servatrice/cockatrice/src/gamesmodel.h
2011-07-03 16:45:52 +02:00

42 lines
1.3 KiB
C++

#ifndef GAMESMODEL_H
#define GAMESMODEL_H
#include <QAbstractTableModel>
#include <QSortFilterProxyModel>
#include <QList>
#include "gametypemap.h"
class ServerInfo_Game;
class GamesModel : public QAbstractTableModel {
Q_OBJECT
private:
QList<ServerInfo_Game *> gameList;
QMap<int, QString> rooms;
QMap<int, GameTypeMap> gameTypes;
public:
GamesModel(const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QObject *parent = 0);
~GamesModel();
int rowCount(const QModelIndex &parent = QModelIndex()) const { return parent.isValid() ? 0 : gameList.size(); }
int columnCount(const QModelIndex &/*parent*/ = QModelIndex()) const { return 8; }
QVariant data(const QModelIndex &index, int role) const;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
ServerInfo_Game *getGame(int row);
void updateGameList(ServerInfo_Game *game);
};
class GamesProxyModel : public QSortFilterProxyModel {
Q_OBJECT
private:
bool fullGamesVisible;
bool runningGamesVisible;
public:
GamesProxyModel(QObject *parent = 0);
void setFullGamesVisible(bool _fullGamesVisible);
void setRunningGamesVisible(bool _runningGamesVisible);
protected:
bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const;
};
#endif