151 lines
5.2 KiB
C++
151 lines
5.2 KiB
C++
#include <QTreeView>
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#include <QCheckBox>
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#include <QPushButton>
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#include <QVBoxLayout>
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#include <QHBoxLayout>
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#include <QMessageBox>
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#include <QHeaderView>
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#include <QInputDialog>
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#include "dlg_creategame.h"
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#include "abstractclient.h"
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#include "protocol_items.h"
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#include "gameselector.h"
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#include "gamesmodel.h"
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GameSelector::GameSelector(AbstractClient *_client, TabRoom *_room, const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QWidget *parent)
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: QGroupBox(parent), client(_client), room(_room)
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{
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gameListView = new QTreeView;
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gameListModel = new GamesModel(_rooms, _gameTypes, this);
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gameListProxyModel = new GamesProxyModel(this);
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gameListProxyModel->setSourceModel(gameListModel);
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gameListProxyModel->setSortCaseSensitivity(Qt::CaseInsensitive);
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gameListView->setModel(gameListProxyModel);
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gameListView->setSortingEnabled(true);
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gameListView->setAlternatingRowColors(true);
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gameListView->setRootIsDecorated(true);
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if (_room)
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gameListView->header()->hideSection(1);
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gameListView->header()->setResizeMode(1, QHeaderView::ResizeToContents);
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showFullGamesCheckBox = new QCheckBox;
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showRunningGamesCheckBox = new QCheckBox;
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QVBoxLayout *filterLayout = new QVBoxLayout;
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filterLayout->addWidget(showFullGamesCheckBox);
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filterLayout->addWidget(showRunningGamesCheckBox);
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if (room)
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createButton = new QPushButton;
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else
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createButton = 0;
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joinButton = new QPushButton;
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spectateButton = new QPushButton;
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QHBoxLayout *buttonLayout = new QHBoxLayout;
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if (room)
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buttonLayout->addWidget(createButton);
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buttonLayout->addWidget(joinButton);
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buttonLayout->addWidget(spectateButton);
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buttonLayout->setAlignment(Qt::AlignTop);
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QHBoxLayout *hbox = new QHBoxLayout;
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hbox->addLayout(filterLayout);
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hbox->addStretch();
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hbox->addLayout(buttonLayout);
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QVBoxLayout *mainLayout = new QVBoxLayout;
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mainLayout->addWidget(gameListView);
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mainLayout->addLayout(hbox);
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retranslateUi();
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setLayout(mainLayout);
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setMinimumWidth((qreal) (gameListView->columnWidth(0) * gameListModel->columnCount()) / 1.5);
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setMinimumHeight(200);
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connect(showFullGamesCheckBox, SIGNAL(stateChanged(int)), this, SLOT(showFullGamesChanged(int)));
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connect(showRunningGamesCheckBox, SIGNAL(stateChanged(int)), this, SLOT(showRunningGamesChanged(int)));
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connect(createButton, SIGNAL(clicked()), this, SLOT(actCreate()));
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connect(joinButton, SIGNAL(clicked()), this, SLOT(actJoin()));
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connect(spectateButton, SIGNAL(clicked()), this, SLOT(actJoin()));
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}
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void GameSelector::showFullGamesChanged(int state)
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{
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gameListProxyModel->setFullGamesVisible(state);
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}
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void GameSelector::showRunningGamesChanged(int state)
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{
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gameListProxyModel->setRunningGamesVisible(state);
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}
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void GameSelector::actCreate()
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{
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DlgCreateGame dlg(client, room->getRoomId(), room->getGameTypes(), this);
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dlg.exec();
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}
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void GameSelector::checkResponse(ResponseCode response)
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{
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if (createButton)
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createButton->setEnabled(true);
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joinButton->setEnabled(true);
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spectateButton->setEnabled(true);
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switch (response) {
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case RespNotInRoom: QMessageBox::critical(this, tr("Error"), tr("Please join the appropriate room first.")); break;
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case RespWrongPassword: QMessageBox::critical(this, tr("Error"), tr("Wrong password.")); break;
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case RespSpectatorsNotAllowed: QMessageBox::critical(this, tr("Error"), tr("Spectators are not allowed in this game.")); break;
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case RespGameFull: QMessageBox::critical(this, tr("Error"), tr("The game is already full.")); break;
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case RespNameNotFound: QMessageBox::critical(this, tr("Error"), tr("The game does not exist any more.")); break;
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case RespUserLevelTooLow: QMessageBox::critical(this, tr("Error"), tr("This game is only open to registered users.")); break;
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case RespOnlyBuddies: QMessageBox::critical(this, tr("Error"), tr("This game is only open to its creator's buddies.")); break;
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case RespInIgnoreList: QMessageBox::critical(this, tr("Error"), tr("You are being ignored by the creator of this game.")); break;
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default: ;
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}
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}
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void GameSelector::actJoin()
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{
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bool spectator = sender() == spectateButton;
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QModelIndex ind = gameListView->currentIndex();
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if (!ind.isValid())
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return;
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ServerInfo_Game *game = gameListModel->getGame(ind.data(Qt::UserRole).toInt());
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QString password;
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if (game->getHasPassword() && !(spectator && !game->getSpectatorsNeedPassword())) {
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bool ok;
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password = QInputDialog::getText(this, tr("Join game"), tr("Password:"), QLineEdit::Password, QString(), &ok);
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if (!ok)
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return;
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}
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Command_JoinGame *commandJoinGame = new Command_JoinGame(game->getRoomId(), game->getGameId(), password, spectator);
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connect(commandJoinGame, SIGNAL(finished(ResponseCode)), this, SLOT(checkResponse(ResponseCode)));
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client->sendCommand(commandJoinGame);
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if (createButton)
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createButton->setEnabled(false);
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joinButton->setEnabled(false);
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spectateButton->setEnabled(false);
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}
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void GameSelector::retranslateUi()
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{
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setTitle(tr("Games"));
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showFullGamesCheckBox->setText(tr("Show &full games"));
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showRunningGamesCheckBox->setText(tr("Show &running games"));
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if (createButton)
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createButton->setText(tr("C&reate"));
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joinButton->setText(tr("&Join"));
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spectateButton->setText(tr("J&oin as spectator"));
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}
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void GameSelector::processGameInfo(ServerInfo_Game *info)
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{
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gameListModel->updateGameList(info);
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}
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