servatrice/cockatrice/src/tab_room.cpp
Matt Lowe c0aafec907 Removed a connection
This isnt being used anymore
2015-01-25 12:15:53 +01:00

240 lines
7.7 KiB
C++

#include <QLineEdit>
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QMenu>
#include <QAction>
#include <QPushButton>
#include <QMessageBox>
#include <QCheckBox>
#include <QLabel>
#include <QToolButton>
#include <QSplitter>
#include "tab_supervisor.h"
#include "tab_room.h"
#include "tab_userlists.h"
#include "userlist.h"
#include "abstractclient.h"
#include "chatview.h"
#include "gameselector.h"
#include "settingscache.h"
#include "get_pb_extension.h"
#include "pb/room_commands.pb.h"
#include "pb/serverinfo_room.pb.h"
#include "pb/event_list_games.pb.h"
#include "pb/event_join_room.pb.h"
#include "pb/event_leave_room.pb.h"
#include "pb/event_room_say.pb.h"
#include "pending_command.h"
#include "dlg_settings.h"
TabRoom::TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, ServerInfo_User *_ownUser, const ServerInfo_Room &info)
: Tab(_tabSupervisor), client(_client), roomId(info.room_id()), roomName(QString::fromStdString(info.name())), ownUser(_ownUser)
{
const int gameTypeListSize = info.gametype_list_size();
for (int i = 0; i < gameTypeListSize; ++i)
gameTypes.insert(info.gametype_list(i).game_type_id(), QString::fromStdString(info.gametype_list(i).description()));
QMap<int, GameTypeMap> tempMap;
tempMap.insert(info.room_id(), gameTypes);
gameSelector = new GameSelector(client, tabSupervisor, this, QMap<int, QString>(), tempMap);
userList = new UserList(tabSupervisor, client, UserList::RoomList);
connect(userList, SIGNAL(openMessageDialog(const QString &, bool)), this, SIGNAL(openMessageDialog(const QString &, bool)));
chatView = new ChatView(tabSupervisor, 0, true);
connect(chatView, SIGNAL(openMessageDialog(QString, bool)), this, SIGNAL(openMessageDialog(QString, bool)));
connect(chatView, SIGNAL(showCardInfoPopup(QPoint, QString)), this, SLOT(showCardInfoPopup(QPoint, QString)));
connect(chatView, SIGNAL(deleteCardInfoPopup(QString)), this, SLOT(deleteCardInfoPopup(QString)));
connect(chatView, SIGNAL(addMentionTag(QString)), this, SLOT(addMentionTag(QString)));
sayLabel = new QLabel;
sayEdit = new QLineEdit;
sayLabel->setBuddy(sayEdit);
connect(sayEdit, SIGNAL(returnPressed()), this, SLOT(sendMessage()));
QMenu *chatSettingsMenu = new QMenu(this);
aClearChat = chatSettingsMenu->addAction(QString());
connect(aClearChat, SIGNAL(triggered()), this, SLOT(actClearChat()));
chatSettingsMenu->addSeparator();
aOpenChatSettings = chatSettingsMenu->addAction(QString());
connect(aOpenChatSettings, SIGNAL(triggered()), this, SLOT(actOpenChatSettings()));
QToolButton *chatSettingsButton = new QToolButton;
chatSettingsButton->setIcon(QIcon(":/resources/icon_settings.svg"));
chatSettingsButton->setMenu(chatSettingsMenu);
chatSettingsButton->setPopupMode(QToolButton::InstantPopup);
QHBoxLayout *sayHbox = new QHBoxLayout;
sayHbox->addWidget(sayLabel);
sayHbox->addWidget(sayEdit);
sayHbox->addWidget(chatSettingsButton);
QVBoxLayout *chatVbox = new QVBoxLayout;
chatVbox->addWidget(chatView);
chatVbox->addLayout(sayHbox);
chatGroupBox = new QGroupBox;
chatGroupBox->setLayout(chatVbox);
QSplitter *splitter = new QSplitter(Qt::Vertical);
splitter->addWidget(gameSelector);
splitter->addWidget(chatGroupBox);
QHBoxLayout *hbox = new QHBoxLayout;
hbox->addWidget(splitter, 3);
hbox->addWidget(userList, 1);
aLeaveRoom = new QAction(this);
connect(aLeaveRoom, SIGNAL(triggered()), this, SLOT(actLeaveRoom()));
roomMenu = new QMenu(this);
roomMenu->addAction(aLeaveRoom);
addTabMenu(roomMenu);
retranslateUi();
setLayout(hbox);
const int userListSize = info.user_list_size();
for (int i = 0; i < userListSize; ++i)
userList->processUserInfo(info.user_list(i), true);
userList->sortItems();
const int gameListSize = info.game_list_size();
for (int i = 0; i < gameListSize; ++i)
gameSelector->processGameInfo(info.game_list(i));
}
TabRoom::~TabRoom()
{
emit roomClosing(this);
}
void TabRoom::retranslateUi()
{
gameSelector->retranslateUi();
chatView->retranslateUi();
userList->retranslateUi();
sayLabel->setText(tr("&Say:"));
chatGroupBox->setTitle(tr("Chat"));
roomMenu->setTitle(tr("&Room"));
aLeaveRoom->setText(tr("&Leave room"));
aClearChat->setText(tr("&Clear chat"));
aOpenChatSettings->setText(tr("Chat Settings..."));
}
void TabRoom::closeRequest()
{
actLeaveRoom();
}
void TabRoom::tabActivated()
{
if(!sayEdit->hasFocus())
sayEdit->setFocus();
}
QString TabRoom::sanitizeHtml(QString dirty) const
{
return dirty
.replace("&", "&amp;")
.replace("<", "&lt;")
.replace(">", "&gt;");
}
void TabRoom::sendMessage()
{
if (sayEdit->text().isEmpty())
return;
Command_RoomSay cmd;
cmd.set_message(sayEdit->text().toStdString());
PendingCommand *pend = prepareRoomCommand(cmd);
connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(sayFinished(const Response &)));
sendRoomCommand(pend);
sayEdit->clear();
}
void TabRoom::sayFinished(const Response &response)
{
if (response.response_code() == Response::RespChatFlood)
chatView->appendMessage(tr("You are flooding the chat. Please wait a couple of seconds."));
}
void TabRoom::actLeaveRoom()
{
sendRoomCommand(prepareRoomCommand(Command_LeaveRoom()));
deleteLater();
}
void TabRoom::actClearChat() {
chatView->clearChat();
}
void TabRoom::actOpenChatSettings() {
DlgSettings settings(this);
settings.setTab(4);
settings.exec();
}
void TabRoom::processRoomEvent(const RoomEvent &event)
{
switch (static_cast<RoomEvent::RoomEventType>(getPbExtension(event))) {
case RoomEvent::LIST_GAMES: processListGamesEvent(event.GetExtension(Event_ListGames::ext)); break;
case RoomEvent::JOIN_ROOM: processJoinRoomEvent(event.GetExtension(Event_JoinRoom::ext)); break;
case RoomEvent::LEAVE_ROOM: processLeaveRoomEvent(event.GetExtension(Event_LeaveRoom::ext)); break;
case RoomEvent::ROOM_SAY: processRoomSayEvent(event.GetExtension(Event_RoomSay::ext)); break;
default: ;
}
}
void TabRoom::processListGamesEvent(const Event_ListGames &event)
{
const int gameListSize = event.game_list_size();
for (int i = 0; i < gameListSize; ++i)
gameSelector->processGameInfo(event.game_list(i));
}
void TabRoom::processJoinRoomEvent(const Event_JoinRoom &event)
{
userList->processUserInfo(event.user_info(), true);
userList->sortItems();
}
void TabRoom::processLeaveRoomEvent(const Event_LeaveRoom &event)
{
userList->deleteUser(QString::fromStdString(event.name()));
}
void TabRoom::processRoomSayEvent(const Event_RoomSay &event)
{
QString senderName = QString::fromStdString(event.name());
if (tabSupervisor->getUserListsTab()->getIgnoreList()->getUsers().contains(senderName))
return;
UserListTWI *twi = userList->getUsers().value(senderName);
UserLevelFlags userLevel;
if (twi) {
userLevel = UserLevelFlags(twi->getUserInfo().user_level());
if (settingsCache->getIgnoreUnregisteredUsers() && !userLevel.testFlag(ServerInfo_User::IsRegistered))
return;
}
chatView->appendMessage(QString::fromStdString(event.message()), senderName, userLevel);
emit userEvent(false);
}
void TabRoom::addMentionTag(QString mentionTag) {
sayEdit->insert(mentionTag + " ");
sayEdit->setFocus();
}
PendingCommand *TabRoom::prepareRoomCommand(const ::google::protobuf::Message &cmd)
{
return client->prepareRoomCommand(cmd, roomId);
}
void TabRoom::sendRoomCommand(PendingCommand *pend)
{
client->sendCommand(pend);
}