servatrice/cockatrice/src/carddatabase.h
Rob Blanckaert eb60fec8e2 Filter Strings for Deck Editor search (#3582)
* Add MagicCards.info like fitler parser.

* Use FilterString whenever one of [:=<>] is in the edit box.

* Opts

* Opt

* - Capture errors
- Allow querying any property by full name

* clang format

* Update cockatrice/src/filter_string.cpp

Co-Authored-By: basicer <basicer@basicer.com>

* - Some refactoring for clarity
- More filters
- Add filter help

* Clangify

* Add icon

* Fix test name

* Remove stay debug

* - Add Rarity filter
- Make " trigger filter string mode

* You have to pass both filter types

* clangify

* - Allow filtering by legality
- Import legality into card.xml

* Add format filter to filtertree

* More color search options

* RIP extended

* More fixes

* Fix c:m

* set syntax help parent

* Fix warning

* add additional explanations to syntax help

* Allow multiple ands/ors to be chained

* Cleanup and refactor

Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>

* Move utility into guards

Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>

* I heard you like refactors so I put a refactor inside your refactor (#3594)

* I heard you like refactors so I put a refactor inside your refactor

so you can refactor while you refactor

* clangify

* Update tab_deck_editor.h
2019-03-01 14:30:32 -05:00

486 lines
13 KiB
C++

#ifndef CARDDATABASE_H
#define CARDDATABASE_H
#include <QBasicMutex>
#include <QDate>
#include <QHash>
#include <QList>
#include <QMap>
#include <QMetaType>
#include <QSharedPointer>
#include <QStringList>
#include <QVariant>
#include <QVector>
#include <utility>
class CardDatabase;
class CardInfo;
class CardInfoPerSet;
class CardSet;
class CardRelation;
class ICardDatabaseParser;
typedef QMap<QString, QString> QStringMap;
typedef QSharedPointer<CardInfo> CardInfoPtr;
typedef QSharedPointer<CardSet> CardSetPtr;
typedef QMap<QString, CardInfoPerSet> CardInfoPerSetMap;
Q_DECLARE_METATYPE(CardInfoPtr)
class CardSet : public QList<CardInfoPtr>
{
private:
QString shortName, longName;
unsigned int sortKey;
QDate releaseDate;
QString setType;
bool enabled, isknown;
public:
explicit CardSet(const QString &_shortName = QString(),
const QString &_longName = QString(),
const QString &_setType = QString(),
const QDate &_releaseDate = QDate());
static CardSetPtr newInstance(const QString &_shortName = QString(),
const QString &_longName = QString(),
const QString &_setType = QString(),
const QDate &_releaseDate = QDate());
QString getCorrectedShortName() const;
QString getShortName() const
{
return shortName;
}
QString getLongName() const
{
return longName;
}
QString getSetType() const
{
return setType;
}
QDate getReleaseDate() const
{
return releaseDate;
}
void setLongName(const QString &_longName)
{
longName = _longName;
}
void setSetType(const QString &_setType)
{
setType = _setType;
}
void setReleaseDate(const QDate &_releaseDate)
{
releaseDate = _releaseDate;
}
void loadSetOptions();
int getSortKey() const
{
return sortKey;
}
void setSortKey(unsigned int _sortKey);
bool getEnabled() const
{
return enabled;
}
void setEnabled(bool _enabled);
bool getIsKnown() const
{
return isknown;
}
void setIsKnown(bool _isknown);
// Determine incomplete sets.
bool getIsKnownIgnored() const
{
return longName.length() + setType.length() + releaseDate.toString().length() == 0;
}
};
class SetList : public QList<CardSetPtr>
{
private:
class KeyCompareFunctor;
public:
void sortByKey();
void guessSortKeys();
void enableAllUnknown();
void enableAll();
void markAllAsKnown();
int getEnabledSetsNum();
int getUnknownSetsNum();
QStringList getUnknownSetsNames();
};
class CardInfoPerSet
{
public:
explicit CardInfoPerSet(const CardSetPtr &_set = QSharedPointer<CardSet>(nullptr));
~CardInfoPerSet() = default;
private:
CardSetPtr set;
// per-set card properties;
QVariantHash properties;
public:
const CardSetPtr getPtr() const
{
return set;
}
const QStringList getProperties() const
{
return properties.keys();
}
const QString getProperty(const QString &propertyName) const
{
return properties.value(propertyName).toString();
}
void setProperty(const QString &_name, const QString &_value)
{
properties.insert(_name, _value);
}
};
class CardInfo : public QObject
{
Q_OBJECT
private:
CardInfoPtr smartThis;
// The card name
QString name;
// The name without punctuation or capitalization, for better card name recognition.
QString simpleName;
// The key used to identify this card in the cache
QString pixmapCacheKey;
// card text
QString text;
// whether this is not a "real" card but a token
bool isToken;
// basic card properties; common for all the sets
QVariantHash properties;
// the cards i'm related to
QList<CardRelation *> relatedCards;
// the card i'm reverse-related to
QList<CardRelation *> reverseRelatedCards;
// the cards thare are reverse-related to me
QList<CardRelation *> reverseRelatedCardsToMe;
// card sets
CardInfoPerSetMap sets;
// cached set names
QString setsNames;
// positioning properties; used by UI
bool cipt;
int tableRow;
bool upsideDownArt;
public:
explicit CardInfo(const QString &_name = QString(),
const QString &_text = QString(),
bool _isToken = false,
QVariantHash _properties = QVariantHash(),
const QList<CardRelation *> &_relatedCards = QList<CardRelation *>(),
const QList<CardRelation *> &_reverseRelatedCards = QList<CardRelation *>(),
CardInfoPerSetMap _sets = CardInfoPerSetMap(),
bool _cipt = false,
int _tableRow = 0,
bool _upsideDownArt = false);
~CardInfo() override;
static CardInfoPtr newInstance(const QString &_name = QString(),
const QString &_text = QString(),
bool _isToken = false,
QVariantHash _properties = QVariantHash(),
const QList<CardRelation *> &_relatedCards = QList<CardRelation *>(),
const QList<CardRelation *> &_reverseRelatedCards = QList<CardRelation *>(),
CardInfoPerSetMap _sets = CardInfoPerSetMap(),
bool _cipt = false,
int _tableRow = 0,
bool _upsideDownArt = false);
void setSmartPointer(CardInfoPtr _ptr)
{
smartThis = std::move(_ptr);
}
// basic properties
inline const QString &getName() const
{
return name;
}
const QString &getSimpleName() const
{
return simpleName;
}
const QString &getPixmapCacheKey() const
{
return pixmapCacheKey;
}
const QString &getText() const
{
return text;
}
void setText(const QString &_text)
{
text = _text;
emit cardInfoChanged(smartThis);
}
bool getIsToken() const
{
return isToken;
}
const QStringList getProperties() const
{
return properties.keys();
}
const QString getProperty(const QString &propertyName) const
{
return properties.value(propertyName).toString();
}
void setProperty(const QString &_name, const QString &_value)
{
properties.insert(_name, _value);
emit cardInfoChanged(smartThis);
}
bool hasProperty(const QString &propertyName) const
{
return properties.contains(propertyName);
}
const CardInfoPerSetMap &getSets() const
{
return sets;
}
const QString &getSetsNames() const
{
return setsNames;
}
const QString getSetProperty(const QString &setName, const QString &propertyName) const
{
if (!sets.contains(setName))
return "";
return sets[setName].getProperty(propertyName);
}
void setSetProperty(const QString &setName, const QString &_name, const QString &_value)
{
if (!sets.contains(setName))
return;
sets[setName].setProperty(_name, _value);
emit cardInfoChanged(smartThis);
}
// related cards
const QList<CardRelation *> &getRelatedCards() const
{
return relatedCards;
}
const QList<CardRelation *> &getReverseRelatedCards() const
{
return reverseRelatedCards;
}
const QList<CardRelation *> &getReverseRelatedCards2Me() const
{
return reverseRelatedCardsToMe;
}
void resetReverseRelatedCards2Me();
void addReverseRelatedCards2Me(CardRelation *cardRelation)
{
reverseRelatedCardsToMe.append(cardRelation);
}
// positioning
bool getCipt() const
{
return cipt;
}
int getTableRow() const
{
return tableRow;
}
void setTableRow(int _tableRow)
{
tableRow = _tableRow;
}
bool getUpsideDownArt() const
{
return upsideDownArt;
}
const QChar getColorChar() const;
// Back-compatibility methods. Remove ASAP
const QString getCardType() const;
void setCardType(const QString &value);
const QString getCmc() const;
const QString getColors() const;
void setColors(const QString &value);
const QString getLoyalty() const;
const QString getMainCardType() const;
const QString getManaCost() const;
const QString getPowTough() const;
void setPowTough(const QString &value);
// methods using per-set properties
QString getCustomPicURL(const QString &set) const
{
return getSetProperty(set, "picurl");
}
QString getCorrectedName() const;
void addToSet(const CardSetPtr &_set, CardInfoPerSet _info = CardInfoPerSet());
void emitPixmapUpdated()
{
emit pixmapUpdated();
}
void refreshCachedSetNames();
/**
* Simplify a name to have no punctuation and lowercase all letters, for
* less strict name-matching.
*/
static QString simplifyName(const QString &name);
signals:
void pixmapUpdated();
void cardInfoChanged(CardInfoPtr card);
};
enum LoadStatus
{
Ok,
VersionTooOld,
Invalid,
NotLoaded,
FileError,
NoCards
};
typedef QHash<QString, CardInfoPtr> CardNameMap;
typedef QHash<QString, CardSetPtr> SetNameMap;
class CardDatabase : public QObject
{
Q_OBJECT
protected:
/*
* The cards, indexed by name.
*/
CardNameMap cards;
/**
* The cards, indexed by their simple name.
*/
CardNameMap simpleNameCards;
/*
* The sets, indexed by short name.
*/
SetNameMap sets;
LoadStatus loadStatus;
QVector<ICardDatabaseParser *> availableParsers;
private:
CardInfoPtr getCardFromMap(const CardNameMap &cardMap, const QString &cardName) const;
void checkUnknownSets();
void refreshCachedReverseRelatedCards();
QBasicMutex *reloadDatabaseMutex = new QBasicMutex(), *clearDatabaseMutex = new QBasicMutex(),
*loadFromFileMutex = new QBasicMutex(), *addCardMutex = new QBasicMutex(),
*removeCardMutex = new QBasicMutex();
public:
static const char *TOKENS_SETNAME;
explicit CardDatabase(QObject *parent = nullptr);
~CardDatabase() override;
void clear();
void removeCard(CardInfoPtr card);
CardInfoPtr getCard(const QString &cardName) const;
QList<CardInfoPtr> getCards(const QStringList &cardNames) const;
/*
* Get a card by its simple name. The name will be simplified in this
* function, so you don't need to simplify it beforehand.
*/
CardInfoPtr getCardBySimpleName(const QString &cardName) const;
CardSetPtr getSet(const QString &setName);
QList<CardInfoPtr> getCardList() const
{
return cards.values();
}
SetList getSetList() const;
LoadStatus loadFromFile(const QString &fileName);
bool saveCustomTokensToFile();
QStringList getAllMainCardTypes() const;
LoadStatus getLoadStatus() const
{
return loadStatus;
}
void enableAllUnknownSets();
void markAllSetsAsKnown();
void notifyEnabledSetsChanged();
public slots:
LoadStatus loadCardDatabases();
void addCard(CardInfoPtr card);
void addSet(CardSetPtr set);
private slots:
LoadStatus loadCardDatabase(const QString &path);
signals:
void cardDatabaseLoadingFailed();
void cardDatabaseNewSetsFound(int numUnknownSets, QStringList unknownSetsNames);
void cardDatabaseAllNewSetsEnabled();
void cardDatabaseEnabledSetsChanged();
void cardAdded(CardInfoPtr card);
void cardRemoved(CardInfoPtr card);
};
class CardRelation : public QObject
{
Q_OBJECT
private:
QString name;
bool doesAttach;
bool isCreateAllExclusion;
bool isVariableCount;
int defaultCount;
public:
explicit CardRelation(const QString &_name = QString(),
bool _doesAttach = false,
bool _isCreateAllExclusion = false,
bool _isVariableCount = false,
int _defaultCount = 1);
inline const QString &getName() const
{
return name;
}
bool getDoesAttach() const
{
return doesAttach;
}
bool getCanCreateAnother() const
{
return !doesAttach;
}
bool getIsCreateAllExclusion() const
{
return isCreateAllExclusion;
}
bool getIsVariable() const
{
return isVariableCount;
}
int getDefaultCount() const
{
return defaultCount;
}
};
#endif