servatrice/common/server_protocolhandler.h
ZeldaZach b02adccf87 Support Qt6, Min Qt5.8, Fix Win32, Fix Servatrice
Add lock around deleting arrows for commanding cards

Add support for Qt6 w/ Backwards Qt5

Handle Qt5/6 cross compilation better

Last cleanups

caps matter

Fix serv

Prevent crash on 6.3.0 Linux & bump to 5.8 min

Prevent out of bounds indexing

Delete shutdown timer if it exists

Fixup ticket comments, remove unneeded guards

Try to add support for missing OSes

Update .ci/release_template.md

Update PR based on comments

Update XML name after done and remove Hirsute

Address local game crash

Address comments from PR (again)
Tests don't work on mac, will see if a problem on other OSes

make soundengine more consistent across qt versions

disable tests on distros that are covered by others

Fix Oracle Crash due to bad memory access

Update Oracle to use new Qt6 way of adding translations

Add support for Qt5/Qt6 compiling of Cockatrice

Remove unneeded calls to QtMath/cmath/math.h

Update how we handle bitwise comparisons for enums with Tray Icon

Change header guards to not duplicate function

Leave comment & Fix Path for GHA Qt

Update common/server.h

Update cockatrice/src/window_main.cpp

Rollback change on cmake module path for NSIS

check docker image requirements

add size limit to ccache

put variables in quotes

properly set build type on mac

avoid names used in cmake

fix up cmake module path

cmake 3.10 does not recognize prepend

Support Tests in FindQtRuntime

set ccache size on non debug builds as well

immediately return when removing non existing client

handle incTxBytes with a signal instead

don't set common link libraries in cockatrice/CMakeLists.txt

add comments

set macos qt version to 6

Try upgrading XCode versions to latest they can be supported on

Ensure Qt gets linked

add tmate so i can see what's going on

Qt6 points two directories further down than Qt5 with regard to the top lib path, so we need to account for this

Establish Plugins directory for Qt6

Establish TLS plugins for Qt6 services

Minor change for release channel network manager

Let windows build in parallel cores

Wrong symbols

Qt6 patch up for signal

add missing qt6 package on deb builds

boolean expressions are hard

negative indexes should go to the end

Intentionally fail cache

move size checks to individual zone types

Hardcode libs needed for building on Windows, as the regex was annoying

Update wording

use the --parallel option in all builds

clean up the .ci scripts some more

tweak fedora build

add os parameter to compile.sh

I don't really like this but it seems the easiest way
I'd prefer if these types of quirks would live in the main configuration
file, the yml

fixup yml

readd appended cache key to vcpkg step

fix windows 32 quirk

the json hash is already added to the key as well

remove os parameter and clean up ci files

set name_build.sh to output relative paths

set backwards compatible version of xcode and qt on mac

set QTDIR for mac builds on qt5

has no effect for qt6

export BUILD_DIR to name_build.sh

merge mac build steps

merge homebrew steps, set package suffix

link qt5

remove brew link

set qtdir to qt5 only

compile.sh vars need to be empty not 0

fix sets manager search bar on qt 5.12/15

fix oracle subprocess errors being ignored on qt 5

clean up translation loading

move en@source translation file so it will not get included in packages
NOTE: this needs to be done at transifex as well!

Use generator platform over osname

Short circuit if not Win defined
2022-05-06 17:31:08 -04:00

141 lines
4.9 KiB
C++

#ifndef SERVER_PROTOCOLHANDLER_H
#define SERVER_PROTOCOLHANDLER_H
#include "pb/response.pb.h"
#include "pb/server_message.pb.h"
#include "server.h"
#include "server_abstractuserinterface.h"
#include <QObject>
#include <QPair>
class Features;
class Server_DatabaseInterface;
class Server_Player;
class ServerInfo_User;
class Server_Room;
class QTimer;
class FeatureSet;
class ServerMessage;
class Response;
class SessionEvent;
class GameEventContainer;
class RoomEvent;
class ResponseContainer;
class CommandContainer;
class SessionCommand;
class ModeratorCommand;
class AdminCommand;
class Command_Ping;
class Command_Login;
class Command_Register;
class Command_Message;
class Command_ListUsers;
class Command_GetGamesOfUser;
class Command_GetUserInfo;
class Command_ListRooms;
class Command_JoinRoom;
class Command_LeaveRoom;
class Command_RoomSay;
class Command_CreateGame;
class Command_JoinGame;
class Server_ProtocolHandler : public QObject, public Server_AbstractUserInterface
{
Q_OBJECT
protected:
QMap<int, Server_Room *> rooms;
bool deleted;
Server_DatabaseInterface *databaseInterface;
AuthenticationResult authState;
bool usingRealPassword;
bool acceptsUserListChanges;
bool acceptsRoomListChanges;
bool idleClientWarningSent;
virtual void logDebugMessage(const QString & /* message */)
{
}
private:
QList<int> messageSizeOverTime, messageCountOverTime, commandCountOverTime;
int timeRunning, lastDataReceived, lastActionReceived;
virtual void transmitProtocolItem(const ServerMessage &item) = 0;
Response::ResponseCode cmdPing(const Command_Ping &cmd, ResponseContainer &rc);
Response::ResponseCode cmdLogin(const Command_Login &cmd, ResponseContainer &rc);
Response::ResponseCode cmdMessage(const Command_Message &cmd, ResponseContainer &rc);
Response::ResponseCode cmdGetGamesOfUser(const Command_GetGamesOfUser &cmd, ResponseContainer &rc);
Response::ResponseCode cmdGetUserInfo(const Command_GetUserInfo &cmd, ResponseContainer &rc);
Response::ResponseCode cmdListRooms(const Command_ListRooms &cmd, ResponseContainer &rc);
Response::ResponseCode cmdJoinRoom(const Command_JoinRoom &cmd, ResponseContainer &rc);
Response::ResponseCode cmdListUsers(const Command_ListUsers &cmd, ResponseContainer &rc);
Response::ResponseCode cmdLeaveRoom(const Command_LeaveRoom &cmd, Server_Room *room, ResponseContainer &rc);
Response::ResponseCode cmdRoomSay(const Command_RoomSay &cmd, Server_Room *room, ResponseContainer &rc);
Response::ResponseCode cmdCreateGame(const Command_CreateGame &cmd, Server_Room *room, ResponseContainer &rc);
Response::ResponseCode cmdJoinGame(const Command_JoinGame &cmd, Server_Room *room, ResponseContainer &rc);
Response::ResponseCode processSessionCommandContainer(const CommandContainer &cont, ResponseContainer &rc);
virtual Response::ResponseCode
processExtendedSessionCommand(int /* cmdType */, const SessionCommand & /* cmd */, ResponseContainer & /* rc */)
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode processRoomCommandContainer(const CommandContainer &cont, ResponseContainer &rc);
Response::ResponseCode processGameCommandContainer(const CommandContainer &cont, ResponseContainer &rc);
Response::ResponseCode processModeratorCommandContainer(const CommandContainer &cont, ResponseContainer &rc);
virtual Response::ResponseCode
processExtendedModeratorCommand(int /* cmdType */, const ModeratorCommand & /* cmd */, ResponseContainer & /* rc */)
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode processAdminCommandContainer(const CommandContainer &cont, ResponseContainer &rc);
virtual Response::ResponseCode
processExtendedAdminCommand(int /* cmdType */, const AdminCommand & /* cmd */, ResponseContainer & /* rc */)
{
return Response::RespFunctionNotAllowed;
}
void resetIdleTimer();
private slots:
void pingClockTimeout();
public slots:
void prepareDestroy();
public:
Server_ProtocolHandler(Server *_server, Server_DatabaseInterface *_databaseInterface, QObject *parent = 0);
~Server_ProtocolHandler();
bool getAcceptsUserListChanges() const
{
return acceptsUserListChanges;
}
bool getAcceptsRoomListChanges() const
{
return acceptsRoomListChanges;
}
virtual QString getAddress() const = 0;
virtual QString getConnectionType() const = 0;
Server_DatabaseInterface *getDatabaseInterface() const
{
return databaseInterface;
}
int getLastCommandTime() const
{
return timeRunning - lastDataReceived;
}
bool addSaidMessageSize(int size);
void processCommandContainer(const CommandContainer &cont);
void sendProtocolItem(const Response &item);
void sendProtocolItem(const SessionEvent &item);
void sendProtocolItem(const GameEventContainer &item);
void sendProtocolItem(const RoomEvent &item);
};
#endif