servatrice/common/server.h
2011-12-30 22:29:57 +01:00

66 lines
2.3 KiB
C++

#ifndef SERVER_H
#define SERVER_H
#include <QObject>
#include <QStringList>
#include <QMap>
#include <QMutex>
#include "pb/serverinfo_user.pb.h"
class Server_Game;
class Server_Room;
class Server_ProtocolHandler;
enum AuthenticationResult { PasswordWrong = 0, PasswordRight = 1, UnknownUser = 2, WouldOverwriteOldSession = 3 };
class Server : public QObject
{
Q_OBJECT
signals:
void pingClockTimeout();
private slots:
void broadcastRoomUpdate();
public:
mutable QMutex serverMutex;
Server(QObject *parent = 0);
~Server();
AuthenticationResult loginUser(Server_ProtocolHandler *session, QString &name, const QString &password);
const QMap<int, Server_Room *> &getRooms() { return rooms; }
int getNextGameId() { return nextGameId++; }
const QMap<QString, Server_ProtocolHandler *> &getUsers() const { return users; }
void addClient(Server_ProtocolHandler *player);
void removeClient(Server_ProtocolHandler *player);
virtual QString getLoginMessage() const = 0;
virtual bool getGameShouldPing() const = 0;
virtual int getMaxGameInactivityTime() const = 0;
virtual int getMaxPlayerInactivityTime() const = 0;
virtual int getMessageCountingInterval() const { return 0; }
virtual int getMaxMessageCountPerInterval() const { return 0; }
virtual int getMaxMessageSizePerInterval() const { return 0; }
virtual int getMaxGamesPerUser() const { return 0; }
virtual bool getThreaded() const = 0;
virtual QMap<QString, ServerInfo_User> getBuddyList(const QString &name) = 0;
virtual QMap<QString, ServerInfo_User> getIgnoreList(const QString &name) = 0;
virtual bool isInBuddyList(const QString &whoseList, const QString &who) = 0;
virtual bool isInIgnoreList(const QString &whoseList, const QString &who) = 0;
protected:
void prepareDestroy();
QList<Server_ProtocolHandler *> clients;
QMap<QString, Server_ProtocolHandler *> users;
QMap<int, Server_Room *> rooms;
virtual int startSession(const QString &userName, const QString &address) = 0;
virtual void endSession(int sessionId) = 0;
virtual bool userExists(const QString &user) = 0;
virtual AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password) = 0;
virtual ServerInfo_User getUserData(const QString &name) = 0;
int getUsersCount() const;
int getGamesCount() const;
int nextGameId;
void addRoom(Server_Room *newRoom);
};
#endif