servatrice/common/rng_sfmt.cpp
ctrlaltca b29bd9e070
Clang-format (#3028)
* 1/3 Add .clang-format file and travis compilation check

* 2/3 Run clang-format

* 3/3 Fix compilation problems due to include reordering

* 3bis/3 AfterControlStatement: false
2018-01-27 10:41:32 +01:00

134 lines
5.8 KiB
C++

#include "rng_sfmt.h"
#include <QDateTime>
#include <algorithm>
#include <climits>
#include <stdexcept>
// This is from gcc sources, namely from fixincludes/inclhack.def
// On C++11 systems, <cstdint> could be included instead.
#ifndef UINT64_MAX
#define UINT64_MAX (~(uint64_t)0)
#endif
RNG_SFMT::RNG_SFMT(QObject *parent) : RNG_Abstract(parent)
{
// initialize the random number generator with a 32bit integer seed (timestamp)
sfmt_init_gen_rand(&sfmt, QDateTime::currentDateTime().toTime_t());
}
/**
* This method is the rand() equivalent which calls the cdf with proper bounds.
*
* It is possible to generate random numbers from [-min, +/-max] though the RNG uses
* unsigned numbers only, so this wrapper handles some special cases for min and max.
*
* It is only necessary that the upper bound is larger or equal to the lower bound - with the exception
* that someone wants something like rand() % -foo.
*/
unsigned int RNG_SFMT::rand(int min, int max)
{
/* If min is negative, it would be possible to calculate
* cdf(0, max - min) + min
* There has been no use for negative random numbers with rand() though, so it's treated as error.
*/
if (min < 0) {
throw std::invalid_argument(
QString("Invalid bounds for RNG: Got min " + QString::number(min) + " < 0!\n").toStdString());
// at this point, the method exits. No return value is needed, because
// basically the exception itself is returned.
}
// For complete fairness and equal timing, this should be a roll, but let's skip it anyway
if (min == max)
return max;
// This is actually not used in Cockatrice:
// Someone wants rand() % -foo, so we compute -rand(0, +foo)
// This is the only time where min > max is (sort of) legal.
// Not handling this will cause the application to crash.
if (min == 0 && max < 0) {
return -cdf(0, -max);
}
// No special cases are left, except !(min > max) which is caught in the cdf itself.
return cdf(min, max);
}
/**
* Much thought went into this, please read this comment before you modify the code.
* Let SFMT() be an alias for sfmt_genrand_uint64() aka SFMT's rand() function.
*
* SMFT() returns a uniformly distributed pseudorandom number from 0 to UINT64_MAX.
* As SFMT() operates on a limited integer range, it is a _discrete_ function.
*
* We want a random number from a given interval [min, max] though, so we need to
* implement the (discrete) cumulative distribution function SFMT(min, max), which
* returns a random number X from [min, max].
*
* This CDF is by formal definition:
* SFMT(X; min, max) = (floor(X) - min + 1) / (max - min + 1)
*
* To get out the random variable, solve for X:
* floor(X) = SFMT(X; min, max) * (max - min + 1) + min - 1
* So this is, what rand(min, max) should look like.
* Problem: SFMT(X; min, max) * (max - min + 1) could produce an integer overflow,
* so it is not safe.
*
* One solution is to divide the universe into buckets of equal size depending on the
* range [min, max] and assign X to the bucket that contains the number generated
* by SFMT(). This equals to modulo computation and is not satisfying:
* If the buckets don't divide the universe equally, because the bucket size is not
* a divisor of 2, there will be a range in the universe that is biased because one
* bucket is too small thus will be chosen less equally!
*
* This is solved by rejection sampling:
* As SFMT() is assumed to be unbiased, we are allowed to ignore those random numbers
* from SFMT() that would force us to have an unequal bucket and generate new random
* numbers until one number fits into one of the other buckets.
* This can be compared to an ideal six sided die that is rolled until only sides
* 1-5 show up, while 6 represents something that you don't want. So you basically roll
* a five sided die.
*
* Note: If you replace the SFMT RNG with some other rand() function in the future,
* then you _need_ to change the UINT64_MAX constant to the largest possible random
* number which can be created by the new rand() function. This value is often defined
* in a RAND_MAX constant.
* Otherwise you will probably skew the outcome of the rand() method or worsen the
* performance of the application.
*/
unsigned int RNG_SFMT::cdf(unsigned int min, unsigned int max)
{
// This all makes no sense if min > max, which should never happen.
if (min > max) {
throw std::invalid_argument(QString("Invalid bounds for RNG: min > max! Values were: min = " +
QString::number(min) + ", max = " + QString::number(max))
.toStdString());
// at this point, the method exits. No return value is needed, because
// basically the exception itself is returned.
}
// First compute the diameter (aka size, length) of the [min, max] interval
const unsigned int diameter = max - min + 1;
// Compute how many buckets (each in size of the diameter) will fit into the
// universe.
// If the division has a remainder, the result is floored automatically.
const uint64_t buckets = UINT64_MAX / diameter;
// Compute the last valid random number. All numbers beyond have to be ignored.
// If there was no remainder in the previous step, limit is equal to UINT64_MAX.
const uint64_t limit = diameter * buckets;
uint64_t rand;
// To make the random number generation thread-safe, a mutex is created around
// the generation. Outside of the loop of course, to avoid lock/unlock overhead.
mutex.lock();
do {
rand = sfmt_genrand_uint64(&sfmt);
} while (rand >= limit);
mutex.unlock();
// Now determine the bucket containing the SFMT() random number and after adding
// the lower bound, a random number from [min, max] can be returned.
return (unsigned int)(rand / buckets + min);
}