servatrice/cockatrice/src/messagelogwidget.cpp
Caledor ce140041e3 Switch from (s) to plural form whenever possible in message log (#3487)
* Use plural form whenever possible

Change for "%1 draws %2 card(s)" is self explanatory

Change for "look top X" switches var %2 and %3 so i can skip %3 for singular and translate as "top card", as explained in tr comment

For "counter(s)" i just moved it into %3 (each color) since plural form is already used there.

* clangify

* manual clangify attempt

* Add missing tr

* More missing tr
2019-01-06 20:48:20 +01:00

803 lines
33 KiB
C++

#include "messagelogwidget.h"
#include "carditem.h"
#include "cardzone.h"
#include "pb/context_move_card.pb.h"
#include "pb/context_mulligan.pb.h"
#include "pb/serverinfo_user.pb.h"
#include "player.h"
#include "soundengine.h"
const QString MessageLogWidget::tableConstant() const
{
static const QString constant("table");
return constant;
}
const QString MessageLogWidget::graveyardConstant() const
{
static const QString constant("grave");
return constant;
}
const QString MessageLogWidget::exileConstant() const
{
static const QString constant("rfg");
return constant;
}
const QString MessageLogWidget::handConstant() const
{
static const QString constant("hand");
return constant;
}
const QString MessageLogWidget::deckConstant() const
{
static const QString constant("deck");
return constant;
}
const QString MessageLogWidget::sideboardConstant() const
{
static const QString constant("sb");
return constant;
}
const QString MessageLogWidget::stackConstant() const
{
static const QString constant("stack");
return constant;
}
QString MessageLogWidget::sanitizeHtml(QString dirty) const
{
return dirty.replace("&", "&amp;").replace("<", "&lt;").replace(">", "&gt;").replace("\"", "&quot;");
}
QString MessageLogWidget::cardLink(const QString cardName) const
{
return QString("<i><a href=\"card://%1\">%2</a></i>").arg(cardName).arg(cardName);
}
QPair<QString, QString>
MessageLogWidget::getFromStr(CardZone *zone, QString cardName, int position, bool ownerChange) const
{
bool cardNameContainsStartZone = false;
QString fromStr;
QString zoneName = zone->getName();
if (zoneName == tableConstant())
fromStr = tr(" from play");
else if (zoneName == graveyardConstant())
fromStr = tr(" from their graveyard");
else if (zoneName == exileConstant())
fromStr = tr(" from exile");
else if (zoneName == handConstant())
fromStr = tr(" from their hand");
else if (zoneName == deckConstant()) {
if (position == 0) {
if (cardName.isEmpty()) {
if (ownerChange)
cardName = tr("the top card of %1's library").arg(zone->getPlayer()->getName());
else
cardName = tr("the top card of their library");
cardNameContainsStartZone = true;
} else {
if (ownerChange)
fromStr = tr(" from the top of %1's library").arg(zone->getPlayer()->getName());
else
fromStr = tr(" from the top of their library");
}
} else if (position >= zone->getCards().size() - 1) {
if (cardName.isEmpty()) {
if (ownerChange)
cardName = tr("the bottom card of %1's library").arg(zone->getPlayer()->getName());
else
cardName = tr("the bottom card of their library");
cardNameContainsStartZone = true;
} else {
if (ownerChange)
fromStr = tr(" from the bottom of %1's library").arg(zone->getPlayer()->getName());
else
fromStr = tr(" from the bottom of their library");
}
} else {
if (ownerChange)
fromStr = tr(" from %1's library").arg(zone->getPlayer()->getName());
else
fromStr = tr(" from their library");
}
} else if (zoneName == sideboardConstant())
fromStr = tr(" from sideboard");
else if (zoneName == stackConstant())
fromStr = tr(" from the stack");
if (!cardNameContainsStartZone)
cardName.clear();
return QPair<QString, QString>(cardName, fromStr);
}
void MessageLogWidget::containerProcessingDone()
{
if (currentContext == MessageContext_MoveCard) {
for (int i = 0; i < moveCardQueue.size(); ++i)
logDoMoveCard(moveCardQueue[i]);
moveCardQueue.clear();
moveCardPT.clear();
moveCardTapped.clear();
} else if (currentContext == MessageContext_Mulligan) {
logMulligan(mulliganPlayer, mulliganNumber);
mulliganPlayer = 0;
mulliganNumber = 0;
}
currentContext = MessageContext_None;
}
void MessageLogWidget::containerProcessingStarted(const GameEventContext &context)
{
if (context.HasExtension(Context_MoveCard::ext))
currentContext = MessageContext_MoveCard;
else if (context.HasExtension(Context_Mulligan::ext)) {
const Context_Mulligan &contextMulligan = context.GetExtension(Context_Mulligan::ext);
currentContext = MessageContext_Mulligan;
mulliganPlayer = 0;
mulliganNumber = contextMulligan.number();
}
}
void MessageLogWidget::logAlwaysRevealTopCard(Player *player, CardZone *zone, bool reveal)
{
appendHtmlServerMessage((reveal ? tr("%1 is now keeping the top card %2 revealed.")
: tr("%1 is not revealing the top card %2 any longer."))
.arg(sanitizeHtml(player->getName()))
.arg(zone->getTranslatedName(true, CaseTopCardsOfZone)));
}
void MessageLogWidget::logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName)
{
appendHtmlServerMessage(tr("%1 attaches %2 to %3's %4.")
.arg(sanitizeHtml(player->getName()))
.arg(cardLink(cardName))
.arg(sanitizeHtml(targetPlayer->getName()))
.arg(cardLink(targetCardName)));
}
void MessageLogWidget::logConcede(Player *player)
{
soundEngine->playSound("player_concede");
appendHtmlServerMessage(tr("%1 has conceded the game.").arg(sanitizeHtml(player->getName())), true);
}
void MessageLogWidget::logConnectionStateChanged(Player *player, bool connectionState)
{
if (connectionState) {
soundEngine->playSound("player_reconnect");
appendHtmlServerMessage(tr("%1 has restored connection to the game.").arg(sanitizeHtml(player->getName())),
true);
} else {
soundEngine->playSound("player_disconnect");
appendHtmlServerMessage(tr("%1 has lost connection to the game.").arg(sanitizeHtml(player->getName())), true);
}
}
void MessageLogWidget::logCreateArrow(Player *player,
Player *startPlayer,
QString startCard,
Player *targetPlayer,
QString targetCard,
bool playerTarget)
{
startCard = cardLink(startCard);
targetCard = cardLink(targetCard);
QString str;
if (playerTarget) {
if (player == startPlayer && player == targetPlayer) {
str = tr("%1 points from their %2 to themselves.");
appendHtmlServerMessage(str.arg(sanitizeHtml(player->getName())).arg(startCard));
} else if (player == startPlayer) {
str = tr("%1 points from their %2 to %3.");
appendHtmlServerMessage(
str.arg(sanitizeHtml(player->getName())).arg(startCard).arg(sanitizeHtml(targetPlayer->getName())));
} else if (player == targetPlayer) {
str = tr("%1 points from %2's %3 to themselves.");
appendHtmlServerMessage(
str.arg(sanitizeHtml(player->getName())).arg(sanitizeHtml(startPlayer->getName())).arg(startCard));
} else {
str = tr("%1 points from %2's %3 to %4.");
appendHtmlServerMessage(str.arg(sanitizeHtml(player->getName()))
.arg(sanitizeHtml(startPlayer->getName()))
.arg(startCard)
.arg(sanitizeHtml(targetPlayer->getName())));
}
} else {
if (player == startPlayer && player == targetPlayer) {
str = tr("%1 points from their %2 to their %3.");
appendHtmlServerMessage(str.arg(sanitizeHtml(player->getName())).arg(startCard).arg(targetCard));
} else if (player == startPlayer) {
str = tr("%1 points from their %2 to %3's %4.");
appendHtmlServerMessage(str.arg(sanitizeHtml(player->getName()))
.arg(startCard)
.arg(sanitizeHtml(targetPlayer->getName()))
.arg(targetCard));
} else if (player == targetPlayer) {
str = tr("%1 points from %2's %3 to their own %4.");
appendHtmlServerMessage(str.arg(sanitizeHtml(player->getName()))
.arg(sanitizeHtml(startPlayer->getName()))
.arg(startCard)
.arg(targetCard));
} else {
str = tr("%1 points from %2's %3 to %4's %5.");
appendHtmlServerMessage(str.arg(sanitizeHtml(player->getName()))
.arg(sanitizeHtml(startPlayer->getName()))
.arg(startCard)
.arg(sanitizeHtml(targetPlayer->getName()))
.arg(targetCard));
}
}
}
void MessageLogWidget::logCreateToken(Player *player, QString cardName, QString pt)
{
appendHtmlServerMessage(tr("%1 creates token: %2%3.")
.arg(sanitizeHtml(player->getName()))
.arg(cardLink(cardName))
.arg(pt.isEmpty() ? QString() : QString(" (%1)").arg(sanitizeHtml(pt))));
}
void MessageLogWidget::logDeckSelect(Player *player, QString deckHash, int sideboardSize)
{
if (sideboardSize < 0)
appendHtmlServerMessage(tr("%1 has loaded a deck (%2).").arg(sanitizeHtml(player->getName())).arg(deckHash));
else
appendHtmlServerMessage(tr("%1 has loaded a deck with %2 sideboard cards (%3).")
.arg(sanitizeHtml(player->getName()))
.arg("<font color=\"blue\">" + QString::number(sideboardSize) + "</font>")
.arg(deckHash));
}
void MessageLogWidget::logDestroyCard(Player *player, QString cardName)
{
appendHtmlServerMessage(tr("%1 destroys %2.").arg(sanitizeHtml(player->getName())).arg(cardLink(cardName)));
}
void MessageLogWidget::logDoMoveCard(LogMoveCard &lmc)
{
QString startZone = lmc.startZone->getName();
QString targetZone = lmc.targetZone->getName();
bool ownerChanged = lmc.startZone->getPlayer() != lmc.targetZone->getPlayer();
// do not log if moved within the same zone
if ((startZone == tableConstant() && targetZone == tableConstant() && !ownerChanged) ||
(startZone == handConstant() && targetZone == handConstant()) ||
(startZone == exileConstant() && targetZone == exileConstant()))
return;
QString cardName = lmc.cardName;
QPair<QString, QString> nameFrom = getFromStr(lmc.startZone, cardName, lmc.oldX, ownerChanged);
if (!nameFrom.first.isEmpty())
cardName = nameFrom.first;
QString cardStr;
if (!nameFrom.first.isEmpty())
cardStr = cardName;
else if (cardName.isEmpty())
cardStr = tr("a card");
else
cardStr = cardLink(cardName);
if (ownerChanged && (lmc.startZone->getPlayer() == lmc.player)) {
appendHtmlServerMessage(tr("%1 gives %2 control over %3.")
.arg(sanitizeHtml(lmc.player->getName()))
.arg(sanitizeHtml(lmc.targetZone->getPlayer()->getName()))
.arg(cardStr));
return;
}
QString finalStr;
bool usesNewX = false;
if (targetZone == tableConstant()) {
soundEngine->playSound("play_card");
if (moveCardTapped.value(lmc.card))
finalStr = tr("%1 puts %2 into play tapped%3.");
else
finalStr = tr("%1 puts %2 into play%3.");
} else if (targetZone == graveyardConstant())
finalStr = tr("%1 puts %2%3 into their graveyard.");
else if (targetZone == exileConstant())
finalStr = tr("%1 exiles %2%3.");
else if (targetZone == handConstant())
finalStr = tr("%1 moves %2%3 to their hand.");
else if (targetZone == deckConstant()) {
if (lmc.newX == -1)
finalStr = tr("%1 puts %2%3 into their library.");
else if (lmc.newX == lmc.targetZone->getCards().size() - 1)
finalStr = tr("%1 puts %2%3 on bottom of their library.");
else if (lmc.newX == 0)
finalStr = tr("%1 puts %2%3 on top of their library.");
else {
lmc.newX++;
usesNewX = true;
finalStr = tr("%1 puts %2%3 into their library %4 cards from the top.");
}
} else if (targetZone == sideboardConstant())
finalStr = tr("%1 moves %2%3 to sideboard.");
else if (targetZone == stackConstant()) {
soundEngine->playSound("play_card");
finalStr = tr("%1 plays %2%3.");
}
if (usesNewX) {
appendHtmlServerMessage(
finalStr.arg(sanitizeHtml(lmc.player->getName())).arg(cardStr).arg(nameFrom.second).arg(lmc.newX));
} else {
appendHtmlServerMessage(finalStr.arg(sanitizeHtml(lmc.player->getName())).arg(cardStr).arg(nameFrom.second));
}
}
void MessageLogWidget::logDrawCards(Player *player, int number)
{
if (currentContext == MessageContext_Mulligan)
mulliganPlayer = player;
else {
soundEngine->playSound("draw_card");
appendHtmlServerMessage(tr("%1 draws %2 card(s).", "", number)
.arg(sanitizeHtml(player->getName()))
.arg("<font color=\"blue\">" + QString::number(number) + "</font>"));
}
}
void MessageLogWidget::logDumpZone(Player *player, CardZone *zone, int numberCards)
{
if (numberCards == -1)
appendHtmlServerMessage(tr("%1 is looking at %2.")
.arg(sanitizeHtml(player->getName()))
.arg(zone->getTranslatedName(zone->getPlayer() == player, CaseLookAtZone)));
else
appendHtmlServerMessage(
tr("%1 is looking at the top %3 card(s) %2.", "top card for singular, top %3 cards for plural", numberCards)
.arg(sanitizeHtml(player->getName()))
.arg(zone->getTranslatedName(zone->getPlayer() == player, CaseTopCardsOfZone))
.arg("<font color=\"blue\">" + QString::number(numberCards) + "</font>"));
}
void MessageLogWidget::logFlipCard(Player *player, QString cardName, bool faceDown)
{
if (faceDown) {
appendHtmlServerMessage(tr("%1 turns %2 face-down.").arg(sanitizeHtml(player->getName())).arg(cardName));
} else {
appendHtmlServerMessage(tr("%1 turns %2 face-up.").arg(sanitizeHtml(player->getName())).arg(cardName));
}
}
void MessageLogWidget::logGameClosed()
{
appendHtmlServerMessage(tr("The game has been closed."));
}
void MessageLogWidget::logGameStart()
{
appendHtmlServerMessage(tr("The game has started."));
}
void MessageLogWidget::logJoin(Player *player)
{
soundEngine->playSound("player_join");
appendHtmlServerMessage(tr("%1 has joined the game.").arg(sanitizeHtml(player->getName())));
}
void MessageLogWidget::logJoinSpectator(QString name)
{
soundEngine->playSound("spectator_join");
appendHtmlServerMessage(tr("%1 is now watching the game.").arg(sanitizeHtml(name)));
}
void MessageLogWidget::logKicked()
{
appendHtmlServerMessage(tr("You have been kicked out of the game."), true);
}
void MessageLogWidget::logLeave(Player *player, QString reason)
{
soundEngine->playSound("player_leave");
appendHtmlServerMessage(tr("%1 has left the game (%2).").arg(sanitizeHtml(player->getName()), sanitizeHtml(reason)),
true);
}
void MessageLogWidget::logLeaveSpectator(QString name, QString reason)
{
soundEngine->playSound("spectator_leave");
appendHtmlServerMessage(
tr("%1 is not watching the game any more (%2).").arg(sanitizeHtml(name), sanitizeHtml(reason)));
}
void MessageLogWidget::logNotReadyStart(Player *player)
{
appendHtmlServerMessage(tr("%1 is not ready to start the game any more.").arg(sanitizeHtml(player->getName())));
}
void MessageLogWidget::logMoveCard(Player *player,
CardItem *card,
CardZone *startZone,
int oldX,
CardZone *targetZone,
int newX)
{
LogMoveCard attributes = {player, card, card->getName(), startZone, oldX, targetZone, newX};
if (currentContext == MessageContext_MoveCard)
moveCardQueue.append(attributes);
else if (currentContext == MessageContext_Mulligan)
mulliganPlayer = player;
else
logDoMoveCard(attributes);
}
void MessageLogWidget::logMulligan(Player *player, int number)
{
if (!player)
return;
if (number > -1)
appendHtmlServerMessage(tr("%1 takes a mulligan to %2.").arg(sanitizeHtml(player->getName())).arg(number));
else
appendHtmlServerMessage(tr("%1 draws their initial hand.").arg(sanitizeHtml(player->getName())));
}
void MessageLogWidget::logReplayStarted(int gameId)
{
appendHtmlServerMessage(tr("You are watching a replay of game #%1.").arg(gameId));
}
void MessageLogWidget::logReadyStart(Player *player)
{
appendHtmlServerMessage(tr("%1 is ready to start the game.").arg(sanitizeHtml(player->getName())));
}
void MessageLogWidget::logRevealCards(Player *player,
CardZone *zone,
int cardId,
QString cardName,
Player *otherPlayer,
bool faceDown)
{
QPair<QString, QString> temp = getFromStr(zone, cardName, cardId, false);
bool cardNameContainsStartZone = false;
if (!temp.first.isEmpty()) {
cardNameContainsStartZone = true;
cardName = temp.first;
}
QString fromStr = temp.second;
QString cardStr;
if (cardNameContainsStartZone)
cardStr = cardName;
else if (cardName.isEmpty())
cardStr = tr("a card");
else
cardStr = cardLink(cardName);
if (cardId == -1) {
if (otherPlayer)
appendHtmlServerMessage(tr("%1 reveals %2 to %3.")
.arg(sanitizeHtml(player->getName()))
.arg(zone->getTranslatedName(true, CaseRevealZone))
.arg(sanitizeHtml(otherPlayer->getName())));
else
appendHtmlServerMessage(tr("%1 reveals %2.")
.arg(sanitizeHtml(player->getName()))
.arg(zone->getTranslatedName(true, CaseRevealZone)));
} else if (cardId == -2) {
if (otherPlayer)
appendHtmlServerMessage(tr("%1 randomly reveals %2%3 to %4.")
.arg(sanitizeHtml(player->getName()))
.arg(cardStr)
.arg(fromStr)
.arg(sanitizeHtml(otherPlayer->getName())));
else
appendHtmlServerMessage(
tr("%1 randomly reveals %2%3.").arg(sanitizeHtml(player->getName())).arg(cardStr).arg(fromStr));
} else {
if (faceDown && player == otherPlayer) {
if (cardName.isEmpty())
appendHtmlServerMessage(
tr("%1 peeks at face down card #%2.").arg(sanitizeHtml(player->getName())).arg(cardId));
else
appendHtmlServerMessage(tr("%1 peeks at face down card #%2: %3.")
.arg(sanitizeHtml(player->getName()))
.arg(cardId)
.arg(cardStr));
} else if (otherPlayer)
appendHtmlServerMessage(tr("%1 reveals %2%3 to %4.")
.arg(sanitizeHtml(player->getName()))
.arg(cardStr)
.arg(fromStr)
.arg(sanitizeHtml(otherPlayer->getName())));
else
appendHtmlServerMessage(
tr("%1 reveals %2%3.").arg(sanitizeHtml(player->getName())).arg(cardStr).arg(fromStr));
}
}
void MessageLogWidget::logRollDie(Player *player, int sides, int roll)
{
if (sides == 2) {
QString coinOptions[2] = {tr("Heads") + " (1)", tr("Tails") + " (2)"};
appendHtmlServerMessage(tr("%1 flipped a coin. It landed as %2.")
.arg(sanitizeHtml(player->getName()))
.arg("<font color=\"blue\">" + coinOptions[roll - 1] + "</font>"));
} else
appendHtmlServerMessage(tr("%1 rolls a %2 with a %3-sided die.")
.arg(sanitizeHtml(player->getName()))
.arg("<font color=\"blue\">" + QString::number(roll) + "</font>")
.arg("<font color=\"blue\">" + QString::number(sides) + "</font>"));
soundEngine->playSound("roll_dice");
}
void MessageLogWidget::logSay(Player *player, QString message)
{
appendMessage(message, 0, player->getName(), UserLevelFlags(player->getUserInfo()->user_level()),
QString::fromStdString(player->getUserInfo()->privlevel()), true);
}
void MessageLogWidget::logSetActivePhase(int phase)
{
QString phaseName;
QString color;
switch (phase) {
case 0:
phaseName = tr("Untap");
soundEngine->playSound("untap_step");
color = "green";
break;
case 1:
phaseName = tr("Upkeep");
soundEngine->playSound("upkeep_step");
color = "green";
break;
case 2:
phaseName = tr("Draw");
soundEngine->playSound("draw_step");
color = "green";
break;
case 3:
phaseName = tr("First Main");
soundEngine->playSound("main_1");
color = "blue";
break;
case 4:
phaseName = tr("Beginning of Combat");
soundEngine->playSound("start_combat");
color = "red";
break;
case 5:
phaseName = tr("Declare Attackers");
soundEngine->playSound("attack_step");
color = "red";
break;
case 6:
phaseName = tr("Declare Blockers");
soundEngine->playSound("block_step");
color = "red";
break;
case 7:
phaseName = tr("Combat Damage");
soundEngine->playSound("damage_step");
color = "red";
break;
case 8:
phaseName = tr("End of Combat");
soundEngine->playSound("end_combat");
color = "red";
break;
case 9:
phaseName = tr("Second Main");
soundEngine->playSound("main_2");
color = "blue";
break;
case 10:
phaseName = tr("End/Cleanup");
soundEngine->playSound("end_step");
color = "green";
break;
default:
phaseName = tr("Unknown Phase");
color = "black";
break;
}
appendHtml("<font color=\"" + color + "\"><b>" + QDateTime::currentDateTime().toString("[hh:mm:ss] ") +
QString("%1").arg(phaseName) + "</b></font>");
}
void MessageLogWidget::logSetActivePlayer(Player *player)
{
appendHtml("<br><font color=\"green\"><b>" + QDateTime::currentDateTime().toString("[hh:mm:ss] ") +
QString(tr("%1's turn.")).arg(player->getName()) + "</b></font><br>");
}
void MessageLogWidget::logSetAnnotation(Player *player, CardItem *card, QString newAnnotation)
{
appendHtmlServerMessage(
QString(tr("%1 sets annotation of %2 to %3."))
.arg(sanitizeHtml(player->getName()))
.arg(cardLink(card->getName()))
.arg(QString("&quot;<font color=\"blue\">%1</font>&quot;").arg(sanitizeHtml(newAnnotation))));
}
void MessageLogWidget::logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue)
{
QString finalStr;
int delta = abs(oldValue - value);
if (value > oldValue)
finalStr = tr("%1 places %2 %3 on %4 (now %5).");
else
finalStr = tr("%1 removes %2 %3 from %4 (now %5).");
QString colorStr;
switch (counterId) {
case 0:
colorStr = tr("red counter(s)", "", delta);
break;
case 1:
colorStr = tr("yellow counter(s)", "", delta);
break;
case 2:
colorStr = tr("green counter(s)", "", delta);
break;
default:;
}
appendHtmlServerMessage(finalStr.arg(sanitizeHtml(player->getName()))
.arg("<font color=\"blue\">" + QString::number(delta) + "</font>")
.arg(colorStr)
.arg(cardLink(cardName))
.arg(value));
}
void MessageLogWidget::logSetCounter(Player *player, QString counterName, int value, int oldValue)
{
if (counterName == "life")
soundEngine->playSound("life_change");
appendHtmlServerMessage(tr("%1 sets counter %2 to %3 (%4%5).")
.arg(sanitizeHtml(player->getName()))
.arg(QString("<font color=\"blue\">%1</font>").arg(sanitizeHtml(counterName)))
.arg(QString("<font color=\"blue\">%1</font>").arg(value))
.arg(value > oldValue ? "+" : "")
.arg(value - oldValue));
}
void MessageLogWidget::logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap)
{
QString str;
if (doesntUntap)
str = tr("%1 sets %2 to not untap normally.");
else
str = tr("%1 sets %2 to untap normally.");
appendHtmlServerMessage(str.arg(sanitizeHtml(player->getName())).arg(cardLink(card->getName())));
}
void MessageLogWidget::logSetPT(Player *player, CardItem *card, QString newPT)
{
if (currentContext == MessageContext_MoveCard)
moveCardPT.insert(card, newPT);
else
appendHtmlServerMessage(tr("%1 sets PT of %2 to %3.")
.arg(sanitizeHtml(player->getName()))
.arg(cardLink(card->getName()))
.arg(QString("<font color=\"blue\">%1</font>").arg(sanitizeHtml(newPT))));
}
void MessageLogWidget::logSetSideboardLock(Player *player, bool locked)
{
if (locked)
appendHtmlServerMessage(tr("%1 has locked their sideboard.").arg(sanitizeHtml(player->getName())));
else
appendHtmlServerMessage(tr("%1 has unlocked their sideboard.").arg(sanitizeHtml(player->getName())));
}
void MessageLogWidget::logSetTapped(Player *player, CardItem *card, bool tapped)
{
if (tapped)
soundEngine->playSound("tap_card");
else
soundEngine->playSound("untap_card");
if (currentContext == MessageContext_MoveCard)
moveCardTapped.insert(card, tapped);
else {
QString str;
if (!card)
appendHtmlServerMessage((tapped ? tr("%1 taps their permanents.") : tr("%1 untaps their permanents."))
.arg(sanitizeHtml(player->getName())));
else
appendHtmlServerMessage((tapped ? tr("%1 taps %2.") : tr("%1 untaps %2."))
.arg(sanitizeHtml(player->getName()))
.arg(cardLink(card->getName())));
}
}
void MessageLogWidget::logShuffle(Player *player, CardZone *zone)
{
soundEngine->playSound("shuffle");
if (currentContext != MessageContext_Mulligan)
appendHtmlServerMessage(tr("%1 shuffles %2.")
.arg(sanitizeHtml(player->getName()))
.arg(zone->getTranslatedName(true, CaseShuffleZone)));
}
void MessageLogWidget::logSpectatorSay(QString spectatorName,
UserLevelFlags spectatorUserLevel,
QString userPrivLevel,
QString message)
{
appendMessage(message, 0, spectatorName, spectatorUserLevel, userPrivLevel, false);
}
void MessageLogWidget::logStopDumpZone(Player *player, CardZone *zone)
{
appendHtmlServerMessage(tr("%1 stops looking at %2.")
.arg(sanitizeHtml(player->getName()))
.arg(zone->getTranslatedName(zone->getPlayer() == player, CaseLookAtZone)));
}
void MessageLogWidget::logUnattachCard(Player *player, QString cardName)
{
appendHtmlServerMessage(tr("%1 unattaches %2.").arg(sanitizeHtml(player->getName())).arg(cardLink(cardName)));
}
void MessageLogWidget::logUndoDraw(Player *player, QString cardName)
{
if (cardName.isEmpty())
appendHtmlServerMessage(tr("%1 undoes their last draw.").arg(sanitizeHtml(player->getName())));
else
appendHtmlServerMessage(
tr("%1 undoes their last draw (%2).")
.arg(sanitizeHtml(player->getName()))
.arg(QString("<a href=\"card://%1\">%2</a>").arg(sanitizeHtml(cardName)).arg(sanitizeHtml(cardName))));
}
void MessageLogWidget::connectToPlayer(Player *player)
{
connect(player, SIGNAL(logSay(Player *, QString)), this, SLOT(logSay(Player *, QString)));
connect(player, SIGNAL(logShuffle(Player *, CardZone *)), this, SLOT(logShuffle(Player *, CardZone *)));
connect(player, SIGNAL(logRollDie(Player *, int, int)), this, SLOT(logRollDie(Player *, int, int)));
connect(player, SIGNAL(logCreateArrow(Player *, Player *, QString, Player *, QString, bool)), this,
SLOT(logCreateArrow(Player *, Player *, QString, Player *, QString, bool)));
connect(player, SIGNAL(logCreateToken(Player *, QString, QString)), this,
SLOT(logCreateToken(Player *, QString, QString)));
connect(player, SIGNAL(logSetCounter(Player *, QString, int, int)), this,
SLOT(logSetCounter(Player *, QString, int, int)));
connect(player, SIGNAL(logSetCardCounter(Player *, QString, int, int, int)), this,
SLOT(logSetCardCounter(Player *, QString, int, int, int)));
connect(player, SIGNAL(logSetTapped(Player *, CardItem *, bool)), this,
SLOT(logSetTapped(Player *, CardItem *, bool)));
connect(player, SIGNAL(logSetDoesntUntap(Player *, CardItem *, bool)), this,
SLOT(logSetDoesntUntap(Player *, CardItem *, bool)));
connect(player, SIGNAL(logSetPT(Player *, CardItem *, QString)), this,
SLOT(logSetPT(Player *, CardItem *, QString)));
connect(player, SIGNAL(logSetAnnotation(Player *, CardItem *, QString)), this,
SLOT(logSetAnnotation(Player *, CardItem *, QString)));
connect(player, SIGNAL(logMoveCard(Player *, CardItem *, CardZone *, int, CardZone *, int)), this,
SLOT(logMoveCard(Player *, CardItem *, CardZone *, int, CardZone *, int)));
connect(player, SIGNAL(logFlipCard(Player *, QString, bool)), this, SLOT(logFlipCard(Player *, QString, bool)));
connect(player, SIGNAL(logDestroyCard(Player *, QString)), this, SLOT(logDestroyCard(Player *, QString)));
connect(player, SIGNAL(logAttachCard(Player *, QString, Player *, QString)), this,
SLOT(logAttachCard(Player *, QString, Player *, QString)));
connect(player, SIGNAL(logUnattachCard(Player *, QString)), this, SLOT(logUnattachCard(Player *, QString)));
connect(player, SIGNAL(logDumpZone(Player *, CardZone *, int)), this, SLOT(logDumpZone(Player *, CardZone *, int)));
connect(player, SIGNAL(logStopDumpZone(Player *, CardZone *)), this, SLOT(logStopDumpZone(Player *, CardZone *)));
connect(player, SIGNAL(logDrawCards(Player *, int)), this, SLOT(logDrawCards(Player *, int)));
connect(player, SIGNAL(logUndoDraw(Player *, QString)), this, SLOT(logUndoDraw(Player *, QString)));
connect(player, SIGNAL(logRevealCards(Player *, CardZone *, int, QString, Player *, bool)), this,
SLOT(logRevealCards(Player *, CardZone *, int, QString, Player *, bool)));
connect(player, SIGNAL(logAlwaysRevealTopCard(Player *, CardZone *, bool)), this,
SLOT(logAlwaysRevealTopCard(Player *, CardZone *, bool)));
}
MessageLogWidget::MessageLogWidget(const TabSupervisor *_tabSupervisor,
const UserlistProxy *_userlistProxy,
TabGame *_game,
QWidget *parent)
: ChatView(_tabSupervisor, _userlistProxy, _game, true, parent), mulliganNumber(0),
currentContext(MessageContext_None)
{
}