580 lines
16 KiB
C++
580 lines
16 KiB
C++
#include <QTimer>
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#include "client.h"
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// Message structure for server events:
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// {"private","public"}|PlayerId|PlayerName|EventType|EventData
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QHash<QString, ServerEventType> ServerEventData::eventHash;
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ServerEventData::ServerEventData(const QString &line)
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{
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if (eventHash.isEmpty()) {
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eventHash.insert("player_id", eventPlayerId);
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eventHash.insert("say", eventSay);
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eventHash.insert("join", eventJoin);
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eventHash.insert("leave", eventLeave);
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eventHash.insert("game_closed", eventGameClosed);
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eventHash.insert("ready_start", eventReadyStart);
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eventHash.insert("setup_zones", eventSetupZones);
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eventHash.insert("game_start", eventGameStart);
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eventHash.insert("shuffle", eventShuffle);
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eventHash.insert("roll_die", eventRollDie);
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eventHash.insert("draw", eventDraw);
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eventHash.insert("move_card", eventMoveCard);
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eventHash.insert("create_token", eventCreateToken);
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eventHash.insert("set_card_attr", eventSetCardAttr);
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eventHash.insert("add_counter", eventAddCounter);
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eventHash.insert("set_counter", eventSetCounter);
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eventHash.insert("del_counter", eventDelCounter);
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eventHash.insert("set_active_player", eventSetActivePlayer);
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eventHash.insert("set_active_phase", eventSetActivePhase);
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eventHash.insert("dump_zone", eventDumpZone);
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eventHash.insert("stop_dump_zone", eventStopDumpZone);
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}
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QStringList values = line.split('|');
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IsPublic = !values.takeFirst().compare("public");
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bool ok = false;
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PlayerId = values.takeFirst().toInt(&ok);
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if (!ok)
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PlayerId = -1;
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PlayerName = values.takeFirst();
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EventType = eventHash.value(values.takeFirst(), eventInvalid);
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EventData = values;
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}
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QHash<QString, ChatEventType> ChatEventData::eventHash;
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ChatEventData::ChatEventData(const QString &line)
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{
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if (eventHash.isEmpty()) {
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eventHash.insert("list_channels", eventChatListChannels);
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eventHash.insert("join_channel", eventChatJoinChannel);
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eventHash.insert("list_players", eventChatListPlayers);
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eventHash.insert("leave_channel", eventChatLeaveChannel);
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eventHash.insert("say", eventChatSay);
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eventHash.insert("server_message", eventChatServerMessage);
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}
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QStringList values = line.split('|');
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values.removeFirst();
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eventType = eventHash.value(values.takeFirst(), eventChatInvalid);
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eventData = values;
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}
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PendingCommand::PendingCommand(int _msgid)
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: QObject(), msgid(_msgid), time(0)
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{
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}
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void PendingCommand::responseReceived(ServerResponse resp)
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{
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emit finished(resp);
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deleteLater();
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}
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void PendingCommand_ListPlayers::responseReceived(ServerResponse resp)
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{
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if (resp == RespOk)
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emit playerListReceived(playerList);
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PendingCommand::responseReceived(resp);
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}
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void PendingCommand_ListZones::responseReceived(ServerResponse resp)
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{
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if (resp == RespOk)
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emit zoneListReceived(zoneList);
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PendingCommand::responseReceived(resp);
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}
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void PendingCommand_DumpZone::responseReceived(ServerResponse resp)
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{
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if (resp == RespOk)
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emit cardListReceived(cardList);
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PendingCommand::responseReceived(resp);
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}
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void PendingCommand_ListCounters::responseReceived(ServerResponse resp)
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{
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if (resp == RespOk)
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emit counterListReceived(counterList);
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PendingCommand::responseReceived(resp);
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}
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void PendingCommand_DumpAll::responseReceived(ServerResponse resp)
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{
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if (resp == RespOk) {
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emit playerListReceived(playerList);
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emit zoneListReceived(zoneList);
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emit cardListReceived(cardList);
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emit counterListReceived(counterList);
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}
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PendingCommand::responseReceived(resp);
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}
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Client::Client(QObject *parent)
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: QObject(parent), status(StatusDisconnected), MsgId(0)
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{
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timer = new QTimer(this);
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timer->setInterval(1000);
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connect(timer, SIGNAL(timeout()), this, SLOT(ping()));
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socket = new QTcpSocket(this);
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socket->setTextModeEnabled(true);
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connect(socket, SIGNAL(connected()), this, SLOT(slotConnected()));
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connect(socket, SIGNAL(readyRead()), this, SLOT(readLine()));
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connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(slotSocketError(QAbstractSocket::SocketError)));
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}
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Client::~Client()
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{
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disconnectFromServer();
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}
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void Client::slotSocketError(QAbstractSocket::SocketError /*error*/)
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{
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emit logSocketError(socket->errorString());
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disconnectFromServer();
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}
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void Client::slotConnected()
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{
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timer->start();
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setStatus(StatusAwaitingWelcome);
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}
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void Client::removePendingCommand()
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{
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pendingCommands.remove(static_cast<PendingCommand *>(sender())->getMsgId());
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}
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void Client::loginResponse(ServerResponse response)
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{
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if (response == RespOk)
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setStatus(StatusIdle);
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else {
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emit serverError(response);
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disconnectFromServer();
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}
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}
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void Client::enterGameResponse(ServerResponse response)
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{
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if (response == RespOk)
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setStatus(StatusPlaying);
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}
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void Client::leaveGameResponse(ServerResponse response)
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{
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if (response == RespOk)
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setStatus(StatusIdle);
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}
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void Client::readLine()
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{
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while (socket->canReadLine()) {
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QString line = QString(socket->readLine()).trimmed();
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if (line.isNull())
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break;
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qDebug(QString("<< %1").arg(line).toLatin1());
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QStringList values = line.split("|");
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QString prefix = values.takeFirst();
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// prefix is one of {welcome, private, public, resp, list_games, list_players, list_counters, list_zones, dump_zone}
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if ((prefix == "private") || (prefix == "public")) {
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ServerEventData event(line);
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if (event.getEventType() == eventPlayerId) {
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QStringList data = event.getEventData();
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if (data.size() != 2) {
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// XXX
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}
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bool ok;
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int id = data[0].toInt(&ok);
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if (!ok) {
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// XXX
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}
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emit playerIdReceived(id, data[1]);
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} else
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emit gameEvent(event);
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} else if (prefix == "chat") {
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emit chatEvent(ChatEventData(line));
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} else if (prefix == "resp") {
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if (values.size() != 2) {
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qDebug("Client::parseCommand: Invalid response");
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continue;
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}
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bool ok;
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int msgid = values.takeFirst().toInt(&ok);
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PendingCommand *pc = pendingCommands.value(msgid, 0);
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if (!ok || !pc) {
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qDebug("Client::parseCommand: Invalid msgid");
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continue;
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}
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ServerResponse resp;
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if (values[0] == "ok")
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resp = RespOk;
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else if (values[0] == "name_not_found")
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resp = RespNameNotFound;
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else if (values[0] == "login_needed")
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resp = RespLoginNeeded;
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else if (values[0] == "syntax")
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resp = RespSyntaxError;
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else if (values[0] == "context")
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resp = RespContextError;
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else if (values[0] == "password")
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resp = RespPasswordWrong;
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else if (values[0] == "spectators_not_allowed")
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resp = RespSpectatorsNotAllowed;
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else
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resp = RespInvalid;
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pc->responseReceived(resp);
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} else if (prefix == "list_games") {
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if (values.size() != 8) {
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emit protocolError();
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continue;
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}
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emit gameListEvent(ServerGame(values[0].toInt(), values[5], values[1], values[2].toInt(), values[3].toInt(), values[4].toInt(), values[6].toInt(), values[7].toInt()));
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} else if (prefix == "welcome") {
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if (values.size() != 2) {
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emit protocolError();
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disconnectFromServer();
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} else if (values[0].toInt() != protocolVersion) {
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emit protocolVersionMismatch();
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disconnectFromServer();
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} else {
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emit welcomeMsgReceived(values[1]);
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setStatus(StatusLoggingIn);
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login(playerName, password);
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}
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} else if (prefix == "list_players") {
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if (values.size() != 4) {
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emit protocolError();
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continue;
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}
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int cmdid = values.takeFirst().toInt();
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PendingCommand *pc = pendingCommands.value(cmdid, 0);
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ServerPlayer sp(values[0].toInt(), values[1], values[2].toInt());
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PendingCommand_ListPlayers *pcLP = qobject_cast<PendingCommand_ListPlayers *>(pc);
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if (pcLP)
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pcLP->addPlayer(sp);
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else {
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PendingCommand_DumpAll *pcDA = qobject_cast<PendingCommand_DumpAll *>(pc);
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if (pcDA)
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pcDA->addPlayer(sp);
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else
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emit protocolError();
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}
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} else if (prefix == "dump_zone") {
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if (values.size() != 11) {
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emit protocolError();
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continue;
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}
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int cmdid = values.takeFirst().toInt();
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PendingCommand *pc = pendingCommands.value(cmdid, 0);
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ServerZoneCard szc(values[0].toInt(), values[1], values[2].toInt(), values[3], values[4].toInt(), values[5].toInt(), values[6].toInt(), values[7] == "1", values[8] == "1", values[9]);
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PendingCommand_DumpZone *pcDZ = qobject_cast<PendingCommand_DumpZone *>(pc);
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if (pcDZ)
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pcDZ->addCard(szc);
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else {
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PendingCommand_DumpAll *pcDA = qobject_cast<PendingCommand_DumpAll *>(pc);
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if (pcDA)
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pcDA->addCard(szc);
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else
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emit protocolError();
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}
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} else if (prefix == "list_zones") {
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if (values.size() != 6) {
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emit protocolError();
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continue;
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}
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int cmdid = values.takeFirst().toInt();
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PendingCommand *pc = pendingCommands.value(cmdid, 0);
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ServerZone::ZoneType type;
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if (values[2] == "private")
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type = ServerZone::PrivateZone;
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else if (values[2] == "hidden")
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type = ServerZone::HiddenZone;
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else
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type = ServerZone::PublicZone;
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ServerZone sz(values[0].toInt(), values[1], type, values[3] == "1", values[4].toInt());
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PendingCommand_ListZones *pcLZ = qobject_cast<PendingCommand_ListZones *>(pc);
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if (pcLZ)
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pcLZ->addZone(sz);
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else {
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PendingCommand_DumpAll *pcDA = qobject_cast<PendingCommand_DumpAll *>(pc);
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if (pcDA)
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pcDA->addZone(sz);
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else
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emit protocolError();
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}
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} else if (prefix == "list_counters") {
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if (values.size() != 7) {
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emit protocolError();
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continue;
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}
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int cmdid = values.takeFirst().toInt();
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PendingCommand *pc = pendingCommands.value(cmdid, 0);
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int colorValue = values[3].toInt();
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ServerCounter sc(values[0].toInt(), values[1].toInt(), values[2], QColor(colorValue / 65536, (colorValue % 65536) / 256, colorValue % 256), values[4].toInt(), values[5].toInt());
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PendingCommand_ListCounters *pcLC = qobject_cast<PendingCommand_ListCounters *>(pc);
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if (pcLC)
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pcLC->addCounter(sc);
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else {
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PendingCommand_DumpAll *pcDA = qobject_cast<PendingCommand_DumpAll *>(pc);
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if (pcDA)
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pcDA->addCounter(sc);
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else
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emit protocolError();
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}
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} else
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emit protocolError();
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}
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}
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void Client::setStatus(const ProtocolStatus _status)
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{
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if (_status != status) {
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status = _status;
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emit statusChanged(_status);
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}
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}
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void Client::msg(const QString &s)
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{
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qDebug(QString(">> %1").arg(s).toLatin1());
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QTextStream stream(socket);
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stream.setCodec("UTF-8");
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stream << s << endl;
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stream.flush();
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}
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PendingCommand *Client::cmd(const QString &s, PendingCommand *_pc)
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{
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msg(QString("%1|%2").arg(++MsgId).arg(s));
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PendingCommand *pc;
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if (_pc) {
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pc = _pc;
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pc->setMsgId(MsgId);
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} else
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pc = new PendingCommand(MsgId);
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pendingCommands.insert(MsgId, pc);
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connect(pc, SIGNAL(finished(ServerResponse)), this, SLOT(removePendingCommand()));
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return pc;
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}
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void Client::connectToServer(const QString &hostname, unsigned int port, const QString &_playerName, const QString &_password)
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{
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disconnectFromServer();
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playerName = _playerName;
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password = _password;
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socket->connectToHost(hostname, port);
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setStatus(StatusConnecting);
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}
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void Client::disconnectFromServer()
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{
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timer->stop();
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QList<PendingCommand *> pc = pendingCommands.values();
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for (int i = 0; i < pc.size(); i++)
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delete pc[i];
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pendingCommands.clear();
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setStatus(StatusDisconnected);
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socket->close();
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}
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void Client::ping()
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{
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int maxTime = 0;
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QMapIterator<int, PendingCommand *> i(pendingCommands);
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while (i.hasNext()) {
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int time = i.next().value()->tick();
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if (time > maxTime)
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maxTime = time;
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}
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emit maxPingTime(maxTime, maxTimeout);
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if (maxTime >= maxTimeout) {
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emit serverTimeout();
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disconnectFromServer();
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} else
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cmd("ping");
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}
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PendingCommand *Client::chatListChannels()
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{
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return cmd("chat_list_channels");
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}
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PendingCommand_ChatJoinChannel *Client::chatJoinChannel(const QString &name)
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{
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return static_cast<PendingCommand_ChatJoinChannel *>(cmd(QString("chat_join_channel|%1").arg(name), new PendingCommand_ChatJoinChannel(name)));
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}
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PendingCommand *Client::chatLeaveChannel(const QString &name)
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{
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return cmd(QString("chat_leave_channel|%1").arg(name));
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}
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PendingCommand *Client::chatSay(const QString &channel, const QString &s)
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{
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return cmd(QString("chat_say|%1|%2").arg(channel).arg(s));
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}
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PendingCommand *Client::listGames()
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{
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return cmd("list_games");
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}
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PendingCommand_ListPlayers *Client::listPlayers()
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{
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return static_cast<PendingCommand_ListPlayers *>(cmd("list_players", new PendingCommand_ListPlayers));
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}
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PendingCommand *Client::createGame(const QString &description, const QString &password, unsigned int maxPlayers, bool spectatorsAllowed)
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{
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PendingCommand *pc = cmd(QString("create_game|%1|%2|%3|%4").arg(description).arg(password).arg(maxPlayers).arg(spectatorsAllowed ? 1 : 0));
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connect(pc, SIGNAL(finished(ServerResponse)), this, SLOT(enterGameResponse(ServerResponse)));
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return pc;
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}
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PendingCommand *Client::joinGame(int gameId, const QString &password, bool spectator)
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{
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PendingCommand *pc = cmd(QString("join_game|%1|%2|%3").arg(gameId).arg(password).arg(spectator ? 1 : 0));
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connect(pc, SIGNAL(finished(ServerResponse)), this, SLOT(enterGameResponse(ServerResponse)));
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return pc;
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}
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PendingCommand *Client::leaveGame()
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{
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PendingCommand *pc = cmd("leave_game");
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connect(pc, SIGNAL(finished(ServerResponse)), this, SLOT(leaveGameResponse(ServerResponse)));
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return pc;
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}
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PendingCommand *Client::login(const QString &name, const QString &pass)
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{
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PendingCommand *pc = cmd(QString("login|%1|%2").arg(name).arg(pass));
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connect(pc, SIGNAL(finished(ServerResponse)), this, SLOT(loginResponse(ServerResponse)));
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return pc;
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}
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PendingCommand *Client::say(const QString &s)
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{
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return cmd(QString("say|%1").arg(s));
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}
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PendingCommand *Client::shuffle()
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{
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return cmd("shuffle");
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}
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PendingCommand *Client::rollDie(unsigned int sides)
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{
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return cmd(QString("roll_die|%1").arg(sides));
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}
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PendingCommand *Client::drawCards(unsigned int number)
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{
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return cmd(QString("draw_cards|%1").arg(number));
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}
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PendingCommand *Client::moveCard(int cardid, const QString &startzone, const QString &targetzone, int x, int y, bool faceDown)
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{
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// if startzone is public: cardid is the card's id
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// else: cardid is the position of the card in the zone (e.g. deck)
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return cmd(QString("move_card|%1|%2|%3|%4|%5|%6").arg(cardid).arg(startzone).arg(targetzone).arg(x).arg(y).arg(faceDown ? 1 : 0));
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}
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PendingCommand *Client::createToken(const QString &zone, const QString &name, const QString &powtough, int x, int y)
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{
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return cmd(QString("create_token|%1|%2|%3|%4|%5").arg(zone).arg(name).arg(powtough).arg(x).arg(y));
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}
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PendingCommand *Client::setCardAttr(const QString &zone, int cardid, const QString &aname, const QString &avalue)
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{
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return cmd(QString("set_card_attr|%1|%2|%3|%4").arg(zone).arg(cardid).arg(aname).arg(avalue));
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}
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void Client::submitDeck(const QStringList &deck)
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{
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cmd("submit_deck");
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QStringListIterator i(deck);
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while (i.hasNext())
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msg(i.next());
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msg(".");
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}
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PendingCommand *Client::readyStart()
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{
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|
return cmd("ready_start");
|
|
}
|
|
|
|
PendingCommand *Client::incCounter(int counterId, int delta)
|
|
{
|
|
return cmd(QString("inc_counter|%1|%2").arg(counterId).arg(delta));
|
|
}
|
|
|
|
PendingCommand *Client::addCounter(const QString &counterName, QColor color, int radius, int value)
|
|
{
|
|
return cmd(QString("add_counter|%1|%2|%3|%4").arg(counterName).arg(color.red() * 65536 + color.green() * 256 + color.blue()).arg(radius).arg(value));
|
|
}
|
|
|
|
PendingCommand *Client::setCounter(int counterId, int value)
|
|
{
|
|
return cmd(QString("set_counter|%1|%2").arg(counterId).arg(value));
|
|
}
|
|
|
|
PendingCommand *Client::delCounter(int counterId)
|
|
{
|
|
return cmd(QString("del_counter|%1").arg(counterId));
|
|
}
|
|
|
|
PendingCommand_ListCounters *Client::listCounters(int playerId)
|
|
{
|
|
PendingCommand_ListCounters *pc = new PendingCommand_ListCounters(playerId);
|
|
cmd(QString("list_counters|%1").arg(playerId), pc);
|
|
return pc;
|
|
}
|
|
|
|
PendingCommand *Client::nextTurn()
|
|
{
|
|
return cmd(QString("next_turn"));
|
|
}
|
|
|
|
PendingCommand *Client::setActivePhase(int phase)
|
|
{
|
|
return cmd(QString("set_active_phase|%1").arg(phase));
|
|
}
|
|
|
|
PendingCommand_ListZones *Client::listZones(int playerId)
|
|
{
|
|
PendingCommand_ListZones *pc = new PendingCommand_ListZones(playerId);
|
|
cmd(QString("list_zones|%1").arg(playerId), pc);
|
|
return pc;
|
|
}
|
|
|
|
PendingCommand_DumpZone *Client::dumpZone(int player, const QString &zone, int numberCards)
|
|
{
|
|
PendingCommand_DumpZone *pc = new PendingCommand_DumpZone(player, zone, numberCards);
|
|
cmd(QString("dump_zone|%1|%2|%3").arg(player).arg(zone).arg(numberCards), pc);
|
|
return pc;
|
|
}
|
|
|
|
PendingCommand *Client::stopDumpZone(int player, const QString &zone)
|
|
{
|
|
return cmd(QString("stop_dump_zone|%1|%2").arg(player).arg(zone));
|
|
}
|
|
|
|
PendingCommand_DumpAll *Client::dumpAll()
|
|
{
|
|
PendingCommand_DumpAll *pc = new PendingCommand_DumpAll;
|
|
cmd("dump_all", pc);
|
|
return pc;
|
|
}
|