servatrice/common/server_room.cpp
2012-03-04 19:23:43 +01:00

178 lines
5.2 KiB
C++

#include "server_room.h"
#include "server_protocolhandler.h"
#include "server_game.h"
#include <QDebug>
#include "pb/event_join_room.pb.h"
#include "pb/event_leave_room.pb.h"
#include "pb/event_list_games.pb.h"
#include "pb/event_room_say.pb.h"
#include <google/protobuf/descriptor.h>
Server_Room::Server_Room(int _id, const QString &_name, const QString &_description, bool _autoJoin, const QString &_joinMessage, const QStringList &_gameTypes, Server *parent)
: QObject(parent), id(_id), name(_name), description(_description), autoJoin(_autoJoin), joinMessage(_joinMessage), gameTypes(_gameTypes), roomMutex(QMutex::Recursive)
{
}
Server_Room::~Server_Room()
{
QMutexLocker locker(&roomMutex);
qDebug("Server_Room destructor");
const QList<Server_Game *> gameList = games.values();
for (int i = 0; i < gameList.size(); ++i)
delete gameList[i];
games.clear();
userList.clear();
}
Server *Server_Room::getServer() const
{
return static_cast<Server *>(parent());
}
ServerInfo_Room Server_Room::getInfo(bool complete, bool showGameTypes, bool updating) const
{
QMutexLocker locker(&roomMutex);
ServerInfo_Room result;
result.set_room_id(id);
result.set_game_count(games.size());
result.set_player_count(userList.size());
if (!updating) {
result.set_name(name.toStdString());
result.set_description(description.toStdString());
result.set_auto_join(autoJoin);
}
if (complete) {
QMapIterator<int, Server_Game *> gameIterator(games);
while (gameIterator.hasNext())
result.add_game_list()->CopyFrom(gameIterator.next().value()->getInfo());
for (int i = 0; i < userList.size(); ++i)
result.add_user_list()->CopyFrom(userList[i]->copyUserInfo(false));
}
if (complete || showGameTypes)
for (int i = 0; i < gameTypes.size(); ++i) {
ServerInfo_GameType *gameTypeInfo = result.add_gametype_list();
gameTypeInfo->set_game_type_id(i);
gameTypeInfo->set_description(gameTypes[i].toStdString());
}
return result;
}
RoomEvent *Server_Room::prepareRoomEvent(const ::google::protobuf::Message &roomEvent)
{
RoomEvent *event = new RoomEvent;
event->set_room_id(id);
event->GetReflection()->MutableMessage(event, roomEvent.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(roomEvent);
return event;
}
void Server_Room::addClient(Server_ProtocolHandler *client)
{
Event_JoinRoom event;
event.mutable_user_info()->CopyFrom(client->copyUserInfo(false));
sendRoomEvent(prepareRoomEvent(event));
roomMutex.lock();
userList.append(client);
roomMutex.unlock();
emit roomInfoChanged();
}
void Server_Room::removeClient(Server_ProtocolHandler *client)
{
roomMutex.lock();
userList.removeAt(userList.indexOf(client));
roomMutex.unlock();
Event_LeaveRoom event;
event.set_name(client->getUserInfo()->name());
sendRoomEvent(prepareRoomEvent(event));
emit roomInfoChanged();
}
void Server_Room::say(Server_ProtocolHandler *client, const QString &s)
{
Event_RoomSay event;
event.set_name(client->getUserInfo()->name());
event.set_message(s.toStdString());
sendRoomEvent(prepareRoomEvent(event));
}
void Server_Room::sendRoomEvent(RoomEvent *event)
{
QMutexLocker locker(&roomMutex);
for (int i = 0; i < userList.size(); ++i)
userList[i]->sendProtocolItem(*event);
delete event;
}
void Server_Room::broadcastGameListUpdate(Server_Game *game)
{
QMutexLocker locker(&roomMutex);
Event_ListGames event;
event.add_game_list()->CopyFrom(game->getInfo());
sendRoomEvent(prepareRoomEvent(event));
}
Server_Game *Server_Room::createGame(const QString &description, const QString &password, int maxPlayers, const QList<int> &gameTypes, bool onlyBuddies, bool onlyRegistered, bool spectatorsAllowed, bool spectatorsNeedPassword, bool spectatorsCanTalk, bool spectatorsSeeEverything, Server_ProtocolHandler *creator)
{
QMutexLocker locker(&roomMutex);
Server_Game *newGame = new Server_Game(creator, static_cast<Server *>(parent())->getNextGameId(), description, password, maxPlayers, gameTypes, onlyBuddies, onlyRegistered, spectatorsAllowed, spectatorsNeedPassword, spectatorsCanTalk, spectatorsSeeEverything, this);
newGame->moveToThread(thread());
// This mutex needs to be unlocked by the caller.
newGame->gameMutex.lock();
games.insert(newGame->getGameId(), newGame);
broadcastGameListUpdate(newGame);
emit roomInfoChanged();
return newGame;
}
void Server_Room::removeGame(Server_Game *game)
{
// No need to lock roomMutex or gameMutex. This method is only
// called from ~Server_Game, which locks both mutexes anyway beforehand.
broadcastGameListUpdate(game);
games.remove(game->getGameId());
emit roomInfoChanged();
}
int Server_Room::getGamesCreatedByUser(const QString &userName) const
{
QMutexLocker locker(&roomMutex);
QMapIterator<int, Server_Game *> gamesIterator(games);
int result = 0;
while (gamesIterator.hasNext())
if (gamesIterator.next().value()->getCreatorInfo()->name() == userName.toStdString())
++result;
return result;
}
QList<ServerInfo_Game> Server_Room::getGamesOfUser(const QString &userName) const
{
QList<ServerInfo_Game> result;
QMapIterator<int, Server_Game *> gamesIterator(games);
while (gamesIterator.hasNext()) {
Server_Game *game = gamesIterator.next().value();
if (game->containsUser(userName))
result.append(game->getInfo());
}
return result;
}