339 lines
11 KiB
C++
339 lines
11 KiB
C++
/***************************************************************************
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* Copyright (C) 2008 by Max-Wilhelm Bruker *
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* brukie@gmx.net *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <QMenu>
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#include <QAction>
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#include <QCloseEvent>
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#include <QMessageBox>
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#include <QMenuBar>
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#include <QPixmapCache>
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#include <QInputDialog>
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#include "main.h"
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#include "window_main.h"
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#include "dlg_connect.h"
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#include "dlg_settings.h"
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#include "window_deckeditor.h"
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#include "tab_supervisor.h"
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#include "remoteclient.h"
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#include "localserver.h"
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#include "localserverinterface.h"
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#include "localclient.h"
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const QString MainWindow::appName = "Cockatrice";
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void MainWindow::updateTabMenu(QMenu *menu)
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{
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if (tabMenu)
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menuBar()->removeAction(tabMenu->menuAction());
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tabMenu = menu;
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if (menu)
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menuBar()->insertMenu(helpMenu->menuAction(), menu);
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}
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void MainWindow::processConnectionClosedEvent(Event_ConnectionClosed *event)
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{
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QString reason = event->getReason();
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client->disconnectFromServer();
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QString reasonStr;
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if (reason == "too_many_connections")
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reasonStr = tr("There are too many concurrent connections from your address.");
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else if (reason == "banned")
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reasonStr = tr("Banned by moderator.");
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else if (reason == "server_shutdown")
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reasonStr = tr("Scheduled server shutdown.");
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else
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reasonStr = tr("Unknown reason.");
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QMessageBox::critical(this, tr("Connection closed"), tr("The server has terminated your connection.\nReason: %1").arg(reasonStr));
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}
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void MainWindow::processServerShutdownEvent(Event_ServerShutdown *event)
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{
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QMessageBox::information(this, tr("Scheduled server shutdown"), tr("The server is going to be restarted in %n minute(s).\nAll running games will be lost.\nReason for shutdown: %1", "", event->getMinutes()).arg(event->getReason()));
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}
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void MainWindow::statusChanged(ClientStatus _status)
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{
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setClientStatusTitle();
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switch (_status) {
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case StatusConnecting:
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break;
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case StatusDisconnected:
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tabSupervisor->stop();
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aSinglePlayer->setEnabled(true);
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aConnect->setEnabled(true);
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aDisconnect->setEnabled(false);
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break;
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case StatusLoggingIn:
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aSinglePlayer->setEnabled(false);
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aConnect->setEnabled(false);
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aDisconnect->setEnabled(true);
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break;
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case StatusLoggedIn:
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break;
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default:
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break;
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}
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}
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void MainWindow::userInfoReceived(ServerInfo_User *info)
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{
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tabSupervisor->start(client, info);
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}
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// Actions
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void MainWindow::actConnect()
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{
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DlgConnect dlg(this);
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if (dlg.exec())
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client->connectToServer(dlg.getHost(), dlg.getPort(), dlg.getPlayerName(), dlg.getPassword());
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}
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void MainWindow::actDisconnect()
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{
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client->disconnectFromServer();
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}
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void MainWindow::actSinglePlayer()
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{
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bool ok;
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int numberPlayers = QInputDialog::getInt(this, tr("Number of players"), tr("Please enter the number of players."), 2, 1, 8, 1, &ok);
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if (!ok)
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return;
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aConnect->setEnabled(false);
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aSinglePlayer->setEnabled(false);
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localServer = new LocalServer(this);
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LocalServerInterface *mainLsi = localServer->newConnection();
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LocalClient *mainClient = new LocalClient(mainLsi, tr("Player %1").arg(1), this);
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QList<AbstractClient *> localClients;
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localClients.append(mainClient);
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for (int i = 0; i < numberPlayers - 1; ++i) {
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LocalServerInterface *slaveLsi = localServer->newConnection();
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LocalClient *slaveClient = new LocalClient(slaveLsi, tr("Player %1").arg(i + 2), this);
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localClients.append(slaveClient);
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}
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tabSupervisor->startLocal(localClients);
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Command_CreateGame *createCommand = new Command_CreateGame(0, QString(), QString(), numberPlayers, QList<GameTypeId *>(), false, false, false, false);
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mainClient->sendCommand(createCommand);
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}
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void MainWindow::localGameEnded()
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{
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delete localServer;
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localServer = 0;
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aConnect->setEnabled(true);
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aSinglePlayer->setEnabled(true);
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}
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void MainWindow::actDeckEditor()
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{
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WndDeckEditor *deckEditor = new WndDeckEditor(this);
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deckEditor->show();
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}
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void MainWindow::actFullScreen(bool checked)
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{
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if (checked)
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setWindowState(windowState() | Qt::WindowFullScreen);
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else
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setWindowState(windowState() & ~Qt::WindowFullScreen);
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}
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void MainWindow::actSettings()
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{
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DlgSettings dlg(this);
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dlg.exec();
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}
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void MainWindow::actExit()
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{
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close();
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}
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void MainWindow::actAbout()
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{
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QMessageBox::about(this, tr("About Cockatrice"), QString(
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"<font size=\"8\"><b>Cockatrice</b></font><br>"
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+ tr("Version %1").arg(versionString)
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+ "<br><br><br><b>" + tr("Authors:") + "</b><br>Max-Wilhelm Bruker<br>Marcus Schütz<br><br>"
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+ "<b>" + tr("Translators:") + "</b><br>"
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+ tr("Spanish:") + " Víctor Martínez<br>"
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+ tr("Portugese (Portugal):") + " Milton Gonçalves<br>"
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+ tr("Portugese (Brazil):") + " Thiago Queiroz<br>"
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+ tr("French:") + " Yannick Hammer, Arnaud Faes<br>"
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+ tr("Japanese:") + " Nagase Task<br>"
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+ tr("Russian:") + " Alexander Davidov<br>"
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+ tr("Czech:") + " Ondřej Trhoň<br>"
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+ tr("Slovak:") + " Ganjalf Rendy<br>"
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));
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}
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void MainWindow::serverTimeout()
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{
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QMessageBox::critical(this, tr("Error"), tr("Server timeout"));
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}
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void MainWindow::serverError(ResponseCode r)
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{
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switch (r) {
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case RespWrongPassword: QMessageBox::critical(this, tr("Error"), tr("Invalid login data.")); break;
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case RespWouldOverwriteOldSession: QMessageBox::critical(this, tr("Error"), tr("There is already an active session using this user name.\nPlease close that session first and re-login.")); break;
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default: ;
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}
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}
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void MainWindow::socketError(const QString &errorStr)
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{
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QMessageBox::critical(this, tr("Error"), tr("Socket error: %1").arg(errorStr));
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}
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void MainWindow::protocolVersionMismatch(int localVersion, int remoteVersion)
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{
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if (localVersion > remoteVersion)
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QMessageBox::critical(this, tr("Error"), tr("You are trying to connect to an obsolete server. Please downgrade your Cockatrice version or connect to a suitable server.\nLocal version is %1, remote version is %2.").arg(localVersion).arg(remoteVersion));
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else
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QMessageBox::critical(this, tr("Error"), tr("Your Cockatrice client is obsolete. Please update your Cockatrice version.\nLocal version is %1, remote version is %2.").arg(localVersion).arg(remoteVersion));
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}
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void MainWindow::setClientStatusTitle()
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{
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switch (client->getStatus()) {
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case StatusConnecting: setWindowTitle(appName + " - " + tr("Connecting to %1...").arg(client->peerName())); break;
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case StatusDisconnected: setWindowTitle(appName + " - " + tr("Disconnected")); break;
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case StatusLoggedIn: setWindowTitle(appName + " - " + tr("Logged in at %1").arg(client->peerName())); break;
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default: setWindowTitle(appName);
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}
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}
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void MainWindow::retranslateUi()
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{
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setClientStatusTitle();
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aConnect->setText(tr("&Connect..."));
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aDisconnect->setText(tr("&Disconnect"));
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aSinglePlayer->setText(tr("Start &local game..."));
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aDeckEditor->setText(tr("&Deck editor"));
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aFullScreen->setText(tr("&Full screen"));
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aFullScreen->setShortcut(tr("Ctrl+F"));
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aSettings->setText(tr("&Settings..."));
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aExit->setText(tr("&Exit"));
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cockatriceMenu->setTitle(tr("&Cockatrice"));
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aAbout->setText(tr("&About Cockatrice"));
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helpMenu->setTitle(tr("&Help"));
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tabSupervisor->retranslateUi();
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}
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void MainWindow::createActions()
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{
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aConnect = new QAction(this);
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connect(aConnect, SIGNAL(triggered()), this, SLOT(actConnect()));
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aDisconnect = new QAction(this);
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aDisconnect->setEnabled(false);
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connect(aDisconnect, SIGNAL(triggered()), this, SLOT(actDisconnect()));
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aSinglePlayer = new QAction(this);
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connect(aSinglePlayer, SIGNAL(triggered()), this, SLOT(actSinglePlayer()));
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aDeckEditor = new QAction(this);
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connect(aDeckEditor, SIGNAL(triggered()), this, SLOT(actDeckEditor()));
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aFullScreen = new QAction(this);
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aFullScreen->setCheckable(true);
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connect(aFullScreen, SIGNAL(toggled(bool)), this, SLOT(actFullScreen(bool)));
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aSettings = new QAction(this);
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connect(aSettings, SIGNAL(triggered()), this, SLOT(actSettings()));
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aExit = new QAction(this);
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connect(aExit, SIGNAL(triggered()), this, SLOT(actExit()));
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aAbout = new QAction(this);
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connect(aAbout, SIGNAL(triggered()), this, SLOT(actAbout()));
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}
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void MainWindow::createMenus()
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{
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cockatriceMenu = menuBar()->addMenu(QString());
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cockatriceMenu->addAction(aConnect);
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cockatriceMenu->addAction(aDisconnect);
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cockatriceMenu->addAction(aSinglePlayer);
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cockatriceMenu->addSeparator();
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cockatriceMenu->addAction(aDeckEditor);
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cockatriceMenu->addSeparator();
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cockatriceMenu->addAction(aFullScreen);
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cockatriceMenu->addSeparator();
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cockatriceMenu->addAction(aSettings);
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cockatriceMenu->addSeparator();
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cockatriceMenu->addAction(aExit);
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helpMenu = menuBar()->addMenu(QString());
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helpMenu->addAction(aAbout);
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}
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MainWindow::MainWindow(QWidget *parent)
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: QMainWindow(parent), tabMenu(0), localServer(0)
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{
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QPixmapCache::setCacheLimit(200000);
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client = new RemoteClient(this);
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connect(client, SIGNAL(connectionClosedEventReceived(Event_ConnectionClosed *)), this, SLOT(processConnectionClosedEvent(Event_ConnectionClosed *)));
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connect(client, SIGNAL(serverShutdownEventReceived(Event_ServerShutdown *)), this, SLOT(processServerShutdownEvent(Event_ServerShutdown *)));
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connect(client, SIGNAL(serverError(ResponseCode)), this, SLOT(serverError(ResponseCode)));
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connect(client, SIGNAL(socketError(const QString &)), this, SLOT(socketError(const QString &)));
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connect(client, SIGNAL(serverTimeout()), this, SLOT(serverTimeout()));
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connect(client, SIGNAL(statusChanged(ClientStatus)), this, SLOT(statusChanged(ClientStatus)));
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connect(client, SIGNAL(protocolVersionMismatch(int, int)), this, SLOT(protocolVersionMismatch(int, int)));
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connect(client, SIGNAL(userInfoChanged(ServerInfo_User *)), this, SLOT(userInfoReceived(ServerInfo_User *)));
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tabSupervisor = new TabSupervisor;
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connect(tabSupervisor, SIGNAL(setMenu(QMenu *)), this, SLOT(updateTabMenu(QMenu *)));
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connect(tabSupervisor, SIGNAL(localGameEnded()), this, SLOT(localGameEnded()));
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setCentralWidget(tabSupervisor);
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createActions();
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createMenus();
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retranslateUi();
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resize(900, 700);
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}
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void MainWindow::closeEvent(QCloseEvent *event)
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{
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if (tabSupervisor->getGameCount()) {
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if (QMessageBox::question(this, tr("Are you sure?"), tr("There are still open games. Are you sure you want to quit?"), QMessageBox::Yes | QMessageBox::No, QMessageBox::No) == QMessageBox::No) {
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event->ignore();
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return;
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}
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}
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event->accept();
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delete tabSupervisor;
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}
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void MainWindow::changeEvent(QEvent *event)
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{
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if (event->type() == QEvent::LanguageChange)
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retranslateUi();
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QMainWindow::changeEvent(event);
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}
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