servatrice/common/server_cardzone.cpp
ebbit1q c25bf491e4
fix card moving on server (#4413)
* wip fix card moving on server

* fix flipped cards being moved as -1
2021-09-14 15:48:46 -04:00

335 lines
11 KiB
C++

/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "server_cardzone.h"
#include "pb/command_move_card.pb.h"
#include "rng_abstract.h"
#include "server_card.h"
#include "server_player.h"
#include <QDebug>
#include <QSet>
Server_CardZone::Server_CardZone(Server_Player *_player,
const QString &_name,
bool _has_coords,
ServerInfo_Zone::ZoneType _type)
: player(_player), name(_name), has_coords(_has_coords), type(_type), cardsBeingLookedAt(0),
alwaysRevealTopCard(false), alwaysLookAtTopCard(false)
{
}
Server_CardZone::~Server_CardZone()
{
qDebug() << "Server_CardZone destructor:" << name;
clear();
}
void Server_CardZone::shuffle(int start, int end)
{
cardsBeingLookedAt = 0;
// Size 0 or 1 decks are sorted
if (cards.size() < 2)
return;
// Negative numbers signify positions starting at the end of the
// zone convert these to actual indexes.
if (end < 0)
end += cards.size();
if (start < 0)
start += cards.size();
if (start < 0 || end < 0 || start >= cards.size() || end >= cards.size())
return;
for (int i = end; i > start; i--) {
int j = rng->rand(start, i);
#if (QT_VERSION >= QT_VERSION_CHECK(5, 13, 0))
cards.swapItemsAt(j, i);
#else
cards.swap(j, i);
#endif
}
playersWithWritePermission.clear();
}
void Server_CardZone::removeCardFromCoordMap(Server_Card *card, int oldX, int oldY)
{
if (oldX < 0)
return;
const int baseX = (oldX / 3) * 3;
QMap<int, Server_Card *> &coordMap = coordinateMap[oldY];
if (coordMap.contains(baseX) && coordMap.contains(baseX + 1) && coordMap.contains(baseX + 2))
// If the removal of this card has opened up a previously full pile...
freePilesMap[oldY].insert(coordMap.value(baseX)->getName(), baseX);
coordMap.remove(oldX);
if (!(coordMap.contains(baseX) && coordMap.value(baseX)->getName() == card->getName()) &&
!(coordMap.contains(baseX + 1) && coordMap.value(baseX + 1)->getName() == card->getName()) &&
!(coordMap.contains(baseX + 2) && coordMap.value(baseX + 2)->getName() == card->getName()))
// If this card was the last one with this name...
freePilesMap[oldY].remove(card->getName(), baseX);
if (!coordMap.contains(baseX) && !coordMap.contains(baseX + 1) && !coordMap.contains(baseX + 2)) {
// If the removal of this card has freed a whole pile, i.e. it was the last card in it...
if (baseX < freeSpaceMap[oldY])
freeSpaceMap[oldY] = baseX;
}
}
void Server_CardZone::insertCardIntoCoordMap(Server_Card *card, int x, int y)
{
if (x < 0)
return;
coordinateMap[y].insert(x, card);
if (!(x % 3)) {
if (!card->getFaceDown() && !freePilesMap[y].contains(card->getName(), x) && card->getAttachedCards().isEmpty())
freePilesMap[y].insert(card->getName(), x);
if (freeSpaceMap[y] == x) {
int nextFreeX = x;
do {
nextFreeX += 3;
} while (coordinateMap[y].contains(nextFreeX) || coordinateMap[y].contains(nextFreeX + 1) ||
coordinateMap[y].contains(nextFreeX + 2));
freeSpaceMap[y] = nextFreeX;
}
} else if (!((x - 2) % 3)) {
const int baseX = (x / 3) * 3;
freePilesMap[y].remove(coordinateMap[y].value(baseX)->getName(), baseX);
}
}
int Server_CardZone::removeCard(Server_Card *card)
{
bool wasLookedAt;
return removeCard(card, wasLookedAt);
}
int Server_CardZone::removeCard(Server_Card *card, bool &wasLookedAt)
{
int index = cards.indexOf(card);
wasLookedAt = isCardAtPosLookedAt(index);
if (wasLookedAt && cardsBeingLookedAt > 0) {
cardsBeingLookedAt -= 1;
}
cards.removeAt(index);
if (has_coords) {
removeCardFromCoordMap(card, card->getX(), card->getY());
}
card->setZone(nullptr);
return index;
}
Server_Card *Server_CardZone::getCard(int id, int *position, bool remove)
{
if (type != ServerInfo_Zone::HiddenZone) {
for (int i = 0; i < cards.size(); ++i) {
Server_Card *tmp = cards[i];
if (tmp->getId() == id) {
if (position)
*position = i;
if (remove) {
cards.removeAt(i);
tmp->setZone(nullptr);
}
return tmp;
}
}
return nullptr;
} else {
if ((id >= cards.size()) || (id < 0))
return nullptr;
Server_Card *tmp = cards[id];
if (position)
*position = id;
if (remove) {
cards.removeAt(id);
tmp->setZone(nullptr);
}
return tmp;
}
}
bool Server_CardZone::isCardAtPosLookedAt(int pos) const
{
return type == ServerInfo_Zone::HiddenZone && (cardsBeingLookedAt == -1 || cardsBeingLookedAt > pos);
}
int Server_CardZone::getFreeGridColumn(int x, int y, const QString &cardName, bool dontStackSameName) const
{
const QMap<int, Server_Card *> &coordMap = coordinateMap.value(y);
if (x == -1) {
if (!dontStackSameName && freePilesMap[y].contains(cardName)) {
x = (freePilesMap[y].value(cardName) / 3) * 3;
if (coordMap.contains(x) && (coordMap[x]->getFaceDown() || !coordMap[x]->getAttachedCards().isEmpty())) {
// don't pile up on: 1. facedown cards 2. cards with attached cards
} else if (!coordMap.contains(x))
return x;
else if (!coordMap.contains(x + 1))
return x + 1;
else
return x + 2;
}
} else if (x >= 0) {
int resultX = 0;
x = (x / 3) * 3;
if (!coordMap.contains(x))
resultX = x;
else if (!coordMap.value(x)->getAttachedCards().isEmpty()) {
resultX = x;
x = -1;
} else if (!coordMap.contains(x + 1))
resultX = x + 1;
else if (!coordMap.contains(x + 2))
resultX = x + 2;
else {
resultX = x;
x = -1;
}
if (x < 0)
while (coordMap.contains(resultX))
resultX += 3;
return resultX;
}
return freeSpaceMap[y];
}
bool Server_CardZone::isColumnStacked(int x, int y) const
{
if (!has_coords)
return false;
return coordinateMap[y].contains((x / 3) * 3 + 1);
}
bool Server_CardZone::isColumnEmpty(int x, int y) const
{
if (!has_coords)
return true;
return !coordinateMap[y].contains((x / 3) * 3);
}
void Server_CardZone::moveCardInRow(GameEventStorage &ges, Server_Card *card, int x, int y)
{
auto *cardToMove = new CardToMove;
cardToMove->set_card_id(card->getId());
player->moveCard(ges, this, QList<const CardToMove *>() << cardToMove, this, x, y, false, false);
delete cardToMove;
}
void Server_CardZone::fixFreeSpaces(GameEventStorage &ges)
{
if (!has_coords)
return;
QSet<QPair<int, int>> placesToLook;
for (auto &card : cards)
placesToLook.insert(QPair<int, int>((card->getX() / 3) * 3, card->getY()));
QSetIterator<QPair<int, int>> placeIterator(placesToLook);
while (placeIterator.hasNext()) {
const QPair<int, int> &foo = placeIterator.next();
int baseX = foo.first;
int y = foo.second;
if (!coordinateMap[y].contains(baseX)) {
if (coordinateMap[y].contains(baseX + 1))
moveCardInRow(ges, coordinateMap[y].value(baseX + 1), baseX, y);
else if (coordinateMap[y].contains(baseX + 2)) {
moveCardInRow(ges, coordinateMap[y].value(baseX + 2), baseX, y);
continue;
} else
continue;
}
if (!coordinateMap[y].contains(baseX + 1) && coordinateMap[y].contains(baseX + 2))
moveCardInRow(ges, coordinateMap[y].value(baseX + 2), baseX + 1, y);
}
}
void Server_CardZone::updateCardCoordinates(Server_Card *card, int oldX, int oldY)
{
if (!has_coords)
return;
if (oldX != -1)
removeCardFromCoordMap(card, oldX, oldY);
insertCardIntoCoordMap(card, card->getX(), card->getY());
}
void Server_CardZone::insertCard(Server_Card *card, int x, int y)
{
if (hasCoords()) {
card->setCoords(x, y);
cards.append(card);
insertCardIntoCoordMap(card, x, y);
} else {
card->setCoords(0, 0);
if (x == -1) {
cards.append(card);
} else {
cards.insert(x, card);
}
}
card->setZone(this);
}
void Server_CardZone::clear()
{
for (auto card : cards)
delete card;
cards.clear();
coordinateMap.clear();
freePilesMap.clear();
freeSpaceMap.clear();
playersWithWritePermission.clear();
cardsBeingLookedAt = 0;
}
void Server_CardZone::addWritePermission(int playerId)
{
playersWithWritePermission.insert(playerId);
}
void Server_CardZone::getInfo(ServerInfo_Zone *info, Server_Player *playerWhosAsking, bool omniscient)
{
info->set_name(name.toStdString());
info->set_type(type);
info->set_with_coords(has_coords);
info->set_card_count(cards.size());
info->set_always_reveal_top_card(alwaysRevealTopCard);
info->set_always_look_at_top_card(alwaysLookAtTopCard);
if ((((playerWhosAsking == player) || omniscient) && (type != ServerInfo_Zone::HiddenZone)) ||
((playerWhosAsking != player) && (type == ServerInfo_Zone::PublicZone))) {
QListIterator<Server_Card *> cardIterator(cards);
while (cardIterator.hasNext())
cardIterator.next()->getInfo(info->add_card_list());
}
}