Add lock around deleting arrows for commanding cards Add support for Qt6 w/ Backwards Qt5 Handle Qt5/6 cross compilation better Last cleanups caps matter Fix serv Prevent crash on 6.3.0 Linux & bump to 5.8 min Prevent out of bounds indexing Delete shutdown timer if it exists Fixup ticket comments, remove unneeded guards Try to add support for missing OSes Update .ci/release_template.md Update PR based on comments Update XML name after done and remove Hirsute Address local game crash Address comments from PR (again) Tests don't work on mac, will see if a problem on other OSes make soundengine more consistent across qt versions disable tests on distros that are covered by others Fix Oracle Crash due to bad memory access Update Oracle to use new Qt6 way of adding translations Add support for Qt5/Qt6 compiling of Cockatrice Remove unneeded calls to QtMath/cmath/math.h Update how we handle bitwise comparisons for enums with Tray Icon Change header guards to not duplicate function Leave comment & Fix Path for GHA Qt Update common/server.h Update cockatrice/src/window_main.cpp Rollback change on cmake module path for NSIS check docker image requirements add size limit to ccache put variables in quotes properly set build type on mac avoid names used in cmake fix up cmake module path cmake 3.10 does not recognize prepend Support Tests in FindQtRuntime set ccache size on non debug builds as well immediately return when removing non existing client handle incTxBytes with a signal instead don't set common link libraries in cockatrice/CMakeLists.txt add comments set macos qt version to 6 Try upgrading XCode versions to latest they can be supported on Ensure Qt gets linked add tmate so i can see what's going on Qt6 points two directories further down than Qt5 with regard to the top lib path, so we need to account for this Establish Plugins directory for Qt6 Establish TLS plugins for Qt6 services Minor change for release channel network manager Let windows build in parallel cores Wrong symbols Qt6 patch up for signal add missing qt6 package on deb builds boolean expressions are hard negative indexes should go to the end Intentionally fail cache move size checks to individual zone types Hardcode libs needed for building on Windows, as the regex was annoying Update wording use the --parallel option in all builds clean up the .ci scripts some more tweak fedora build add os parameter to compile.sh I don't really like this but it seems the easiest way I'd prefer if these types of quirks would live in the main configuration file, the yml fixup yml readd appended cache key to vcpkg step fix windows 32 quirk the json hash is already added to the key as well remove os parameter and clean up ci files set name_build.sh to output relative paths set backwards compatible version of xcode and qt on mac set QTDIR for mac builds on qt5 has no effect for qt6 export BUILD_DIR to name_build.sh merge mac build steps merge homebrew steps, set package suffix link qt5 remove brew link set qtdir to qt5 only compile.sh vars need to be empty not 0 fix sets manager search bar on qt 5.12/15 fix oracle subprocess errors being ignored on qt 5 clean up translation loading move en@source translation file so it will not get included in packages NOTE: this needs to be done at transifex as well! Use generator platform over osname Short circuit if not Win defined
335 lines
11 KiB
C++
335 lines
11 KiB
C++
/***************************************************************************
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* Copyright (C) 2008 by Max-Wilhelm Bruker *
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* brukie@laptop *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "server_cardzone.h"
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#include "pb/command_move_card.pb.h"
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#include "rng_abstract.h"
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#include "server_card.h"
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#include "server_player.h"
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#include <QDebug>
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#include <QSet>
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Server_CardZone::Server_CardZone(Server_Player *_player,
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const QString &_name,
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bool _has_coords,
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ServerInfo_Zone::ZoneType _type)
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: player(_player), name(_name), has_coords(_has_coords), type(_type), cardsBeingLookedAt(0),
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alwaysRevealTopCard(false), alwaysLookAtTopCard(false)
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{
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}
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Server_CardZone::~Server_CardZone()
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{
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qDebug() << "Server_CardZone destructor:" << name;
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clear();
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}
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void Server_CardZone::shuffle(int start, int end)
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{
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cardsBeingLookedAt = 0;
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// Size 0 or 1 decks are sorted
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if (cards.size() < 2)
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return;
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// Negative numbers signify positions starting at the end of the
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// zone convert these to actual indexes.
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if (end < 0)
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end += cards.size();
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if (start < 0)
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start += cards.size();
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if (start < 0 || end < 0 || start >= cards.size() || end >= cards.size())
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return;
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for (int i = end; i > start; i--) {
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int j = rng->rand(start, i);
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#if (QT_VERSION >= QT_VERSION_CHECK(5, 13, 0))
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cards.swapItemsAt(j, i);
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#else
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cards.swap(j, i);
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#endif
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}
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playersWithWritePermission.clear();
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}
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void Server_CardZone::removeCardFromCoordMap(Server_Card *card, int oldX, int oldY)
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{
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if (oldX < 0)
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return;
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const int baseX = (oldX / 3) * 3;
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QMap<int, Server_Card *> &coordMap = coordinateMap[oldY];
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if (coordMap.contains(baseX) && coordMap.contains(baseX + 1) && coordMap.contains(baseX + 2))
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// If the removal of this card has opened up a previously full pile...
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freePilesMap[oldY].insert(coordMap.value(baseX)->getName(), baseX);
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coordMap.remove(oldX);
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if (!(coordMap.contains(baseX) && coordMap.value(baseX)->getName() == card->getName()) &&
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!(coordMap.contains(baseX + 1) && coordMap.value(baseX + 1)->getName() == card->getName()) &&
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!(coordMap.contains(baseX + 2) && coordMap.value(baseX + 2)->getName() == card->getName()))
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// If this card was the last one with this name...
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freePilesMap[oldY].remove(card->getName(), baseX);
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if (!coordMap.contains(baseX) && !coordMap.contains(baseX + 1) && !coordMap.contains(baseX + 2)) {
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// If the removal of this card has freed a whole pile, i.e. it was the last card in it...
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if (baseX < freeSpaceMap[oldY])
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freeSpaceMap[oldY] = baseX;
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}
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}
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void Server_CardZone::insertCardIntoCoordMap(Server_Card *card, int x, int y)
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{
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if (x < 0)
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return;
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coordinateMap[y].insert(x, card);
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if (!(x % 3)) {
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if (!card->getFaceDown() && !freePilesMap[y].contains(card->getName(), x) && card->getAttachedCards().isEmpty())
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freePilesMap[y].insert(card->getName(), x);
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if (freeSpaceMap[y] == x) {
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int nextFreeX = x;
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do {
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nextFreeX += 3;
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} while (coordinateMap[y].contains(nextFreeX) || coordinateMap[y].contains(nextFreeX + 1) ||
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coordinateMap[y].contains(nextFreeX + 2));
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freeSpaceMap[y] = nextFreeX;
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}
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} else if (!((x - 2) % 3)) {
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const int baseX = (x / 3) * 3;
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freePilesMap[y].remove(coordinateMap[y].value(baseX)->getName(), baseX);
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}
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}
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int Server_CardZone::removeCard(Server_Card *card)
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{
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bool wasLookedAt;
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return removeCard(card, wasLookedAt);
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}
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int Server_CardZone::removeCard(Server_Card *card, bool &wasLookedAt)
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{
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int index = cards.indexOf(card);
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wasLookedAt = isCardAtPosLookedAt(index);
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if (wasLookedAt && cardsBeingLookedAt > 0) {
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cardsBeingLookedAt -= 1;
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}
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cards.removeAt(index);
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if (has_coords) {
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removeCardFromCoordMap(card, card->getX(), card->getY());
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}
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card->setZone(nullptr);
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return index;
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}
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Server_Card *Server_CardZone::getCard(int id, int *position, bool remove)
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{
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if (type != ServerInfo_Zone::HiddenZone) {
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for (int i = 0; i < cards.size(); ++i) {
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Server_Card *tmp = cards[i];
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if (tmp->getId() == id) {
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if (position)
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*position = i;
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if (remove) {
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cards.removeAt(i);
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tmp->setZone(nullptr);
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}
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return tmp;
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}
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}
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return nullptr;
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} else {
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if ((id >= cards.size()) || (id < 0))
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return nullptr;
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Server_Card *tmp = cards[id];
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if (position)
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*position = id;
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if (remove) {
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cards.removeAt(id);
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tmp->setZone(nullptr);
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}
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return tmp;
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}
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}
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bool Server_CardZone::isCardAtPosLookedAt(int pos) const
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{
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return type == ServerInfo_Zone::HiddenZone && (cardsBeingLookedAt == -1 || cardsBeingLookedAt > pos);
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}
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int Server_CardZone::getFreeGridColumn(int x, int y, const QString &cardName, bool dontStackSameName) const
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{
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const QMap<int, Server_Card *> &coordMap = coordinateMap.value(y);
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if (x == -1) {
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if (!dontStackSameName && freePilesMap[y].contains(cardName)) {
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x = (freePilesMap[y].value(cardName) / 3) * 3;
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if (coordMap.contains(x) && (coordMap[x]->getFaceDown() || !coordMap[x]->getAttachedCards().isEmpty())) {
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// don't pile up on: 1. facedown cards 2. cards with attached cards
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} else if (!coordMap.contains(x))
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return x;
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else if (!coordMap.contains(x + 1))
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return x + 1;
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else
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return x + 2;
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}
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} else if (x >= 0) {
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int resultX = 0;
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x = (x / 3) * 3;
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if (!coordMap.contains(x))
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resultX = x;
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else if (!coordMap.value(x)->getAttachedCards().isEmpty()) {
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resultX = x;
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x = -1;
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} else if (!coordMap.contains(x + 1))
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resultX = x + 1;
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else if (!coordMap.contains(x + 2))
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resultX = x + 2;
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else {
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resultX = x;
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x = -1;
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}
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if (x < 0)
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while (coordMap.contains(resultX))
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resultX += 3;
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return resultX;
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}
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return freeSpaceMap[y];
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}
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bool Server_CardZone::isColumnStacked(int x, int y) const
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{
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if (!has_coords)
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return false;
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return coordinateMap[y].contains((x / 3) * 3 + 1);
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}
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bool Server_CardZone::isColumnEmpty(int x, int y) const
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{
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if (!has_coords)
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return true;
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return !coordinateMap[y].contains((x / 3) * 3);
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}
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void Server_CardZone::moveCardInRow(GameEventStorage &ges, Server_Card *card, int x, int y)
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{
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auto *cardToMove = new CardToMove;
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cardToMove->set_card_id(card->getId());
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player->moveCard(ges, this, QList<const CardToMove *>() << cardToMove, this, x, y, false, false);
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delete cardToMove;
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}
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void Server_CardZone::fixFreeSpaces(GameEventStorage &ges)
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{
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if (!has_coords)
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return;
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QSet<QPair<int, int>> placesToLook;
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for (auto &card : cards)
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placesToLook.insert(QPair<int, int>((card->getX() / 3) * 3, card->getY()));
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QSetIterator<QPair<int, int>> placeIterator(placesToLook);
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while (placeIterator.hasNext()) {
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const QPair<int, int> &foo = placeIterator.next();
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int baseX = foo.first;
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int y = foo.second;
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if (!coordinateMap[y].contains(baseX)) {
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if (coordinateMap[y].contains(baseX + 1))
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moveCardInRow(ges, coordinateMap[y].value(baseX + 1), baseX, y);
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else if (coordinateMap[y].contains(baseX + 2)) {
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moveCardInRow(ges, coordinateMap[y].value(baseX + 2), baseX, y);
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continue;
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} else
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continue;
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}
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if (!coordinateMap[y].contains(baseX + 1) && coordinateMap[y].contains(baseX + 2))
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moveCardInRow(ges, coordinateMap[y].value(baseX + 2), baseX + 1, y);
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}
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}
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void Server_CardZone::updateCardCoordinates(Server_Card *card, int oldX, int oldY)
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{
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if (!has_coords)
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return;
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if (oldX != -1)
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removeCardFromCoordMap(card, oldX, oldY);
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insertCardIntoCoordMap(card, card->getX(), card->getY());
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}
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void Server_CardZone::insertCard(Server_Card *card, int x, int y)
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{
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if (hasCoords()) {
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card->setCoords(x, y);
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cards.append(card);
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insertCardIntoCoordMap(card, x, y);
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} else {
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card->setCoords(0, 0);
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if (0 <= x && x < cards.length()) {
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cards.insert(x, card);
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} else {
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cards.append(card);
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}
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}
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card->setZone(this);
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}
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void Server_CardZone::clear()
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{
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for (auto card : cards)
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delete card;
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cards.clear();
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coordinateMap.clear();
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freePilesMap.clear();
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freeSpaceMap.clear();
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playersWithWritePermission.clear();
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cardsBeingLookedAt = 0;
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}
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void Server_CardZone::addWritePermission(int playerId)
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{
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playersWithWritePermission.insert(playerId);
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}
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void Server_CardZone::getInfo(ServerInfo_Zone *info, Server_Player *playerWhosAsking, bool omniscient)
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{
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info->set_name(name.toStdString());
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info->set_type(type);
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info->set_with_coords(has_coords);
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info->set_card_count(cards.size());
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info->set_always_reveal_top_card(alwaysRevealTopCard);
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info->set_always_look_at_top_card(alwaysLookAtTopCard);
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if ((((playerWhosAsking == player) || omniscient) && (type != ServerInfo_Zone::HiddenZone)) ||
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((playerWhosAsking != player) && (type == ServerInfo_Zone::PublicZone))) {
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QListIterator<Server_Card *> cardIterator(cards);
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while (cardIterator.hasNext())
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cardIterator.next()->getInfo(info->add_card_list());
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}
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}
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