1722 lines
66 KiB
C++
1722 lines
66 KiB
C++
#include <QDebug>
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#include "rng_abstract.h"
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#include "server_protocolhandler.h"
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#include "server_room.h"
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#include "server_card.h"
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#include "server_arrow.h"
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#include "server_cardzone.h"
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#include "server_counter.h"
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#include "server_game.h"
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#include "server_player.h"
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#include "decklist.h"
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#include <QDateTime>
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#include "pb/serverinfo_zone.pb.h"
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#include "pb/commands.pb.h"
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#include "pb/command_attach_card.pb.h"
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#include "pb/command_concede.pb.h"
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#include "pb/command_create_arrow.pb.h"
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#include "pb/command_create_counter.pb.h"
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#include "pb/command_create_token.pb.h"
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#include "pb/command_deck_select.pb.h"
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#include "pb/command_del_counter.pb.h"
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#include "pb/command_delete_arrow.pb.h"
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#include "pb/command_draw_cards.pb.h"
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#include "pb/command_dump_zone.pb.h"
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#include "pb/command_flip_card.pb.h"
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#include "pb/command_game_say.pb.h"
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#include "pb/command_inc_card_counter.pb.h"
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#include "pb/command_inc_counter.pb.h"
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#include "pb/command_kick_from_game.pb.h"
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#include "pb/command_leave_game.pb.h"
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#include "pb/command_move_card.pb.h"
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#include "pb/command_mulligan.pb.h"
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#include "pb/command_next_turn.pb.h"
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#include "pb/command_ready_start.pb.h"
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#include "pb/command_reveal_cards.pb.h"
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#include "pb/command_roll_die.pb.h"
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#include "pb/command_set_active_phase.pb.h"
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#include "pb/command_set_card_attr.pb.h"
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#include "pb/command_set_card_counter.pb.h"
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#include "pb/command_set_counter.pb.h"
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#include "pb/command_set_sideboard_plan.pb.h"
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#include "pb/command_shuffle.pb.h"
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#include "pb/command_stop_dump_zone.pb.h"
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#include "pb/command_undo_draw.pb.h"
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#include "pb/command_deck_list.pb.h"
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#include "pb/command_deck_upload.pb.h"
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#include "pb/command_deck_download.pb.h"
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#include "pb/command_deck_new_dir.pb.h"
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#include "pb/command_deck_del_dir.pb.h"
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#include "pb/command_deck_del.pb.h"
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#include "pb/command_replay_list.pb.h"
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#include "pb/command_replay_download.pb.h"
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#include "pb/response.pb.h"
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#include "pb/response_login.pb.h"
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#include "pb/response_list_users.pb.h"
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#include "pb/response_get_games_of_user.pb.h"
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#include "pb/response_get_user_info.pb.h"
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#include "pb/response_join_room.pb.h"
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#include "pb/response_deck_download.pb.h"
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#include "pb/response_dump_zone.pb.h"
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#include "pb/event_list_rooms.pb.h"
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#include "pb/event_server_message.pb.h"
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#include "pb/event_user_message.pb.h"
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#include "pb/event_game_say.pb.h"
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#include "pb/event_game_joined.pb.h"
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#include "pb/event_game_state_changed.pb.h"
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#include "pb/event_shuffle.pb.h"
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#include "pb/event_roll_die.pb.h"
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#include "pb/event_player_properties_changed.pb.h"
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#include "pb/event_create_arrow.pb.h"
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#include "pb/event_delete_arrow.pb.h"
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#include "pb/event_set_card_counter.pb.h"
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#include "pb/event_flip_card.pb.h"
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#include "pb/event_attach_card.pb.h"
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#include "pb/event_create_token.pb.h"
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#include "pb/event_room_say.pb.h"
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#include "pb/event_create_counter.pb.h"
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#include "pb/event_del_counter.pb.h"
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#include "pb/event_set_counter.pb.h"
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#include "pb/event_dump_zone.pb.h"
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#include "pb/event_stop_dump_zone.pb.h"
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#include "pb/event_reveal_cards.pb.h"
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#include "pb/context_deck_select.pb.h"
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#include "pb/context_concede.pb.h"
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#include "pb/context_ready_start.pb.h"
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#include "pb/context_mulligan.pb.h"
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#include <google/protobuf/descriptor.h>
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Server_ProtocolHandler::Server_ProtocolHandler(Server *_server, QObject *parent)
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: QObject(parent), server(_server), authState(NotLoggedIn), acceptsUserListChanges(false), acceptsRoomListChanges(false), userInfo(0), sessionId(-1), timeRunning(0), lastDataReceived(0), gameListMutex(QMutex::Recursive)
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{
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connect(server, SIGNAL(pingClockTimeout()), this, SLOT(pingClockTimeout()));
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}
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Server_ProtocolHandler::~Server_ProtocolHandler()
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{
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}
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// This is essentially the destructor, but it needs to be called from the
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// child's destructor so that the server mutex does not get unlocked during
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// finalization.
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void Server_ProtocolHandler::prepareDestroy()
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{
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QMutexLocker locker(&server->serverMutex);
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qDebug("Server_ProtocolHandler::prepareDestroy");
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server->removeClient(this);
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QMapIterator<int, Server_Room *> roomIterator(rooms);
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while (roomIterator.hasNext())
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roomIterator.next().value()->removeClient(this);
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gameListMutex.lock();
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QMapIterator<int, QPair<Server_Game *, Server_Player *> > gameIterator(games);
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while (gameIterator.hasNext()) {
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gameIterator.next();
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Server_Game *g = gameIterator.value().first;
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Server_Player *p = gameIterator.value().second;
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g->gameMutex.lock();
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if ((authState == UnknownUser) || p->getSpectator())
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g->removePlayer(p);
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else
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p->setProtocolHandler(0);
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g->gameMutex.unlock();
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}
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gameListMutex.unlock();
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delete userInfo;
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}
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void Server_ProtocolHandler::setUserInfo(const ServerInfo_User &_userInfo)
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{
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userInfo = new ServerInfo_User;
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userInfo->CopyFrom(_userInfo);
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}
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ServerInfo_User Server_ProtocolHandler::copyUserInfo(bool complete, bool moderatorInfo) const
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{
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ServerInfo_User result;
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if (userInfo) {
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result.CopyFrom(*userInfo);
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if (!moderatorInfo) {
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result.clear_address();
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result.clear_id();
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}
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if (!complete)
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result.clear_avatar_bmp();
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}
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return result;
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}
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void Server_ProtocolHandler::playerRemovedFromGame(Server_Game *game)
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{
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qDebug() << "Server_ProtocolHandler::playerRemovedFromGame(): gameId =" << game->getGameId();
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QMutexLocker locker(&gameListMutex);
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games.remove(game->getGameId());
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}
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void Server_ProtocolHandler::sendProtocolItem(const Response &item)
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{
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ServerMessage msg;
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msg.mutable_response()->CopyFrom(item);
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msg.set_message_type(ServerMessage::RESPONSE);
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transmitProtocolItem(msg);
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}
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void Server_ProtocolHandler::sendProtocolItem(const SessionEvent &item)
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{
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ServerMessage msg;
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msg.mutable_session_event()->CopyFrom(item);
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msg.set_message_type(ServerMessage::SESSION_EVENT);
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transmitProtocolItem(msg);
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}
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void Server_ProtocolHandler::sendProtocolItem(const GameEventContainer &item)
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{
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ServerMessage msg;
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msg.mutable_game_event_container()->CopyFrom(item);
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msg.set_message_type(ServerMessage::GAME_EVENT_CONTAINER);
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transmitProtocolItem(msg);
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}
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void Server_ProtocolHandler::sendProtocolItem(const RoomEvent &item)
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{
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ServerMessage msg;
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msg.mutable_room_event()->CopyFrom(item);
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msg.set_message_type(ServerMessage::ROOM_EVENT);
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transmitProtocolItem(msg);
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}
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void Server_ProtocolHandler::sendProtocolItem(ServerMessage::MessageType type, const ::google::protobuf::Message &item)
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{
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switch (type) {
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case ServerMessage::RESPONSE: sendProtocolItem(static_cast<const Response &>(item)); break;
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case ServerMessage::SESSION_EVENT: sendProtocolItem(static_cast<const SessionEvent &>(item)); break;
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case ServerMessage::GAME_EVENT_CONTAINER: sendProtocolItem(static_cast<const GameEventContainer &>(item)); break;
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case ServerMessage::ROOM_EVENT: sendProtocolItem(static_cast<const RoomEvent &>(item)); break;
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}
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}
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SessionEvent *Server_ProtocolHandler::prepareSessionEvent(const ::google::protobuf::Message &sessionEvent)
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{
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SessionEvent *event = new SessionEvent;
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event->GetReflection()->MutableMessage(event, sessionEvent.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(sessionEvent);
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return event;
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}
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Response::ResponseCode Server_ProtocolHandler::processSessionCommandContainer(const CommandContainer &cont, ResponseContainer &rc)
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{
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Response::ResponseCode finalResponseCode = Response::RespOk;
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for (int i = cont.session_command_size() - 1; i >= 0; --i) {
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Response::ResponseCode resp = Response::RespInvalidCommand;
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const SessionCommand &sc = cont.session_command(i);
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std::vector< const ::google::protobuf::FieldDescriptor * > fieldList;
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sc.GetReflection()->ListFields(sc, &fieldList);
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int num = 0;
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for (unsigned int j = 0; j < fieldList.size(); ++j)
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if (fieldList[j]->is_extension()) {
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num = fieldList[j]->number();
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break;
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}
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if (num != SessionCommand::PING)
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emit logDebugMessage(QString::fromStdString(sc.ShortDebugString()), this);
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switch ((SessionCommand::SessionCommandType) num) {
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case SessionCommand::PING: resp = cmdPing(sc.GetExtension(Command_Ping::ext), rc); break;
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case SessionCommand::LOGIN: resp = cmdLogin(sc.GetExtension(Command_Login::ext), rc); break;
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case SessionCommand::MESSAGE: resp = cmdMessage(sc.GetExtension(Command_Message::ext), rc); break;
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case SessionCommand::ADD_TO_LIST: resp = cmdAddToList(sc.GetExtension(Command_AddToList::ext), rc); break;
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case SessionCommand::REMOVE_FROM_LIST: resp = cmdRemoveFromList(sc.GetExtension(Command_RemoveFromList::ext), rc); break;
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case SessionCommand::DECK_LIST: resp = cmdDeckList(sc.GetExtension(Command_DeckList::ext), rc); break;
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case SessionCommand::DECK_NEW_DIR: resp = cmdDeckNewDir(sc.GetExtension(Command_DeckNewDir::ext), rc); break;
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case SessionCommand::DECK_DEL_DIR: resp = cmdDeckDelDir(sc.GetExtension(Command_DeckDelDir::ext), rc); break;
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case SessionCommand::DECK_DEL: resp = cmdDeckDel(sc.GetExtension(Command_DeckDel::ext), rc); break;
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case SessionCommand::DECK_UPLOAD: resp = cmdDeckUpload(sc.GetExtension(Command_DeckUpload::ext), rc); break;
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case SessionCommand::DECK_DOWNLOAD: resp = cmdDeckDownload(sc.GetExtension(Command_DeckDownload::ext), rc); break;
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case SessionCommand::REPLAY_LIST: resp = cmdReplayList(sc.GetExtension(Command_ReplayList::ext), rc); break;
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case SessionCommand::REPLAY_DOWNLOAD: resp = cmdReplayDownload(sc.GetExtension(Command_ReplayDownload::ext), rc); break;
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case SessionCommand::GET_GAMES_OF_USER: resp = cmdGetGamesOfUser(sc.GetExtension(Command_GetGamesOfUser::ext), rc); break;
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case SessionCommand::GET_USER_INFO: resp = cmdGetUserInfo(sc.GetExtension(Command_GetUserInfo::ext), rc); break;
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case SessionCommand::LIST_ROOMS: resp = cmdListRooms(sc.GetExtension(Command_ListRooms::ext), rc); break;
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case SessionCommand::JOIN_ROOM: resp = cmdJoinRoom(sc.GetExtension(Command_JoinRoom::ext), rc); break;
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case SessionCommand::LIST_USERS: resp = cmdListUsers(sc.GetExtension(Command_ListUsers::ext), rc); break;
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}
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if ((resp != Response::RespOk) && (resp != Response::RespNothing))
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finalResponseCode = resp;
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}
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return finalResponseCode;
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}
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Response::ResponseCode Server_ProtocolHandler::processRoomCommandContainer(const CommandContainer &cont, ResponseContainer &rc)
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{
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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Server_Room *room = rooms.value(cont.room_id(), 0);
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if (!room)
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return Response::RespNotInRoom;
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QMutexLocker locker(&room->roomMutex);
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Response::ResponseCode finalResponseCode = Response::RespOk;
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for (int i = cont.room_command_size() - 1; i >= 0; --i) {
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Response::ResponseCode resp = Response::RespInvalidCommand;
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const RoomCommand &sc = cont.room_command(i);
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std::vector< const ::google::protobuf::FieldDescriptor * > fieldList;
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sc.GetReflection()->ListFields(sc, &fieldList);
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int num = 0;
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for (unsigned int j = 0; j < fieldList.size(); ++j)
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if (fieldList[j]->is_extension()) {
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num = fieldList[j]->number();
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break;
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}
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emit logDebugMessage(QString::fromStdString(sc.ShortDebugString()), this);
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switch ((RoomCommand::RoomCommandType) num) {
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case RoomCommand::LEAVE_ROOM: resp = cmdLeaveRoom(sc.GetExtension(Command_LeaveRoom::ext), room, rc); break;
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case RoomCommand::ROOM_SAY: resp = cmdRoomSay(sc.GetExtension(Command_RoomSay::ext), room, rc); break;
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case RoomCommand::CREATE_GAME: resp = cmdCreateGame(sc.GetExtension(Command_CreateGame::ext), room, rc); break;
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case RoomCommand::JOIN_GAME: resp = cmdJoinGame(sc.GetExtension(Command_JoinGame::ext), room, rc); break;
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}
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if ((resp != Response::RespOk) && (resp != Response::RespNothing))
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finalResponseCode = resp;
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}
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return finalResponseCode;
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}
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Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const CommandContainer &cont, ResponseContainer &rc)
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{
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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gameListMutex.lock();
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if (!games.contains(cont.game_id())) {
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qDebug() << "invalid game";
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return Response::RespNotInRoom;
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}
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QPair<Server_Game *, Server_Player *> gamePair = games.value(cont.game_id());
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Server_Game *game = gamePair.first;
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Server_Player *player = gamePair.second;
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QMutexLocker locker(&game->gameMutex);
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gameListMutex.unlock();
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GameEventStorage ges;
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Response::ResponseCode finalResponseCode = Response::RespOk;
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for (int i = cont.game_command_size() - 1; i >= 0; --i) {
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Response::ResponseCode resp = Response::RespInvalidCommand;
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const GameCommand &sc = cont.game_command(i);
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std::vector< const ::google::protobuf::FieldDescriptor * > fieldList;
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sc.GetReflection()->ListFields(sc, &fieldList);
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int num = 0;
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for (unsigned int j = 0; j < fieldList.size(); ++j)
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if (fieldList[j]->is_extension()) {
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num = fieldList[j]->number();
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break;
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}
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emit logDebugMessage(QString::fromStdString(sc.ShortDebugString()), this);
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switch ((GameCommand::GameCommandType) num) {
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case GameCommand::KICK_FROM_GAME: resp = cmdKickFromGame(sc.GetExtension(Command_KickFromGame::ext), game, player, rc, ges); break;
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case GameCommand::LEAVE_GAME: resp = cmdLeaveGame(sc.GetExtension(Command_LeaveGame::ext), game, player, rc, ges); break;
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case GameCommand::GAME_SAY: resp = cmdGameSay(sc.GetExtension(Command_GameSay::ext), game, player, rc, ges); break;
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case GameCommand::SHUFFLE: resp = cmdShuffle(sc.GetExtension(Command_Shuffle::ext), game, player, rc, ges); break;
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case GameCommand::MULLIGAN: resp = cmdMulligan(sc.GetExtension(Command_Mulligan::ext), game, player, rc, ges); break;
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case GameCommand::ROLL_DIE: resp = cmdRollDie(sc.GetExtension(Command_RollDie::ext), game, player, rc, ges); break;
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case GameCommand::DRAW_CARDS: resp = cmdDrawCards(sc.GetExtension(Command_DrawCards::ext), game, player, rc, ges); break;
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case GameCommand::UNDO_DRAW: resp = cmdUndoDraw(sc.GetExtension(Command_UndoDraw::ext), game, player, rc, ges); break;
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case GameCommand::FLIP_CARD: resp = cmdFlipCard(sc.GetExtension(Command_FlipCard::ext), game, player, rc, ges); break;
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case GameCommand::ATTACH_CARD: resp = cmdAttachCard(sc.GetExtension(Command_AttachCard::ext), game, player, rc, ges); break;
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case GameCommand::CREATE_TOKEN: resp = cmdCreateToken(sc.GetExtension(Command_CreateToken::ext), game, player, rc, ges); break;
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case GameCommand::CREATE_ARROW: resp = cmdCreateArrow(sc.GetExtension(Command_CreateArrow::ext), game, player, rc, ges); break;
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case GameCommand::DELETE_ARROW: resp = cmdDeleteArrow(sc.GetExtension(Command_DeleteArrow::ext), game, player, rc, ges); break;
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case GameCommand::SET_CARD_ATTR: resp = cmdSetCardAttr(sc.GetExtension(Command_SetCardAttr::ext), game, player, rc, ges); break;
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case GameCommand::SET_CARD_COUNTER: resp = cmdSetCardCounter(sc.GetExtension(Command_SetCardCounter::ext), game, player, rc, ges); break;
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case GameCommand::INC_CARD_COUNTER: resp = cmdIncCardCounter(sc.GetExtension(Command_IncCardCounter::ext), game, player, rc, ges); break;
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case GameCommand::READY_START: resp = cmdReadyStart(sc.GetExtension(Command_ReadyStart::ext), game, player, rc, ges); break;
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case GameCommand::CONCEDE: resp = cmdConcede(sc.GetExtension(Command_Concede::ext), game, player, rc, ges); break;
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case GameCommand::INC_COUNTER: resp = cmdIncCounter(sc.GetExtension(Command_IncCounter::ext), game, player, rc, ges); break;
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case GameCommand::CREATE_COUNTER: resp = cmdCreateCounter(sc.GetExtension(Command_CreateCounter::ext), game, player, rc, ges); break;
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case GameCommand::SET_COUNTER: resp = cmdSetCounter(sc.GetExtension(Command_SetCounter::ext), game, player, rc, ges); break;
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case GameCommand::DEL_COUNTER: resp = cmdDelCounter(sc.GetExtension(Command_DelCounter::ext), game, player, rc, ges); break;
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case GameCommand::NEXT_TURN: resp = cmdNextTurn(sc.GetExtension(Command_NextTurn::ext), game, player, rc, ges); break;
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case GameCommand::SET_ACTIVE_PHASE: resp = cmdSetActivePhase(sc.GetExtension(Command_SetActivePhase::ext), game, player, rc, ges); break;
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case GameCommand::DUMP_ZONE: resp = cmdDumpZone(sc.GetExtension(Command_DumpZone::ext), game, player, rc, ges); break;
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case GameCommand::STOP_DUMP_ZONE: resp = cmdStopDumpZone(sc.GetExtension(Command_StopDumpZone::ext), game, player, rc, ges); break;
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case GameCommand::REVEAL_CARDS: resp = cmdRevealCards(sc.GetExtension(Command_RevealCards::ext), game, player, rc, ges); break;
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case GameCommand::MOVE_CARD: resp = cmdMoveCard(sc.GetExtension(Command_MoveCard::ext), game, player, rc, ges); break;
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case GameCommand::SET_SIDEBOARD_PLAN: resp = cmdSetSideboardPlan(sc.GetExtension(Command_SetSideboardPlan::ext), game, player, rc, ges); break;
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case GameCommand::DECK_SELECT: resp = cmdDeckSelect(sc.GetExtension(Command_DeckSelect::ext), game, player, rc, ges); break;
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}
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if ((resp != Response::RespOk) && (resp != Response::RespNothing))
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finalResponseCode = resp;
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}
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ges.sendToGame(game);
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return finalResponseCode;
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}
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Response::ResponseCode Server_ProtocolHandler::processModeratorCommandContainer(const CommandContainer &cont, ResponseContainer &rc)
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{
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if (!userInfo)
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return Response::RespLoginNeeded;
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if (!(userInfo->user_level() & ServerInfo_User::IsModerator))
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return Response::RespLoginNeeded;
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Response::ResponseCode finalResponseCode = Response::RespOk;
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for (int i = cont.moderator_command_size() - 1; i >= 0; --i) {
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Response::ResponseCode resp = Response::RespInvalidCommand;
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const ModeratorCommand &sc = cont.moderator_command(i);
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std::vector< const ::google::protobuf::FieldDescriptor * > fieldList;
|
|
sc.GetReflection()->ListFields(sc, &fieldList);
|
|
int num = 0;
|
|
for (unsigned int j = 0; j < fieldList.size(); ++j)
|
|
if (fieldList[j]->is_extension()) {
|
|
num = fieldList[j]->number();
|
|
break;
|
|
}
|
|
emit logDebugMessage(QString::fromStdString(sc.ShortDebugString()), this);
|
|
switch ((ModeratorCommand::ModeratorCommandType) num) {
|
|
case ModeratorCommand::BAN_FROM_SERVER: resp = cmdBanFromServer(sc.GetExtension(Command_BanFromServer::ext), rc); break;
|
|
}
|
|
if ((resp != Response::RespOk) && (resp != Response::RespNothing))
|
|
finalResponseCode = resp;
|
|
}
|
|
return finalResponseCode;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::processAdminCommandContainer(const CommandContainer &cont, ResponseContainer &rc)
|
|
{
|
|
if (!userInfo)
|
|
return Response::RespLoginNeeded;
|
|
if (!(userInfo->user_level() & ServerInfo_User::IsAdmin))
|
|
return Response::RespLoginNeeded;
|
|
|
|
Response::ResponseCode finalResponseCode = Response::RespOk;
|
|
for (int i = cont.admin_command_size() - 1; i >= 0; --i) {
|
|
Response::ResponseCode resp = Response::RespInvalidCommand;
|
|
const AdminCommand &sc = cont.admin_command(i);
|
|
std::vector< const ::google::protobuf::FieldDescriptor * > fieldList;
|
|
sc.GetReflection()->ListFields(sc, &fieldList);
|
|
int num = 0;
|
|
for (unsigned int j = 0; j < fieldList.size(); ++j)
|
|
if (fieldList[j]->is_extension()) {
|
|
num = fieldList[j]->number();
|
|
break;
|
|
}
|
|
emit logDebugMessage(QString::fromStdString(sc.ShortDebugString()), this);
|
|
switch ((AdminCommand::AdminCommandType) num) {
|
|
case AdminCommand::SHUTDOWN_SERVER: resp = cmdShutdownServer(sc.GetExtension(Command_ShutdownServer::ext), rc); break;
|
|
case AdminCommand::UPDATE_SERVER_MESSAGE: resp = cmdUpdateServerMessage(sc.GetExtension(Command_UpdateServerMessage::ext), rc); break;
|
|
}
|
|
if ((resp != Response::RespOk) && (resp != Response::RespNothing))
|
|
finalResponseCode = resp;
|
|
}
|
|
return finalResponseCode;
|
|
}
|
|
|
|
void Server_ProtocolHandler::processCommandContainer(const CommandContainer &cont)
|
|
{
|
|
lastDataReceived = timeRunning;
|
|
|
|
ResponseContainer responseContainer;
|
|
Response::ResponseCode finalResponseCode;
|
|
|
|
if (cont.game_command_size())
|
|
finalResponseCode = processGameCommandContainer(cont, responseContainer);
|
|
else if (cont.room_command_size())
|
|
finalResponseCode = processRoomCommandContainer(cont, responseContainer);
|
|
else if (cont.session_command_size())
|
|
finalResponseCode = processSessionCommandContainer(cont, responseContainer);
|
|
else if (cont.moderator_command_size())
|
|
finalResponseCode = processModeratorCommandContainer(cont, responseContainer);
|
|
else if (cont.admin_command_size())
|
|
finalResponseCode = processAdminCommandContainer(cont, responseContainer);
|
|
else
|
|
finalResponseCode = Response::RespInvalidCommand;
|
|
|
|
const QList<QPair<ServerMessage::MessageType, ::google::protobuf::Message *> > &preResponseQueue = responseContainer.getPreResponseQueue();
|
|
for (int i = 0; i < preResponseQueue.size(); ++i)
|
|
sendProtocolItem(preResponseQueue[i].first, *preResponseQueue[i].second);
|
|
|
|
Response response;
|
|
response.set_cmd_id(cont.cmd_id());
|
|
response.set_response_code(finalResponseCode);
|
|
::google::protobuf::Message *responseExtension = responseContainer.getResponseExtension();
|
|
if (responseExtension)
|
|
response.GetReflection()->MutableMessage(&response, responseExtension->GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(*responseExtension);
|
|
sendProtocolItem(response);
|
|
|
|
const QList<QPair<ServerMessage::MessageType, ::google::protobuf::Message *> > &postResponseQueue = responseContainer.getPostResponseQueue();
|
|
for (int i = 0; i < postResponseQueue.size(); ++i)
|
|
sendProtocolItem(postResponseQueue[i].first, *postResponseQueue[i].second);
|
|
}
|
|
|
|
void Server_ProtocolHandler::pingClockTimeout()
|
|
{
|
|
int interval = server->getMessageCountingInterval();
|
|
if (interval > 0) {
|
|
messageSizeOverTime.prepend(0);
|
|
if (messageSizeOverTime.size() > server->getMessageCountingInterval())
|
|
messageSizeOverTime.removeLast();
|
|
messageCountOverTime.prepend(0);
|
|
if (messageCountOverTime.size() > server->getMessageCountingInterval())
|
|
messageCountOverTime.removeLast();
|
|
}
|
|
|
|
if (timeRunning - lastDataReceived > server->getMaxPlayerInactivityTime())
|
|
deleteLater();
|
|
++timeRunning;
|
|
}
|
|
|
|
QPair<Server_Game *, Server_Player *> Server_ProtocolHandler::getGame(int gameId) const
|
|
{
|
|
if (games.contains(gameId))
|
|
return games.value(gameId);
|
|
return QPair<Server_Game *, Server_Player *>(0, 0);
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdPing(const Command_Ping & /*cmd*/, ResponseContainer & /*rc*/)
|
|
{
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd, ResponseContainer &rc)
|
|
{
|
|
QString userName = QString::fromStdString(cmd.user_name()).simplified();
|
|
if (userName.isEmpty() || (userInfo != 0))
|
|
return Response::RespContextError;
|
|
QString reasonStr;
|
|
AuthenticationResult res = server->loginUser(this, userName, QString::fromStdString(cmd.password()), reasonStr);
|
|
switch (res) {
|
|
case UserIsBanned: {
|
|
Response_Login *re = new Response_Login;
|
|
re->set_denied_reason_str(reasonStr.toStdString());
|
|
rc.setResponseExtension(re);
|
|
return Response::RespUserIsBanned;
|
|
}
|
|
case NotLoggedIn: return Response::RespWrongPassword;
|
|
case WouldOverwriteOldSession: return Response::RespWouldOverwriteOldSession;
|
|
default: authState = res;
|
|
}
|
|
|
|
userName = QString::fromStdString(userInfo->name());
|
|
Event_ServerMessage event;
|
|
event.set_message(server->getLoginMessage().toStdString());
|
|
rc.enqueuePostResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event));
|
|
|
|
Response_Login *re = new Response_Login;
|
|
re->mutable_user_info()->CopyFrom(copyUserInfo(true));
|
|
|
|
if (authState == PasswordRight) {
|
|
QMapIterator<QString, ServerInfo_User> buddyIterator(server->getBuddyList(userName));
|
|
while (buddyIterator.hasNext())
|
|
re->add_buddy_list()->CopyFrom(buddyIterator.next().value());
|
|
|
|
QMapIterator<QString, ServerInfo_User> ignoreIterator(server->getIgnoreList(userName));
|
|
while (ignoreIterator.hasNext())
|
|
re->add_ignore_list()->CopyFrom(ignoreIterator.next().value());
|
|
}
|
|
|
|
server->serverMutex.lock();
|
|
|
|
QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
|
|
QMutexLocker gameListLocker(&gameListMutex);
|
|
while (roomIterator.hasNext()) {
|
|
Server_Room *room = roomIterator.next().value();
|
|
room->roomMutex.lock();
|
|
QMapIterator<int, Server_Game *> gameIterator(room->getGames());
|
|
while (gameIterator.hasNext()) {
|
|
Server_Game *game = gameIterator.next().value();
|
|
QMutexLocker gameLocker(&game->gameMutex);
|
|
const QList<Server_Player *> &gamePlayers = game->getPlayers().values();
|
|
for (int j = 0; j < gamePlayers.size(); ++j)
|
|
if (gamePlayers[j]->getUserInfo()->name() == userInfo->name()) {
|
|
gamePlayers[j]->setProtocolHandler(this);
|
|
games.insert(game->getGameId(), QPair<Server_Game *, Server_Player *>(game, gamePlayers[j]));
|
|
|
|
Event_GameJoined event1;
|
|
event1.set_game_id(game->getGameId());
|
|
event1.set_game_description(game->getDescription().toStdString());
|
|
event1.set_host_id(game->getHostId());
|
|
event1.set_player_id(gamePlayers[j]->getPlayerId());
|
|
event1.set_spectator(gamePlayers[j]->getSpectator());
|
|
event1.set_spectators_can_talk(game->getSpectatorsCanTalk());
|
|
event1.set_spectators_see_everything(game->getSpectatorsSeeEverything());
|
|
event1.set_resuming(true);
|
|
rc.enqueuePostResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event1));
|
|
|
|
Event_GameStateChanged event2;
|
|
QListIterator<ServerInfo_Player> gameStateIterator(game->getGameState(gamePlayers[j]));
|
|
while (gameStateIterator.hasNext())
|
|
event2.add_player_list()->CopyFrom(gameStateIterator.next());
|
|
event2.set_seconds_elapsed(game->getSecondsElapsed());
|
|
event2.set_game_started(game->getGameStarted());
|
|
event2.set_active_player_id(game->getActivePlayer());
|
|
event2.set_active_phase(game->getActivePhase());
|
|
rc.enqueuePostResponseItem(ServerMessage::GAME_EVENT_CONTAINER, game->prepareGameEvent(event2, -1));
|
|
|
|
break;
|
|
}
|
|
}
|
|
room->roomMutex.unlock();
|
|
}
|
|
server->serverMutex.unlock();
|
|
|
|
rc.setResponseExtension(re);
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdMessage(const Command_Message &cmd, ResponseContainer &rc)
|
|
{
|
|
if (authState == NotLoggedIn)
|
|
return Response::RespLoginNeeded;
|
|
|
|
QString receiver = QString::fromStdString(cmd.user_name());
|
|
Server_ProtocolHandler *userHandler = server->getUsers().value(receiver);
|
|
if (!userHandler)
|
|
return Response::RespNameNotFound;
|
|
if (server->isInIgnoreList(receiver, QString::fromStdString(userInfo->name())))
|
|
return Response::RespInIgnoreList;
|
|
|
|
Event_UserMessage event;
|
|
event.set_sender_name(userInfo->name());
|
|
event.set_receiver_name(cmd.user_name());
|
|
event.set_message(cmd.message());
|
|
|
|
SessionEvent *se = prepareSessionEvent(event);
|
|
userHandler->sendProtocolItem(*se);
|
|
rc.enqueuePreResponseItem(ServerMessage::SESSION_EVENT, se);
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdGetGamesOfUser(const Command_GetGamesOfUser &cmd, ResponseContainer &rc)
|
|
{
|
|
if (authState == NotLoggedIn)
|
|
return Response::RespLoginNeeded;
|
|
|
|
server->serverMutex.lock();
|
|
if (!server->getUsers().contains(QString::fromStdString(cmd.user_name())))
|
|
return Response::RespNameNotFound;
|
|
|
|
Response_GetGamesOfUser *re = new Response_GetGamesOfUser;
|
|
QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
|
|
while (roomIterator.hasNext()) {
|
|
Server_Room *room = roomIterator.next().value();
|
|
room->roomMutex.lock();
|
|
re->add_room_list()->CopyFrom(room->getInfo(false, true));
|
|
QListIterator<ServerInfo_Game> gameIterator(room->getGamesOfUser(QString::fromStdString(cmd.user_name())));
|
|
while (gameIterator.hasNext())
|
|
re->add_game_list()->CopyFrom(gameIterator.next());
|
|
room->roomMutex.unlock();
|
|
}
|
|
server->serverMutex.unlock();
|
|
|
|
rc.setResponseExtension(re);
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdGetUserInfo(const Command_GetUserInfo &cmd, ResponseContainer &rc)
|
|
{
|
|
if (authState == NotLoggedIn)
|
|
return Response::RespLoginNeeded;
|
|
|
|
QString userName = QString::fromStdString(cmd.user_name());
|
|
Response_GetUserInfo *re = new Response_GetUserInfo;
|
|
if (userName.isEmpty())
|
|
re->mutable_user_info()->CopyFrom(*userInfo);
|
|
else {
|
|
Server_ProtocolHandler *handler = server->getUsers().value(userName);
|
|
if (!handler)
|
|
return Response::RespNameNotFound;
|
|
re->mutable_user_info()->CopyFrom(handler->copyUserInfo(true, userInfo->user_level() & ServerInfo_User::IsModerator));
|
|
}
|
|
|
|
rc.setResponseExtension(re);
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdListRooms(const Command_ListRooms & /*cmd*/, ResponseContainer &rc)
|
|
{
|
|
if (authState == NotLoggedIn)
|
|
return Response::RespLoginNeeded;
|
|
|
|
Event_ListRooms event;
|
|
QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
|
|
while (roomIterator.hasNext())
|
|
event.add_room_list()->CopyFrom(roomIterator.next().value()->getInfo(false));
|
|
rc.enqueuePreResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event));
|
|
|
|
acceptsRoomListChanges = true;
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdJoinRoom(const Command_JoinRoom &cmd, ResponseContainer &rc)
|
|
{
|
|
if (authState == NotLoggedIn)
|
|
return Response::RespLoginNeeded;
|
|
|
|
if (rooms.contains(cmd.room_id()))
|
|
return Response::RespContextError;
|
|
|
|
Server_Room *r = server->getRooms().value(cmd.room_id(), 0);
|
|
if (!r)
|
|
return Response::RespNameNotFound;
|
|
|
|
QMutexLocker serverLocker(&server->serverMutex);
|
|
QMutexLocker roomLocker(&r->roomMutex);
|
|
r->addClient(this);
|
|
rooms.insert(r->getId(), r);
|
|
|
|
Event_RoomSay joinMessageEvent;
|
|
joinMessageEvent.set_message(r->getJoinMessage().toStdString());
|
|
rc.enqueuePostResponseItem(ServerMessage::ROOM_EVENT, r->prepareRoomEvent(joinMessageEvent));
|
|
|
|
Response_JoinRoom *re = new Response_JoinRoom;
|
|
re->mutable_room_info()->CopyFrom(r->getInfo(true));
|
|
|
|
rc.setResponseExtension(re);
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdListUsers(const Command_ListUsers & /*cmd*/, ResponseContainer &rc)
|
|
{
|
|
if (authState == NotLoggedIn)
|
|
return Response::RespLoginNeeded;
|
|
|
|
Response_ListUsers *re = new Response_ListUsers;
|
|
QMapIterator<QString, Server_ProtocolHandler *> userIterator = server->getUsers();
|
|
while (userIterator.hasNext())
|
|
re->add_user_list()->CopyFrom(userIterator.next().value()->copyUserInfo(false));
|
|
|
|
acceptsUserListChanges = true;
|
|
|
|
rc.setResponseExtension(re);
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdLeaveRoom(const Command_LeaveRoom & /*cmd*/, Server_Room *room, ResponseContainer & /*rc*/)
|
|
{
|
|
rooms.remove(room->getId());
|
|
room->removeClient(this);
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdRoomSay(const Command_RoomSay &cmd, Server_Room *room, ResponseContainer & /*rc*/)
|
|
{
|
|
QString msg = QString::fromStdString(cmd.message());
|
|
|
|
if (server->getMessageCountingInterval() > 0) {
|
|
int totalSize = 0, totalCount = 0;
|
|
if (messageSizeOverTime.isEmpty())
|
|
messageSizeOverTime.prepend(0);
|
|
messageSizeOverTime[0] += msg.size();
|
|
for (int i = 0; i < messageSizeOverTime.size(); ++i)
|
|
totalSize += messageSizeOverTime[i];
|
|
|
|
if (messageCountOverTime.isEmpty())
|
|
messageCountOverTime.prepend(0);
|
|
++messageCountOverTime[0];
|
|
for (int i = 0; i < messageCountOverTime.size(); ++i)
|
|
totalCount += messageCountOverTime[i];
|
|
|
|
if ((totalSize > server->getMaxMessageSizePerInterval()) || (totalCount > server->getMaxMessageCountPerInterval()))
|
|
return Response::RespChatFlood;
|
|
}
|
|
msg.replace(QChar('\n'), QChar(' '));
|
|
|
|
room->say(this, msg);
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdCreateGame(const Command_CreateGame &cmd, Server_Room *room, ResponseContainer &rc)
|
|
{
|
|
if (authState == NotLoggedIn)
|
|
return Response::RespLoginNeeded;
|
|
|
|
if (server->getMaxGamesPerUser() > 0)
|
|
if (room->getGamesCreatedByUser(getUserName()) >= server->getMaxGamesPerUser())
|
|
return Response::RespContextError;
|
|
|
|
QList<int> gameTypes;
|
|
for (int i = cmd.game_type_ids_size() - 1; i >= 0; --i)
|
|
gameTypes.append(cmd.game_type_ids(i));
|
|
|
|
QString description = QString::fromStdString(cmd.description());
|
|
if (description.size() > 60)
|
|
description = description.left(60);
|
|
Server_Game *game = room->createGame(description, QString::fromStdString(cmd.password()), cmd.max_players(), gameTypes, cmd.only_buddies(), cmd.only_registered(), cmd.spectators_allowed(), cmd.spectators_need_password(), cmd.spectators_can_talk(), cmd.spectators_see_everything(), this);
|
|
|
|
Server_Player *creator = game->getPlayers().values().first();
|
|
|
|
QMutexLocker gameListLocker(&gameListMutex);
|
|
games.insert(game->getGameId(), QPair<Server_Game *, Server_Player *>(game, creator));
|
|
|
|
Event_GameJoined event1;
|
|
event1.set_game_id(game->getGameId());
|
|
event1.set_game_description(game->getDescription().toStdString());
|
|
event1.set_host_id(creator->getPlayerId());
|
|
event1.set_player_id(creator->getPlayerId());
|
|
event1.set_spectator(false);
|
|
event1.set_spectators_can_talk(game->getSpectatorsCanTalk());
|
|
event1.set_spectators_see_everything(game->getSpectatorsSeeEverything());
|
|
event1.set_resuming(false);
|
|
rc.enqueuePreResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event1));
|
|
|
|
Event_GameStateChanged event2;
|
|
QListIterator<ServerInfo_Player> gameStateIterator(game->getGameState(creator, false, true));
|
|
while (gameStateIterator.hasNext())
|
|
event2.add_player_list()->CopyFrom(gameStateIterator.next());
|
|
event2.set_seconds_elapsed(0);
|
|
event2.set_game_started(game->getGameStarted());
|
|
event2.set_active_player_id(game->getActivePlayer());
|
|
event2.set_active_phase(game->getActivePhase());
|
|
rc.enqueuePreResponseItem(ServerMessage::GAME_EVENT_CONTAINER, game->prepareGameEvent(event2, -1));
|
|
|
|
game->gameMutex.unlock();
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdJoinGame(const Command_JoinGame &cmd, Server_Room *room, ResponseContainer &rc)
|
|
{
|
|
if (authState == NotLoggedIn)
|
|
return Response::RespLoginNeeded;
|
|
|
|
QMutexLocker gameListLocker(&gameListMutex);
|
|
|
|
if (games.contains(cmd.game_id()))
|
|
return Response::RespContextError;
|
|
|
|
Server_Game *g = room->getGames().value(cmd.game_id());
|
|
if (!g)
|
|
return Response::RespNameNotFound;
|
|
|
|
QMutexLocker locker(&g->gameMutex);
|
|
|
|
Response::ResponseCode result = g->checkJoin(userInfo, QString::fromStdString(cmd.password()), cmd.spectator(), cmd.override_restrictions());
|
|
if (result == Response::RespOk) {
|
|
Server_Player *player = g->addPlayer(this, cmd.spectator());
|
|
games.insert(cmd.game_id(), QPair<Server_Game *, Server_Player *>(g, player));
|
|
|
|
Event_GameJoined event1;
|
|
event1.set_game_id(g->getGameId());
|
|
event1.set_game_description(g->getDescription().toStdString());
|
|
event1.set_host_id(g->getHostId());
|
|
event1.set_player_id(player->getPlayerId());
|
|
event1.set_spectator(cmd.spectator());
|
|
event1.set_spectators_can_talk(g->getSpectatorsCanTalk());
|
|
event1.set_spectators_see_everything(g->getSpectatorsSeeEverything());
|
|
event1.set_resuming(false);
|
|
rc.enqueuePostResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event1));
|
|
|
|
Event_GameStateChanged event2;
|
|
QListIterator<ServerInfo_Player> gameStateIterator(g->getGameState(player, false, true));
|
|
while (gameStateIterator.hasNext())
|
|
event2.add_player_list()->CopyFrom(gameStateIterator.next());
|
|
event2.set_seconds_elapsed(g->getSecondsElapsed());
|
|
event2.set_game_started(g->getGameStarted());
|
|
event2.set_active_player_id(g->getActivePlayer());
|
|
event2.set_active_phase(g->getActivePhase());
|
|
rc.enqueuePostResponseItem(ServerMessage::GAME_EVENT_CONTAINER, g->prepareGameEvent(event2, -1));
|
|
}
|
|
return result;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdLeaveGame(const Command_LeaveGame & /*cmd*/, Server_Game *game, Server_Player *player, ResponseContainer & /*rc*/, GameEventStorage & /*ges*/)
|
|
{
|
|
game->removePlayer(player);
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdKickFromGame(const Command_KickFromGame &cmd, Server_Game *game, Server_Player *player, ResponseContainer & /*rc*/, GameEventStorage & /*ges*/)
|
|
{
|
|
if ((game->getHostId() != player->getPlayerId()) && !(userInfo->user_level() & ServerInfo_User::IsModerator))
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->kickPlayer(cmd.player_id()))
|
|
return Response::RespNameNotFound;
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdDeckSelect(const Command_DeckSelect &cmd, Server_Game * /*game*/, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges)
|
|
{
|
|
if (player->getSpectator())
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
DeckList *deck;
|
|
if (cmd.has_deck_id()) {
|
|
try {
|
|
deck = getDeckFromDatabase(cmd.deck_id());
|
|
} catch(Response::ResponseCode r) {
|
|
return r;
|
|
}
|
|
} else
|
|
deck = new DeckList(QString::fromStdString(cmd.deck()));
|
|
|
|
player->setDeck(deck);
|
|
|
|
Event_PlayerPropertiesChanged event;
|
|
event.mutable_player_properties()->set_deck_hash(deck->getDeckHash().toStdString());
|
|
ges.enqueueGameEvent(event, player->getPlayerId());
|
|
|
|
Context_DeckSelect context;
|
|
context.set_deck_hash(deck->getDeckHash().toStdString());
|
|
ges.setGameEventContext(context);
|
|
|
|
Response_DeckDownload *re = new Response_DeckDownload;
|
|
re->set_deck(deck->writeToString_Native().toStdString());
|
|
|
|
rc.setResponseExtension(re);
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdSetSideboardPlan(const Command_SetSideboardPlan &cmd, Server_Game * /*game*/, Server_Player *player, ResponseContainer & /*rc*/, GameEventStorage & /*ges*/)
|
|
{
|
|
if (player->getSpectator())
|
|
return Response::RespFunctionNotAllowed;
|
|
if (player->getReadyStart())
|
|
return Response::RespContextError;
|
|
|
|
DeckList *deck = player->getDeck();
|
|
if (!deck)
|
|
return Response::RespContextError;
|
|
|
|
QList<MoveCard_ToZone> sideboardPlan;
|
|
for (int i = 0; i < cmd.move_list_size(); ++i)
|
|
sideboardPlan.append(cmd.move_list(i));
|
|
deck->setCurrentSideboardPlan(sideboardPlan);
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdConcede(const Command_Concede & /*cmd*/, Server_Game *game, Server_Player *player, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (player->getSpectator())
|
|
return Response::RespFunctionNotAllowed;
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (player->getConceded())
|
|
return Response::RespContextError;
|
|
|
|
player->setConceded(true);
|
|
game->removeArrowsToPlayer(ges, player);
|
|
game->unattachCards(ges, player);
|
|
player->clearZones();
|
|
|
|
Event_PlayerPropertiesChanged event;
|
|
event.mutable_player_properties()->set_conceded(true);
|
|
ges.enqueueGameEvent(event, player->getPlayerId());
|
|
ges.setGameEventContext(Context_Concede());
|
|
|
|
game->stopGameIfFinished();
|
|
if (game->getGameStarted() && (game->getActivePlayer() == player->getPlayerId()))
|
|
game->nextTurn();
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdReadyStart(const Command_ReadyStart &cmd, Server_Game *game, Server_Player *player, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (player->getSpectator())
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!player->getDeck() || game->getGameStarted())
|
|
return Response::RespContextError;
|
|
|
|
if (player->getReadyStart() == cmd.ready())
|
|
return Response::RespContextError;
|
|
|
|
player->setReadyStart(cmd.ready());
|
|
|
|
Event_PlayerPropertiesChanged event;
|
|
event.mutable_player_properties()->set_ready_start(cmd.ready());
|
|
ges.enqueueGameEvent(event, player->getPlayerId());
|
|
ges.setGameEventContext(Context_ReadyStart());
|
|
|
|
if (cmd.ready())
|
|
game->startGameIfReady();
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdGameSay(const Command_GameSay &cmd, Server_Game *game, Server_Player *player, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (player->getSpectator() && !game->getSpectatorsCanTalk() && !(userInfo->user_level() & ServerInfo_User::IsModerator))
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
Event_GameSay event;
|
|
event.set_message(cmd.message());
|
|
ges.enqueueGameEvent(event, player->getPlayerId());
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdShuffle(const Command_Shuffle & /*cmd*/, Server_Game *game, Server_Player *player, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (player->getSpectator())
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (player->getConceded())
|
|
return Response::RespContextError;
|
|
|
|
player->getZones().value("deck")->shuffle();
|
|
|
|
Event_Shuffle event;
|
|
event.set_zone_name("deck");
|
|
ges.enqueueGameEvent(event, player->getPlayerId());
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdMulligan(const Command_Mulligan & /*cmd*/, Server_Game *game, Server_Player *player, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (player->getSpectator())
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (player->getConceded())
|
|
return Response::RespContextError;
|
|
|
|
Server_CardZone *hand = player->getZones().value("hand");
|
|
int number = (hand->cards.size() <= 1) ? player->getInitialCards() : hand->cards.size() - 1;
|
|
|
|
Server_CardZone *deck = player->getZones().value("deck");
|
|
while (!hand->cards.isEmpty()) {
|
|
CardToMove *cardToMove = new CardToMove;
|
|
cardToMove->set_card_id(hand->cards.first()->getId());
|
|
player->moveCard(ges, hand, QList<const CardToMove *>() << cardToMove, deck, 0, 0, false);
|
|
delete cardToMove;
|
|
}
|
|
|
|
deck->shuffle();
|
|
ges.enqueueGameEvent(Event_Shuffle(), player->getPlayerId());
|
|
|
|
player->drawCards(ges, number);
|
|
|
|
if (number == player->getInitialCards())
|
|
number = -1;
|
|
|
|
Context_Mulligan context;
|
|
context.set_number(number);
|
|
ges.setGameEventContext(context);
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdRollDie(const Command_RollDie &cmd, Server_Game * /*game*/, Server_Player *player, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (player->getSpectator())
|
|
return Response::RespFunctionNotAllowed;
|
|
if (player->getConceded())
|
|
return Response::RespContextError;
|
|
|
|
Event_RollDie event;
|
|
event.set_sides(cmd.sides());
|
|
event.set_value(rng->getNumber(1, cmd.sides()));
|
|
ges.enqueueGameEvent(event, player->getPlayerId());
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdDrawCards(const Command_DrawCards &cmd, Server_Game *game, Server_Player *player, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (player->getSpectator())
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (player->getConceded())
|
|
return Response::RespContextError;
|
|
|
|
return player->drawCards(ges, cmd.number());
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdUndoDraw(const Command_UndoDraw & /*cmd*/, Server_Game *game, Server_Player *player, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (player->getSpectator())
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (player->getConceded())
|
|
return Response::RespContextError;
|
|
|
|
return player->undoDraw(ges);
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdMoveCard(const Command_MoveCard &cmd, Server_Game *game, Server_Player *player, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (player->getSpectator())
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (player->getConceded())
|
|
return Response::RespContextError;
|
|
|
|
QList<const CardToMove *> cardsToMove;
|
|
for (int i = 0; i < cmd.cards_to_move().card_size(); ++i)
|
|
cardsToMove.append(&cmd.cards_to_move().card(i));
|
|
|
|
return player->moveCard(ges, QString::fromStdString(cmd.start_zone()), cardsToMove, cmd.target_player_id(), QString::fromStdString(cmd.target_zone()), cmd.x(), cmd.y());
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdFlipCard(const Command_FlipCard &cmd, Server_Game *game, Server_Player *player, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (player->getSpectator())
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (player->getConceded())
|
|
return Response::RespContextError;
|
|
|
|
Server_CardZone *zone = player->getZones().value(QString::fromStdString(cmd.zone()));
|
|
if (!zone)
|
|
return Response::RespNameNotFound;
|
|
if (!zone->hasCoords())
|
|
return Response::RespContextError;
|
|
|
|
Server_Card *card = zone->getCard(cmd.card_id());
|
|
if (!card)
|
|
return Response::RespNameNotFound;
|
|
|
|
const bool faceDown = cmd.face_down();
|
|
if (faceDown == card->getFaceDown())
|
|
return Response::RespContextError;
|
|
|
|
card->setFaceDown(faceDown);
|
|
|
|
Event_FlipCard event;
|
|
event.set_zone_name(zone->getName().toStdString());
|
|
event.set_card_id(card->getId());
|
|
event.set_card_name(card->getName().toStdString());
|
|
event.set_face_down(faceDown);
|
|
ges.enqueueGameEvent(event, player->getPlayerId());
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdAttachCard(const Command_AttachCard &cmd, Server_Game *game, Server_Player *player, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (player->getSpectator())
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (player->getConceded())
|
|
return Response::RespContextError;
|
|
|
|
Server_CardZone *startzone = player->getZones().value(QString::fromStdString(cmd.start_zone()));
|
|
if (!startzone)
|
|
return Response::RespNameNotFound;
|
|
|
|
Server_Card *card = startzone->getCard(cmd.card_id());
|
|
if (!card)
|
|
return Response::RespNameNotFound;
|
|
|
|
Server_Player *targetPlayer = 0;
|
|
Server_CardZone *targetzone = 0;
|
|
Server_Card *targetCard = 0;
|
|
|
|
if (cmd.has_target_player_id()) {
|
|
targetPlayer = game->getPlayer(cmd.target_player_id());
|
|
if (!targetPlayer)
|
|
return Response::RespNameNotFound;
|
|
} else if (!card->getParentCard())
|
|
return Response::RespContextError;
|
|
if (targetPlayer)
|
|
targetzone = targetPlayer->getZones().value(QString::fromStdString(cmd.target_zone()));
|
|
if (targetzone) {
|
|
// This is currently enough to make sure cards don't get attached to a card that is not on the table.
|
|
// Possibly a flag will have to be introduced for this sometime.
|
|
if (!targetzone->hasCoords())
|
|
return Response::RespContextError;
|
|
if (cmd.has_target_card_id())
|
|
targetCard = targetzone->getCard(cmd.target_card_id());
|
|
if (targetCard)
|
|
if (targetCard->getParentCard())
|
|
return Response::RespContextError;
|
|
}
|
|
if (!startzone->hasCoords())
|
|
return Response::RespContextError;
|
|
|
|
// Get all arrows pointing to or originating from the card being attached and delete them.
|
|
QMapIterator<int, Server_Player *> playerIterator(game->getPlayers());
|
|
while (playerIterator.hasNext()) {
|
|
Server_Player *p = playerIterator.next().value();
|
|
QList<Server_Arrow *> arrows = p->getArrows().values();
|
|
QList<Server_Arrow *> toDelete;
|
|
for (int i = 0; i < arrows.size(); ++i) {
|
|
Server_Arrow *a = arrows[i];
|
|
Server_Card *tCard = qobject_cast<Server_Card *>(a->getTargetItem());
|
|
if ((tCard == card) || (a->getStartCard() == card))
|
|
toDelete.append(a);
|
|
}
|
|
for (int i = 0; i < toDelete.size(); ++i) {
|
|
Event_DeleteArrow event;
|
|
event.set_arrow_id(toDelete[i]->getId());
|
|
ges.enqueueGameEvent(event, p->getPlayerId());
|
|
p->deleteArrow(toDelete[i]->getId());
|
|
}
|
|
}
|
|
|
|
if (targetCard) {
|
|
// Unattach all cards attached to the card being attached.
|
|
// Make a copy of the list because its contents change during the loop otherwise.
|
|
QList<Server_Card *> attachedList = card->getAttachedCards();
|
|
for (int i = 0; i < attachedList.size(); ++i)
|
|
attachedList[i]->getZone()->getPlayer()->unattachCard(ges, attachedList[i]);
|
|
|
|
if (targetzone->isColumnStacked(targetCard->getX(), targetCard->getY())) {
|
|
CardToMove *cardToMove = new CardToMove;
|
|
cardToMove->set_card_id(targetCard->getId());
|
|
targetPlayer->moveCard(ges, targetzone, QList<const CardToMove *>() << cardToMove, targetzone, targetzone->getFreeGridColumn(-2, targetCard->getY(), targetCard->getName()), targetCard->getY(), targetCard->getFaceDown());
|
|
delete cardToMove;
|
|
}
|
|
|
|
card->setParentCard(targetCard);
|
|
card->setCoords(-1, card->getY());
|
|
|
|
Event_AttachCard event;
|
|
event.set_start_zone(startzone->getName().toStdString());
|
|
event.set_card_id(card->getId());
|
|
event.set_target_player_id(targetPlayer->getPlayerId());
|
|
event.set_target_zone(targetzone->getName().toStdString());
|
|
event.set_target_card_id(targetCard->getId());
|
|
ges.enqueueGameEvent(event, player->getPlayerId());
|
|
|
|
startzone->fixFreeSpaces(ges);
|
|
} else
|
|
player->unattachCard(ges, card);
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdCreateToken(const Command_CreateToken &cmd, Server_Game *game, Server_Player *player, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (player->getSpectator())
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (player->getConceded())
|
|
return Response::RespContextError;
|
|
|
|
Server_CardZone *zone = player->getZones().value(QString::fromStdString(cmd.zone()));
|
|
if (!zone)
|
|
return Response::RespNameNotFound;
|
|
|
|
QString cardName = QString::fromStdString(cmd.card_name());
|
|
int x = cmd.x();
|
|
int y = cmd.y();
|
|
if (zone->hasCoords())
|
|
x = zone->getFreeGridColumn(x, y, cardName);
|
|
if (x < 0)
|
|
x = 0;
|
|
if (y < 0)
|
|
y = 0;
|
|
|
|
Server_Card *card = new Server_Card(cardName, player->newCardId(), x, y);
|
|
card->moveToThread(player->thread());
|
|
card->setPT(QString::fromStdString(cmd.pt()));
|
|
card->setColor(QString::fromStdString(cmd.color()));
|
|
card->setAnnotation(QString::fromStdString(cmd.annotation()));
|
|
card->setDestroyOnZoneChange(cmd.destroy_on_zone_change());
|
|
|
|
zone->insertCard(card, x, y);
|
|
|
|
Event_CreateToken event;
|
|
event.set_zone_name(zone->getName().toStdString());
|
|
event.set_card_id(card->getId());
|
|
event.set_card_name(card->getName().toStdString());
|
|
event.set_color(card->getColor().toStdString());
|
|
event.set_pt(card->getPT().toStdString());
|
|
event.set_annotation(card->getAnnotation().toStdString());
|
|
event.set_destroy_on_zone_change(card->getDestroyOnZoneChange());
|
|
event.set_x(x);
|
|
event.set_y(y);
|
|
ges.enqueueGameEvent(event, player->getPlayerId());
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdCreateArrow(const Command_CreateArrow &cmd, Server_Game *game, Server_Player *player, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (player->getSpectator())
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (player->getConceded())
|
|
return Response::RespContextError;
|
|
|
|
Server_Player *startPlayer = game->getPlayer(cmd.start_player_id());
|
|
Server_Player *targetPlayer = game->getPlayer(cmd.target_player_id());
|
|
if (!startPlayer || !targetPlayer)
|
|
return Response::RespNameNotFound;
|
|
QString startZoneName = QString::fromStdString(cmd.start_zone());
|
|
Server_CardZone *startZone = startPlayer->getZones().value(startZoneName);
|
|
bool playerTarget = !cmd.has_target_zone();
|
|
Server_CardZone *targetZone = 0;
|
|
if (!playerTarget)
|
|
targetZone = targetPlayer->getZones().value(QString::fromStdString(cmd.target_zone()));
|
|
if (!startZone || (!targetZone && !playerTarget))
|
|
return Response::RespNameNotFound;
|
|
if (startZone->getType() != ServerInfo_Zone::PublicZone)
|
|
return Response::RespContextError;
|
|
Server_Card *startCard = startZone->getCard(cmd.start_card_id());
|
|
if (!startCard)
|
|
return Response::RespNameNotFound;
|
|
Server_Card *targetCard = 0;
|
|
if (!playerTarget) {
|
|
if (targetZone->getType() != ServerInfo_Zone::PublicZone)
|
|
return Response::RespContextError;
|
|
targetCard = targetZone->getCard(cmd.target_card_id());
|
|
}
|
|
|
|
Server_ArrowTarget *targetItem;
|
|
if (playerTarget)
|
|
targetItem = targetPlayer;
|
|
else
|
|
targetItem = targetCard;
|
|
if (!targetItem)
|
|
return Response::RespNameNotFound;
|
|
|
|
QMapIterator<int, Server_Arrow *> arrowIterator(player->getArrows());
|
|
while (arrowIterator.hasNext()) {
|
|
Server_Arrow *temp = arrowIterator.next().value();
|
|
if ((temp->getStartCard() == startCard) && (temp->getTargetItem() == targetItem))
|
|
return Response::RespContextError;
|
|
}
|
|
|
|
Server_Arrow *arrow = new Server_Arrow(player->newArrowId(), startCard, targetItem, cmd.arrow_color());
|
|
player->addArrow(arrow);
|
|
|
|
Event_CreateArrow event;
|
|
ServerInfo_Arrow *arrowInfo = event.mutable_arrow_info();
|
|
arrowInfo->set_id(arrow->getId());
|
|
arrowInfo->set_start_player_id(startPlayer->getPlayerId());
|
|
arrowInfo->set_start_zone(startZoneName.toStdString());
|
|
arrowInfo->set_start_card_id(startCard->getId());
|
|
arrowInfo->set_target_player_id(targetPlayer->getPlayerId());
|
|
if (!playerTarget) {
|
|
arrowInfo->set_target_zone(cmd.target_zone());
|
|
arrowInfo->set_target_card_id(cmd.target_card_id());
|
|
}
|
|
arrowInfo->mutable_arrow_color()->CopyFrom(cmd.arrow_color());
|
|
ges.enqueueGameEvent(event, player->getPlayerId());
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdDeleteArrow(const Command_DeleteArrow &cmd, Server_Game *game, Server_Player *player, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (player->getSpectator())
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (player->getConceded())
|
|
return Response::RespContextError;
|
|
|
|
if (!player->deleteArrow(cmd.arrow_id()))
|
|
return Response::RespNameNotFound;
|
|
|
|
Event_DeleteArrow event;
|
|
event.set_arrow_id(cmd.arrow_id());
|
|
ges.enqueueGameEvent(event, player->getPlayerId());
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdSetCardAttr(const Command_SetCardAttr &cmd, Server_Game *game, Server_Player *player, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (player->getSpectator())
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (player->getConceded())
|
|
return Response::RespContextError;
|
|
|
|
return player->setCardAttrHelper(ges, QString::fromStdString(cmd.zone()), cmd.card_id(), cmd.attribute(), QString::fromStdString(cmd.attr_value()));
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdSetCardCounter(const Command_SetCardCounter &cmd, Server_Game *game, Server_Player *player, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (player->getSpectator())
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (player->getConceded())
|
|
return Response::RespContextError;
|
|
|
|
Server_CardZone *zone = player->getZones().value(QString::fromStdString(cmd.zone()));
|
|
if (!zone)
|
|
return Response::RespNameNotFound;
|
|
if (!zone->hasCoords())
|
|
return Response::RespContextError;
|
|
|
|
Server_Card *card = zone->getCard(cmd.card_id());
|
|
if (!card)
|
|
return Response::RespNameNotFound;
|
|
|
|
card->setCounter(cmd.counter_id(), cmd.counter_value());
|
|
|
|
Event_SetCardCounter event;
|
|
event.set_zone_name(zone->getName().toStdString());
|
|
event.set_card_id(card->getId());
|
|
event.set_counter_id(cmd.counter_id());
|
|
event.set_counter_value(cmd.counter_value());
|
|
ges.enqueueGameEvent(event, player->getPlayerId());
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdIncCardCounter(const Command_IncCardCounter &cmd, Server_Game *game, Server_Player *player, ResponseContainer &/*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (player->getSpectator())
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (player->getConceded())
|
|
return Response::RespContextError;
|
|
|
|
Server_CardZone *zone = player->getZones().value(QString::fromStdString(cmd.zone()));
|
|
if (!zone)
|
|
return Response::RespNameNotFound;
|
|
if (!zone->hasCoords())
|
|
return Response::RespContextError;
|
|
|
|
Server_Card *card = zone->getCard(cmd.card_id());
|
|
if (!card)
|
|
return Response::RespNameNotFound;
|
|
|
|
int newValue = card->getCounter(cmd.counter_id()) + cmd.counter_delta();
|
|
card->setCounter(cmd.counter_id(), newValue);
|
|
|
|
Event_SetCardCounter event;
|
|
event.set_zone_name(zone->getName().toStdString());
|
|
event.set_card_id(card->getId());
|
|
event.set_counter_id(cmd.counter_id());
|
|
event.set_counter_value(newValue);
|
|
ges.enqueueGameEvent(event, player->getPlayerId());
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdIncCounter(const Command_IncCounter &cmd, Server_Game *game, Server_Player *player, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (player->getSpectator())
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (player->getConceded())
|
|
return Response::RespContextError;
|
|
|
|
const QMap<int, Server_Counter *> counters = player->getCounters();
|
|
Server_Counter *c = counters.value(cmd.counter_id(), 0);
|
|
if (!c)
|
|
return Response::RespNameNotFound;
|
|
|
|
c->setCount(c->getCount() + cmd.delta());
|
|
|
|
Event_SetCounter event;
|
|
event.set_counter_id(c->getId());
|
|
event.set_value(c->getCount());
|
|
ges.enqueueGameEvent(event, player->getPlayerId());
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdCreateCounter(const Command_CreateCounter &cmd, Server_Game *game, Server_Player *player, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (player->getSpectator())
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (player->getConceded())
|
|
return Response::RespContextError;
|
|
|
|
Server_Counter *c = new Server_Counter(player->newCounterId(), QString::fromStdString(cmd.counter_name()), cmd.counter_color(), cmd.radius(), cmd.value());
|
|
player->addCounter(c);
|
|
|
|
Event_CreateCounter event;
|
|
ServerInfo_Counter *counterInfo = event.mutable_counter_info();
|
|
counterInfo->set_id(c->getId());
|
|
counterInfo->set_name(c->getName().toStdString());
|
|
counterInfo->mutable_counter_color()->CopyFrom(cmd.counter_color());
|
|
counterInfo->set_radius(c->getRadius());
|
|
counterInfo->set_count(c->getCount());
|
|
ges.enqueueGameEvent(event, player->getPlayerId());
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdSetCounter(const Command_SetCounter &cmd, Server_Game *game, Server_Player *player, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (player->getSpectator())
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (player->getConceded())
|
|
return Response::RespContextError;
|
|
|
|
Server_Counter *c = player->getCounters().value(cmd.counter_id(), 0);;
|
|
if (!c)
|
|
return Response::RespNameNotFound;
|
|
|
|
c->setCount(cmd.value());
|
|
|
|
Event_SetCounter event;
|
|
event.set_counter_id(c->getId());
|
|
event.set_value(c->getCount());
|
|
ges.enqueueGameEvent(event, player->getPlayerId());
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdDelCounter(const Command_DelCounter &cmd, Server_Game *game, Server_Player *player, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (player->getSpectator())
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (player->getConceded())
|
|
return Response::RespContextError;
|
|
|
|
if (!player->deleteCounter(cmd.counter_id()))
|
|
return Response::RespNameNotFound;
|
|
|
|
Event_DelCounter event;
|
|
event.set_counter_id(cmd.counter_id());
|
|
ges.enqueueGameEvent(event, player->getPlayerId());
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdNextTurn(const Command_NextTurn & /*cmd*/, Server_Game *game, Server_Player *player, ResponseContainer & /*rc*/, GameEventStorage & /*ges*/)
|
|
{
|
|
if (player->getSpectator())
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (player->getConceded())
|
|
return Response::RespContextError;
|
|
|
|
game->nextTurn();
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdSetActivePhase(const Command_SetActivePhase &cmd, Server_Game *game, Server_Player *player, ResponseContainer & /*rc*/, GameEventStorage & /*ges*/)
|
|
{
|
|
if (player->getSpectator())
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (player->getConceded())
|
|
return Response::RespContextError;
|
|
|
|
if (game->getActivePlayer() != player->getPlayerId())
|
|
return Response::RespContextError;
|
|
game->setActivePhase(cmd.phase());
|
|
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdDumpZone(const Command_DumpZone &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges)
|
|
{
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
|
|
Server_Player *otherPlayer = game->getPlayer(cmd.player_id());
|
|
if (!otherPlayer)
|
|
return Response::RespNameNotFound;
|
|
Server_CardZone *zone = otherPlayer->getZones().value(QString::fromStdString(cmd.zone_name()));
|
|
if (!zone)
|
|
return Response::RespNameNotFound;
|
|
if (!((zone->getType() == ServerInfo_Zone::PublicZone) || (player == otherPlayer)))
|
|
return Response::RespContextError;
|
|
|
|
int numberCards = cmd.number_cards();
|
|
|
|
Response_DumpZone *re = new Response_DumpZone;
|
|
ServerInfo_Zone *zoneInfo = re->mutable_zone_info();
|
|
zoneInfo->set_name(zone->getName().toStdString());
|
|
zoneInfo->set_type(zone->getType());
|
|
zoneInfo->set_with_coords(zone->hasCoords());
|
|
zoneInfo->set_card_count(numberCards < zone->cards.size() ? zone->cards.size() : numberCards);
|
|
|
|
for (int i = 0; (i < zone->cards.size()) && (i < numberCards || numberCards == -1); ++i) {
|
|
Server_Card *card = zone->cards[i];
|
|
QString displayedName = card->getFaceDown() ? QString() : card->getName();
|
|
ServerInfo_Card *cardInfo = zoneInfo->add_card_list();
|
|
cardInfo->set_name(displayedName.toStdString());
|
|
if (zone->getType() == ServerInfo_Zone::HiddenZone)
|
|
cardInfo->set_id(i);
|
|
else {
|
|
cardInfo->set_id(card->getId());
|
|
cardInfo->set_x(card->getX());
|
|
cardInfo->set_y(card->getY());
|
|
cardInfo->set_face_down(card->getFaceDown());
|
|
cardInfo->set_tapped(card->getTapped());
|
|
cardInfo->set_attacking(card->getAttacking());
|
|
cardInfo->set_color(card->getColor().toStdString());
|
|
cardInfo->set_pt(card->getPT().toStdString());
|
|
cardInfo->set_annotation(card->getAnnotation().toStdString());
|
|
cardInfo->set_destroy_on_zone_change(card->getDestroyOnZoneChange());
|
|
cardInfo->set_doesnt_untap(card->getDoesntUntap());
|
|
|
|
QMapIterator<int, int> cardCounterIterator(card->getCounters());
|
|
while (cardCounterIterator.hasNext()) {
|
|
cardCounterIterator.next();
|
|
ServerInfo_CardCounter *counterInfo = cardInfo->add_counter_list();
|
|
counterInfo->set_id(cardCounterIterator.key());
|
|
counterInfo->set_value(cardCounterIterator.value());
|
|
}
|
|
|
|
if (card->getParentCard()) {
|
|
cardInfo->set_attach_player_id(card->getParentCard()->getZone()->getPlayer()->getPlayerId());
|
|
cardInfo->set_attach_zone(card->getParentCard()->getZone()->getName().toStdString());
|
|
cardInfo->set_attach_card_id(card->getParentCard()->getId());
|
|
}
|
|
}
|
|
}
|
|
if (zone->getType() == ServerInfo_Zone::HiddenZone) {
|
|
zone->setCardsBeingLookedAt(numberCards);
|
|
|
|
Event_DumpZone event;
|
|
event.set_zone_owner_id(otherPlayer->getPlayerId());
|
|
event.set_zone_name(zone->getName().toStdString());
|
|
event.set_number_cards(numberCards);
|
|
ges.enqueueGameEvent(event, player->getPlayerId());
|
|
}
|
|
rc.setResponseExtension(re);
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdStopDumpZone(const Command_StopDumpZone &cmd, Server_Game *game, Server_Player *player, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (player->getConceded())
|
|
return Response::RespContextError;
|
|
|
|
Server_Player *otherPlayer = game->getPlayer(cmd.player_id());
|
|
if (!otherPlayer)
|
|
return Response::RespNameNotFound;
|
|
Server_CardZone *zone = otherPlayer->getZones().value(QString::fromStdString(cmd.zone_name()));
|
|
if (!zone)
|
|
return Response::RespNameNotFound;
|
|
|
|
if (zone->getType() == ServerInfo_Zone::HiddenZone) {
|
|
zone->setCardsBeingLookedAt(0);
|
|
|
|
Event_StopDumpZone event;
|
|
event.set_zone_owner_id(cmd.player_id());
|
|
event.set_zone_name(zone->getName().toStdString());
|
|
ges.enqueueGameEvent(event, player->getPlayerId());
|
|
}
|
|
return Response::RespOk;
|
|
}
|
|
|
|
Response::ResponseCode Server_ProtocolHandler::cmdRevealCards(const Command_RevealCards &cmd, Server_Game *game, Server_Player *player, ResponseContainer & /*rc*/, GameEventStorage &ges)
|
|
{
|
|
if (player->getSpectator())
|
|
return Response::RespFunctionNotAllowed;
|
|
|
|
if (!game->getGameStarted())
|
|
return Response::RespGameNotStarted;
|
|
if (player->getConceded())
|
|
return Response::RespContextError;
|
|
|
|
Server_Player *otherPlayer = 0;
|
|
if (cmd.has_player_id()) {
|
|
otherPlayer = game->getPlayer(cmd.player_id());
|
|
if (!otherPlayer)
|
|
return Response::RespNameNotFound;
|
|
}
|
|
Server_CardZone *zone = player->getZones().value(QString::fromStdString(cmd.zone_name()));
|
|
if (!zone)
|
|
return Response::RespNameNotFound;
|
|
|
|
QList<Server_Card *> cardsToReveal;
|
|
if (!cmd.has_card_id())
|
|
cardsToReveal = zone->cards;
|
|
else if (cmd.card_id() == -2) {
|
|
if (zone->cards.isEmpty())
|
|
return Response::RespContextError;
|
|
cardsToReveal.append(zone->cards.at(rng->getNumber(0, zone->cards.size() - 1)));
|
|
} else {
|
|
Server_Card *card = zone->getCard(cmd.card_id());
|
|
if (!card)
|
|
return Response::RespNameNotFound;
|
|
cardsToReveal.append(card);
|
|
}
|
|
|
|
Event_RevealCards eventOthers;
|
|
eventOthers.set_zone_name(zone->getName().toStdString());
|
|
if (cmd.has_card_id())
|
|
eventOthers.set_card_id(cmd.card_id());
|
|
if (cmd.has_player_id())
|
|
eventOthers.set_other_player_id(cmd.player_id());
|
|
|
|
Event_RevealCards eventPrivate(eventOthers);
|
|
|
|
for (int i = 0; i < cardsToReveal.size(); ++i) {
|
|
Server_Card *card = cardsToReveal[i];
|
|
ServerInfo_Card *cardInfo = eventPrivate.add_cards();
|
|
|
|
cardInfo->set_id(card->getId());
|
|
cardInfo->set_name(card->getName().toStdString());
|
|
cardInfo->set_x(card->getX());
|
|
cardInfo->set_y(card->getY());
|
|
cardInfo->set_face_down(card->getFaceDown());
|
|
cardInfo->set_tapped(card->getTapped());
|
|
cardInfo->set_attacking(card->getAttacking());
|
|
cardInfo->set_color(card->getColor().toStdString());
|
|
cardInfo->set_pt(card->getPT().toStdString());
|
|
cardInfo->set_annotation(card->getAnnotation().toStdString());
|
|
cardInfo->set_destroy_on_zone_change(card->getDestroyOnZoneChange());
|
|
cardInfo->set_doesnt_untap(card->getDoesntUntap());
|
|
|
|
QMapIterator<int, int> cardCounterIterator(card->getCounters());
|
|
while (cardCounterIterator.hasNext()) {
|
|
cardCounterIterator.next();
|
|
ServerInfo_CardCounter *counterInfo = cardInfo->add_counter_list();
|
|
counterInfo->set_id(cardCounterIterator.key());
|
|
counterInfo->set_value(cardCounterIterator.value());
|
|
}
|
|
|
|
if (card->getParentCard()) {
|
|
cardInfo->set_attach_player_id(card->getParentCard()->getZone()->getPlayer()->getPlayerId());
|
|
cardInfo->set_attach_zone(card->getParentCard()->getZone()->getName().toStdString());
|
|
cardInfo->set_attach_card_id(card->getParentCard()->getId());
|
|
}
|
|
}
|
|
|
|
if (cmd.has_player_id()) {
|
|
ges.enqueueGameEvent(eventPrivate, player->getPlayerId(), GameEventStorageItem::SendToPrivate, cmd.player_id());
|
|
ges.enqueueGameEvent(eventOthers, player->getPlayerId(), GameEventStorageItem::SendToOthers);
|
|
} else
|
|
ges.enqueueGameEvent(eventPrivate, player->getPlayerId());
|
|
|
|
return Response::RespOk;
|
|
}
|