servatrice/common/server_player.cpp
Basile Clement 9a7b15d19b
Allow revealing specific cards from hand and library (#4743)
Currently Cockatrice allows revealing the whole hand, or one card at
random from the hand. Sometimes, a player needs to reveal a specific
card from their hand instead, which is not supported. To achieve a
similar effect, players usually move the corresponding card (or cards)
to a public zone, then back to their hand. While this works, it is
unsatisfactory (compared to a regular reveal, you can't keep the
"revealed" window around, for one) and somewhat unintuitive.

This patch adds a "Reveal to..." menu to cards and card selections in
the player's hand or in custom zones (this includes looking at the
player's library). This menu allows revealing a card or set of cards to
any given player, or to all players.

To implement this functionality at the protocol level, the existing
RevealCards command is extended to support revealing multiple specific
cards. This is done by making `card_id` a non-packed repeated field in
the `Command_RevealCards` and `Event_RevealCards` protobufs.  Using a
non-packed repeated fields allows maintaining backwards compatibility:
an empty optional field is encoded the same way as an empty non-packed
list, an optional field with a value is encoded the same way as a
one-element non-packed list, and when decoding a multi-elements
non-packed list as an optional, only the last item in the list is read.

Since the RevealCards command already exists, and due to the compatible
encodings, a new client connecting to an old server can reveal a single
specific card from their hand. When trying to reveal multiple cards at
once, the old server will only see the request for one of the cards to
be revealed, and the player will have to reveal each card separately.

On the other hand, `Event_RevealedCards` already has an explicit list of
cards revealed by the server, and the `card_id` field is only used when
exactly one card has been revealed: thus, old and new clients will
behave identically when receiving a new `Event_RevealedCards`. In
particular, if a player using a new client reveals multiple cards from
their hand on a new server, another player using an old client will
correctly see all the revealed cards.

The approach used to build the "Reveal to..." menu is slightly different
from the approach used to build other player selection menus. Because
the "Reveal to..." menu is specific to each card, but must also be
updated whenever a player is added to or removed from the game, I chose
to re-create it on the fly whenever a card is clicked, as that seemed
the safest way to avoid both memory leaks and inconsistent state given
my understanding of the code.
2023-02-07 17:12:04 -05:00

2166 lines
72 KiB
C++

#include "server_player.h"
#include "color.h"
#include "decklist.h"
#include "get_pb_extension.h"
#include "pb/command_attach_card.pb.h"
#include "pb/command_change_zone_properties.pb.h"
#include "pb/command_concede.pb.h"
#include "pb/command_create_arrow.pb.h"
#include "pb/command_create_counter.pb.h"
#include "pb/command_create_token.pb.h"
#include "pb/command_deck_select.pb.h"
#include "pb/command_del_counter.pb.h"
#include "pb/command_delete_arrow.pb.h"
#include "pb/command_draw_cards.pb.h"
#include "pb/command_dump_zone.pb.h"
#include "pb/command_flip_card.pb.h"
#include "pb/command_game_say.pb.h"
#include "pb/command_inc_card_counter.pb.h"
#include "pb/command_inc_counter.pb.h"
#include "pb/command_kick_from_game.pb.h"
#include "pb/command_leave_game.pb.h"
#include "pb/command_move_card.pb.h"
#include "pb/command_mulligan.pb.h"
#include "pb/command_next_turn.pb.h"
#include "pb/command_ready_start.pb.h"
#include "pb/command_reveal_cards.pb.h"
#include "pb/command_reverse_turn.pb.h"
#include "pb/command_roll_die.pb.h"
#include "pb/command_set_active_phase.pb.h"
#include "pb/command_set_card_attr.pb.h"
#include "pb/command_set_card_counter.pb.h"
#include "pb/command_set_counter.pb.h"
#include "pb/command_set_sideboard_lock.pb.h"
#include "pb/command_set_sideboard_plan.pb.h"
#include "pb/command_shuffle.pb.h"
#include "pb/command_undo_draw.pb.h"
#include "pb/context_concede.pb.h"
#include "pb/context_connection_state_changed.pb.h"
#include "pb/context_deck_select.pb.h"
#include "pb/context_move_card.pb.h"
#include "pb/context_mulligan.pb.h"
#include "pb/context_ready_start.pb.h"
#include "pb/context_set_sideboard_lock.pb.h"
#include "pb/context_undo_draw.pb.h"
#include "pb/event_attach_card.pb.h"
#include "pb/event_change_zone_properties.pb.h"
#include "pb/event_create_arrow.pb.h"
#include "pb/event_create_counter.pb.h"
#include "pb/event_create_token.pb.h"
#include "pb/event_del_counter.pb.h"
#include "pb/event_delete_arrow.pb.h"
#include "pb/event_destroy_card.pb.h"
#include "pb/event_draw_cards.pb.h"
#include "pb/event_dump_zone.pb.h"
#include "pb/event_flip_card.pb.h"
#include "pb/event_game_say.pb.h"
#include "pb/event_move_card.pb.h"
#include "pb/event_player_properties_changed.pb.h"
#include "pb/event_reveal_cards.pb.h"
#include "pb/event_reverse_turn.pb.h"
#include "pb/event_roll_die.pb.h"
#include "pb/event_set_card_attr.pb.h"
#include "pb/event_set_card_counter.pb.h"
#include "pb/event_set_counter.pb.h"
#include "pb/event_shuffle.pb.h"
#include "pb/response.pb.h"
#include "pb/response_deck_download.pb.h"
#include "pb/response_dump_zone.pb.h"
#include "pb/serverinfo_player.pb.h"
#include "pb/serverinfo_user.pb.h"
#include "rng_abstract.h"
#include "server.h"
#include "server_abstractuserinterface.h"
#include "server_arrow.h"
#include "server_card.h"
#include "server_cardzone.h"
#include "server_counter.h"
#include "server_database_interface.h"
#include "server_game.h"
#include "server_room.h"
#include "stringsizes.h"
#include <QDebug>
#include <algorithm>
struct MoveCardStruct
{
Server_Card *card;
int position;
const CardToMove *cardToMove;
int xCoord, yCoord;
MoveCardStruct(Server_Card *_card, int _position, const CardToMove *_cardToMove)
: card(_card), position(_position), cardToMove(_cardToMove), xCoord(_card->getX()), yCoord(_card->getY())
{
}
bool operator<(const MoveCardStruct &other) const
{
return (yCoord == other.yCoord &&
((xCoord == other.xCoord && position < other.position) || xCoord < other.xCoord)) ||
yCoord < other.yCoord;
}
};
Server_Player::Server_Player(Server_Game *_game,
int _playerId,
const ServerInfo_User &_userInfo,
bool _spectator,
bool _judge,
Server_AbstractUserInterface *_userInterface)
: ServerInfo_User_Container(_userInfo), game(_game), userInterface(_userInterface), deck(nullptr), pingTime(0),
playerId(_playerId), spectator(_spectator), judge(_judge), nextCardId(0), readyStart(false), conceded(false),
sideboardLocked(true)
{
}
Server_Player::~Server_Player() = default;
void Server_Player::prepareDestroy()
{
delete deck;
deck = nullptr;
playerMutex.lock();
if (userInterface) {
userInterface->playerRemovedFromGame(game);
}
playerMutex.unlock();
clearZones();
deleteLater();
}
int Server_Player::newCardId()
{
return nextCardId++;
}
int Server_Player::newCounterId() const
{
int id = 0;
QMapIterator<int, Server_Counter *> i(counters);
while (i.hasNext()) {
Server_Counter *c = i.next().value();
if (c->getId() > id) {
id = c->getId();
}
}
return id + 1;
}
int Server_Player::newArrowId() const
{
int id = 0;
for (Server_Arrow *a : arrows) {
if (a->getId() > id) {
id = a->getId();
}
}
return id + 1;
}
void Server_Player::setupZones()
{
// This may need to be customized according to the game rules.
// ------------------------------------------------------------------
// Create zones
auto *deckZone = new Server_CardZone(this, "deck", false, ServerInfo_Zone::HiddenZone);
addZone(deckZone);
auto *sbZone = new Server_CardZone(this, "sb", false, ServerInfo_Zone::HiddenZone);
addZone(sbZone);
addZone(new Server_CardZone(this, "table", true, ServerInfo_Zone::PublicZone));
addZone(new Server_CardZone(this, "hand", false, ServerInfo_Zone::PrivateZone));
addZone(new Server_CardZone(this, "stack", false, ServerInfo_Zone::PublicZone));
addZone(new Server_CardZone(this, "grave", false, ServerInfo_Zone::PublicZone));
addZone(new Server_CardZone(this, "rfg", false, ServerInfo_Zone::PublicZone));
addCounter(new Server_Counter(0, "life", makeColor(255, 255, 255), 25, 20));
addCounter(new Server_Counter(1, "w", makeColor(255, 255, 150), 20, 0));
addCounter(new Server_Counter(2, "u", makeColor(150, 150, 255), 20, 0));
addCounter(new Server_Counter(3, "b", makeColor(150, 150, 150), 20, 0));
addCounter(new Server_Counter(4, "r", makeColor(250, 150, 150), 20, 0));
addCounter(new Server_Counter(5, "g", makeColor(150, 255, 150), 20, 0));
addCounter(new Server_Counter(6, "x", makeColor(255, 255, 255), 20, 0));
addCounter(new Server_Counter(7, "storm", makeColor(255, 150, 30), 20, 0));
// ------------------------------------------------------------------
// Assign card ids and create deck from deck list
InnerDecklistNode *listRoot = deck->getRoot();
nextCardId = 0;
for (int i = 0; i < listRoot->size(); ++i) {
auto *currentZone = dynamic_cast<InnerDecklistNode *>(listRoot->at(i));
Server_CardZone *z;
if (currentZone->getName() == DECK_ZONE_MAIN) {
z = deckZone;
} else if (currentZone->getName() == DECK_ZONE_SIDE) {
z = sbZone;
} else {
continue;
}
for (int j = 0; j < currentZone->size(); ++j) {
auto *currentCard = dynamic_cast<DecklistCardNode *>(currentZone->at(j));
if (!currentCard) {
continue;
}
for (int k = 0; k < currentCard->getNumber(); ++k) {
z->insertCard(new Server_Card(currentCard->getName(), nextCardId++, 0, 0, z), -1, 0);
}
}
}
const QList<MoveCard_ToZone> &sideboardPlan = deck->getCurrentSideboardPlan();
for (const auto &m : sideboardPlan) {
const QString startZone = nameFromStdString(m.start_zone());
const QString targetZone = nameFromStdString(m.target_zone());
Server_CardZone *start, *target;
if (startZone == DECK_ZONE_MAIN) {
start = deckZone;
} else if (startZone == DECK_ZONE_SIDE) {
start = sbZone;
} else {
continue;
}
if (targetZone == DECK_ZONE_MAIN) {
target = deckZone;
} else if (targetZone == DECK_ZONE_SIDE) {
target = sbZone;
} else {
continue;
}
for (int j = 0; j < start->getCards().size(); ++j) {
if (start->getCards()[j]->getName() == nameFromStdString(m.card_name())) {
Server_Card *card = start->getCard(j, nullptr, true);
target->insertCard(card, -1, 0);
break;
}
}
}
deckZone->shuffle();
}
void Server_Player::clearZones()
{
for (Server_CardZone *zone : zones) {
delete zone;
}
zones.clear();
for (Server_Counter *counter : counters) {
delete counter;
}
counters.clear();
for (Server_Arrow *arrow : arrows) {
delete arrow;
}
arrows.clear();
lastDrawList.clear();
}
void Server_Player::getProperties(ServerInfo_PlayerProperties &result, bool withUserInfo)
{
result.set_player_id(playerId);
if (withUserInfo) {
copyUserInfo(*(result.mutable_user_info()), true);
}
result.set_spectator(spectator);
if (!spectator) {
result.set_conceded(conceded);
result.set_sideboard_locked(sideboardLocked);
result.set_ready_start(readyStart);
}
result.set_judge(judge);
if (deck) {
result.set_deck_hash(deck->getDeckHash().toStdString());
}
result.set_ping_seconds(pingTime);
}
void Server_Player::addZone(Server_CardZone *zone)
{
zones.insert(zone->getName(), zone);
}
void Server_Player::addArrow(Server_Arrow *arrow)
{
arrows.insert(arrow->getId(), arrow);
}
bool Server_Player::deleteArrow(int arrowId)
{
Server_Arrow *arrow = arrows.value(arrowId, 0);
if (!arrow) {
return false;
}
arrows.remove(arrowId);
delete arrow;
return true;
}
void Server_Player::addCounter(Server_Counter *counter)
{
counters.insert(counter->getId(), counter);
}
Response::ResponseCode Server_Player::drawCards(GameEventStorage &ges, int number)
{
Server_CardZone *deckZone = zones.value("deck");
Server_CardZone *handZone = zones.value("hand");
if (deckZone->getCards().size() < number) {
number = deckZone->getCards().size();
}
Event_DrawCards eventOthers;
eventOthers.set_number(number);
Event_DrawCards eventPrivate(eventOthers);
for (int i = 0; i < number; ++i) {
Server_Card *card = deckZone->getCard(0, nullptr, true);
handZone->insertCard(card, -1, 0);
lastDrawList.append(card->getId());
ServerInfo_Card *cardInfo = eventPrivate.add_cards();
cardInfo->set_id(card->getId());
cardInfo->set_name(card->getName().toStdString());
}
ges.enqueueGameEvent(eventPrivate, playerId, GameEventStorageItem::SendToPrivate, playerId);
ges.enqueueGameEvent(eventOthers, playerId, GameEventStorageItem::SendToOthers);
if (number > 0) {
revealTopCardIfNeeded(deckZone, ges);
int currentKnownCards = deckZone->getCardsBeingLookedAt();
deckZone->setCardsBeingLookedAt(currentKnownCards - number);
}
return Response::RespOk;
}
void Server_Player::revealTopCardIfNeeded(Server_CardZone *zone, GameEventStorage &ges)
{
if (zone->getCards().isEmpty()) {
return;
}
if (zone->getAlwaysRevealTopCard()) {
Event_RevealCards revealEvent;
revealEvent.set_zone_name(zone->getName().toStdString());
revealEvent.add_card_id(0);
zone->getCards().first()->getInfo(revealEvent.add_cards());
ges.enqueueGameEvent(revealEvent, playerId);
return;
}
if (zone->getAlwaysLookAtTopCard()) {
Event_DumpZone dumpEvent;
dumpEvent.set_zone_owner_id(playerId);
dumpEvent.set_zone_name(zone->getName().toStdString());
dumpEvent.set_number_cards(1);
ges.enqueueGameEvent(dumpEvent, playerId, GameEventStorageItem::SendToOthers);
Event_RevealCards revealEvent;
revealEvent.set_zone_name(zone->getName().toStdString());
revealEvent.set_number_of_cards(1);
revealEvent.add_card_id(0);
zone->getCards().first()->getInfo(revealEvent.add_cards());
ges.enqueueGameEvent(revealEvent, playerId, GameEventStorageItem::SendToPrivate, playerId);
}
}
Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges,
Server_CardZone *startzone,
const QList<const CardToMove *> &_cards,
Server_CardZone *targetzone,
int xCoord,
int yCoord,
bool fixFreeSpaces,
bool undoingDraw)
{
// Disallow controller change to other zones than the table.
if (((targetzone->getType() != ServerInfo_Zone::PublicZone) || !targetzone->hasCoords()) &&
(startzone->getPlayer() != targetzone->getPlayer()) && !judge) {
return Response::RespContextError;
}
if (!targetzone->hasCoords() && (xCoord <= -1)) {
xCoord = targetzone->getCards().size();
}
std::set<MoveCardStruct> cardsToMove;
QSet<int> cardIdsToMove;
for (auto _card : _cards) {
// The same card being moved twice would lead to undefined behaviour.
if (cardIdsToMove.contains(_card->card_id())) {
continue;
}
cardIdsToMove.insert(_card->card_id());
// Consistency checks. In case the command contains illegal moves, try to resolve the legal ones still.
int position;
Server_Card *card = startzone->getCard(_card->card_id(), &position);
if (!card) {
return Response::RespNameNotFound;
}
if (card->getParentCard()) {
continue;
}
if (!card->getAttachedCards().isEmpty() && !targetzone->isColumnEmpty(xCoord, yCoord)) {
continue;
}
cardsToMove.insert(MoveCardStruct{card, position, _card});
}
// In case all moves were filtered out, abort.
if (cardsToMove.empty()) {
return Response::RespContextError;
}
int xIndex = -1;
bool revealTopStart = false;
bool revealTopTarget = false;
for (auto cardStruct : cardsToMove) {
Server_Card *card = cardStruct.card;
const CardToMove *thisCardProperties = cardStruct.cardToMove;
int originalPosition = cardStruct.position;
bool faceDown = targetzone->hasCoords() &&
(thisCardProperties->has_face_down() ? thisCardProperties->face_down() : card->getFaceDown());
bool sourceBeingLookedAt;
int position = startzone->removeCard(card, sourceBeingLookedAt);
// "Undo draw" should only remain valid if the just-drawn card stays within the user's hand (e.g., they only
// reorder their hand). If a just-drawn card leaves the hand then remove cards before it from the list
// (Ignore the case where the card is currently being un-drawn.)
if (startzone->getName() == "hand" && targetzone->getName() != "hand" && !undoingDraw) {
int index = lastDrawList.lastIndexOf(card->getId());
if (index != -1) {
lastDrawList.erase(lastDrawList.begin(), lastDrawList.begin() + index);
}
}
// Attachment relationships can be retained when moving a card onto the opponent's table
if (startzone->getName() != targetzone->getName()) {
// Delete all attachment relationships
if (card->getParentCard()) {
card->setParentCard(nullptr);
}
// Make a copy of the list because the original one gets modified during the loop
QList<Server_Card *> attachedCards = card->getAttachedCards();
for (auto &attachedCard : attachedCards) {
attachedCard->getZone()->getPlayer()->unattachCard(ges, attachedCard);
}
}
if (startzone != targetzone) {
// Delete all arrows from and to the card
const QList<Server_Player *> &players = game->getPlayers().values();
for (auto player : players) {
QList<int> arrowsToDelete;
QMapIterator<int, Server_Arrow *> arrowIterator(player->getArrows());
while (arrowIterator.hasNext()) {
Server_Arrow *arrow = arrowIterator.next().value();
if ((arrow->getStartCard() == card) || (arrow->getTargetItem() == card))
arrowsToDelete.append(arrow->getId());
}
for (int j : arrowsToDelete) {
player->deleteArrow(j);
}
}
}
if (card->getDestroyOnZoneChange() && (startzone->getName() != targetzone->getName())) {
Event_DestroyCard event;
event.set_zone_name(startzone->getName().toStdString());
event.set_card_id(static_cast<google::protobuf::uint32>(card->getId()));
ges.enqueueGameEvent(event, playerId);
card->deleteLater();
} else {
++xIndex;
int newX = xCoord + xIndex;
if (targetzone->hasCoords()) {
newX = targetzone->getFreeGridColumn(newX, yCoord, card->getName(), faceDown);
} else {
yCoord = 0;
card->resetState();
}
targetzone->insertCard(card, newX, yCoord);
int targetLookedCards = targetzone->getCardsBeingLookedAt();
bool sourceKnownToPlayer = sourceBeingLookedAt && !card->getFaceDown();
if (targetzone->getType() == ServerInfo_Zone::HiddenZone && targetLookedCards >= newX) {
if (sourceKnownToPlayer) {
targetLookedCards += 1;
} else {
targetLookedCards = newX;
}
targetzone->setCardsBeingLookedAt(targetLookedCards);
}
bool targetHiddenToOthers = faceDown || (targetzone->getType() != ServerInfo_Zone::PublicZone);
bool sourceHiddenToOthers = card->getFaceDown() || (startzone->getType() != ServerInfo_Zone::PublicZone);
int oldCardId = card->getId();
if ((faceDown && (startzone != targetzone)) || (targetzone->getPlayer() != startzone->getPlayer())) {
card->setId(targetzone->getPlayer()->newCardId());
}
card->setFaceDown(faceDown);
Event_MoveCard eventOthers;
eventOthers.set_start_player_id(startzone->getPlayer()->getPlayerId());
eventOthers.set_start_zone(startzone->getName().toStdString());
eventOthers.set_target_player_id(targetzone->getPlayer()->getPlayerId());
if (startzone != targetzone) {
eventOthers.set_target_zone(targetzone->getName().toStdString());
}
eventOthers.set_y(yCoord);
eventOthers.set_face_down(faceDown);
Event_MoveCard eventPrivate(eventOthers);
if (sourceBeingLookedAt || targetzone->getType() != ServerInfo_Zone::HiddenZone ||
startzone->getType() != ServerInfo_Zone::HiddenZone) {
eventPrivate.set_card_id(oldCardId);
eventPrivate.set_new_card_id(card->getId());
} else {
eventPrivate.set_card_id(-1);
eventPrivate.set_new_card_id(-1);
}
if (sourceKnownToPlayer || !(faceDown || targetzone->getType() == ServerInfo_Zone::HiddenZone)) {
QString privateCardName = card->getName();
eventPrivate.set_card_name(privateCardName.toStdString());
}
if (startzone->getType() == ServerInfo_Zone::HiddenZone) {
eventPrivate.set_position(position);
} else {
eventPrivate.set_position(-1);
}
eventPrivate.set_x(newX);
// Other players do not get to see the start and/or target position of the card if the respective
// part of the zone is being looked at. The information is not needed anyway because in hidden zones,
// all cards are equal.
if (((startzone->getType() == ServerInfo_Zone::HiddenZone) &&
((startzone->getCardsBeingLookedAt() > position) || (startzone->getCardsBeingLookedAt() == -1))) ||
(startzone->getType() == ServerInfo_Zone::PublicZone)) {
eventOthers.set_position(-1);
} else {
eventOthers.set_position(position);
}
if ((targetzone->getType() == ServerInfo_Zone::HiddenZone) &&
((targetzone->getCardsBeingLookedAt() > newX) || (targetzone->getCardsBeingLookedAt() == -1))) {
eventOthers.set_x(-1);
} else {
eventOthers.set_x(newX);
}
if ((startzone->getType() == ServerInfo_Zone::PublicZone) ||
(targetzone->getType() == ServerInfo_Zone::PublicZone)) {
eventOthers.set_card_id(oldCardId);
if (!(sourceHiddenToOthers && targetHiddenToOthers)) {
QString publicCardName = card->getName();
eventOthers.set_card_name(publicCardName.toStdString());
}
eventOthers.set_new_card_id(card->getId());
}
ges.enqueueGameEvent(eventPrivate, playerId, GameEventStorageItem::SendToPrivate, playerId);
ges.enqueueGameEvent(eventOthers, playerId, GameEventStorageItem::SendToOthers);
if (thisCardProperties->tapped()) {
setCardAttrHelper(ges, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), card->getId(),
AttrTapped, "1");
}
QString ptString = QString::fromStdString(thisCardProperties->pt());
if (!ptString.isEmpty()) {
setCardAttrHelper(ges, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), card->getId(),
AttrPT, ptString);
}
if (originalPosition == 0) {
revealTopStart = true;
}
if (newX == 0) {
revealTopTarget = true;
}
}
}
if (revealTopStart) {
revealTopCardIfNeeded(startzone, ges);
}
if (targetzone != startzone && revealTopTarget) {
revealTopCardIfNeeded(targetzone, ges);
}
if (undoingDraw) {
ges.setGameEventContext(Context_UndoDraw());
} else {
ges.setGameEventContext(Context_MoveCard());
}
if (startzone->hasCoords() && fixFreeSpaces) {
startzone->fixFreeSpaces(ges);
}
return Response::RespOk;
}
void Server_Player::unattachCard(GameEventStorage &ges, Server_Card *card)
{
Server_CardZone *zone = card->getZone();
Server_Card *parentCard = card->getParentCard();
card->setParentCard(nullptr);
Event_AttachCard event;
event.set_start_zone(zone->getName().toStdString());
event.set_card_id(card->getId());
ges.enqueueGameEvent(event, playerId);
auto *cardToMove = new CardToMove;
cardToMove->set_card_id(card->getId());
moveCard(ges, zone, QList<const CardToMove *>() << cardToMove, zone, -1, card->getY(), card->getFaceDown());
delete cardToMove;
if (parentCard->getZone()) {
parentCard->getZone()->updateCardCoordinates(parentCard, parentCard->getX(), parentCard->getY());
}
}
Response::ResponseCode Server_Player::setCardAttrHelper(GameEventStorage &ges,
int targetPlayerId,
const QString &zoneName,
int cardId,
CardAttribute attribute,
const QString &attrValue)
{
Server_CardZone *zone = getZones().value(zoneName);
if (!zone) {
return Response::RespNameNotFound;
}
if (!zone->hasCoords()) {
return Response::RespContextError;
}
QString result;
if (cardId == -1) {
QListIterator<Server_Card *> CardIterator(zone->getCards());
while (CardIterator.hasNext()) {
result = CardIterator.next()->setAttribute(attribute, attrValue, true);
if (result.isNull()) {
return Response::RespInvalidCommand;
}
}
} else {
Server_Card *card = zone->getCard(cardId);
if (!card) {
return Response::RespNameNotFound;
}
result = card->setAttribute(attribute, attrValue, false);
if (result.isNull()) {
return Response::RespInvalidCommand;
}
}
Event_SetCardAttr event;
event.set_zone_name(zone->getName().toStdString());
if (cardId != -1) {
event.set_card_id(cardId);
}
event.set_attribute(attribute);
event.set_attr_value(result.toStdString());
ges.enqueueGameEvent(event, targetPlayerId);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdLeaveGame(const Command_LeaveGame & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage & /*ges*/)
{
game->removePlayer(this, Event_Leave::USER_LEFT);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdKickFromGame(const Command_KickFromGame &cmd, ResponseContainer & /*rc*/, GameEventStorage & /*ges*/)
{
if ((game->getHostId() != playerId) && !(userInfo->user_level() & ServerInfo_User::IsModerator)) {
return Response::RespFunctionNotAllowed;
}
if (!game->kickPlayer(cmd.player_id())) {
return Response::RespNameNotFound;
}
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdDeckSelect(const Command_DeckSelect &cmd, ResponseContainer &rc, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
DeckList *newDeck;
if (cmd.has_deck_id()) {
try {
newDeck = game->getRoom()->getServer()->getDatabaseInterface()->getDeckFromDatabase(cmd.deck_id(),
userInfo->id());
} catch (Response::ResponseCode &r) {
return r;
}
} else {
newDeck = new DeckList(fileFromStdString(cmd.deck()));
}
if (!newDeck) {
return Response::RespInternalError;
}
delete deck;
deck = newDeck;
sideboardLocked = true;
Event_PlayerPropertiesChanged event;
event.mutable_player_properties()->set_sideboard_locked(true);
event.mutable_player_properties()->set_deck_hash(deck->getDeckHash().toStdString());
ges.enqueueGameEvent(event, playerId);
Context_DeckSelect context;
context.set_deck_hash(deck->getDeckHash().toStdString());
context.set_sideboard_size(deck->getSideboardSize());
ges.setGameEventContext(context);
auto *re = new Response_DeckDownload;
re->set_deck(deck->writeToString_Native().toStdString());
rc.setResponseExtension(re);
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdSetSideboardPlan(const Command_SetSideboardPlan &cmd,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (readyStart) {
return Response::RespContextError;
}
if (!deck) {
return Response::RespContextError;
}
if (sideboardLocked) {
return Response::RespContextError;
}
QList<MoveCard_ToZone> sideboardPlan;
for (int i = 0; i < cmd.move_list_size(); ++i) {
sideboardPlan.append(cmd.move_list(i));
}
deck->setCurrentSideboardPlan(sideboardPlan);
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdSetSideboardLock(const Command_SetSideboardLock &cmd,
ResponseContainer & /*rc*/,
GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (readyStart) {
return Response::RespContextError;
}
if (!deck) {
return Response::RespContextError;
}
if (sideboardLocked == cmd.locked()) {
return Response::RespContextError;
}
sideboardLocked = cmd.locked();
if (sideboardLocked) {
deck->setCurrentSideboardPlan(QList<MoveCard_ToZone>());
}
Event_PlayerPropertiesChanged event;
event.mutable_player_properties()->set_sideboard_locked(sideboardLocked);
ges.enqueueGameEvent(event, playerId);
ges.setGameEventContext(Context_SetSideboardLock());
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdConcede(const Command_Concede & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
setConceded(true);
game->removeArrowsRelatedToPlayer(ges, this);
game->unattachCards(ges, this);
clearZones();
Event_PlayerPropertiesChanged event;
event.mutable_player_properties()->set_conceded(true);
ges.enqueueGameEvent(event, playerId);
ges.setGameEventContext(Context_Concede());
game->stopGameIfFinished();
if (game->getGameStarted() && (game->getActivePlayer() == playerId)) {
game->nextTurn();
}
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdUnconcede(const Command_Unconcede & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (!conceded) {
return Response::RespContextError;
}
setConceded(false);
Event_PlayerPropertiesChanged event;
event.mutable_player_properties()->set_conceded(false);
ges.enqueueGameEvent(event, playerId);
ges.setGameEventContext(Context_Unconcede());
setupZones();
game->sendGameStateToPlayers();
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdJudge(const Command_Judge &cmd, ResponseContainer &rc, GameEventStorage &ges)
{
if (!judge)
return Response::RespFunctionNotAllowed;
Server_Player *player = this->game->getPlayers().value(cmd.target_id());
ges.setForcedByJudge(playerId);
if (player == nullptr)
return Response::RespContextError;
for (int i = 0; i < cmd.game_command_size(); ++i) {
player->processGameCommand(cmd.game_command(i), rc, ges);
}
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdReadyStart(const Command_ReadyStart &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!deck || game->getGameStarted()) {
return Response::RespContextError;
}
if (readyStart == cmd.ready()) {
return Response::RespContextError;
}
setReadyStart(cmd.ready());
Event_PlayerPropertiesChanged event;
event.mutable_player_properties()->set_ready_start(cmd.ready());
ges.enqueueGameEvent(event, playerId);
ges.setGameEventContext(Context_ReadyStart());
if (cmd.ready()) {
game->startGameIfReady();
}
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdGameSay(const Command_GameSay &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
/* Spectators can only talk if:
* (a) the game creator allows it
* (b) the spectator is a moderator/administrator
* (c) the spectator is a judge
*/
bool isModOrJudge = (userInfo->user_level() & (ServerInfo_User::IsModerator | ServerInfo_User::IsJudge));
if (!isModOrJudge && !game->getSpectatorsCanTalk()) {
return Response::RespFunctionNotAllowed;
}
}
if (!userInterface->addSaidMessageSize(cmd.message().size())) {
return Response::RespChatFlood;
}
Event_GameSay event;
event.set_message(cmd.message());
ges.enqueueGameEvent(event, playerId);
game->getRoom()->getServer()->getDatabaseInterface()->logMessage(
userInfo->id(), QString::fromStdString(userInfo->name()), QString::fromStdString(userInfo->address()),
textFromStdString(cmd.message()), Server_DatabaseInterface::MessageTargetGame, game->getGameId(),
game->getDescription());
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdShuffle(const Command_Shuffle &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
if (cmd.has_zone_name() && cmd.zone_name() != "deck") {
return Response::RespFunctionNotAllowed;
}
Server_CardZone *zone = zones.value("deck");
if (!zone) {
return Response::RespNameNotFound;
}
zone->shuffle(cmd.start(), cmd.end());
Event_Shuffle event;
event.set_zone_name(zone->getName().toStdString());
event.set_start(cmd.start());
event.set_end(cmd.end());
ges.enqueueGameEvent(event, playerId);
revealTopCardIfNeeded(zone, ges);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdMulligan(const Command_Mulligan &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
Server_CardZone *hand = zones.value("hand");
Server_CardZone *deck = zones.value("deck");
int number = cmd.number();
if (!hand->getCards().isEmpty()) {
auto cardsToMove = QList<const CardToMove *>();
for (auto &card : hand->getCards()) {
auto *cardToMove = new CardToMove;
cardToMove->set_card_id(card->getId());
cardsToMove.append(cardToMove);
}
moveCard(ges, hand, cardsToMove, deck, -1, 0, false);
qDeleteAll(cardsToMove);
}
deck->shuffle();
ges.enqueueGameEvent(Event_Shuffle(), playerId);
drawCards(ges, number);
Context_Mulligan context;
context.set_number(static_cast<google::protobuf::uint32>(hand->getCards().size()));
ges.setGameEventContext(context);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdRollDie(const Command_RollDie &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (conceded) {
return Response::RespContextError;
}
Event_RollDie event;
event.set_sides(cmd.sides());
event.set_value(rng->rand(1, cmd.sides()));
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdDrawCards(const Command_DrawCards &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
return drawCards(ges, cmd.number());
}
Response::ResponseCode
Server_Player::cmdUndoDraw(const Command_UndoDraw & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
if (lastDrawList.isEmpty()) {
return Response::RespContextError;
}
Response::ResponseCode retVal;
auto *cardToMove = new CardToMove;
cardToMove->set_card_id(lastDrawList.takeLast());
retVal = moveCard(ges, zones.value("hand"), QList<const CardToMove *>() << cardToMove, zones.value("deck"), 0, 0,
false, true);
delete cardToMove;
return retVal;
}
Response::ResponseCode
Server_Player::cmdMoveCard(const Command_MoveCard &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
Server_Player *startPlayer = game->getPlayers().value(cmd.has_start_player_id() ? cmd.start_player_id() : playerId);
if (!startPlayer) {
return Response::RespNameNotFound;
}
Server_CardZone *startZone = startPlayer->getZones().value(nameFromStdString(cmd.start_zone()));
if (!startZone) {
return Response::RespNameNotFound;
}
if ((startPlayer != this) && (!startZone->getPlayersWithWritePermission().contains(playerId)) && !judge) {
return Response::RespContextError;
}
Server_Player *targetPlayer = game->getPlayers().value(cmd.target_player_id());
if (!targetPlayer) {
return Response::RespNameNotFound;
}
Server_CardZone *targetZone = targetPlayer->getZones().value(nameFromStdString(cmd.target_zone()));
if (!targetZone) {
return Response::RespNameNotFound;
}
if ((startPlayer != this) && (targetPlayer != this) && !judge) {
return Response::RespContextError;
}
QList<const CardToMove *> cardsToMove;
for (int i = 0; i < cmd.cards_to_move().card_size(); ++i) {
cardsToMove.append(&cmd.cards_to_move().card(i));
}
return moveCard(ges, startZone, cardsToMove, targetZone, cmd.x(), cmd.y());
}
Response::ResponseCode
Server_Player::cmdFlipCard(const Command_FlipCard &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
Server_CardZone *zone = zones.value(nameFromStdString(cmd.zone()));
if (!zone) {
return Response::RespNameNotFound;
}
if (!zone->hasCoords()) {
return Response::RespContextError;
}
Server_Card *card = zone->getCard(cmd.card_id());
if (!card) {
return Response::RespNameNotFound;
}
const bool faceDown = cmd.face_down();
if (faceDown == card->getFaceDown()) {
return Response::RespContextError;
}
card->setFaceDown(faceDown);
Event_FlipCard event;
event.set_zone_name(zone->getName().toStdString());
event.set_card_id(card->getId());
if (!faceDown) {
event.set_card_name(card->getName().toStdString());
}
event.set_face_down(faceDown);
ges.enqueueGameEvent(event, playerId);
QString ptString = nameFromStdString(cmd.pt());
if (!ptString.isEmpty() && !faceDown) {
setCardAttrHelper(ges, playerId, zone->getName(), card->getId(), AttrPT, ptString);
}
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
Server_CardZone *startzone = zones.value(nameFromStdString(cmd.start_zone()));
if (!startzone) {
return Response::RespNameNotFound;
}
Server_Card *card = startzone->getCard(cmd.card_id());
if (!card) {
return Response::RespNameNotFound;
}
Server_Player *targetPlayer = nullptr;
Server_CardZone *targetzone = nullptr;
Server_Card *targetCard = nullptr;
if (cmd.has_target_player_id()) {
targetPlayer = game->getPlayers().value(cmd.target_player_id());
if (!targetPlayer) {
return Response::RespNameNotFound;
}
} else if (!card->getParentCard()) {
return Response::RespContextError;
}
if (targetPlayer) {
targetzone = targetPlayer->getZones().value(nameFromStdString(cmd.target_zone()));
}
if (targetzone) {
// This is currently enough to make sure cards don't get attached to a card that is not on the table.
// Possibly a flag will have to be introduced for this sometime.
if (!targetzone->hasCoords()) {
return Response::RespContextError;
}
if (cmd.has_target_card_id()) {
targetCard = targetzone->getCard(cmd.target_card_id());
}
if (targetCard) {
if (targetCard->getParentCard()) {
return Response::RespContextError;
}
} else {
return Response::RespNameNotFound;
}
}
if (!startzone->hasCoords()) {
return Response::RespContextError;
}
QMapIterator<int, Server_Player *> playerIterator(game->getPlayers());
while (playerIterator.hasNext()) {
Server_Player *p = playerIterator.next().value();
QList<Server_Arrow *> arrows = p->getArrows().values();
QList<Server_Arrow *> toDelete;
for (auto a : arrows) {
auto *tCard = qobject_cast<Server_Card *>(a->getTargetItem());
if ((tCard == card) || (a->getStartCard() == card)) {
toDelete.append(a);
}
}
for (auto &i : toDelete) {
Event_DeleteArrow event;
event.set_arrow_id(i->getId());
ges.enqueueGameEvent(event, p->getPlayerId());
p->deleteArrow(i->getId());
}
}
if (targetCard) {
// Unattach all cards attached to the card being attached.
// Make a copy of the list because its contents change during the loop otherwise.
QList<Server_Card *> attachedList = card->getAttachedCards();
for (const auto &i : attachedList) {
i->getZone()->getPlayer()->unattachCard(ges, i);
}
card->setParentCard(targetCard);
const int oldX = card->getX();
card->setCoords(-1, card->getY());
startzone->updateCardCoordinates(card, oldX, card->getY());
if (targetzone->isColumnStacked(targetCard->getX(), targetCard->getY())) {
auto *cardToMove = new CardToMove;
cardToMove->set_card_id(targetCard->getId());
targetPlayer->moveCard(ges, targetzone, QList<const CardToMove *>() << cardToMove, targetzone,
targetzone->getFreeGridColumn(-2, targetCard->getY(), targetCard->getName(), false),
targetCard->getY(), targetCard->getFaceDown());
delete cardToMove;
}
Event_AttachCard event;
event.set_start_zone(startzone->getName().toStdString());
event.set_card_id(card->getId());
event.set_target_player_id(targetPlayer->getPlayerId());
event.set_target_zone(targetzone->getName().toStdString());
event.set_target_card_id(targetCard->getId());
ges.enqueueGameEvent(event, playerId);
startzone->fixFreeSpaces(ges);
} else {
unattachCard(ges, card);
}
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdCreateToken(const Command_CreateToken &cmd, ResponseContainer &rc, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
Server_CardZone *zone = zones.value(nameFromStdString(cmd.zone()));
if (!zone) {
return Response::RespNameNotFound;
}
QString cardName = nameFromStdString(cmd.card_name());
int xCoord = cmd.x();
int yCoord = cmd.y();
if (zone->hasCoords()) {
xCoord = zone->getFreeGridColumn(xCoord, yCoord, cardName, false);
}
if (xCoord < 0) {
xCoord = 0;
}
if (yCoord < 0) {
yCoord = 0;
}
auto *card = new Server_Card(cardName, newCardId(), xCoord, yCoord);
card->moveToThread(thread());
card->setPT(nameFromStdString(cmd.pt()));
card->setColor(nameFromStdString(cmd.color()));
card->setAnnotation(nameFromStdString(cmd.annotation()));
card->setDestroyOnZoneChange(cmd.destroy_on_zone_change());
zone->insertCard(card, xCoord, yCoord);
Event_CreateToken event;
event.set_zone_name(zone->getName().toStdString());
event.set_card_id(card->getId());
event.set_card_name(card->getName().toStdString());
event.set_color(card->getColor().toStdString());
event.set_pt(card->getPT().toStdString());
event.set_annotation(card->getAnnotation().toStdString());
event.set_destroy_on_zone_change(card->getDestroyOnZoneChange());
event.set_x(xCoord);
event.set_y(yCoord);
ges.enqueueGameEvent(event, playerId);
// check if the token is a replacement for an existing card
if (cmd.target_card_id() < 0) {
return Response::RespOk;
}
Command_AttachCard cmd2;
cmd2.set_start_zone(cmd.target_zone());
cmd2.set_card_id(cmd.target_card_id());
cmd2.set_target_player_id(zone->getPlayer()->getPlayerId());
cmd2.set_target_zone(cmd.zone());
cmd2.set_target_card_id(card->getId());
return cmdAttachCard(cmd2, rc, ges);
}
Response::ResponseCode
Server_Player::cmdCreateArrow(const Command_CreateArrow &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
Server_Player *startPlayer = game->getPlayers().value(cmd.start_player_id());
Server_Player *targetPlayer = game->getPlayers().value(cmd.target_player_id());
if (!startPlayer || !targetPlayer) {
return Response::RespNameNotFound;
}
QString startZoneName = nameFromStdString(cmd.start_zone());
Server_CardZone *startZone = startPlayer->getZones().value(startZoneName);
bool playerTarget = !cmd.has_target_zone();
Server_CardZone *targetZone = nullptr;
if (!playerTarget) {
targetZone = targetPlayer->getZones().value(nameFromStdString(cmd.target_zone()));
}
if (!startZone || (!targetZone && !playerTarget)) {
return Response::RespNameNotFound;
}
if (startZone->getType() != ServerInfo_Zone::PublicZone) {
return Response::RespContextError;
}
Server_Card *startCard = startZone->getCard(cmd.start_card_id());
if (!startCard) {
return Response::RespNameNotFound;
}
Server_Card *targetCard = nullptr;
if (!playerTarget) {
if (targetZone->getType() != ServerInfo_Zone::PublicZone) {
return Response::RespContextError;
}
targetCard = targetZone->getCard(cmd.target_card_id());
}
Server_ArrowTarget *targetItem;
if (playerTarget) {
targetItem = targetPlayer;
} else {
targetItem = targetCard;
}
if (!targetItem) {
return Response::RespNameNotFound;
}
QMapIterator<int, Server_Arrow *> arrowIterator(arrows);
while (arrowIterator.hasNext()) {
Server_Arrow *temp = arrowIterator.next().value();
if ((temp->getStartCard() == startCard) && (temp->getTargetItem() == targetItem)) {
return Response::RespContextError;
}
}
auto arrow = new Server_Arrow(newArrowId(), startCard, targetItem, cmd.arrow_color());
addArrow(arrow);
Event_CreateArrow event;
ServerInfo_Arrow *arrowInfo = event.mutable_arrow_info();
arrowInfo->set_id(arrow->getId());
arrowInfo->set_start_player_id(startPlayer->getPlayerId());
arrowInfo->set_start_zone(startZoneName.toStdString());
arrowInfo->set_start_card_id(startCard->getId());
arrowInfo->set_target_player_id(targetPlayer->getPlayerId());
if (!playerTarget) {
arrowInfo->set_target_zone(cmd.target_zone());
arrowInfo->set_target_card_id(cmd.target_card_id());
}
arrowInfo->mutable_arrow_color()->CopyFrom(cmd.arrow_color());
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdDeleteArrow(const Command_DeleteArrow &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
if (!deleteArrow(cmd.arrow_id())) {
return Response::RespNameNotFound;
}
Event_DeleteArrow event;
event.set_arrow_id(cmd.arrow_id());
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdSetCardAttr(const Command_SetCardAttr &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
return setCardAttrHelper(ges, playerId, nameFromStdString(cmd.zone()), cmd.card_id(), cmd.attribute(),
nameFromStdString(cmd.attr_value()));
}
Response::ResponseCode
Server_Player::cmdSetCardCounter(const Command_SetCardCounter &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
Server_CardZone *zone = zones.value(nameFromStdString(cmd.zone()));
if (!zone) {
return Response::RespNameNotFound;
}
if (!zone->hasCoords()) {
return Response::RespContextError;
}
Server_Card *card = zone->getCard(cmd.card_id());
if (!card) {
return Response::RespNameNotFound;
}
card->setCounter(cmd.counter_id(), cmd.counter_value());
Event_SetCardCounter event;
event.set_zone_name(zone->getName().toStdString());
event.set_card_id(card->getId());
event.set_counter_id(cmd.counter_id());
event.set_counter_value(cmd.counter_value());
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdIncCardCounter(const Command_IncCardCounter &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
Server_CardZone *zone = zones.value(nameFromStdString(cmd.zone()));
if (!zone) {
return Response::RespNameNotFound;
}
if (!zone->hasCoords()) {
return Response::RespContextError;
}
Server_Card *card = zone->getCard(cmd.card_id());
if (!card) {
return Response::RespNameNotFound;
}
int newValue = card->getCounter(cmd.counter_id()) + cmd.counter_delta();
card->setCounter(cmd.counter_id(), newValue);
Event_SetCardCounter event;
event.set_zone_name(zone->getName().toStdString());
event.set_card_id(card->getId());
event.set_counter_id(cmd.counter_id());
event.set_counter_value(newValue);
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdIncCounter(const Command_IncCounter &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
Server_Counter *c = counters.value(cmd.counter_id(), 0);
if (!c) {
return Response::RespNameNotFound;
}
c->setCount(c->getCount() + cmd.delta());
Event_SetCounter event;
event.set_counter_id(c->getId());
event.set_value(c->getCount());
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdCreateCounter(const Command_CreateCounter &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
auto *c = new Server_Counter(newCounterId(), nameFromStdString(cmd.counter_name()), cmd.counter_color(),
cmd.radius(), cmd.value());
addCounter(c);
Event_CreateCounter event;
ServerInfo_Counter *counterInfo = event.mutable_counter_info();
counterInfo->set_id(c->getId());
counterInfo->set_name(c->getName().toStdString());
counterInfo->mutable_counter_color()->CopyFrom(cmd.counter_color());
counterInfo->set_radius(c->getRadius());
counterInfo->set_count(c->getCount());
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdSetCounter(const Command_SetCounter &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
Server_Counter *c = counters.value(cmd.counter_id(), 0);
if (!c) {
return Response::RespNameNotFound;
}
c->setCount(cmd.value());
Event_SetCounter event;
event.set_counter_id(c->getId());
event.set_value(c->getCount());
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdDelCounter(const Command_DelCounter &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
Server_Counter *counter = counters.value(cmd.counter_id(), 0);
if (!counter) {
return Response::RespNameNotFound;
}
counters.remove(cmd.counter_id());
delete counter;
Event_DelCounter event;
event.set_counter_id(cmd.counter_id());
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdNextTurn(const Command_NextTurn & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage & /*ges*/)
{
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (!judge) {
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (conceded) {
return Response::RespContextError;
}
}
game->nextTurn();
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdSetActivePhase(const Command_SetActivePhase &cmd,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (!judge) {
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (conceded) {
return Response::RespContextError;
}
if (game->getActivePlayer() != playerId) {
return Response::RespContextError;
}
}
game->setActivePhase(cmd.phase());
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdDumpZone(const Command_DumpZone &cmd, ResponseContainer &rc, GameEventStorage &ges)
{
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
Server_Player *otherPlayer = game->getPlayers().value(cmd.player_id());
if (!otherPlayer) {
return Response::RespNameNotFound;
}
Server_CardZone *zone = otherPlayer->getZones().value(nameFromStdString(cmd.zone_name()));
if (!zone) {
return Response::RespNameNotFound;
}
if (!((zone->getType() == ServerInfo_Zone::PublicZone) || (this == otherPlayer))) {
return Response::RespContextError;
}
int numberCards = cmd.number_cards();
const QList<Server_Card *> &cards = zone->getCards();
auto *re = new Response_DumpZone;
ServerInfo_Zone *zoneInfo = re->mutable_zone_info();
zoneInfo->set_name(zone->getName().toStdString());
zoneInfo->set_type(zone->getType());
zoneInfo->set_with_coords(zone->hasCoords());
zoneInfo->set_card_count(numberCards < cards.size() ? cards.size() : numberCards);
for (int i = 0; (i < cards.size()) && (i < numberCards || numberCards == -1); ++i) {
Server_Card *card = cards[i];
QString displayedName = card->getFaceDown() ? QString() : card->getName();
ServerInfo_Card *cardInfo = zoneInfo->add_card_list();
cardInfo->set_name(displayedName.toStdString());
if (zone->getType() == ServerInfo_Zone::HiddenZone) {
cardInfo->set_id(i);
} else {
cardInfo->set_id(card->getId());
cardInfo->set_x(card->getX());
cardInfo->set_y(card->getY());
cardInfo->set_face_down(card->getFaceDown());
cardInfo->set_tapped(card->getTapped());
cardInfo->set_attacking(card->getAttacking());
cardInfo->set_color(card->getColor().toStdString());
cardInfo->set_pt(card->getPT().toStdString());
cardInfo->set_annotation(card->getAnnotation().toStdString());
cardInfo->set_destroy_on_zone_change(card->getDestroyOnZoneChange());
cardInfo->set_doesnt_untap(card->getDoesntUntap());
QMapIterator<int, int> cardCounterIterator(card->getCounters());
while (cardCounterIterator.hasNext()) {
cardCounterIterator.next();
ServerInfo_CardCounter *counterInfo = cardInfo->add_counter_list();
counterInfo->set_id(cardCounterIterator.key());
counterInfo->set_value(cardCounterIterator.value());
}
if (card->getParentCard()) {
cardInfo->set_attach_player_id(card->getParentCard()->getZone()->getPlayer()->getPlayerId());
cardInfo->set_attach_zone(card->getParentCard()->getZone()->getName().toStdString());
cardInfo->set_attach_card_id(card->getParentCard()->getId());
}
}
}
if (zone->getType() == ServerInfo_Zone::HiddenZone) {
zone->setCardsBeingLookedAt(numberCards);
Event_DumpZone event;
event.set_zone_owner_id(otherPlayer->getPlayerId());
event.set_zone_name(zone->getName().toStdString());
event.set_number_cards(numberCards);
ges.enqueueGameEvent(event, playerId);
}
rc.setResponseExtension(re);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
if (cmd.has_player_id()) {
Server_Player *otherPlayer = game->getPlayers().value(cmd.player_id());
if (!otherPlayer)
return Response::RespNameNotFound;
}
Server_CardZone *zone = zones.value(nameFromStdString(cmd.zone_name()));
if (!zone) {
return Response::RespNameNotFound;
}
QList<Server_Card *> cardsToReveal;
if (cmd.top_cards() != -1) {
for (int i = 0; i < cmd.top_cards(); i++) {
Server_Card *card = zone->getCard(i);
if (!card) {
return Response::RespNameNotFound;
}
cardsToReveal.append(card);
}
} else if (cmd.card_id_size() == 0) {
cardsToReveal = zone->getCards();
} else if (cmd.card_id_size() == 1 && cmd.card_id(0) == -2) {
// If there is a single card_id with value -2 (ie
// Player::RANDOM_CARD_FROM_ZONE), pick a random card.
//
// This is to be compatible with clients supporting a single card_id
// value, which send value -2 to request a random card.
if (zone->getCards().isEmpty()) {
return Response::RespContextError;
}
cardsToReveal.append(zone->getCards().at(rng->rand(0, zone->getCards().size() - 1)));
} else {
for (auto cardId : cmd.card_id()) {
Server_Card *card = zone->getCard(cardId);
if (!card) {
return Response::RespNameNotFound;
}
cardsToReveal.append(card);
}
}
Event_RevealCards eventOthers;
eventOthers.set_grant_write_access(cmd.grant_write_access());
eventOthers.set_zone_name(zone->getName().toStdString());
eventOthers.set_number_of_cards(cardsToReveal.size());
for (auto cardId : cmd.card_id()) {
eventOthers.add_card_id(cardId);
}
if (cmd.has_player_id()) {
eventOthers.set_other_player_id(cmd.player_id());
}
Event_RevealCards eventPrivate(eventOthers);
for (auto card : cardsToReveal) {
ServerInfo_Card *cardInfo = eventPrivate.add_cards();
cardInfo->set_id(card->getId());
cardInfo->set_name(card->getName().toStdString());
cardInfo->set_x(card->getX());
cardInfo->set_y(card->getY());
cardInfo->set_face_down(card->getFaceDown());
cardInfo->set_tapped(card->getTapped());
cardInfo->set_attacking(card->getAttacking());
cardInfo->set_color(card->getColor().toStdString());
cardInfo->set_pt(card->getPT().toStdString());
cardInfo->set_annotation(card->getAnnotation().toStdString());
cardInfo->set_destroy_on_zone_change(card->getDestroyOnZoneChange());
cardInfo->set_doesnt_untap(card->getDoesntUntap());
QMapIterator<int, int> cardCounterIterator(card->getCounters());
while (cardCounterIterator.hasNext()) {
cardCounterIterator.next();
ServerInfo_CardCounter *counterInfo = cardInfo->add_counter_list();
counterInfo->set_id(cardCounterIterator.key());
counterInfo->set_value(cardCounterIterator.value());
}
if (card->getParentCard()) {
cardInfo->set_attach_player_id(card->getParentCard()->getZone()->getPlayer()->getPlayerId());
cardInfo->set_attach_zone(card->getParentCard()->getZone()->getName().toStdString());
cardInfo->set_attach_card_id(card->getParentCard()->getId());
}
}
if (cmd.has_player_id()) {
if (cmd.grant_write_access()) {
zone->addWritePermission(cmd.player_id());
}
ges.enqueueGameEvent(eventPrivate, playerId, GameEventStorageItem::SendToPrivate, cmd.player_id());
ges.enqueueGameEvent(eventOthers, playerId, GameEventStorageItem::SendToOthers);
} else {
if (cmd.grant_write_access()) {
const QList<int> &playerIds = game->getPlayers().keys();
for (int playerId : playerIds) {
zone->addWritePermission(playerId);
}
}
ges.enqueueGameEvent(eventPrivate, playerId);
}
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdChangeZoneProperties(const Command_ChangeZoneProperties &cmd,
ResponseContainer & /* rc */,
GameEventStorage &ges)
{
Server_CardZone *zone = zones.value(nameFromStdString(cmd.zone_name()));
if (!zone) {
return Response::RespNameNotFound;
}
Event_ChangeZoneProperties event;
event.set_zone_name(cmd.zone_name());
// Neither value set -> error.
if (!cmd.has_always_look_at_top_card() && !cmd.has_always_reveal_top_card()) {
return Response::RespContextError;
}
// Neither value changed -> error.
bool alwaysRevealChanged =
cmd.has_always_reveal_top_card() && zone->getAlwaysRevealTopCard() != cmd.always_reveal_top_card();
bool alwaysLookAtTopChanged =
cmd.has_always_look_at_top_card() && zone->getAlwaysLookAtTopCard() != cmd.always_look_at_top_card();
if (!alwaysRevealChanged && !alwaysLookAtTopChanged) {
return Response::RespContextError;
}
if (cmd.has_always_reveal_top_card()) {
zone->setAlwaysRevealTopCard(cmd.always_reveal_top_card());
event.set_always_reveal_top_card(cmd.always_reveal_top_card());
}
if (cmd.has_always_look_at_top_card()) {
zone->setAlwaysLookAtTopCard(cmd.always_look_at_top_card());
event.set_always_look_at_top_card(cmd.always_look_at_top_card());
}
ges.enqueueGameEvent(event, playerId);
revealTopCardIfNeeded(zone, ges);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdReverseTurn(const Command_ReverseTurn & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
return Response::RespContextError;
}
bool reversedTurn = game->reverseTurnOrder();
Event_ReverseTurn event;
event.set_reversed(reversedTurn);
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::processGameCommand(const GameCommand &command, ResponseContainer &rc, GameEventStorage &ges)
{
switch ((GameCommand::GameCommandType)getPbExtension(command)) {
case GameCommand::KICK_FROM_GAME:
return cmdKickFromGame(command.GetExtension(Command_KickFromGame::ext), rc, ges);
break;
case GameCommand::LEAVE_GAME:
return cmdLeaveGame(command.GetExtension(Command_LeaveGame::ext), rc, ges);
break;
case GameCommand::GAME_SAY:
return cmdGameSay(command.GetExtension(Command_GameSay::ext), rc, ges);
break;
case GameCommand::SHUFFLE:
return cmdShuffle(command.GetExtension(Command_Shuffle::ext), rc, ges);
break;
case GameCommand::MULLIGAN:
return cmdMulligan(command.GetExtension(Command_Mulligan::ext), rc, ges);
break;
case GameCommand::ROLL_DIE:
return cmdRollDie(command.GetExtension(Command_RollDie::ext), rc, ges);
break;
case GameCommand::DRAW_CARDS:
return cmdDrawCards(command.GetExtension(Command_DrawCards::ext), rc, ges);
break;
case GameCommand::UNDO_DRAW:
return cmdUndoDraw(command.GetExtension(Command_UndoDraw::ext), rc, ges);
break;
case GameCommand::FLIP_CARD:
return cmdFlipCard(command.GetExtension(Command_FlipCard::ext), rc, ges);
break;
case GameCommand::ATTACH_CARD:
return cmdAttachCard(command.GetExtension(Command_AttachCard::ext), rc, ges);
break;
case GameCommand::CREATE_TOKEN:
return cmdCreateToken(command.GetExtension(Command_CreateToken::ext), rc, ges);
break;
case GameCommand::CREATE_ARROW:
return cmdCreateArrow(command.GetExtension(Command_CreateArrow::ext), rc, ges);
break;
case GameCommand::DELETE_ARROW:
return cmdDeleteArrow(command.GetExtension(Command_DeleteArrow::ext), rc, ges);
break;
case GameCommand::SET_CARD_ATTR:
return cmdSetCardAttr(command.GetExtension(Command_SetCardAttr::ext), rc, ges);
break;
case GameCommand::SET_CARD_COUNTER:
return cmdSetCardCounter(command.GetExtension(Command_SetCardCounter::ext), rc, ges);
break;
case GameCommand::INC_CARD_COUNTER:
return cmdIncCardCounter(command.GetExtension(Command_IncCardCounter::ext), rc, ges);
break;
case GameCommand::READY_START:
return cmdReadyStart(command.GetExtension(Command_ReadyStart::ext), rc, ges);
break;
case GameCommand::CONCEDE:
return cmdConcede(command.GetExtension(Command_Concede::ext), rc, ges);
break;
case GameCommand::INC_COUNTER:
return cmdIncCounter(command.GetExtension(Command_IncCounter::ext), rc, ges);
break;
case GameCommand::CREATE_COUNTER:
return cmdCreateCounter(command.GetExtension(Command_CreateCounter::ext), rc, ges);
break;
case GameCommand::SET_COUNTER:
return cmdSetCounter(command.GetExtension(Command_SetCounter::ext), rc, ges);
break;
case GameCommand::DEL_COUNTER:
return cmdDelCounter(command.GetExtension(Command_DelCounter::ext), rc, ges);
break;
case GameCommand::NEXT_TURN:
return cmdNextTurn(command.GetExtension(Command_NextTurn::ext), rc, ges);
break;
case GameCommand::SET_ACTIVE_PHASE:
return cmdSetActivePhase(command.GetExtension(Command_SetActivePhase::ext), rc, ges);
break;
case GameCommand::DUMP_ZONE:
return cmdDumpZone(command.GetExtension(Command_DumpZone::ext), rc, ges);
break;
case GameCommand::REVEAL_CARDS:
return cmdRevealCards(command.GetExtension(Command_RevealCards::ext), rc, ges);
break;
case GameCommand::MOVE_CARD:
return cmdMoveCard(command.GetExtension(Command_MoveCard::ext), rc, ges);
break;
case GameCommand::SET_SIDEBOARD_PLAN:
return cmdSetSideboardPlan(command.GetExtension(Command_SetSideboardPlan::ext), rc, ges);
break;
case GameCommand::DECK_SELECT:
return cmdDeckSelect(command.GetExtension(Command_DeckSelect::ext), rc, ges);
break;
case GameCommand::SET_SIDEBOARD_LOCK:
return cmdSetSideboardLock(command.GetExtension(Command_SetSideboardLock::ext), rc, ges);
break;
case GameCommand::CHANGE_ZONE_PROPERTIES:
return cmdChangeZoneProperties(command.GetExtension(Command_ChangeZoneProperties::ext), rc, ges);
break;
case GameCommand::UNCONCEDE:
return cmdUnconcede(command.GetExtension(Command_Unconcede::ext), rc, ges);
break;
case GameCommand::JUDGE:
return cmdJudge(command.GetExtension(Command_Judge::ext), rc, ges);
break;
case GameCommand::REVERSE_TURN:
return cmdReverseTurn(command.GetExtension(Command_ReverseTurn::ext), rc, ges);
break;
default:
return Response::RespInvalidCommand;
}
}
void Server_Player::sendGameEvent(const GameEventContainer &cont)
{
QMutexLocker locker(&playerMutex);
if (userInterface) {
userInterface->sendProtocolItem(cont);
}
}
void Server_Player::setUserInterface(Server_AbstractUserInterface *_userInterface)
{
playerMutex.lock();
userInterface = _userInterface;
playerMutex.unlock();
pingTime = _userInterface ? 0 : -1;
Event_PlayerPropertiesChanged event;
event.mutable_player_properties()->set_ping_seconds(pingTime);
GameEventStorage ges;
ges.setGameEventContext(Context_ConnectionStateChanged());
ges.enqueueGameEvent(event, playerId);
ges.sendToGame(game);
}
void Server_Player::disconnectClient()
{
if (!(userInfo->user_level() & ServerInfo_User::IsRegistered) || spectator) {
game->removePlayer(this, Event_Leave::USER_DISCONNECTED);
} else {
setUserInterface(nullptr);
}
}
void Server_Player::getInfo(ServerInfo_Player *info,
Server_Player *playerWhosAsking,
bool omniscient,
bool withUserInfo)
{
getProperties(*info->mutable_properties(), withUserInfo);
if (playerWhosAsking == this) {
if (deck) {
info->set_deck_list(deck->writeToString_Native().toStdString());
}
}
for (Server_Arrow *arrow : arrows) {
arrow->getInfo(info->add_arrow_list());
}
for (Server_Counter *counter : counters) {
counter->getInfo(info->add_counter_list());
}
for (Server_CardZone *zone : zones) {
zone->getInfo(info->add_zone_list(), playerWhosAsking, omniscient);
}
}