With this update a new chat history definition is added on a per room bases which allows operators to specify the number of chat messages to store and present to the user on join. Please see the sample ini for room definitions.
357 lines
12 KiB
C++
357 lines
12 KiB
C++
#include "server_room.h"
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#include "server_protocolhandler.h"
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#include "server_game.h"
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#include <QDebug>
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#include <QDateTime>
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#include "pb/commands.pb.h"
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#include "pb/room_commands.pb.h"
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#include "pb/event_join_room.pb.h"
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#include "pb/event_leave_room.pb.h"
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#include "pb/event_list_games.pb.h"
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#include "pb/event_room_say.pb.h"
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#include "pb/serverinfo_room.pb.h"
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#include "pb/serverinfo_chat_message.pb.h"
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#include <google/protobuf/descriptor.h>
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Server_Room::Server_Room(int _id, int _chatHistorySize, const QString &_name, const QString &_description, const QString &_permissionLevel, bool _autoJoin, const QString &_joinMessage, const QStringList &_gameTypes, Server *parent)
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: QObject(parent), id(_id), chatHistorySize(_chatHistorySize), name(_name), description(_description), permissionLevel(_permissionLevel), autoJoin(_autoJoin), joinMessage(_joinMessage), gameTypes(_gameTypes), gamesLock(QReadWriteLock::Recursive)
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{
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connect(this, SIGNAL(gameListChanged(ServerInfo_Game)), this, SLOT(broadcastGameListUpdate(ServerInfo_Game)), Qt::QueuedConnection);
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}
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Server_Room::~Server_Room()
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{
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qDebug("Server_Room destructor");
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gamesLock.lockForWrite();
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const QList<Server_Game *> gameList = games.values();
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for (int i = 0; i < gameList.size(); ++i)
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delete gameList[i];
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games.clear();
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gamesLock.unlock();
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usersLock.lockForWrite();
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users.clear();
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usersLock.unlock();
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}
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Server *Server_Room::getServer() const
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{
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return static_cast<Server *>(parent());
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}
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const ServerInfo_Room &Server_Room::getInfo(ServerInfo_Room &result, bool complete, bool showGameTypes, bool includeExternalData) const
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{
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result.set_room_id(id);
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result.set_name(name.toStdString());
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result.set_description(description.toStdString());
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result.set_auto_join(autoJoin);
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result.set_permissionlevel(permissionLevel.toStdString());
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gamesLock.lockForRead();
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result.set_game_count(games.size() + externalGames.size());
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if (complete) {
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QMapIterator<int, Server_Game *> gameIterator(games);
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while (gameIterator.hasNext())
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gameIterator.next().value()->getInfo(*result.add_game_list());
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if (includeExternalData) {
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QMapIterator<int, ServerInfo_Game> externalGameIterator(externalGames);
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while (externalGameIterator.hasNext())
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result.add_game_list()->CopyFrom(externalGameIterator.next().value());
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}
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}
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gamesLock.unlock();
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usersLock.lockForRead();
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result.set_player_count(users.size() + externalUsers.size());
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if (complete) {
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QMapIterator<QString, Server_ProtocolHandler *> userIterator(users);
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while (userIterator.hasNext())
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result.add_user_list()->CopyFrom(userIterator.next().value()->copyUserInfo(false));
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if (includeExternalData) {
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QMapIterator<QString, ServerInfo_User_Container> externalUserIterator(externalUsers);
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while (externalUserIterator.hasNext())
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result.add_user_list()->CopyFrom(externalUserIterator.next().value().copyUserInfo(false));
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}
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}
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usersLock.unlock();
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if (complete || showGameTypes)
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for (int i = 0; i < gameTypes.size(); ++i) {
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ServerInfo_GameType *gameTypeInfo = result.add_gametype_list();
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gameTypeInfo->set_game_type_id(i);
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gameTypeInfo->set_description(gameTypes[i].toStdString());
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}
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return result;
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}
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RoomEvent *Server_Room::prepareRoomEvent(const ::google::protobuf::Message &roomEvent)
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{
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RoomEvent *event = new RoomEvent;
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event->set_room_id(id);
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event->GetReflection()->MutableMessage(event, roomEvent.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(roomEvent);
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return event;
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}
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void Server_Room::addClient(Server_ProtocolHandler *client)
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{
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Event_JoinRoom event;
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event.mutable_user_info()->CopyFrom(client->copyUserInfo(false));
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sendRoomEvent(prepareRoomEvent(event));
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ServerInfo_Room roomInfo;
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roomInfo.set_room_id(id);
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usersLock.lockForWrite();
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users.insert(QString::fromStdString(client->getUserInfo()->name()), client);
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roomInfo.set_player_count(users.size() + externalUsers.size());
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usersLock.unlock();
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// XXX This can be removed during the next client update.
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gamesLock.lockForRead();
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roomInfo.set_game_count(games.size() + externalGames.size());
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gamesLock.unlock();
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// -----------
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emit roomInfoChanged(roomInfo);
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}
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void Server_Room::removeClient(Server_ProtocolHandler *client)
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{
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usersLock.lockForWrite();
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users.remove(QString::fromStdString(client->getUserInfo()->name()));
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ServerInfo_Room roomInfo;
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roomInfo.set_room_id(id);
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roomInfo.set_player_count(users.size() + externalUsers.size());
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usersLock.unlock();
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Event_LeaveRoom event;
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event.set_name(client->getUserInfo()->name());
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sendRoomEvent(prepareRoomEvent(event));
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// XXX This can be removed during the next client update.
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gamesLock.lockForRead();
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roomInfo.set_game_count(games.size() + externalGames.size());
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gamesLock.unlock();
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// -----------
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emit roomInfoChanged(roomInfo);
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}
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void Server_Room::addExternalUser(const ServerInfo_User &userInfo)
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{
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// This function is always called from the Server thread with server->roomsMutex locked.
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ServerInfo_User_Container userInfoContainer(userInfo);
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Event_JoinRoom event;
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event.mutable_user_info()->CopyFrom(userInfoContainer.copyUserInfo(false));
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sendRoomEvent(prepareRoomEvent(event), false);
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ServerInfo_Room roomInfo;
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roomInfo.set_room_id(id);
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usersLock.lockForWrite();
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externalUsers.insert(QString::fromStdString(userInfo.name()), userInfoContainer);
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roomInfo.set_player_count(users.size() + externalUsers.size());
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usersLock.unlock();
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emit roomInfoChanged(roomInfo);
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}
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void Server_Room::removeExternalUser(const QString &name)
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{
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// This function is always called from the Server thread with server->roomsMutex locked.
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ServerInfo_Room roomInfo;
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roomInfo.set_room_id(id);
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usersLock.lockForWrite();
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if (externalUsers.contains(name))
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externalUsers.remove(name);
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roomInfo.set_player_count(users.size() + externalUsers.size());
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usersLock.unlock();
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Event_LeaveRoom event;
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event.set_name(name.toStdString());
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sendRoomEvent(prepareRoomEvent(event), false);
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emit roomInfoChanged(roomInfo);
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}
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void Server_Room::updateExternalGameList(const ServerInfo_Game &gameInfo)
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{
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// This function is always called from the Server thread with server->roomsMutex locked.
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ServerInfo_Room roomInfo;
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roomInfo.set_room_id(id);
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gamesLock.lockForWrite();
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if (!gameInfo.has_player_count() && externalGames.contains(gameInfo.game_id()))
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externalGames.remove(gameInfo.game_id());
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else
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externalGames.insert(gameInfo.game_id(), gameInfo);
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roomInfo.set_game_count(games.size() + externalGames.size());
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gamesLock.unlock();
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broadcastGameListUpdate(gameInfo, false);
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emit roomInfoChanged(roomInfo);
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}
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Response::ResponseCode Server_Room::processJoinGameCommand(const Command_JoinGame &cmd, ResponseContainer &rc, Server_AbstractUserInterface *userInterface)
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{
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// This function is called from the Server thread and from the S_PH thread.
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// server->roomsMutex is always locked.
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QReadLocker roomGamesLocker(&gamesLock);
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Server_Game *g = games.value(cmd.game_id());
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if (!g) {
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if (externalGames.contains(cmd.game_id())) {
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CommandContainer cont;
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cont.set_cmd_id(rc.getCmdId());
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RoomCommand *roomCommand = cont.add_room_command();
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roomCommand->GetReflection()->MutableMessage(roomCommand, cmd.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(cmd);
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getServer()->sendIsl_RoomCommand(cont, externalGames.value(cmd.game_id()).server_id(), userInterface->getUserInfo()->session_id(), id);
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return Response::RespNothing;
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} else
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return Response::RespNameNotFound;
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}
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QMutexLocker gameLocker(&g->gameMutex);
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Response::ResponseCode result = g->checkJoin(userInterface->getUserInfo(), QString::fromStdString(cmd.password()), cmd.spectator(), cmd.override_restrictions());
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if (result == Response::RespOk)
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g->addPlayer(userInterface, rc, cmd.spectator());
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return result;
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}
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void Server_Room::say(const QString &userName, const QString &s, bool sendToIsl)
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{
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Event_RoomSay event;
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event.set_name(userName.toStdString());
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event.set_message(s.toStdString());
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sendRoomEvent(prepareRoomEvent(event), sendToIsl);
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if (chatHistorySize != 0) {
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ServerInfo_ChatMessage chatMessage;
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QDateTime dateTime = dateTime.currentDateTimeUtc();
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QString dateTimeString = dateTime.toString();
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chatMessage.set_time(dateTimeString.toStdString());
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chatMessage.set_sender_name(userName.toStdString());
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chatMessage.set_message(s.simplified().toStdString());
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if (chatHistory.size() >= chatHistorySize)
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chatHistory.removeAt(0);
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chatHistory << chatMessage;
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}
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}
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void Server_Room::sendRoomEvent(RoomEvent *event, bool sendToIsl)
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{
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usersLock.lockForRead();
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{
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QMapIterator<QString, Server_ProtocolHandler *> userIterator(users);
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while (userIterator.hasNext())
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userIterator.next().value()->sendProtocolItem(*event);
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}
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usersLock.unlock();
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if (sendToIsl)
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static_cast<Server *>(parent())->sendIsl_RoomEvent(*event);
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delete event;
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}
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void Server_Room::broadcastGameListUpdate(const ServerInfo_Game &gameInfo, bool sendToIsl)
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{
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Event_ListGames event;
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event.add_game_list()->CopyFrom(gameInfo);
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sendRoomEvent(prepareRoomEvent(event), sendToIsl);
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}
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void Server_Room::addGame(Server_Game *game)
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{
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ServerInfo_Room roomInfo;
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roomInfo.set_room_id(id);
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gamesLock.lockForWrite();
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connect(game, SIGNAL(gameInfoChanged(ServerInfo_Game)), this, SLOT(broadcastGameListUpdate(ServerInfo_Game)));
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game->gameMutex.lock();
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games.insert(game->getGameId(), game);
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ServerInfo_Game gameInfo;
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game->getInfo(gameInfo);
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roomInfo.set_game_count(games.size() + externalGames.size());
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game->gameMutex.unlock();
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gamesLock.unlock();
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// XXX This can be removed during the next client update.
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usersLock.lockForRead();
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roomInfo.set_player_count(users.size() + externalUsers.size());
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usersLock.unlock();
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// -----------
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emit gameListChanged(gameInfo);
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emit roomInfoChanged(roomInfo);
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}
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void Server_Room::removeGame(Server_Game *game)
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{
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// No need to lock gamesLock or gameMutex. This method is only
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// called from ~Server_Game, which locks both mutexes anyway beforehand.
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disconnect(game, 0, this, 0);
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ServerInfo_Game gameInfo;
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game->getInfo(gameInfo);
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emit gameListChanged(gameInfo);
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games.remove(game->getGameId());
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ServerInfo_Room roomInfo;
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roomInfo.set_room_id(id);
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roomInfo.set_game_count(games.size() + externalGames.size());
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// XXX This can be removed during the next client update.
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usersLock.lockForRead();
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roomInfo.set_player_count(users.size() + externalUsers.size());
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usersLock.unlock();
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// -----------
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emit roomInfoChanged(roomInfo);
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}
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int Server_Room::getGamesCreatedByUser(const QString &userName) const
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{
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QReadLocker locker(&gamesLock);
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QMapIterator<int, Server_Game *> gamesIterator(games);
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int result = 0;
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while (gamesIterator.hasNext())
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if (gamesIterator.next().value()->getCreatorInfo()->name() == userName.toStdString())
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++result;
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return result;
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}
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QList<ServerInfo_Game> Server_Room::getGamesOfUser(const QString &userName) const
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{
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QReadLocker locker(&gamesLock);
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QList<ServerInfo_Game> result;
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QMapIterator<int, Server_Game *> gamesIterator(games);
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while (gamesIterator.hasNext()) {
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Server_Game *game = gamesIterator.next().value();
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if (game->containsUser(userName)) {
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ServerInfo_Game gameInfo;
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game->getInfo(gameInfo);
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result.append(gameInfo);
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}
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}
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return result;
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}
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