId, const ServerInfo_Game &gameInfo);
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void externalJoinGameCommandReceived(const Command_JoinGame &cmd, int cmdId, int roomId, int serverId, qint64 sessionId);
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void externalGameCommandContainerReceived(const CommandContainer &cont, int playerId, int serverId, qint64 sessionId);
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void externalGameEventContainerReceived(const GameEventContainer &cont, qint64 sessionId);
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void externalResponseReceived(const Response &resp, qint64 sessionId);
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virtual void doSendIslMessage(const IslMessage &msg, int serverId) { }
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protected:
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void prepareDestroy();
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void setDatabaseInterface(Server_DatabaseInterface *_databaseInterface);
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QList<Server_ProtocolHandler *> clients;
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QMap<qint64, Server_ProtocolHandler *> usersBySessionId;
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QMap<QString, Server_ProtocolHandler *> users;
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QMap<qint64, Server_AbstractUserInterface *> externalUsersBySessionId;
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QMap<QString, Server_AbstractUserInterface *> externalUsers;
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QMap<int, Server_Room *> rooms;
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QMap<QThread *, Server_DatabaseInterface *> databaseInterfaces;
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int getUsersCount() const;
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int getGamesCount() const;
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void addRoom(Server_Room *newRoom);
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};
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#endif
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