* add a bunch of parents to dialogs works on #3651 * use game as parent instead * add more parents * fix create token dialog modality * add parent to game information window * replace a bunch of nullptrs with the magic of sed * add parent to tip of the day and counters * reorder game ptr * set parent for life counter * clangify
60 lines
1.2 KiB
C++
60 lines
1.2 KiB
C++
#ifndef TAB_ADMIN_H
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#define TAB_ADMIN_H
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#include "tab.h"
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#include <QDialog>
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class AbstractClient;
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class QGroupBox;
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class QPushButton;
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class QSpinBox;
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class QLineEdit;
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class ShutdownDialog : public QDialog
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{
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Q_OBJECT
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private:
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QLineEdit *reasonEdit;
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QSpinBox *minutesEdit;
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public:
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ShutdownDialog(QWidget *parent = nullptr);
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QString getReason() const;
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int getMinutes() const;
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};
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class TabAdmin : public Tab
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{
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Q_OBJECT
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private:
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bool locked;
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AbstractClient *client;
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bool fullAdmin;
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QPushButton *updateServerMessageButton, *shutdownServerButton, *reloadConfigButton;
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QGroupBox *adminGroupBox;
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QPushButton *unlockButton, *lockButton;
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signals:
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void adminLockChanged(bool lock);
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private slots:
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void actUpdateServerMessage();
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void actShutdownServer();
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void actReloadConfig();
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void actUnlock();
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void actLock();
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public:
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TabAdmin(TabSupervisor *_tabSupervisor, AbstractClient *_client, bool _fullAdmin, QWidget *parent = nullptr);
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void retranslateUi();
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QString getTabText() const
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{
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return tr("Administration");
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}
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bool getLocked() const
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{
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return locked;
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}
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};
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#endif
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