servatrice/cockatrice/src/tab_room.cpp
2011-02-20 16:47:13 +01:00

249 lines
7.6 KiB
C++

#include <QLineEdit>
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QMenu>
#include <QAction>
#include <QPushButton>
#include <QHeaderView>
#include <QMessageBox>
#include <QCheckBox>
#include <QInputDialog>
#include <QLabel>
#include "dlg_creategame.h"
#include "tab_room.h"
#include "userlist.h"
#include "abstractclient.h"
#include "protocol_items.h"
#include "gamesmodel.h"
#include "chatview.h"
GameSelector::GameSelector(AbstractClient *_client, TabRoom *_room, QWidget *parent)
: QGroupBox(parent), client(_client), room(_room)
{
gameListView = new QTreeView;
gameListModel = new GamesModel(room->getGameTypes(), this);
gameListProxyModel = new GamesProxyModel(this);
gameListProxyModel->setSourceModel(gameListModel);
gameListView->setModel(gameListProxyModel);
gameListView->header()->setResizeMode(0, QHeaderView::ResizeToContents);
gameListView->setSortingEnabled(true);
showFullGamesCheckBox = new QCheckBox;
createButton = new QPushButton;
joinButton = new QPushButton;
spectateButton = new QPushButton;
QHBoxLayout *buttonLayout = new QHBoxLayout;
buttonLayout->addWidget(showFullGamesCheckBox);
buttonLayout->addStretch();
buttonLayout->addWidget(createButton);
buttonLayout->addWidget(joinButton);
buttonLayout->addWidget(spectateButton);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addWidget(gameListView);
mainLayout->addLayout(buttonLayout);
retranslateUi();
setLayout(mainLayout);
setMinimumWidth((qreal) (gameListView->columnWidth(0) * gameListModel->columnCount()) / 1.5);
setMinimumHeight(400);
connect(showFullGamesCheckBox, SIGNAL(stateChanged(int)), this, SLOT(showFullGamesChanged(int)));
connect(createButton, SIGNAL(clicked()), this, SLOT(actCreate()));
connect(joinButton, SIGNAL(clicked()), this, SLOT(actJoin()));
connect(spectateButton, SIGNAL(clicked()), this, SLOT(actJoin()));
}
void GameSelector::showFullGamesChanged(int state)
{
gameListProxyModel->setFullGamesVisible(state);
}
void GameSelector::actCreate()
{
DlgCreateGame dlg(client, room->getRoomId(), room->getGameTypes(), this);
dlg.exec();
}
void GameSelector::checkResponse(ResponseCode response)
{
createButton->setEnabled(true);
joinButton->setEnabled(true);
spectateButton->setEnabled(true);
switch (response) {
case RespWrongPassword: QMessageBox::critical(this, tr("Error"), tr("Wrong password.")); break;
case RespSpectatorsNotAllowed: QMessageBox::critical(this, tr("Error"), tr("Spectators are not allowed in this game.")); break;
case RespGameFull: QMessageBox::critical(this, tr("Error"), tr("The game is already full.")); break;
case RespNameNotFound: QMessageBox::critical(this, tr("Error"), tr("The game does not exist any more.")); break;
case RespUserLevelTooLow: QMessageBox::critical(this, tr("Error"), tr("This game is only open to registered users.")); break;
case RespOnlyBuddies: QMessageBox::critical(this, tr("Error"), tr("This game is only open to its creator's buddies.")); break;
default: ;
}
}
void GameSelector::actJoin()
{
bool spectator = sender() == spectateButton;
QModelIndex ind = gameListView->currentIndex();
if (!ind.isValid())
return;
ServerInfo_Game *game = gameListModel->getGame(ind.data(Qt::UserRole).toInt());
QString password;
if (game->getHasPassword() && !(spectator && !game->getSpectatorsNeedPassword())) {
bool ok;
password = QInputDialog::getText(this, tr("Join game"), tr("Password:"), QLineEdit::Password, QString(), &ok);
if (!ok)
return;
}
Command_JoinGame *commandJoinGame = new Command_JoinGame(room->getRoomId(), game->getGameId(), password, spectator);
connect(commandJoinGame, SIGNAL(finished(ResponseCode)), this, SLOT(checkResponse(ResponseCode)));
client->sendCommand(commandJoinGame);
createButton->setEnabled(false);
joinButton->setEnabled(false);
spectateButton->setEnabled(false);
}
void GameSelector::retranslateUi()
{
setTitle(tr("Games"));
showFullGamesCheckBox->setText(tr("Show &full games"));
createButton->setText(tr("C&reate"));
joinButton->setText(tr("&Join"));
spectateButton->setText(tr("J&oin as spectator"));
}
void GameSelector::processGameInfo(ServerInfo_Game *info)
{
gameListModel->updateGameList(info);
}
TabRoom::TabRoom(AbstractClient *_client, const QString &_ownName, ServerInfo_Room *info)
: Tab(), client(_client), roomId(info->getRoomId()), roomName(info->getName()), ownName(_ownName)
{
const QList<ServerInfo_GameType *> gameTypeList = info->getGameTypeList();
for (int i = 0; i < gameTypeList.size(); ++i)
gameTypes.insert(gameTypeList[i]->getGameTypeId(), gameTypeList[i]->getDescription());
gameSelector = new GameSelector(client, this);
userList = new UserList(client, false);
connect(userList, SIGNAL(openMessageDialog(const QString &, bool)), this, SIGNAL(openMessageDialog(const QString &, bool)));
chatView = new ChatView(ownName);
sayLabel = new QLabel;
sayEdit = new QLineEdit;
sayLabel->setBuddy(sayEdit);
connect(sayEdit, SIGNAL(returnPressed()), this, SLOT(sendMessage()));
QHBoxLayout *sayHbox = new QHBoxLayout;
sayHbox->addWidget(sayLabel);
sayHbox->addWidget(sayEdit);
QVBoxLayout *chatVbox = new QVBoxLayout;
chatVbox->addWidget(chatView);
chatVbox->addLayout(sayHbox);
chatGroupBox = new QGroupBox;
chatGroupBox->setLayout(chatVbox);
QVBoxLayout *vbox = new QVBoxLayout;
vbox->addWidget(gameSelector);
vbox->addWidget(chatGroupBox);
QHBoxLayout *hbox = new QHBoxLayout;
hbox->addLayout(vbox, 3);
hbox->addWidget(userList, 1);
aLeaveRoom = new QAction(this);
connect(aLeaveRoom, SIGNAL(triggered()), this, SLOT(actLeaveRoom()));
tabMenu = new QMenu(this);
tabMenu->addAction(aLeaveRoom);
retranslateUi();
setLayout(hbox);
const QList<ServerInfo_User *> users = info->getUserList();
for (int i = 0; i < users.size(); ++i)
userList->processUserInfo(users[i]);
userList->sortItems();
const QList<ServerInfo_Game *> games = info->getGameList();
for (int i = 0; i < games.size(); ++i)
gameSelector->processGameInfo(games[i]);
}
TabRoom::~TabRoom()
{
emit roomClosing(this);
}
void TabRoom::retranslateUi()
{
sayLabel->setText(tr("&Say:"));
chatGroupBox->setTitle(tr("Chat"));
tabMenu->setTitle(tr("&Room"));
aLeaveRoom->setText(tr("&Leave room"));
}
QString TabRoom::sanitizeHtml(QString dirty) const
{
return dirty
.replace("&", "&amp;")
.replace("<", "&lt;")
.replace(">", "&gt;");
}
void TabRoom::sendMessage()
{
if (sayEdit->text().isEmpty())
return;
client->sendCommand(new Command_RoomSay(roomId, sayEdit->text()));
sayEdit->clear();
}
void TabRoom::actLeaveRoom()
{
client->sendCommand(new Command_LeaveRoom(roomId));
deleteLater();
}
void TabRoom::processRoomEvent(RoomEvent *event)
{
switch (event->getItemId()) {
case ItemId_Event_ListGames: processListGamesEvent(qobject_cast<Event_ListGames *>(event)); break;
case ItemId_Event_JoinRoom: processJoinRoomEvent(qobject_cast<Event_JoinRoom *>(event)); break;
case ItemId_Event_LeaveRoom: processLeaveRoomEvent(qobject_cast<Event_LeaveRoom *>(event)); break;
case ItemId_Event_RoomSay: processSayEvent(qobject_cast<Event_RoomSay *>(event)); break;
default: ;
}
}
void TabRoom::processListGamesEvent(Event_ListGames *event)
{
const QList<ServerInfo_Game *> &gameList = event->getGameList();
for (int i = 0; i < gameList.size(); ++i)
gameSelector->processGameInfo(gameList[i]);
}
void TabRoom::processJoinRoomEvent(Event_JoinRoom *event)
{
userList->processUserInfo(event->getUserInfo());
userList->sortItems();
}
void TabRoom::processLeaveRoomEvent(Event_LeaveRoom *event)
{
userList->deleteUser(event->getPlayerName());
}
void TabRoom::processSayEvent(Event_RoomSay *event)
{
chatView->appendMessage(event->getPlayerName(), event->getMessage());
emit userEvent();
}