Add lock around deleting arrows for commanding cards Add support for Qt6 w/ Backwards Qt5 Handle Qt5/6 cross compilation better Last cleanups caps matter Fix serv Prevent crash on 6.3.0 Linux & bump to 5.8 min Prevent out of bounds indexing Delete shutdown timer if it exists Fixup ticket comments, remove unneeded guards Try to add support for missing OSes Update .ci/release_template.md Update PR based on comments Update XML name after done and remove Hirsute Address local game crash Address comments from PR (again) Tests don't work on mac, will see if a problem on other OSes make soundengine more consistent across qt versions disable tests on distros that are covered by others Fix Oracle Crash due to bad memory access Update Oracle to use new Qt6 way of adding translations Add support for Qt5/Qt6 compiling of Cockatrice Remove unneeded calls to QtMath/cmath/math.h Update how we handle bitwise comparisons for enums with Tray Icon Change header guards to not duplicate function Leave comment & Fix Path for GHA Qt Update common/server.h Update cockatrice/src/window_main.cpp Rollback change on cmake module path for NSIS check docker image requirements add size limit to ccache put variables in quotes properly set build type on mac avoid names used in cmake fix up cmake module path cmake 3.10 does not recognize prepend Support Tests in FindQtRuntime set ccache size on non debug builds as well immediately return when removing non existing client handle incTxBytes with a signal instead don't set common link libraries in cockatrice/CMakeLists.txt add comments set macos qt version to 6 Try upgrading XCode versions to latest they can be supported on Ensure Qt gets linked add tmate so i can see what's going on Qt6 points two directories further down than Qt5 with regard to the top lib path, so we need to account for this Establish Plugins directory for Qt6 Establish TLS plugins for Qt6 services Minor change for release channel network manager Let windows build in parallel cores Wrong symbols Qt6 patch up for signal add missing qt6 package on deb builds boolean expressions are hard negative indexes should go to the end Intentionally fail cache move size checks to individual zone types Hardcode libs needed for building on Windows, as the regex was annoying Update wording use the --parallel option in all builds clean up the .ci scripts some more tweak fedora build add os parameter to compile.sh I don't really like this but it seems the easiest way I'd prefer if these types of quirks would live in the main configuration file, the yml fixup yml readd appended cache key to vcpkg step fix windows 32 quirk the json hash is already added to the key as well remove os parameter and clean up ci files set name_build.sh to output relative paths set backwards compatible version of xcode and qt on mac set QTDIR for mac builds on qt5 has no effect for qt6 export BUILD_DIR to name_build.sh merge mac build steps merge homebrew steps, set package suffix link qt5 remove brew link set qtdir to qt5 only compile.sh vars need to be empty not 0 fix sets manager search bar on qt 5.12/15 fix oracle subprocess errors being ignored on qt 5 clean up translation loading move en@source translation file so it will not get included in packages NOTE: this needs to be done at transifex as well! Use generator platform over osname Short circuit if not Win defined
141 lines
4.9 KiB
C++
141 lines
4.9 KiB
C++
#ifndef SERVER_PROTOCOLHANDLER_H
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#define SERVER_PROTOCOLHANDLER_H
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#include "pb/response.pb.h"
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#include "pb/server_message.pb.h"
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#include "server.h"
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#include "server_abstractuserinterface.h"
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#include <QObject>
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#include <QPair>
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class Features;
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class Server_DatabaseInterface;
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class Server_Player;
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class ServerInfo_User;
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class Server_Room;
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class QTimer;
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class FeatureSet;
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class ServerMessage;
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class Response;
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class SessionEvent;
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class GameEventContainer;
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class RoomEvent;
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class ResponseContainer;
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class CommandContainer;
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class SessionCommand;
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class ModeratorCommand;
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class AdminCommand;
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class Command_Ping;
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class Command_Login;
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class Command_Register;
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class Command_Message;
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class Command_ListUsers;
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class Command_GetGamesOfUser;
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class Command_GetUserInfo;
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class Command_ListRooms;
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class Command_JoinRoom;
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class Command_LeaveRoom;
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class Command_RoomSay;
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class Command_CreateGame;
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class Command_JoinGame;
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class Server_ProtocolHandler : public QObject, public Server_AbstractUserInterface
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{
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Q_OBJECT
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protected:
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QMap<int, Server_Room *> rooms;
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bool deleted;
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Server_DatabaseInterface *databaseInterface;
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AuthenticationResult authState;
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bool usingRealPassword;
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bool acceptsUserListChanges;
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bool acceptsRoomListChanges;
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bool idleClientWarningSent;
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virtual void logDebugMessage(const QString & /* message */)
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{
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}
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private:
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QList<int> messageSizeOverTime, messageCountOverTime, commandCountOverTime;
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int timeRunning, lastDataReceived, lastActionReceived;
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virtual void transmitProtocolItem(const ServerMessage &item) = 0;
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Response::ResponseCode cmdPing(const Command_Ping &cmd, ResponseContainer &rc);
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Response::ResponseCode cmdLogin(const Command_Login &cmd, ResponseContainer &rc);
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Response::ResponseCode cmdMessage(const Command_Message &cmd, ResponseContainer &rc);
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Response::ResponseCode cmdGetGamesOfUser(const Command_GetGamesOfUser &cmd, ResponseContainer &rc);
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Response::ResponseCode cmdGetUserInfo(const Command_GetUserInfo &cmd, ResponseContainer &rc);
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Response::ResponseCode cmdListRooms(const Command_ListRooms &cmd, ResponseContainer &rc);
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Response::ResponseCode cmdJoinRoom(const Command_JoinRoom &cmd, ResponseContainer &rc);
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Response::ResponseCode cmdListUsers(const Command_ListUsers &cmd, ResponseContainer &rc);
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Response::ResponseCode cmdLeaveRoom(const Command_LeaveRoom &cmd, Server_Room *room, ResponseContainer &rc);
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Response::ResponseCode cmdRoomSay(const Command_RoomSay &cmd, Server_Room *room, ResponseContainer &rc);
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Response::ResponseCode cmdCreateGame(const Command_CreateGame &cmd, Server_Room *room, ResponseContainer &rc);
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Response::ResponseCode cmdJoinGame(const Command_JoinGame &cmd, Server_Room *room, ResponseContainer &rc);
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Response::ResponseCode processSessionCommandContainer(const CommandContainer &cont, ResponseContainer &rc);
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virtual Response::ResponseCode
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processExtendedSessionCommand(int /* cmdType */, const SessionCommand & /* cmd */, ResponseContainer & /* rc */)
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{
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return Response::RespFunctionNotAllowed;
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}
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Response::ResponseCode processRoomCommandContainer(const CommandContainer &cont, ResponseContainer &rc);
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Response::ResponseCode processGameCommandContainer(const CommandContainer &cont, ResponseContainer &rc);
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Response::ResponseCode processModeratorCommandContainer(const CommandContainer &cont, ResponseContainer &rc);
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virtual Response::ResponseCode
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processExtendedModeratorCommand(int /* cmdType */, const ModeratorCommand & /* cmd */, ResponseContainer & /* rc */)
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{
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return Response::RespFunctionNotAllowed;
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}
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Response::ResponseCode processAdminCommandContainer(const CommandContainer &cont, ResponseContainer &rc);
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virtual Response::ResponseCode
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processExtendedAdminCommand(int /* cmdType */, const AdminCommand & /* cmd */, ResponseContainer & /* rc */)
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{
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return Response::RespFunctionNotAllowed;
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}
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void resetIdleTimer();
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private slots:
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void pingClockTimeout();
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public slots:
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void prepareDestroy();
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public:
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Server_ProtocolHandler(Server *_server, Server_DatabaseInterface *_databaseInterface, QObject *parent = 0);
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~Server_ProtocolHandler();
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bool getAcceptsUserListChanges() const
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{
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return acceptsUserListChanges;
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}
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bool getAcceptsRoomListChanges() const
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{
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return acceptsRoomListChanges;
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}
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virtual QString getAddress() const = 0;
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virtual QString getConnectionType() const = 0;
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Server_DatabaseInterface *getDatabaseInterface() const
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{
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return databaseInterface;
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}
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int getLastCommandTime() const
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{
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return timeRunning - lastDataReceived;
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}
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bool addSaidMessageSize(int size);
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void processCommandContainer(const CommandContainer &cont);
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void sendProtocolItem(const Response &item);
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void sendProtocolItem(const SessionEvent &item);
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void sendProtocolItem(const GameEventContainer &item);
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void sendProtocolItem(const RoomEvent &item);
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};
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#endif
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