servatrice/cockatrice/src/playerlistwidget.cpp

221 lines
7.8 KiB
C++

#include <QHeaderView>
#include "playerlistwidget.h"
#include "protocol_datastructures.h"
#include "pixmapgenerator.h"
#include "abstractclient.h"
#include "tab_game.h"
#include "tab_supervisor.h"
#include "tab_userlists.h"
#include "protocol_items.h"
#include "userlist.h"
#include "userinfobox.h"
#include <QMouseEvent>
#include <QAction>
#include <QMenu>
PlayerListItemDelegate::PlayerListItemDelegate(QObject *const parent)
: QStyledItemDelegate(parent)
{
}
bool PlayerListItemDelegate::editorEvent(QEvent *event, QAbstractItemModel *model, const QStyleOptionViewItem &option, const QModelIndex &index)
{
if ((event->type() == QEvent::MouseButtonPress) && index.isValid()) {
QMouseEvent *const mouseEvent = static_cast<QMouseEvent *>(event);
if (mouseEvent->button() == Qt::RightButton) {
static_cast<PlayerListWidget *>(parent())->showContextMenu(mouseEvent->globalPos(), index);
return true;
}
}
return QStyledItemDelegate::editorEvent(event, model, option, index);
}
PlayerListTWI::PlayerListTWI()
: QTreeWidgetItem(Type)
{
}
bool PlayerListTWI::operator<(const QTreeWidgetItem &other) const
{
// Sort by spectator/player
if (data(1, Qt::UserRole) != other.data(1, Qt::UserRole))
return data(1, Qt::UserRole).toBool();
// Sort by player ID
return data(4, Qt::UserRole + 1).toInt() < other.data(4, Qt::UserRole + 1).toInt();
}
PlayerListWidget::PlayerListWidget(TabSupervisor *_tabSupervisor, AbstractClient *_client, TabGame *_game, QWidget *parent)
: QTreeWidget(parent), tabSupervisor(_tabSupervisor), client(_client), game(_game), gameStarted(false)
{
readyIcon = QIcon(":/resources/icon_ready_start.svg");
notReadyIcon = QIcon(":/resources/icon_not_ready_start.svg");
concededIcon = QIcon(":/resources/icon_conceded.svg");
playerIcon = QIcon(":/resources/icon_player.svg");
spectatorIcon = QIcon(":/resources/icon_spectator.svg");
itemDelegate = new PlayerListItemDelegate(this);
setItemDelegate(itemDelegate);
setMinimumHeight(60);
setIconSize(QSize(20, 15));
setColumnCount(6);
setHeaderHidden(true);
setRootIsDecorated(false);
header()->setResizeMode(QHeaderView::ResizeToContents);
retranslateUi();
}
void PlayerListWidget::retranslateUi()
{
}
void PlayerListWidget::addPlayer(ServerInfo_PlayerProperties *player)
{
QTreeWidgetItem *newPlayer = new PlayerListTWI;
players.insert(player->getPlayerId(), newPlayer);
updatePlayerProperties(player);
addTopLevelItem(newPlayer);
sortItems(1, Qt::AscendingOrder);
}
void PlayerListWidget::updatePlayerProperties(ServerInfo_PlayerProperties *prop)
{
QTreeWidgetItem *player = players.value(prop->getPlayerId(), 0);
if (!player)
return;
player->setIcon(1, prop->getSpectator() ? spectatorIcon : playerIcon);
player->setData(1, Qt::UserRole, !prop->getSpectator());
player->setData(2, Qt::UserRole, prop->getConceded());
player->setData(2, Qt::UserRole + 1, prop->getReadyStart());
player->setIcon(2, gameStarted ? (prop->getConceded() ? concededIcon : QIcon()) : (prop->getReadyStart() ? readyIcon : notReadyIcon));
player->setData(3, Qt::UserRole, prop->getUserInfo()->getUserLevel());
player->setIcon(3, QIcon(UserLevelPixmapGenerator::generatePixmap(12, prop->getUserInfo()->getUserLevel())));
player->setText(4, prop->getUserInfo()->getName());
if (!prop->getUserInfo()->getCountry().isEmpty())
player->setIcon(4, QIcon(CountryPixmapGenerator::generatePixmap(12, prop->getUserInfo()->getCountry())));
player->setData(4, Qt::UserRole, prop->getUserInfo()->getName());
player->setData(4, Qt::UserRole + 1, prop->getPlayerId());
player->setText(5, prop->getDeckHash());
}
void PlayerListWidget::removePlayer(int playerId)
{
QTreeWidgetItem *player = players.value(playerId, 0);
if (!player)
return;
players.remove(playerId);
delete takeTopLevelItem(indexOfTopLevelItem(player));
}
void PlayerListWidget::setActivePlayer(int playerId)
{
QMapIterator<int, QTreeWidgetItem *> i(players);
while (i.hasNext()) {
i.next();
QTreeWidgetItem *twi = i.value();
QColor c = i.key() == playerId ? QColor(150, 255, 150) : Qt::white;
twi->setBackground(4, c);
}
}
void PlayerListWidget::updatePing(int playerId, int pingTime)
{
QTreeWidgetItem *twi = players.value(playerId, 0);
if (!twi)
return;
twi->setIcon(0, QIcon(PingPixmapGenerator::generatePixmap(12, pingTime, 10)));
}
void PlayerListWidget::setGameStarted(bool _gameStarted, bool resuming)
{
gameStarted = _gameStarted;
QMapIterator<int, QTreeWidgetItem *> i(players);
while (i.hasNext()) {
QTreeWidgetItem *twi = i.next().value();
if (gameStarted) {
if (resuming)
twi->setIcon(2, twi->data(2, Qt::UserRole).toBool() ? concededIcon : QIcon());
else {
twi->setData(2, Qt::UserRole, false);
twi->setIcon(2, QIcon());
}
} else
twi->setIcon(2, notReadyIcon);
}
}
void PlayerListWidget::showContextMenu(const QPoint &pos, const QModelIndex &index)
{
const QString &userName = index.sibling(index.row(), 4).data(Qt::UserRole).toString();
int playerId = index.sibling(index.row(), 4).data(Qt::UserRole + 1).toInt();
ServerInfo_User::UserLevelFlags userLevel = static_cast<ServerInfo_User::UserLevelFlags>(index.sibling(index.row(), 3).data(Qt::UserRole).toInt());
QAction *aUserName = new QAction(userName, this);
aUserName->setEnabled(false);
QAction *aDetails = new QAction(tr("User &details"), this);
QAction *aChat = new QAction(tr("Direct &chat"), this);
QAction *aAddToBuddyList = new QAction(tr("Add to &buddy list"), this);
QAction *aRemoveFromBuddyList = new QAction(tr("Remove from &buddy list"), this);
QAction *aAddToIgnoreList = new QAction(tr("Add to &ignore list"), this);
QAction *aRemoveFromIgnoreList = new QAction(tr("Remove from &ignore list"), this);
QAction *aKick = new QAction(tr("Kick from &game"), this);
QMenu *menu = new QMenu(this);
menu->addAction(aUserName);
menu->addSeparator();
menu->addAction(aDetails);
menu->addAction(aChat);
if ((userLevel & ServerInfo_User::IsRegistered) && (tabSupervisor->getUserLevel() & ServerInfo_User::IsRegistered)) {
menu->addSeparator();
if (tabSupervisor->getUserListsTab()->getBuddyList()->userInList(userName))
menu->addAction(aRemoveFromBuddyList);
else
menu->addAction(aAddToBuddyList);
if (tabSupervisor->getUserListsTab()->getIgnoreList()->userInList(userName))
menu->addAction(aRemoveFromIgnoreList);
else
menu->addAction(aAddToIgnoreList);
}
if (game->isHost() || !game->getTabSupervisor()->getAdminLocked()) {
menu->addSeparator();
menu->addAction(aKick);
}
if (userName == game->getTabSupervisor()->getUserInfo()->getName()) {
aChat->setEnabled(false);
aAddToBuddyList->setEnabled(false);
aRemoveFromBuddyList->setEnabled(false);
aAddToIgnoreList->setEnabled(false);
aRemoveFromIgnoreList->setEnabled(false);
aKick->setEnabled(false);
}
QAction *actionClicked = menu->exec(pos);
if (actionClicked == aDetails) {
UserInfoBox *infoWidget = new UserInfoBox(client, true, this, Qt::Dialog | Qt::WindowTitleHint | Qt::CustomizeWindowHint | Qt::WindowCloseButtonHint);
infoWidget->setAttribute(Qt::WA_DeleteOnClose);
infoWidget->updateInfo(userName);
} else if (actionClicked == aChat)
emit openMessageDialog(userName, true);
else if (actionClicked == aAddToBuddyList)
client->sendCommand(new Command_AddToList("buddy", userName));
else if (actionClicked == aRemoveFromBuddyList)
client->sendCommand(new Command_RemoveFromList("buddy", userName));
else if (actionClicked == aAddToIgnoreList)
client->sendCommand(new Command_AddToList("ignore", userName));
else if (actionClicked == aRemoveFromIgnoreList)
client->sendCommand(new Command_RemoveFromList("ignore", userName));
else if (actionClicked == aKick)
game->sendGameCommand(new Command_KickFromGame(-1, playerId));
delete menu;
delete aUserName;
delete aDetails;
delete aChat;
delete aAddToBuddyList;
delete aRemoveFromBuddyList;
delete aAddToIgnoreList;
delete aRemoveFromIgnoreList;
delete aKick;
}