Add lock around deleting arrows for commanding cards Add support for Qt6 w/ Backwards Qt5 Handle Qt5/6 cross compilation better Last cleanups caps matter Fix serv Prevent crash on 6.3.0 Linux & bump to 5.8 min Prevent out of bounds indexing Delete shutdown timer if it exists Fixup ticket comments, remove unneeded guards Try to add support for missing OSes Update .ci/release_template.md Update PR based on comments Update XML name after done and remove Hirsute Address local game crash Address comments from PR (again) Tests don't work on mac, will see if a problem on other OSes make soundengine more consistent across qt versions disable tests on distros that are covered by others Fix Oracle Crash due to bad memory access Update Oracle to use new Qt6 way of adding translations Add support for Qt5/Qt6 compiling of Cockatrice Remove unneeded calls to QtMath/cmath/math.h Update how we handle bitwise comparisons for enums with Tray Icon Change header guards to not duplicate function Leave comment & Fix Path for GHA Qt Update common/server.h Update cockatrice/src/window_main.cpp Rollback change on cmake module path for NSIS check docker image requirements add size limit to ccache put variables in quotes properly set build type on mac avoid names used in cmake fix up cmake module path cmake 3.10 does not recognize prepend Support Tests in FindQtRuntime set ccache size on non debug builds as well immediately return when removing non existing client handle incTxBytes with a signal instead don't set common link libraries in cockatrice/CMakeLists.txt add comments set macos qt version to 6 Try upgrading XCode versions to latest they can be supported on Ensure Qt gets linked add tmate so i can see what's going on Qt6 points two directories further down than Qt5 with regard to the top lib path, so we need to account for this Establish Plugins directory for Qt6 Establish TLS plugins for Qt6 services Minor change for release channel network manager Let windows build in parallel cores Wrong symbols Qt6 patch up for signal add missing qt6 package on deb builds boolean expressions are hard negative indexes should go to the end Intentionally fail cache move size checks to individual zone types Hardcode libs needed for building on Windows, as the regex was annoying Update wording use the --parallel option in all builds clean up the .ci scripts some more tweak fedora build add os parameter to compile.sh I don't really like this but it seems the easiest way I'd prefer if these types of quirks would live in the main configuration file, the yml fixup yml readd appended cache key to vcpkg step fix windows 32 quirk the json hash is already added to the key as well remove os parameter and clean up ci files set name_build.sh to output relative paths set backwards compatible version of xcode and qt on mac set QTDIR for mac builds on qt5 has no effect for qt6 export BUILD_DIR to name_build.sh merge mac build steps merge homebrew steps, set package suffix link qt5 remove brew link set qtdir to qt5 only compile.sh vars need to be empty not 0 fix sets manager search bar on qt 5.12/15 fix oracle subprocess errors being ignored on qt 5 clean up translation loading move en@source translation file so it will not get included in packages NOTE: this needs to be done at transifex as well! Use generator platform over osname Short circuit if not Win defined
664 lines
24 KiB
C++
664 lines
24 KiB
C++
/***************************************************************************
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* Copyright (C) 2008 by Max-Wilhelm Bruker *
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* brukie@laptop *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "server.h"
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#include "debug_pb_message.h"
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#include "featureset.h"
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#include "pb/event_connection_closed.pb.h"
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#include "pb/event_list_rooms.pb.h"
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#include "pb/event_user_joined.pb.h"
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#include "pb/event_user_left.pb.h"
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#include "pb/isl_message.pb.h"
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#include "pb/session_event.pb.h"
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#include "server_counter.h"
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#include "server_database_interface.h"
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#include "server_game.h"
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#include "server_metatypes.h"
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#include "server_player.h"
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#include "server_protocolhandler.h"
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#include "server_remoteuserinterface.h"
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#include "server_room.h"
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#include <QCoreApplication>
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#include <QDebug>
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#include <QThread>
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Server::Server(QObject *parent) : QObject(parent), nextLocalGameId(0), tcpUserCount(0), webSocketUserCount(0)
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{
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qRegisterMetaType<ServerInfo_Ban>("ServerInfo_Ban");
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qRegisterMetaType<ServerInfo_Game>("ServerInfo_Game");
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qRegisterMetaType<ServerInfo_Room>("ServerInfo_Room");
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qRegisterMetaType<ServerInfo_User>("ServerInfo_User");
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qRegisterMetaType<CommandContainer>("CommandContainer");
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qRegisterMetaType<Response>("Response");
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qRegisterMetaType<GameEventContainer>("GameEventContainer");
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qRegisterMetaType<IslMessage>("IslMessage");
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qRegisterMetaType<Command_JoinGame>("Command_JoinGame");
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connect(this, SIGNAL(sigSendIslMessage(IslMessage, int)), this, SLOT(doSendIslMessage(IslMessage, int)),
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Qt::QueuedConnection);
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}
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void Server::prepareDestroy()
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{
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roomsLock.lockForWrite();
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QMapIterator<int, Server_Room *> roomIterator(rooms);
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while (roomIterator.hasNext())
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delete roomIterator.next().value();
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rooms.clear();
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roomsLock.unlock();
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}
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void Server::setDatabaseInterface(Server_DatabaseInterface *_databaseInterface)
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{
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connect(this, SIGNAL(endSession(qint64)), _databaseInterface, SLOT(endSession(qint64)));
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databaseInterfaces.insert(QThread::currentThread(), _databaseInterface);
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}
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Server_DatabaseInterface *Server::getDatabaseInterface() const
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{
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return databaseInterfaces.value(QThread::currentThread());
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}
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AuthenticationResult Server::loginUser(Server_ProtocolHandler *session,
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QString &name,
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const QString &password,
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bool passwordNeedsHash,
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QString &reasonStr,
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int &secondsLeft,
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QString &clientid,
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QString &clientVersion,
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QString & /* connectionType */)
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{
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bool hasClientId = false;
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if (clientid.isEmpty()) {
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// client id is empty, either out dated client or client has been modified
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if (getClientIDRequiredEnabled())
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return ClientIdRequired;
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} else {
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hasClientId = true;
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}
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if (name.size() > 35)
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name = name.left(35);
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Server_DatabaseInterface *databaseInterface = getDatabaseInterface();
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AuthenticationResult authState = databaseInterface->checkUserPassword(session, name, password, clientid, reasonStr,
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secondsLeft, passwordNeedsHash);
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if (authState == NotLoggedIn || authState == UserIsBanned || authState == UsernameInvalid ||
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authState == UserIsInactive)
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return authState;
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ServerInfo_User data = databaseInterface->getUserData(name, true);
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data.set_address(session->getAddress().toStdString());
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name = QString::fromStdString(data.name()); // Compensate for case indifference
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if (authState == PasswordRight) {
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if (users.contains(name) || databaseInterface->userSessionExists(name)) {
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if (users.contains(name)) {
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qDebug("Session already logged in, logging old session out");
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Event_ConnectionClosed event;
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event.set_reason(Event_ConnectionClosed::LOGGEDINELSEWERE);
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event.set_reason_str("You have been logged out due to logging in at another location.");
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event.set_end_time(QDateTime::currentDateTime().toSecsSinceEpoch());
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SessionEvent *se = users.value(name)->prepareSessionEvent(event);
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users.value(name)->sendProtocolItem(*se);
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delete se;
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users.value(name)->prepareDestroy();
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} else {
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qDebug() << "Active session and sessions table inconsistent, please validate session table information "
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"for user "
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<< name;
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}
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}
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} else if (authState == UnknownUser) {
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// Change user name so that no two users have the same names,
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// don't interfere with registered user names though.
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if (getRegOnlyServerEnabled()) {
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qDebug("Login denied: registration required");
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databaseInterface->unlockSessionTables();
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return RegistrationRequired;
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}
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QString tempName = name;
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int i = 0;
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while (users.contains(tempName) || databaseInterface->activeUserExists(tempName) ||
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databaseInterface->userSessionExists(tempName))
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tempName = name + "_" + QString::number(++i);
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name = tempName;
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data.set_name(name.toStdString());
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}
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QWriteLocker locker(&clientsLock);
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databaseInterface->lockSessionTables();
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users.insert(name, session);
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qDebug() << "Server::loginUser:" << session << "name=" << name;
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data.set_session_id(static_cast<google::protobuf::uint64>(
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databaseInterface->startSession(name, session->getAddress(), clientid, session->getConnectionType())));
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databaseInterface->unlockSessionTables();
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usersBySessionId.insert(data.session_id(), session);
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qDebug() << "session id:" << data.session_id();
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session->setUserInfo(data);
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Event_UserJoined event;
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event.mutable_user_info()->CopyFrom(session->copyUserInfo(false));
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SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
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for (auto &client : clients)
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if (client->getAcceptsUserListChanges())
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client->sendProtocolItem(*se);
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delete se;
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event.mutable_user_info()->CopyFrom(session->copyUserInfo(true, true, true));
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locker.unlock();
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if (hasClientId) {
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// update users database table with client id
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databaseInterface->updateUsersClientID(name, clientid);
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}
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databaseInterface->updateUsersLastLoginData(name, clientVersion);
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se = Server_ProtocolHandler::prepareSessionEvent(event);
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sendIsl_SessionEvent(*se);
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delete se;
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return authState;
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}
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void Server::addPersistentPlayer(const QString &userName, int roomId, int gameId, int playerId)
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{
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QWriteLocker locker(&persistentPlayersLock);
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persistentPlayers.insert(userName, PlayerReference(roomId, gameId, playerId));
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}
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void Server::removePersistentPlayer(const QString &userName, int roomId, int gameId, int playerId)
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{
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QWriteLocker locker(&persistentPlayersLock);
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persistentPlayers.remove(userName, PlayerReference(roomId, gameId, playerId));
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}
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QList<PlayerReference> Server::getPersistentPlayerReferences(const QString &userName) const
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{
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QReadLocker locker(&persistentPlayersLock);
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return persistentPlayers.values(userName);
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}
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Server_AbstractUserInterface *Server::findUser(const QString &userName) const
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{
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// Call this only with clientsLock set.
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Server_AbstractUserInterface *userHandler = users.value(userName);
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if (userHandler)
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return userHandler;
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else
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return externalUsers.value(userName);
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}
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void Server::addClient(Server_ProtocolHandler *client)
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{
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if (client->getConnectionType() == "tcp")
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tcpUserCount++;
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if (client->getConnectionType() == "websocket")
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webSocketUserCount++;
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QWriteLocker locker(&clientsLock);
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clients << client;
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}
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void Server::removeClient(Server_ProtocolHandler *client)
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{
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int clientIndex = clients.indexOf(client);
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if (clientIndex == -1) {
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qWarning() << "tried to remove non existing client";
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return;
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}
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if (client->getConnectionType() == "tcp")
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tcpUserCount--;
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if (client->getConnectionType() == "websocket")
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webSocketUserCount--;
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QWriteLocker locker(&clientsLock);
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clients.removeAt(clientIndex);
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ServerInfo_User *data = client->getUserInfo();
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if (data) {
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Event_UserLeft event;
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event.set_name(data->name());
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SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
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for (auto &client : clients)
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if (client->getAcceptsUserListChanges())
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client->sendProtocolItem(*se);
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sendIsl_SessionEvent(*se);
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delete se;
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users.remove(QString::fromStdString(data->name()));
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qDebug() << "Server::removeClient: name=" << QString::fromStdString(data->name());
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if (data->has_session_id()) {
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const qint64 sessionId = data->session_id();
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usersBySessionId.remove(sessionId);
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emit endSession(sessionId);
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qDebug() << "closed session id:" << sessionId;
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}
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}
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qDebug() << "Server::removeClient: removed" << (void *)client << ";" << clients.size() << "clients; "
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<< users.size() << "users left";
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}
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QList<QString> Server::getOnlineModeratorList() const
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{
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// clients list should be locked by calling function prior to iteration otherwise sigfaults may occur
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QList<QString> results;
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for (auto &client : clients) {
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ServerInfo_User *data = client->getUserInfo();
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// TODO: this line should be updated in the event there is any type of new user level created
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if (data &&
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(data->user_level() & ServerInfo_User::IsModerator || data->user_level() & ServerInfo_User::IsAdmin))
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results << QString::fromStdString(data->name()).simplified();
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}
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return results;
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}
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void Server::externalUserJoined(const ServerInfo_User &userInfo)
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{
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// This function is always called from the main thread via signal/slot.
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clientsLock.lockForWrite();
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Server_RemoteUserInterface *newUser = new Server_RemoteUserInterface(this, ServerInfo_User_Container(userInfo));
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externalUsers.insert(QString::fromStdString(userInfo.name()), newUser);
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externalUsersBySessionId.insert(userInfo.session_id(), newUser);
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Event_UserJoined event;
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event.mutable_user_info()->CopyFrom(userInfo);
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SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
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for (auto &client : clients)
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if (client->getAcceptsUserListChanges())
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client->sendProtocolItem(*se);
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delete se;
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clientsLock.unlock();
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ResponseContainer rc(-1);
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newUser->joinPersistentGames(rc);
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newUser->sendResponseContainer(rc, Response::RespNothing);
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}
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void Server::externalUserLeft(const QString &userName)
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{
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// This function is always called from the main thread via signal/slot.
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clientsLock.lockForWrite();
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Server_AbstractUserInterface *user = externalUsers.take(userName);
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externalUsersBySessionId.remove(user->getUserInfo()->session_id());
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clientsLock.unlock();
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QMap<int, QPair<int, int>> userGames(user->getGames());
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QMapIterator<int, QPair<int, int>> userGamesIterator(userGames);
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roomsLock.lockForRead();
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while (userGamesIterator.hasNext()) {
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userGamesIterator.next();
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Server_Room *room = rooms.value(userGamesIterator.value().first);
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if (!room)
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continue;
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QReadLocker roomGamesLocker(&room->gamesLock);
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Server_Game *game = room->getGames().value(userGamesIterator.key());
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if (!game)
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continue;
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QMutexLocker gameLocker(&game->gameMutex);
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Server_Player *player = game->getPlayers().value(userGamesIterator.value().second);
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if (!player)
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continue;
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player->disconnectClient();
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}
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roomsLock.unlock();
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delete user;
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Event_UserLeft event;
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event.set_name(userName.toStdString());
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SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
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clientsLock.lockForRead();
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for (auto &client : clients)
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if (client->getAcceptsUserListChanges())
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client->sendProtocolItem(*se);
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clientsLock.unlock();
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delete se;
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}
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void Server::externalRoomUserJoined(int roomId, const ServerInfo_User &userInfo)
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{
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// This function is always called from the main thread via signal/slot.
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QReadLocker locker(&roomsLock);
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Server_Room *room = rooms.value(roomId);
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if (!room) {
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qDebug() << "externalRoomUserJoined: room id=" << roomId << "not found";
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return;
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}
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room->addExternalUser(userInfo);
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}
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void Server::externalRoomUserLeft(int roomId, const QString &userName)
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{
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// This function is always called from the main thread via signal/slot.
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QReadLocker locker(&roomsLock);
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Server_Room *room = rooms.value(roomId);
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if (!room) {
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qDebug() << "externalRoomUserLeft: room id=" << roomId << "not found";
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return;
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}
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room->removeExternalUser(userName);
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}
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void Server::externalRoomSay(int roomId, const QString &userName, const QString &message)
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{
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// This function is always called from the main thread via signal/slot.
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QReadLocker locker(&roomsLock);
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Server_Room *room = rooms.value(roomId);
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if (!room) {
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qDebug() << "externalRoomSay: room id=" << roomId << "not found";
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return;
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}
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room->say(userName, message, false);
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getDatabaseInterface()->logMessage(0, userName, "ISL", message, Server_DatabaseInterface::MessageTargetIslRoom,
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room->getId(), room->getName());
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}
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void Server::externalRoomRemoveMessages(int roomId, const QString &userName, int amount)
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{
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// This function is always called from the main thread via signal/slot.
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QReadLocker locker(&roomsLock);
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Server_Room *room = rooms.value(roomId);
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if (room == nullptr) {
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qDebug() << "externalRoomRemoveMessages: room id=" << roomId << "not found";
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return;
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}
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room->removeSaidMessages(userName, amount);
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}
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void Server::externalRoomGameListChanged(int roomId, const ServerInfo_Game &gameInfo)
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{
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// This function is always called from the main thread via signal/slot.
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QReadLocker locker(&roomsLock);
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Server_Room *room = rooms.value(roomId);
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if (!room) {
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qDebug() << "externalRoomGameListChanged: room id=" << roomId << "not found";
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return;
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}
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room->updateExternalGameList(gameInfo);
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}
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void Server::externalJoinGameCommandReceived(const Command_JoinGame &cmd,
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int cmdId,
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int roomId,
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int serverId,
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qint64 sessionId)
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{
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// This function is always called from the main thread via signal/slot.
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try {
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QReadLocker roomsLocker(&roomsLock);
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QReadLocker clientsLocker(&clientsLock);
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Server_Room *room = rooms.value(roomId);
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if (!room) {
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qDebug() << "externalJoinGameCommandReceived: room id=" << roomId << "not found";
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throw Response::RespNotInRoom;
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}
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Server_AbstractUserInterface *userInterface = externalUsersBySessionId.value(sessionId);
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if (!userInterface) {
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qDebug() << "externalJoinGameCommandReceived: session id=" << sessionId << "not found";
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throw Response::RespNotInRoom;
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}
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ResponseContainer responseContainer(cmdId);
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Response::ResponseCode responseCode = room->processJoinGameCommand(cmd, responseContainer, userInterface);
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userInterface->sendResponseContainer(responseContainer, responseCode);
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} catch (Response::ResponseCode &code) {
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Response response;
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response.set_cmd_id(static_cast<google::protobuf::uint64>(cmdId));
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response.set_response_code(code);
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sendIsl_Response(response, serverId, sessionId);
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}
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}
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void Server::externalGameCommandContainerReceived(const CommandContainer &cont,
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int playerId,
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int serverId,
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qint64 sessionId)
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{
|
|
// This function is always called from the main thread via signal/slot.
|
|
|
|
try {
|
|
ResponseContainer responseContainer(static_cast<int>(cont.cmd_id()));
|
|
Response::ResponseCode finalResponseCode = Response::RespOk;
|
|
|
|
QReadLocker roomsLocker(&roomsLock);
|
|
Server_Room *room = rooms.value(cont.room_id());
|
|
if (!room) {
|
|
qDebug() << "externalGameCommandContainerReceived: room id=" << cont.room_id() << "not found";
|
|
throw Response::RespNotInRoom;
|
|
}
|
|
|
|
QReadLocker roomGamesLocker(&room->gamesLock);
|
|
Server_Game *game = room->getGames().value(cont.game_id());
|
|
if (!game) {
|
|
qDebug() << "externalGameCommandContainerReceived: game id=" << cont.game_id() << "not found";
|
|
throw Response::RespNotInRoom;
|
|
}
|
|
|
|
QMutexLocker gameLocker(&game->gameMutex);
|
|
Server_Player *player = game->getPlayers().value(playerId);
|
|
if (!player) {
|
|
qDebug() << "externalGameCommandContainerReceived: player id=" << playerId << "not found";
|
|
throw Response::RespNotInRoom;
|
|
}
|
|
|
|
GameEventStorage ges;
|
|
for (int i = cont.game_command_size() - 1; i >= 0; --i) {
|
|
const GameCommand &sc = cont.game_command(i);
|
|
qDebug() << "[ISL]" << getSafeDebugString(sc);
|
|
|
|
Response::ResponseCode resp = player->processGameCommand(sc, responseContainer, ges);
|
|
|
|
if (resp != Response::RespOk)
|
|
finalResponseCode = resp;
|
|
}
|
|
ges.sendToGame(game);
|
|
|
|
if (finalResponseCode != Response::RespNothing) {
|
|
player->playerMutex.lock();
|
|
player->getUserInterface()->sendResponseContainer(responseContainer, finalResponseCode);
|
|
player->playerMutex.unlock();
|
|
}
|
|
} catch (Response::ResponseCode code) {
|
|
Response response;
|
|
response.set_cmd_id(cont.cmd_id());
|
|
response.set_response_code(code);
|
|
|
|
sendIsl_Response(response, serverId, sessionId);
|
|
}
|
|
}
|
|
|
|
void Server::externalGameEventContainerReceived(const GameEventContainer &cont, qint64 sessionId)
|
|
{
|
|
// This function is always called from the main thread via signal/slot.
|
|
|
|
QReadLocker usersLocker(&clientsLock);
|
|
|
|
Server_ProtocolHandler *client = usersBySessionId.value(sessionId);
|
|
if (!client) {
|
|
qDebug() << "externalGameEventContainerReceived: session" << sessionId << "not found";
|
|
return;
|
|
}
|
|
client->sendProtocolItem(cont);
|
|
}
|
|
|
|
void Server::externalResponseReceived(const Response &resp, qint64 sessionId)
|
|
{
|
|
// This function is always called from the main thread via signal/slot.
|
|
|
|
QReadLocker usersLocker(&clientsLock);
|
|
|
|
Server_ProtocolHandler *client = usersBySessionId.value(sessionId);
|
|
if (!client) {
|
|
qDebug() << "externalResponseReceived: session" << sessionId << "not found";
|
|
return;
|
|
}
|
|
client->sendProtocolItem(resp);
|
|
}
|
|
|
|
void Server::broadcastRoomUpdate(const ServerInfo_Room &roomInfo, bool sendToIsl)
|
|
{
|
|
// This function is always called from the main thread via signal/slot.
|
|
|
|
Event_ListRooms event;
|
|
event.add_room_list()->CopyFrom(roomInfo);
|
|
|
|
SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
|
|
|
|
clientsLock.lockForRead();
|
|
for (auto &client : clients)
|
|
if (client->getAcceptsRoomListChanges())
|
|
client->sendProtocolItem(*se);
|
|
clientsLock.unlock();
|
|
|
|
if (sendToIsl)
|
|
sendIsl_SessionEvent(*se);
|
|
|
|
delete se;
|
|
}
|
|
|
|
void Server::addRoom(Server_Room *newRoom)
|
|
{
|
|
QWriteLocker locker(&roomsLock);
|
|
qDebug() << "Adding room: ID=" << newRoom->getId() << "name=" << newRoom->getName();
|
|
rooms.insert(newRoom->getId(), newRoom);
|
|
connect(newRoom, SIGNAL(roomInfoChanged(ServerInfo_Room)), this, SLOT(broadcastRoomUpdate(const ServerInfo_Room &)),
|
|
Qt::QueuedConnection);
|
|
}
|
|
|
|
int Server::getUsersCount() const
|
|
{
|
|
QReadLocker locker(&clientsLock);
|
|
return users.size();
|
|
}
|
|
|
|
int Server::getGamesCount() const
|
|
{
|
|
int result = 0;
|
|
QReadLocker locker(&roomsLock);
|
|
QMapIterator<int, Server_Room *> roomIterator(rooms);
|
|
while (roomIterator.hasNext()) {
|
|
Server_Room *room = roomIterator.next().value();
|
|
QReadLocker roomLocker(&room->gamesLock);
|
|
result += room->getGames().size();
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void Server::sendIsl_Response(const Response &item, int serverId, qint64 sessionId)
|
|
{
|
|
IslMessage msg;
|
|
msg.set_message_type(IslMessage::RESPONSE);
|
|
if (sessionId != -1)
|
|
msg.set_session_id(static_cast<google::protobuf::uint64>(sessionId));
|
|
msg.mutable_response()->CopyFrom(item);
|
|
|
|
emit sigSendIslMessage(msg, serverId);
|
|
}
|
|
|
|
void Server::sendIsl_SessionEvent(const SessionEvent &item, int serverId, qint64 sessionId)
|
|
{
|
|
IslMessage msg;
|
|
msg.set_message_type(IslMessage::SESSION_EVENT);
|
|
if (sessionId != -1)
|
|
msg.set_session_id(static_cast<google::protobuf::uint64>(sessionId));
|
|
msg.mutable_session_event()->CopyFrom(item);
|
|
|
|
emit sigSendIslMessage(msg, serverId);
|
|
}
|
|
|
|
void Server::sendIsl_GameEventContainer(const GameEventContainer &item, int serverId, qint64 sessionId)
|
|
{
|
|
IslMessage msg;
|
|
msg.set_message_type(IslMessage::GAME_EVENT_CONTAINER);
|
|
if (sessionId != -1)
|
|
msg.set_session_id(static_cast<google::protobuf::uint64>(sessionId));
|
|
msg.mutable_game_event_container()->CopyFrom(item);
|
|
|
|
emit sigSendIslMessage(msg, serverId);
|
|
}
|
|
|
|
void Server::sendIsl_RoomEvent(const RoomEvent &item, int serverId, qint64 sessionId)
|
|
{
|
|
IslMessage msg;
|
|
msg.set_message_type(IslMessage::ROOM_EVENT);
|
|
if (sessionId != -1)
|
|
msg.set_session_id(static_cast<google::protobuf::uint64>(sessionId));
|
|
msg.mutable_room_event()->CopyFrom(item);
|
|
|
|
emit sigSendIslMessage(msg, serverId);
|
|
}
|
|
|
|
void Server::sendIsl_GameCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId, int playerId)
|
|
{
|
|
IslMessage msg;
|
|
msg.set_message_type(IslMessage::GAME_COMMAND_CONTAINER);
|
|
msg.set_session_id(static_cast<google::protobuf::uint64>(sessionId));
|
|
msg.set_player_id(playerId);
|
|
|
|
CommandContainer *cont = msg.mutable_game_command();
|
|
cont->CopyFrom(item);
|
|
cont->set_room_id(static_cast<google::protobuf::uint32>(roomId));
|
|
|
|
emit sigSendIslMessage(msg, serverId);
|
|
}
|
|
|
|
void Server::sendIsl_RoomCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId)
|
|
{
|
|
IslMessage msg;
|
|
msg.set_message_type(IslMessage::ROOM_COMMAND_CONTAINER);
|
|
msg.set_session_id(static_cast<google::protobuf::uint64>(sessionId));
|
|
|
|
CommandContainer *cont = msg.mutable_room_command();
|
|
cont->CopyFrom(item);
|
|
cont->set_room_id(static_cast<google::protobuf::uint32>(roomId));
|
|
|
|
emit sigSendIslMessage(msg, serverId);
|
|
}
|