servatrice/common/protocol.h
2009-10-26 15:09:17 +01:00

70 lines
1.6 KiB
C++

#ifndef PROTOCOL_H
#define PROTOCOL_H
#include <QString>
#include <QMap>
#include <QHash>
#include <QObject>
#include <QDebug>
class QXmlStreamReader;
class QXmlStreamWriter;
class Command : public QObject {
Q_OBJECT
protected:
typedef Command *(*NewCommandFunction)();
static QHash<QString, NewCommandFunction> commandHash;
QString cmdName;
QMap<QString, QString> parameters;
QString currentElementText;
void setParameter(const QString &name, const QString &value) { parameters[name] = value; }
void setParameter(const QString &name, bool value) { parameters[name] = (value ? "1" : "0"); }
void setParameter(const QString &name, int value) { parameters[name] = QString::number(value); }
virtual void extractParameters() { };
public:
Command(const QString &_cmdName);
static void initializeHash();
static Command *getNewCommand(const QString &name);
virtual bool read(QXmlStreamReader &xml);
virtual void write(QXmlStreamWriter &xml);
};
class ChatCommand : public Command {
Q_OBJECT
private:
QString channel;
protected:
void extractParameters()
{
channel = parameters["channel"];
}
public:
ChatCommand(const QString &_cmdName, const QString &_channel)
: Command(_cmdName), channel(_channel)
{
setParameter("channel", channel);
}
QString getChannel() const { return channel; }
};
class GameCommand : public Command {
Q_OBJECT
private:
int gameId;
protected:
void extractParameters()
{
gameId = parameters["game_id"].toInt();
}
public:
GameCommand(const QString &_cmdName, int _gameId)
: Command(_cmdName), gameId(_gameId)
{
setParameter("game_id", gameId);
}
int getGameId() const { return gameId; }
};
#endif