233 lines
6.6 KiB
C++
233 lines
6.6 KiB
C++
/***************************************************************************
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* Copyright (C) 2008 by Max-Wilhelm Bruker *
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* brukie@laptop *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "server_cardzone.h"
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#include "server_card.h"
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#include "server_player.h"
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#include "rng_abstract.h"
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#include <QSet>
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#include <QDebug>
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#include "server_game.h"
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Server_CardZone::Server_CardZone(Server_Player *_player, const QString &_name, bool _has_coords, ZoneType _type)
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: player(_player), name(_name), has_coords(_has_coords), type(_type), cardsBeingLookedAt(0)
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{
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}
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Server_CardZone::~Server_CardZone()
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{
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qDebug() << "Server_CardZone destructor:" << name;
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clear();
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}
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void Server_CardZone::shuffle()
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{
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QMutexLocker locker(&player->getGame()->gameMutex);
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QList<Server_Card *> temp;
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for (int i = cards.size(); i; i--)
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temp.append(cards.takeAt(rng->getNumber(0, i - 1)));
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cards = temp;
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}
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int Server_CardZone::removeCard(Server_Card *card)
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{
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QMutexLocker locker(&player->getGame()->gameMutex);
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int index = cards.indexOf(card);
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cards.removeAt(index);
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return index;
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}
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Server_Card *Server_CardZone::getCard(int id, bool remove, int *position)
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{
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QMutexLocker locker(&player->getGame()->gameMutex);
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if (type != HiddenZone) {
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QListIterator<Server_Card *> CardIterator(cards);
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int i = 0;
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while (CardIterator.hasNext()) {
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Server_Card *tmp = CardIterator.next();
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if (tmp->getId() == id) {
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if (remove) {
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cards.removeAt(i);
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tmp->setZone(0);
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}
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if (position)
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*position = i;
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return tmp;
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}
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i++;
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}
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return NULL;
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} else {
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if ((id >= cards.size()) || (id < 0))
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return NULL;
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Server_Card *tmp = cards[id];
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if (remove) {
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cards.removeAt(id);
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tmp->setZone(0);
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}
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if (position)
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*position = id;
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return tmp;
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}
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}
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int Server_CardZone::getFreeGridColumn(int x, int y, const QString &cardName) const
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{
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QMutexLocker locker(&player->getGame()->gameMutex);
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QMap<int, Server_Card *> coordMap;
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for (int i = 0; i < cards.size(); ++i)
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if (cards[i]->getY() == y)
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coordMap.insert(cards[i]->getX(), cards[i]);
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int resultX = 0;
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if (x == -1) {
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for (int i = 0; i < cards.size(); ++i)
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if ((cards[i]->getName() == cardName) && !(cards[i]->getX() % 3) && (cards[i]->getY() == y)) {
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if (!cards[i]->getAttachedCards().isEmpty())
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continue;
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if (!coordMap.value(cards[i]->getX() + 1))
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return cards[i]->getX() + 1;
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if (!coordMap.value(cards[i]->getX() + 2))
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return cards[i]->getX() + 2;
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}
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} else if (x == -2) {
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} else {
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x = (x / 3) * 3;
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if (!coordMap.contains(x))
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resultX = x;
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else if (!coordMap.value(x)->getAttachedCards().isEmpty()) {
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resultX = x;
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x = -1;
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} else if (!coordMap.contains(x + 1))
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resultX = x + 1;
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else if (!coordMap.contains(x + 2))
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resultX = x + 2;
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else {
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resultX = x;
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x = -1;
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}
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}
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if (x < 0)
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while (coordMap.value(resultX))
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resultX += 3;
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return resultX;
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}
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bool Server_CardZone::isColumnStacked(int x, int y) const
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{
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if (!has_coords)
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return false;
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QMutexLocker locker(&player->getGame()->gameMutex);
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QMap<int, Server_Card *> coordMap;
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for (int i = 0; i < cards.size(); ++i)
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if (cards[i]->getY() == y)
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coordMap.insert(cards[i]->getX(), cards[i]);
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return coordMap.contains((x / 3) * 3 + 1);
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}
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bool Server_CardZone::isColumnEmpty(int x, int y) const
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{
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if (!has_coords)
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return true;
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QMutexLocker locker(&player->getGame()->gameMutex);
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QMap<int, Server_Card *> coordMap;
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for (int i = 0; i < cards.size(); ++i)
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if (cards[i]->getY() == y)
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coordMap.insert(cards[i]->getX(), cards[i]);
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return !coordMap.contains((x / 3) * 3);
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}
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void Server_CardZone::moveCard(CommandContainer *cont, QMap<int, Server_Card *> &coordMap, Server_Card *card, int x, int y)
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{
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QMutexLocker locker(&player->getGame()->gameMutex);
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coordMap.remove(card->getY() * 10000 + card->getX());
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CardToMove *cardToMove = new CardToMove(card->getId());
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player->moveCard(cont, this, QList<CardToMove *>() << cardToMove, this, x, y, card->getFaceDown(), false);
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delete cardToMove;
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coordMap.insert(y * 10000 + x, card);
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}
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void Server_CardZone::fixFreeSpaces(CommandContainer *cont)
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{
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QMutexLocker locker(&player->getGame()->gameMutex);
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QMap<int, Server_Card *> coordMap;
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QSet<int> placesToLook;
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for (int i = 0; i < cards.size(); ++i) {
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coordMap.insert(cards[i]->getY() * 10000 + cards[i]->getX(), cards[i]);
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placesToLook.insert(cards[i]->getY() * 10000 + (cards[i]->getX() / 3) * 3);
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}
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QSetIterator<int> placeIterator(placesToLook);
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while (placeIterator.hasNext()) {
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int foo = placeIterator.next();
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int y = foo / 10000;
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int baseX = foo - y * 10000;
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if (!coordMap.contains(y * 10000 + baseX)) {
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if (coordMap.contains(y * 10000 + baseX + 1))
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moveCard(cont, coordMap, coordMap.value(y * 10000 + baseX + 1), baseX, y);
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else if (coordMap.contains(y * 10000 + baseX + 2)) {
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moveCard(cont, coordMap, coordMap.value(y * 10000 + baseX + 2), baseX, y);
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continue;
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} else
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continue;
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}
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if (!coordMap.contains(y * 10000 + baseX + 1) && coordMap.contains(y * 10000 + baseX + 2))
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moveCard(cont, coordMap, coordMap.value(y * 10000 + baseX + 2), baseX + 1, y);
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}
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}
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void Server_CardZone::insertCard(Server_Card *card, int x, int y)
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{
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QMutexLocker locker(&player->getGame()->gameMutex);
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if (hasCoords()) {
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card->setCoords(x, y);
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cards.append(card);
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} else {
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card->setCoords(0, 0);
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cards.insert(x, card);
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}
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card->setZone(this);
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}
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void Server_CardZone::clear()
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{
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QMutexLocker locker(&player->getGame()->gameMutex);
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for (int i = 0; i < cards.size(); i++)
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delete cards.at(i);
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cards.clear();
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}
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