* add option to delete a user's messages add optional parameter remove_messages to the ban and warn commands add event for clients to redact messages implement server side command and message handling implement server history removal todo: client side implementation add option to remove messages to moderator action dialogs add storage of message beginnings to chatview add redactMessage command handle Event_RemoveMessages on rooms this approach is favored over parsing the chatroom after the fact but will use additional memory to store the block indexes this also leaves a problem in that user messages from the chat backlog are not removed in the same way because they don't have a user associated with them add workaround for old qt versions add action for users to remove messages from users in chats add chat history to userMessagePositions with regex proper const usage for userName allow removing the messages of unregistered users add menus to usernames in chat history this allows you to remove user messages on chat history as well this also allows moderators to take actions on users in chat history Apply suggestions from code review * readd missing call to handler
144 lines
4 KiB
C++
144 lines
4 KiB
C++
#ifndef SERVER_ROOM_H
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#define SERVER_ROOM_H
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#include "pb/response.pb.h"
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#include "pb/serverinfo_chat_message.pb.h"
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#include "serverinfo_user_container.h"
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#include <QList>
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#include <QMap>
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#include <QMutex>
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#include <QObject>
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#include <QReadWriteLock>
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#include <QStringList>
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class Server_DatabaseInterface;
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class Server_ProtocolHandler;
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class RoomEvent;
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class ServerInfo_User;
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class ServerInfo_Room;
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class ServerInfo_Game;
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class Server_Game;
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class Server;
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class Command_JoinGame;
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class ResponseContainer;
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class Server_AbstractUserInterface;
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class Server_Room : public QObject
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{
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Q_OBJECT
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signals:
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void roomInfoChanged(const ServerInfo_Room &roomInfo);
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void gameListChanged(const ServerInfo_Game &gameInfo);
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private:
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int id;
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int chatHistorySize;
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QString name;
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QString description;
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QString permissionLevel;
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QString privilegeLevel;
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bool autoJoin;
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QString joinMessage;
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QStringList gameTypes;
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QMap<int, Server_Game *> games;
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QMap<int, ServerInfo_Game> externalGames;
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QMap<QString, Server_ProtocolHandler *> users;
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QMap<QString, ServerInfo_User_Container> externalUsers;
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QList<ServerInfo_ChatMessage> chatHistory;
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private slots:
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void broadcastGameListUpdate(const ServerInfo_Game &gameInfo, bool sendToIsl = true);
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public:
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mutable QReadWriteLock usersLock;
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mutable QReadWriteLock gamesLock;
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mutable QReadWriteLock historyLock;
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Server_Room(int _id,
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int _chatHistorySize,
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const QString &_name,
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const QString &_description,
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const QString &_permissionLevel,
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const QString &_privilegeLevel,
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bool _autoJoin,
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const QString &_joinMessage,
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const QStringList &_gameTypes,
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Server *parent);
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~Server_Room();
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int getId() const
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{
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return id;
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}
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QString getName() const
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{
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return name;
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}
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QString getDescription() const
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{
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return description;
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}
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QString getRoomPermission() const
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{
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return permissionLevel;
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}
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QString getRoomPrivilege() const
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{
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return privilegeLevel;
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}
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bool getAutoJoin() const
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{
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return autoJoin;
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}
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bool userMayJoin(const ServerInfo_User &userInfo);
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QString getJoinMessage() const
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{
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return joinMessage;
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}
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const QStringList &getGameTypes() const
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{
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return gameTypes;
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}
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const QMap<int, Server_Game *> &getGames() const
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{
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return games;
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}
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const QMap<int, ServerInfo_Game> &getExternalGames() const
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{
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return externalGames;
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}
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Server *getServer() const;
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const ServerInfo_Room &
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getInfo(ServerInfo_Room &result, bool complete, bool showGameTypes = false, bool includeExternalData = true) const;
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int getGamesCreatedByUser(const QString &name) const;
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QList<ServerInfo_Game> getGamesOfUser(const QString &name) const;
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QList<ServerInfo_ChatMessage> &getChatHistory()
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{
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return chatHistory;
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}
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void addClient(Server_ProtocolHandler *client);
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void removeClient(Server_ProtocolHandler *client);
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void addExternalUser(const ServerInfo_User &userInfo);
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void removeExternalUser(const QString &name);
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const QMap<QString, ServerInfo_User_Container> &getExternalUsers() const
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{
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return externalUsers;
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}
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void updateExternalGameList(const ServerInfo_Game &gameInfo);
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Response::ResponseCode processJoinGameCommand(const Command_JoinGame &cmd,
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ResponseContainer &rc,
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Server_AbstractUserInterface *userInterface);
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void say(const QString &userName, const QString &s, bool sendToIsl = true);
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void removeSaidMessages(const QString &userName, int amount, bool sendToIsl = true);
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void addGame(Server_Game *game);
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void removeGame(Server_Game *game);
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void sendRoomEvent(RoomEvent *event, bool sendToIsl = true);
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RoomEvent *prepareRoomEvent(const ::google::protobuf::Message &roomEvent);
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};
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#endif
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