servatrice/cockatrice/src/gamescene.h
2010-12-14 04:37:13 +01:00

48 lines
1.2 KiB
C++

#ifndef GAMESCENE_H
#define GAMESCENE_H
#include <QGraphicsScene>
#include <QList>
class Player;
class ZoneViewWidget;
class CardZone;
class ServerInfo_Card;
class GameScene : public QGraphicsScene {
Q_OBJECT
private:
static const int playerAreaSpacing = 5;
QList<Player *> players;
QRectF playersRect;
QList<ZoneViewWidget *> views;
QSize viewSize;
public:
GameScene(QObject *parent = 0);
void retranslateUi();
const QRectF &getPlayersRect() const { return playersRect; }
void processViewSizeChange(const QSize &newSize);
void startRubberBand(const QPointF &selectionOrigin);
void resizeRubberBand(const QPointF &cursorPoint);
void stopRubberBand();
public slots:
void toggleZoneView(Player *player, const QString &zoneName, int numberCards);
void addRevealedZoneView(Player *player, CardZone *zone, const QList<ServerInfo_Card *> &cardList);
void removeZoneView(ZoneViewWidget *item);
void addPlayer(Player *player);
void removePlayer(Player *player);
void clearViews();
void closeMostRecentZoneView();
private slots:
void rearrange();
protected:
bool event(QEvent *event);
signals:
void sigStartRubberBand(const QPointF &selectionOrigin);
void sigResizeRubberBand(const QPointF &cursorPoint);
void sigStopRubberBand();
};
#endif