56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
#ifndef SERVER_H
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#define SERVER_H
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#include <QObject>
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#include <QStringList>
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#include <QMap>
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class Server_Game;
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class Server_Room;
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class Server_ProtocolHandler;
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class ServerInfo_User;
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enum AuthenticationResult { PasswordWrong = 0, PasswordRight = 1, UnknownUser = 2 };
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class Server : public QObject
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{
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Q_OBJECT
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signals:
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void pingClockTimeout();
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private slots:
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void gameCreated(Server_Game *game);
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void gameClosing(int gameId);
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void broadcastRoomUpdate();
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public:
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Server(QObject *parent = 0);
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~Server();
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AuthenticationResult loginUser(Server_ProtocolHandler *session, QString &name, const QString &password);
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QList<Server_Game *> getGames() const { return games.values(); }
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Server_Game *getGame(int gameId) const;
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const QMap<int, Server_Room *> &getRooms() { return rooms; }
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int getNextGameId() { return nextGameId++; }
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const QMap<QString, Server_ProtocolHandler *> &getUsers() const { return users; }
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void addClient(Server_ProtocolHandler *player);
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void removeClient(Server_ProtocolHandler *player);
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virtual QString getLoginMessage() const = 0;
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virtual bool getGameShouldPing() const = 0;
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virtual int getMaxGameInactivityTime() const = 0;
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virtual int getMaxPlayerInactivityTime() const = 0;
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virtual QList<ServerInfo_User *> getBuddyList(const QString &name) = 0;
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virtual QList<ServerInfo_User *> getIgnoreList(const QString &name) = 0;
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protected:
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QMap<int, Server_Game *> games;
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QList<Server_ProtocolHandler *> clients;
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QMap<QString, Server_ProtocolHandler *> users;
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QMap<int, Server_Room *> rooms;
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virtual AuthenticationResult checkUserPassword(const QString &user, const QString &password) = 0;
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virtual ServerInfo_User *getUserData(const QString &name) = 0;
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int nextGameId;
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void addRoom(Server_Room *newRoom);
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};
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#endif
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