240 lines
8.1 KiB
C++
240 lines
8.1 KiB
C++
#ifndef PLAYER_H
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#define PLAYER_H
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#include <QInputDialog>
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#include <QPoint>
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#include <QMap>
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#include "carditem.h"
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class CardDatabase;
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class QMenu;
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class QAction;
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class ZoneViewZone;
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class TabGame;
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class AbstractCounter;
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class ArrowItem;
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class CardZone;
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class StackZone;
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class TableZone;
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class HandZone;
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class PlayerTarget;
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class ServerInfo_User;
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class ServerInfo_Player;
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class ServerInfo_Arrow;
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class ServerInfo_Counter;
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class CommandContainer;
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class GameCommand;
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class GameEvent;
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class GameEventContext;
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class Event_Say;
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class Event_Shuffle;
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class Event_RollDie;
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class Event_CreateArrows;
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class Event_DeleteArrow;
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class Event_CreateToken;
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class Event_SetCardAttr;
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class Event_SetCardCounter;
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class Event_CreateCounters;
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class Event_SetCounter;
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class Event_DelCounter;
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class Event_DumpZone;
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class Event_StopDumpZone;
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class Event_MoveCard;
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class Event_FlipCard;
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class Event_DestroyCard;
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class Event_AttachCard;
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class Event_DrawCards;
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class Event_RevealCards;
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class Player : public QObject, public QGraphicsItem {
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Q_OBJECT
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signals:
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void newCardAdded(AbstractCardItem *card);
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// Log events
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void logSay(Player *player, QString message);
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void logShuffle(Player *player);
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void logRollDie(Player *player, int sides, int roll);
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void logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard, bool _playerTarget);
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void logCreateToken(Player *player, QString cardName, QString pt);
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void logDrawCards(Player *player, int number);
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void logUndoDraw(Player *player, QString cardName);
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void logMoveCard(Player *player, CardItem *card, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
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void logFlipCard(Player *player, QString cardName, bool faceDown);
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void logDestroyCard(Player *player, QString cardName);
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void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
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void logUnattachCard(Player *player, QString cardName);
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void logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue);
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void logSetTapped(Player *player, CardItem *card, bool tapped);
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void logSetCounter(Player *player, QString counterName, int value, int oldValue);
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void logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap);
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void logSetPT(Player *player, CardItem *card, QString newPT);
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void logSetAnnotation(Player *player, CardItem *card, QString newAnnotation);
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void logDumpZone(Player *player, CardZone *zone, int numberCards);
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void logStopDumpZone(Player *player, CardZone *zone);
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void logRevealCards(Player *player, CardZone *zone, int cardId, QString cardName, Player *otherPlayer);
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void sizeChanged();
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void gameConceded();
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public slots:
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void actUntapAll();
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void actRollDie();
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void actCreateToken();
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void actCreateAnotherToken();
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void actShuffle();
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void actDrawCard();
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void actDrawCards();
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void actUndoDraw();
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void actMulligan();
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void actMoveTopCardsToGrave();
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void actMoveTopCardsToExile();
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void actMoveTopCardToBottom();
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void actViewLibrary();
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void actViewTopCards();
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void actViewGraveyard();
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void actViewRfg();
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void actViewSideboard();
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void actSayMessage();
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void actAttach(QAction *action);
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void actUnattach(QAction *action);
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void actIncPT(int deltaP, int deltaT);
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void actSetPT(QAction *action);
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void actSetAnnotation(QAction *action);
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void cardMenuAction(QAction *action);
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void actCardCounterTrigger(QAction *action);
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private slots:
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void addPlayer(Player *player);
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void removePlayer(Player *player);
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void playerListActionTriggered();
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void updateBgPixmap();
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void updateBoundingRect();
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void rearrangeZones();
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private:
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QMenu *playerMenu, *handMenu, *graveMenu, *rfgMenu, *libraryMenu, *sbMenu, *countersMenu, *sayMenu,
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*mRevealLibrary, *mRevealTopCard, *mRevealHand, *mRevealRandomHandCard;
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QList<QMenu *> playerLists;
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QList<QAction *> allPlayersActions;
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QAction *aMoveHandToTopLibrary, *aMoveHandToBottomLibrary, *aMoveHandToGrave, *aMoveHandToRfg,
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*aMoveGraveToTopLibrary, *aMoveGraveToBottomLibrary, *aMoveGraveToHand, *aMoveGraveToRfg,
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*aMoveRfgToTopLibrary, *aMoveRfgToBottomLibrary, *aMoveRfgToHand, *aMoveRfgToGrave,
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*aViewLibrary, *aViewTopCards, *aMoveTopCardsToGrave, *aMoveTopCardsToExile, *aMoveTopCardToBottom,
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*aViewGraveyard, *aViewRfg, *aViewSideboard,
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*aDrawCard, *aDrawCards, *aUndoDraw, *aMulligan, *aShuffle,
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*aUntapAll, *aRollDie, *aCreateToken, *aCreateAnotherToken,
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*aCardMenu;
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bool shortcutsActive;
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int defaultNumberTopCards;
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QString lastTokenName, lastTokenColor, lastTokenPT, lastTokenAnnotation;
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bool lastTokenDestroy;
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ServerInfo_User *userInfo;
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int id;
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bool active;
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bool local;
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bool mirrored;
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bool conceded;
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bool dialogSemaphore;
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bool clearCardsToDelete();
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QList<CardItem *> cardsToDelete;
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QMap<QString, CardZone *> zones;
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StackZone *stack;
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TableZone *table;
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HandZone *hand;
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PlayerTarget *playerTarget;
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void setCardAttrHelper(GameEventContext *context, CardItem *card, const QString &aname, const QString &avalue, bool allCards);
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QPixmap bgPixmap;
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QRectF bRect;
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QMap<int, AbstractCounter *> counters;
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QMap<int, ArrowItem *> arrows;
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void rearrangeCounters();
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void initSayMenu();
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void eventSay(Event_Say *event);
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void eventShuffle(Event_Shuffle *event);
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void eventRollDie(Event_RollDie *event);
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void eventCreateArrows(Event_CreateArrows *event);
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void eventDeleteArrow(Event_DeleteArrow *event);
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void eventCreateToken(Event_CreateToken *event);
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void eventSetCardAttr(Event_SetCardAttr *event, GameEventContext *context);
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void eventSetCardCounter(Event_SetCardCounter *event);
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void eventCreateCounters(Event_CreateCounters *event);
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void eventSetCounter(Event_SetCounter *event);
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void eventDelCounter(Event_DelCounter *event);
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void eventDumpZone(Event_DumpZone *event);
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void eventStopDumpZone(Event_StopDumpZone *event);
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void eventMoveCard(Event_MoveCard *event, GameEventContext *context);
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void eventFlipCard(Event_FlipCard *event);
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void eventDestroyCard(Event_DestroyCard *event);
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void eventAttachCard(Event_AttachCard *event);
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void eventDrawCards(Event_DrawCards *event);
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void eventRevealCards(Event_RevealCards *event);
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public:
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static const int counterAreaWidth = 55;
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enum { Type = typeOther };
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int type() const { return Type; }
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QRectF boundingRect() const;
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
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void playCard(CardItem *c, bool faceDown, bool tapped);
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void addCard(CardItem *c);
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void deleteCard(CardItem *c);
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void addZone(CardZone *z);
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AbstractCounter *addCounter(ServerInfo_Counter *counter);
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AbstractCounter *addCounter(int counterId, const QString &name, QColor color, int radius, int value);
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void delCounter(int counterId);
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void clearCounters();
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ArrowItem *addArrow(ServerInfo_Arrow *arrow);
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ArrowItem *addArrow(int arrowId, CardItem *startCard, ArrowTarget *targetItem, const QColor &color);
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void delArrow(int arrowId);
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void removeArrow(ArrowItem *arrow);
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void clearArrows();
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PlayerTarget *getPlayerTarget() const { return playerTarget; }
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Player(ServerInfo_User *info, int _id, bool _local, TabGame *_parent);
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~Player();
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void retranslateUi();
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void clear();
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QMenu *getPlayerMenu() const { return playerMenu; }
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int getId() const { return id; }
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QString getName() const;
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ServerInfo_User *getUserInfo() const { return userInfo; }
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bool getLocal() const { return local; }
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bool getMirrored() const { return mirrored; }
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const QMap<QString, CardZone *> &getZones() const { return zones; }
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const QMap<int, ArrowItem *> &getArrows() const { return arrows; }
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void setCardMenu(QMenu *menu);
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QMenu *getCardMenu() const;
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bool getActive() const { return active; }
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void setActive(bool _active);
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void setShortcutsActive();
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void setShortcutsInactive();
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void updateZones();
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void setConceded(bool _conceded);
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bool getConceded() const { return conceded; }
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qreal getMinimumWidth() const;
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void setMirrored(bool _mirrored);
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void processSceneSizeChange(const QSizeF &newSize);
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void processPlayerInfo(ServerInfo_Player *info);
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void processCardAttachment(ServerInfo_Player *info);
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void processGameEvent(GameEvent *event, GameEventContext *context);
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void sendGameCommand(GameCommand *command);
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void sendCommandContainer(CommandContainer *cont);
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};
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#endif
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