servatrice/common/server_protocolhandler.h
ctrlaltca b29bd9e070
Clang-format (#3028)
* 1/3 Add .clang-format file and travis compilation check

* 2/3 Run clang-format

* 3/3 Fix compilation problems due to include reordering

* 3bis/3 AfterControlStatement: false
2018-01-27 10:41:32 +01:00

139 lines
4.9 KiB
C++

#ifndef SERVER_PROTOCOLHANDLER_H
#define SERVER_PROTOCOLHANDLER_H
#include "pb/response.pb.h"
#include "pb/server_message.pb.h"
#include "server.h"
#include "server_abstractuserinterface.h"
#include <QObject>
#include <QPair>
class Features;
class Server_DatabaseInterface;
class Server_Player;
class ServerInfo_User;
class Server_Room;
class QTimer;
class FeatureSet;
class ServerMessage;
class Response;
class SessionEvent;
class GameEventContainer;
class RoomEvent;
class ResponseContainer;
class CommandContainer;
class SessionCommand;
class ModeratorCommand;
class AdminCommand;
class Command_Ping;
class Command_Login;
class Command_Register;
class Command_Message;
class Command_ListUsers;
class Command_GetGamesOfUser;
class Command_GetUserInfo;
class Command_ListRooms;
class Command_JoinRoom;
class Command_LeaveRoom;
class Command_RoomSay;
class Command_CreateGame;
class Command_JoinGame;
class Server_ProtocolHandler : public QObject, public Server_AbstractUserInterface
{
Q_OBJECT
protected:
QMap<int, Server_Room *> rooms;
bool deleted;
Server_DatabaseInterface *databaseInterface;
AuthenticationResult authState;
bool acceptsUserListChanges;
bool acceptsRoomListChanges;
bool idleClientWarningSent;
virtual void logDebugMessage(const QString & /* message */)
{
}
private:
QList<int> messageSizeOverTime, messageCountOverTime, commandCountOverTime;
int timeRunning, lastDataReceived, lastActionReceived;
QTimer *pingClock;
virtual void transmitProtocolItem(const ServerMessage &item) = 0;
Response::ResponseCode cmdPing(const Command_Ping &cmd, ResponseContainer &rc);
Response::ResponseCode cmdLogin(const Command_Login &cmd, ResponseContainer &rc);
Response::ResponseCode cmdMessage(const Command_Message &cmd, ResponseContainer &rc);
Response::ResponseCode cmdGetGamesOfUser(const Command_GetGamesOfUser &cmd, ResponseContainer &rc);
Response::ResponseCode cmdGetUserInfo(const Command_GetUserInfo &cmd, ResponseContainer &rc);
Response::ResponseCode cmdListRooms(const Command_ListRooms &cmd, ResponseContainer &rc);
Response::ResponseCode cmdJoinRoom(const Command_JoinRoom &cmd, ResponseContainer &rc);
Response::ResponseCode cmdListUsers(const Command_ListUsers &cmd, ResponseContainer &rc);
Response::ResponseCode cmdLeaveRoom(const Command_LeaveRoom &cmd, Server_Room *room, ResponseContainer &rc);
Response::ResponseCode cmdRoomSay(const Command_RoomSay &cmd, Server_Room *room, ResponseContainer &rc);
Response::ResponseCode cmdCreateGame(const Command_CreateGame &cmd, Server_Room *room, ResponseContainer &rc);
Response::ResponseCode cmdJoinGame(const Command_JoinGame &cmd, Server_Room *room, ResponseContainer &rc);
Response::ResponseCode processSessionCommandContainer(const CommandContainer &cont, ResponseContainer &rc);
virtual Response::ResponseCode
processExtendedSessionCommand(int /* cmdType */, const SessionCommand & /* cmd */, ResponseContainer & /* rc */)
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode processRoomCommandContainer(const CommandContainer &cont, ResponseContainer &rc);
Response::ResponseCode processGameCommandContainer(const CommandContainer &cont, ResponseContainer &rc);
Response::ResponseCode processModeratorCommandContainer(const CommandContainer &cont, ResponseContainer &rc);
virtual Response::ResponseCode
processExtendedModeratorCommand(int /* cmdType */, const ModeratorCommand & /* cmd */, ResponseContainer & /* rc */)
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode processAdminCommandContainer(const CommandContainer &cont, ResponseContainer &rc);
virtual Response::ResponseCode
processExtendedAdminCommand(int /* cmdType */, const AdminCommand & /* cmd */, ResponseContainer & /* rc */)
{
return Response::RespFunctionNotAllowed;
}
void resetIdleTimer();
private slots:
void pingClockTimeout();
public slots:
void prepareDestroy();
public:
Server_ProtocolHandler(Server *_server, Server_DatabaseInterface *_databaseInterface, QObject *parent = 0);
~Server_ProtocolHandler();
bool getAcceptsUserListChanges() const
{
return acceptsUserListChanges;
}
bool getAcceptsRoomListChanges() const
{
return acceptsRoomListChanges;
}
virtual QString getAddress() const = 0;
virtual QString getConnectionType() const = 0;
Server_DatabaseInterface *getDatabaseInterface() const
{
return databaseInterface;
}
int getLastCommandTime() const
{
return timeRunning - lastDataReceived;
}
void processCommandContainer(const CommandContainer &cont);
void sendProtocolItem(const Response &item);
void sendProtocolItem(const SessionEvent &item);
void sendProtocolItem(const GameEventContainer &item);
void sendProtocolItem(const RoomEvent &item);
};
#endif