servatrice/common/server_database_interface.h
2014-07-08 22:53:02 -04:00

37 lines
1.8 KiB
C++

#ifndef SERVER_DATABASE_INTERFACE_H
#define SERVER_DATABASE_INTERFACE_H
#include <QObject>
#include "server.h"
class Server_DatabaseInterface : public QObject {
Q_OBJECT
public:
Server_DatabaseInterface(QObject *parent = 0)
: QObject(parent) { }
virtual AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, QString &reasonStr, int &secondsLeft) = 0;
virtual bool userExists(const QString &user) { return false; }
virtual QMap<QString, ServerInfo_User> getBuddyList(const QString &name) { return QMap<QString, ServerInfo_User>(); }
virtual QMap<QString, ServerInfo_User> getIgnoreList(const QString &name) { return QMap<QString, ServerInfo_User>(); }
virtual bool isInBuddyList(const QString &whoseList, const QString &who) { return false; }
virtual bool isInIgnoreList(const QString &whoseList, const QString &who) { return false; }
virtual ServerInfo_User getUserData(const QString &name, bool withId = false) = 0;
virtual void storeGameInformation(const QString &roomName, const QStringList &roomGameTypes, const ServerInfo_Game &gameInfo, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replayList) { }
virtual DeckList *getDeckFromDatabase(int deckId, int userId) { return 0; }
virtual qint64 startSession(const QString &userName, const QString &address) { return 0; }
public slots:
virtual void endSession(qint64 sessionId) { }
public:
virtual int getNextGameId() = 0;
virtual int getNextReplayId() = 0;
virtual void clearSessionTables() { }
virtual void lockSessionTables() { }
virtual void unlockSessionTables() { }
virtual bool userSessionExists(const QString &userName) { return false; }
};
#endif