servatrice/cockatrice/src/client.cpp
2009-10-17 18:29:30 +02:00

580 lines
16 KiB
C++

#include <QTimer>
#include "client.h"
// Message structure for server events:
// {"private","public"}|PlayerId|PlayerName|EventType|EventData
QHash<QString, ServerEventType> ServerEventData::eventHash;
ServerEventData::ServerEventData(const QString &line)
{
if (eventHash.isEmpty()) {
eventHash.insert("player_id", eventPlayerId);
eventHash.insert("say", eventSay);
eventHash.insert("join", eventJoin);
eventHash.insert("leave", eventLeave);
eventHash.insert("game_closed", eventGameClosed);
eventHash.insert("ready_start", eventReadyStart);
eventHash.insert("setup_zones", eventSetupZones);
eventHash.insert("game_start", eventGameStart);
eventHash.insert("shuffle", eventShuffle);
eventHash.insert("roll_die", eventRollDie);
eventHash.insert("draw", eventDraw);
eventHash.insert("move_card", eventMoveCard);
eventHash.insert("create_token", eventCreateToken);
eventHash.insert("set_card_attr", eventSetCardAttr);
eventHash.insert("add_counter", eventAddCounter);
eventHash.insert("set_counter", eventSetCounter);
eventHash.insert("del_counter", eventDelCounter);
eventHash.insert("set_active_player", eventSetActivePlayer);
eventHash.insert("set_active_phase", eventSetActivePhase);
eventHash.insert("dump_zone", eventDumpZone);
eventHash.insert("stop_dump_zone", eventStopDumpZone);
}
QStringList values = line.split('|');
IsPublic = !values.takeFirst().compare("public");
bool ok = false;
PlayerId = values.takeFirst().toInt(&ok);
if (!ok)
PlayerId = -1;
PlayerName = values.takeFirst();
EventType = eventHash.value(values.takeFirst(), eventInvalid);
EventData = values;
}
QHash<QString, ChatEventType> ChatEventData::eventHash;
ChatEventData::ChatEventData(const QString &line)
{
if (eventHash.isEmpty()) {
eventHash.insert("list_channels", eventChatListChannels);
eventHash.insert("join_channel", eventChatJoinChannel);
eventHash.insert("list_players", eventChatListPlayers);
eventHash.insert("leave_channel", eventChatLeaveChannel);
eventHash.insert("say", eventChatSay);
eventHash.insert("server_message", eventChatServerMessage);
}
QStringList values = line.split('|');
values.removeFirst();
eventType = eventHash.value(values.takeFirst(), eventChatInvalid);
eventData = values;
}
PendingCommand::PendingCommand(int _msgid)
: QObject(), msgid(_msgid), time(0)
{
}
void PendingCommand::responseReceived(ServerResponse resp)
{
emit finished(resp);
deleteLater();
}
void PendingCommand_ListPlayers::responseReceived(ServerResponse resp)
{
if (resp == RespOk)
emit playerListReceived(playerList);
PendingCommand::responseReceived(resp);
}
void PendingCommand_ListZones::responseReceived(ServerResponse resp)
{
if (resp == RespOk)
emit zoneListReceived(zoneList);
PendingCommand::responseReceived(resp);
}
void PendingCommand_DumpZone::responseReceived(ServerResponse resp)
{
if (resp == RespOk)
emit cardListReceived(cardList);
PendingCommand::responseReceived(resp);
}
void PendingCommand_ListCounters::responseReceived(ServerResponse resp)
{
if (resp == RespOk)
emit counterListReceived(counterList);
PendingCommand::responseReceived(resp);
}
void PendingCommand_DumpAll::responseReceived(ServerResponse resp)
{
if (resp == RespOk) {
emit playerListReceived(playerList);
emit zoneListReceived(zoneList);
emit cardListReceived(cardList);
emit counterListReceived(counterList);
}
PendingCommand::responseReceived(resp);
}
Client::Client(QObject *parent)
: QObject(parent), status(StatusDisconnected), MsgId(0)
{
timer = new QTimer(this);
timer->setInterval(1000);
connect(timer, SIGNAL(timeout()), this, SLOT(ping()));
socket = new QTcpSocket(this);
socket->setTextModeEnabled(true);
connect(socket, SIGNAL(connected()), this, SLOT(slotConnected()));
connect(socket, SIGNAL(readyRead()), this, SLOT(readLine()));
connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(slotSocketError(QAbstractSocket::SocketError)));
}
Client::~Client()
{
disconnectFromServer();
}
void Client::slotSocketError(QAbstractSocket::SocketError /*error*/)
{
emit logSocketError(socket->errorString());
disconnectFromServer();
}
void Client::slotConnected()
{
timer->start();
setStatus(StatusAwaitingWelcome);
}
void Client::removePendingCommand()
{
pendingCommands.remove(static_cast<PendingCommand *>(sender())->getMsgId());
}
void Client::loginResponse(ServerResponse response)
{
if (response == RespOk)
setStatus(StatusIdle);
else {
emit serverError(response);
disconnectFromServer();
}
}
void Client::enterGameResponse(ServerResponse response)
{
if (response == RespOk)
setStatus(StatusPlaying);
}
void Client::leaveGameResponse(ServerResponse response)
{
if (response == RespOk)
setStatus(StatusIdle);
}
void Client::readLine()
{
while (socket->canReadLine()) {
QString line = QString(socket->readLine()).trimmed();
if (line.isNull())
break;
qDebug(QString("<< %1").arg(line).toLatin1());
QStringList values = line.split("|");
QString prefix = values.takeFirst();
// prefix is one of {welcome, private, public, resp, list_games, list_players, list_counters, list_zones, dump_zone}
if ((prefix == "private") || (prefix == "public")) {
ServerEventData event(line);
if (event.getEventType() == eventPlayerId) {
QStringList data = event.getEventData();
if (data.size() != 2) {
// XXX
}
bool ok;
int id = data[0].toInt(&ok);
if (!ok) {
// XXX
}
emit playerIdReceived(id, data[1]);
} else
emit gameEvent(event);
} else if (prefix == "chat") {
emit chatEvent(ChatEventData(line));
} else if (prefix == "resp") {
if (values.size() != 2) {
qDebug("Client::parseCommand: Invalid response");
continue;
}
bool ok;
int msgid = values.takeFirst().toInt(&ok);
PendingCommand *pc = pendingCommands.value(msgid, 0);
if (!ok || !pc) {
qDebug("Client::parseCommand: Invalid msgid");
continue;
}
ServerResponse resp;
if (values[0] == "ok")
resp = RespOk;
else if (values[0] == "name_not_found")
resp = RespNameNotFound;
else if (values[0] == "login_needed")
resp = RespLoginNeeded;
else if (values[0] == "syntax")
resp = RespSyntaxError;
else if (values[0] == "context")
resp = RespContextError;
else if (values[0] == "password")
resp = RespPasswordWrong;
else if (values[0] == "spectators_not_allowed")
resp = RespSpectatorsNotAllowed;
else
resp = RespInvalid;
pc->responseReceived(resp);
} else if (prefix == "list_games") {
if (values.size() != 8) {
emit protocolError();
continue;
}
emit gameListEvent(ServerGame(values[0].toInt(), values[5], values[1], values[2].toInt(), values[3].toInt(), values[4].toInt(), values[6].toInt(), values[7].toInt()));
} else if (prefix == "welcome") {
if (values.size() != 2) {
emit protocolError();
disconnectFromServer();
} else if (values[0].toInt() != protocolVersion) {
emit protocolVersionMismatch();
disconnectFromServer();
} else {
emit welcomeMsgReceived(values[1]);
setStatus(StatusLoggingIn);
login(playerName, password);
}
} else if (prefix == "list_players") {
if (values.size() != 4) {
emit protocolError();
continue;
}
int cmdid = values.takeFirst().toInt();
PendingCommand *pc = pendingCommands.value(cmdid, 0);
ServerPlayer sp(values[0].toInt(), values[1], values[2].toInt());
PendingCommand_ListPlayers *pcLP = qobject_cast<PendingCommand_ListPlayers *>(pc);
if (pcLP)
pcLP->addPlayer(sp);
else {
PendingCommand_DumpAll *pcDA = qobject_cast<PendingCommand_DumpAll *>(pc);
if (pcDA)
pcDA->addPlayer(sp);
else
emit protocolError();
}
} else if (prefix == "dump_zone") {
if (values.size() != 11) {
emit protocolError();
continue;
}
int cmdid = values.takeFirst().toInt();
PendingCommand *pc = pendingCommands.value(cmdid, 0);
ServerZoneCard szc(values[0].toInt(), values[1], values[2].toInt(), values[3], values[4].toInt(), values[5].toInt(), values[6].toInt(), values[7] == "1", values[8] == "1", values[9]);
PendingCommand_DumpZone *pcDZ = qobject_cast<PendingCommand_DumpZone *>(pc);
if (pcDZ)
pcDZ->addCard(szc);
else {
PendingCommand_DumpAll *pcDA = qobject_cast<PendingCommand_DumpAll *>(pc);
if (pcDA)
pcDA->addCard(szc);
else
emit protocolError();
}
} else if (prefix == "list_zones") {
if (values.size() != 6) {
emit protocolError();
continue;
}
int cmdid = values.takeFirst().toInt();
PendingCommand *pc = pendingCommands.value(cmdid, 0);
ServerZone::ZoneType type;
if (values[2] == "private")
type = ServerZone::PrivateZone;
else if (values[2] == "hidden")
type = ServerZone::HiddenZone;
else
type = ServerZone::PublicZone;
ServerZone sz(values[0].toInt(), values[1], type, values[3] == "1", values[4].toInt());
PendingCommand_ListZones *pcLZ = qobject_cast<PendingCommand_ListZones *>(pc);
if (pcLZ)
pcLZ->addZone(sz);
else {
PendingCommand_DumpAll *pcDA = qobject_cast<PendingCommand_DumpAll *>(pc);
if (pcDA)
pcDA->addZone(sz);
else
emit protocolError();
}
} else if (prefix == "list_counters") {
if (values.size() != 7) {
emit protocolError();
continue;
}
int cmdid = values.takeFirst().toInt();
PendingCommand *pc = pendingCommands.value(cmdid, 0);
int colorValue = values[3].toInt();
ServerCounter sc(values[0].toInt(), values[1].toInt(), values[2], QColor(colorValue / 65536, (colorValue % 65536) / 256, colorValue % 256), values[4].toInt(), values[5].toInt());
PendingCommand_ListCounters *pcLC = qobject_cast<PendingCommand_ListCounters *>(pc);
if (pcLC)
pcLC->addCounter(sc);
else {
PendingCommand_DumpAll *pcDA = qobject_cast<PendingCommand_DumpAll *>(pc);
if (pcDA)
pcDA->addCounter(sc);
else
emit protocolError();
}
} else
emit protocolError();
}
}
void Client::setStatus(const ProtocolStatus _status)
{
if (_status != status) {
status = _status;
emit statusChanged(_status);
}
}
void Client::msg(const QString &s)
{
qDebug(QString(">> %1").arg(s).toLatin1());
QTextStream stream(socket);
stream.setCodec("UTF-8");
stream << s << endl;
stream.flush();
}
PendingCommand *Client::cmd(const QString &s, PendingCommand *_pc)
{
msg(QString("%1|%2").arg(++MsgId).arg(s));
PendingCommand *pc;
if (_pc) {
pc = _pc;
pc->setMsgId(MsgId);
} else
pc = new PendingCommand(MsgId);
pendingCommands.insert(MsgId, pc);
connect(pc, SIGNAL(finished(ServerResponse)), this, SLOT(removePendingCommand()));
return pc;
}
void Client::connectToServer(const QString &hostname, unsigned int port, const QString &_playerName, const QString &_password)
{
disconnectFromServer();
playerName = _playerName;
password = _password;
socket->connectToHost(hostname, port);
setStatus(StatusConnecting);
}
void Client::disconnectFromServer()
{
timer->stop();
QList<PendingCommand *> pc = pendingCommands.values();
for (int i = 0; i < pc.size(); i++)
delete pc[i];
pendingCommands.clear();
setStatus(StatusDisconnected);
socket->close();
}
void Client::ping()
{
int maxTime = 0;
QMapIterator<int, PendingCommand *> i(pendingCommands);
while (i.hasNext()) {
int time = i.next().value()->tick();
if (time > maxTime)
maxTime = time;
}
emit maxPingTime(maxTime, maxTimeout);
if (maxTime >= maxTimeout) {
emit serverTimeout();
disconnectFromServer();
} else
cmd("ping");
}
PendingCommand *Client::chatListChannels()
{
return cmd("chat_list_channels");
}
PendingCommand_ChatJoinChannel *Client::chatJoinChannel(const QString &name)
{
return static_cast<PendingCommand_ChatJoinChannel *>(cmd(QString("chat_join_channel|%1").arg(name), new PendingCommand_ChatJoinChannel(name)));
}
PendingCommand *Client::chatLeaveChannel(const QString &name)
{
return cmd(QString("chat_leave_channel|%1").arg(name));
}
PendingCommand *Client::chatSay(const QString &channel, const QString &s)
{
return cmd(QString("chat_say|%1|%2").arg(channel).arg(s));
}
PendingCommand *Client::listGames()
{
return cmd("list_games");
}
PendingCommand_ListPlayers *Client::listPlayers()
{
return static_cast<PendingCommand_ListPlayers *>(cmd("list_players", new PendingCommand_ListPlayers));
}
PendingCommand *Client::createGame(const QString &description, const QString &password, unsigned int maxPlayers, bool spectatorsAllowed)
{
PendingCommand *pc = cmd(QString("create_game|%1|%2|%3|%4").arg(description).arg(password).arg(maxPlayers).arg(spectatorsAllowed ? 1 : 0));
connect(pc, SIGNAL(finished(ServerResponse)), this, SLOT(enterGameResponse(ServerResponse)));
return pc;
}
PendingCommand *Client::joinGame(int gameId, const QString &password, bool spectator)
{
PendingCommand *pc = cmd(QString("join_game|%1|%2|%3").arg(gameId).arg(password).arg(spectator ? 1 : 0));
connect(pc, SIGNAL(finished(ServerResponse)), this, SLOT(enterGameResponse(ServerResponse)));
return pc;
}
PendingCommand *Client::leaveGame()
{
PendingCommand *pc = cmd("leave_game");
connect(pc, SIGNAL(finished(ServerResponse)), this, SLOT(leaveGameResponse(ServerResponse)));
return pc;
}
PendingCommand *Client::login(const QString &name, const QString &pass)
{
PendingCommand *pc = cmd(QString("login|%1|%2").arg(name).arg(pass));
connect(pc, SIGNAL(finished(ServerResponse)), this, SLOT(loginResponse(ServerResponse)));
return pc;
}
PendingCommand *Client::say(const QString &s)
{
return cmd(QString("say|%1").arg(s));
}
PendingCommand *Client::shuffle()
{
return cmd("shuffle");
}
PendingCommand *Client::rollDie(unsigned int sides)
{
return cmd(QString("roll_die|%1").arg(sides));
}
PendingCommand *Client::drawCards(unsigned int number)
{
return cmd(QString("draw_cards|%1").arg(number));
}
PendingCommand *Client::moveCard(int cardid, const QString &startzone, const QString &targetzone, int x, int y, bool faceDown)
{
// if startzone is public: cardid is the card's id
// else: cardid is the position of the card in the zone (e.g. deck)
return cmd(QString("move_card|%1|%2|%3|%4|%5|%6").arg(cardid).arg(startzone).arg(targetzone).arg(x).arg(y).arg(faceDown ? 1 : 0));
}
PendingCommand *Client::createToken(const QString &zone, const QString &name, const QString &powtough, int x, int y)
{
return cmd(QString("create_token|%1|%2|%3|%4|%5").arg(zone).arg(name).arg(powtough).arg(x).arg(y));
}
PendingCommand *Client::setCardAttr(const QString &zone, int cardid, const QString &aname, const QString &avalue)
{
return cmd(QString("set_card_attr|%1|%2|%3|%4").arg(zone).arg(cardid).arg(aname).arg(avalue));
}
void Client::submitDeck(const QStringList &deck)
{
cmd("submit_deck");
QStringListIterator i(deck);
while (i.hasNext())
msg(i.next());
msg(".");
}
PendingCommand *Client::readyStart()
{
return cmd("ready_start");
}
PendingCommand *Client::incCounter(int counterId, int delta)
{
return cmd(QString("inc_counter|%1|%2").arg(counterId).arg(delta));
}
PendingCommand *Client::addCounter(const QString &counterName, QColor color, int radius, int value)
{
return cmd(QString("add_counter|%1|%2|%3|%4").arg(counterName).arg(color.red() * 65536 + color.green() * 256 + color.blue()).arg(radius).arg(value));
}
PendingCommand *Client::setCounter(int counterId, int value)
{
return cmd(QString("set_counter|%1|%2").arg(counterId).arg(value));
}
PendingCommand *Client::delCounter(int counterId)
{
return cmd(QString("del_counter|%1").arg(counterId));
}
PendingCommand_ListCounters *Client::listCounters(int playerId)
{
PendingCommand_ListCounters *pc = new PendingCommand_ListCounters(playerId);
cmd(QString("list_counters|%1").arg(playerId), pc);
return pc;
}
PendingCommand *Client::nextTurn()
{
return cmd(QString("next_turn"));
}
PendingCommand *Client::setActivePhase(int phase)
{
return cmd(QString("set_active_phase|%1").arg(phase));
}
PendingCommand_ListZones *Client::listZones(int playerId)
{
PendingCommand_ListZones *pc = new PendingCommand_ListZones(playerId);
cmd(QString("list_zones|%1").arg(playerId), pc);
return pc;
}
PendingCommand_DumpZone *Client::dumpZone(int player, const QString &zone, int numberCards)
{
PendingCommand_DumpZone *pc = new PendingCommand_DumpZone(player, zone, numberCards);
cmd(QString("dump_zone|%1|%2|%3").arg(player).arg(zone).arg(numberCards), pc);
return pc;
}
PendingCommand *Client::stopDumpZone(int player, const QString &zone)
{
return cmd(QString("stop_dump_zone|%1|%2").arg(player).arg(zone));
}
PendingCommand_DumpAll *Client::dumpAll()
{
PendingCommand_DumpAll *pc = new PendingCommand_DumpAll;
cmd("dump_all", pc);
return pc;
}