servatrice/cockatrice/src/cardinfopicture.cpp
Fabio Bas 1e3fb6c6e1 Rework "paths" settings loading and card database loading
* main.cpp: removed path checking and db loading
 * card database: merge card loading methods into a single one
 * settings cache: take care of returning safe paths for decks,
replays, etc..
 * main window: if db loading fails (eg. first run), propose to run
oracle

NSIS: propose to run cockatrice instead of oracle

Rework card database loading

 * Move carddatabase-related method out of deckeditor tab
 * Load cards in another thread and render them progressively
 * Optimize database reload after enabled sets change

Fix deck editor column width

 * removed the noCard hack.
 * getCard() no more creates cards instead of just returning existing
ones
 * Fix the “edit tokens” dialog.
 * PictureLoader: avoid trying to download twice the same card
 * PictureLoader: correct return of card background
 * AbstractCardItem: avoid recalculating card color at every paint

Use a different file to save custom tokens

Misc required improvements

 * Use nullptr;
 * Refactor CardInfoWidget to use CardInfoPicture and CardInfoText
instead of duplicating code;
 * Added CardInfo::getColorChar()
 * Fixed some potential crashes
 * removed dead code related to CardInfoWidget
 * Don't require a restart after adding a new custom sets file
 * Bump CMake requirements to 3.1
2016-03-15 22:27:55 +01:00

57 lines
1.1 KiB
C++

#include "cardinfopicture.h"
#include <QWidget>
#include <QPainter>
#include <QStyle>
#include "carditem.h"
#include "carddatabase.h"
#include "pictureloader.h"
#include "main.h"
CardInfoPicture::CardInfoPicture(QWidget *parent)
: QWidget(parent),
info(nullptr),
pixmapDirty(true)
{
setMinimumHeight(100);
}
void CardInfoPicture::setCard(CardInfo *card)
{
if (info)
disconnect(info, nullptr, this, nullptr);
info = card;
if(info)
connect(info, SIGNAL(pixmapUpdated()), this, SLOT(updatePixmap()));
updatePixmap();
}
void CardInfoPicture::resizeEvent(QResizeEvent *)
{
updatePixmap();
}
void CardInfoPicture::updatePixmap()
{
pixmapDirty = true;
update();
}
void CardInfoPicture::loadPixmap()
{
PictureLoader::getPixmap(resizedPixmap, info, size());
}
void CardInfoPicture::paintEvent(QPaintEvent *)
{
if (width() == 0 || height() == 0)
return;
if(pixmapDirty)
loadPixmap();
QPainter painter(this);
style()->drawItemPixmap(&painter, rect(), Qt::AlignHCenter, resizedPixmap);
}